im tried to show images from url in my app. But ways which im using is very long .
this code i founded on stackoverflow
public Bitmap getImage(String url,String src_name) throws java.net.MalformedURLException, java.io.IOException {
Bitmap bitmap;
HttpURLConnection connection = (HttpURLConnection)new URL(url) .openConnection();
connection.setRequestProperty("User-agent","Mozilla/4.0");
connection.connect();
InputStream input= connection.getInputStream();
bitmap = BitmapFactory.decodeStream(input);
return bitmap;
}
10 images loaded in 10-12 second. if used this code.
and
///==========================================================================================================================================
public Drawable getImage(String url, String src_name) throws java.net.MalformedURLException, java.io.IOException
{
Drawable abc =Drawable.createFromStream(((java.io.InputStream)new java.net.URL(url).getContent()), src_name);
return abc;
}
if using this code - images loaded in 9-11 seconds.
Images not big . max width or height is 400-450.
ofcourse i tell this function in cycle like this : for (int i =0;i<10;i++){image[i]=getImage(url);}
Can any tell how to best and faste show image in my app ?
regards, Peter.
You cannot do away with the time required for downloading and decoding images. The number '10' is just a function on the quality of the image and you can only try to optimize on this number.
If the server is managed by you, you might want to spend some time optimizing on the size of the downloadable images given your UI requirements. Also try lazy-loading (I hope you are not performing these operations on the UI thread). Many solutions for lazy-downloading and lazy-decoding have been discussed many times: http://www.google.com.sg/search?q=android+images+lazy+load&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a
Sidenote: The usage of HttpURLConnection is discouraged. Use the HttpClient. This might also affect performance. Take a look at http://lukencode.com/2010/04/27/calling-web-services-in-android-using-httpclient/
public static Bitmap getBitmapFromUrl(String url) {
Bitmap bitmap = null;
HttpGet httpRequest = null;
httpRequest = new HttpGet(url);
HttpClient httpclient = new DefaultHttpClient();
HttpResponse response = null;
try {
response = (HttpResponse) httpclient.execute(httpRequest);
} catch (ClientProtocolException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
if (response != null) {
HttpEntity entity = response.getEntity();
BufferedHttpEntity bufHttpEntity = null;
try {
bufHttpEntity = new BufferedHttpEntity(entity);
} catch (IOException e) {
e.printStackTrace();
}
InputStream instream = null;
try {
instream = bufHttpEntity.getContent();
} catch (IOException e) {
e.printStackTrace();
}
bitmap = BitmapFactory.decodeStream(instream);
}
return bitmap;
}
public static Bitmap decodeFile(String filePath) {
// Decode image size
BitmapFactory.Options o = new BitmapFactory.Options();
o.inJustDecodeBounds = true;
BitmapFactory.decodeFile(filePath, o);
// The new size we want to scale to
final int REQUIRED_SIZE = 1024;
// Find the correct scale value. It should be the power of 2.
int width_tmp = o.outWidth, height_tmp = o.outHeight;
int scale = 1;
while (true) {
if (width_tmp < REQUIRED_SIZE && height_tmp < REQUIRED_SIZE)
break;
width_tmp /= 2;
height_tmp /= 2;
scale *= 2;
}
// Decode with inSampleSize
BitmapFactory.Options o2 = new BitmapFactory.Options();
o2.inSampleSize = scale;
Bitmap bitmap = BitmapFactory.decodeFile(filePath, o2);
return bitmap;
}
Related
I am learning Upload image to server where image taked from gallery or camera android ....
When i show image after take from gallery or camera to imageview with image decode, image not blur...
but after i upload, image like be small size and blurred ..
I do not know, where is the mistake. whether on the decoded image or upload image
here part of my code
decode code
public void decodeFile(String filePath) {
// Decode image size
BitmapFactory.Options o = new BitmapFactory.Options();
o.inJustDecodeBounds = true;
BitmapFactory.decodeFile(filePath, o);
// The new size we want to scale to
final int REQUIRED_SIZE = 1024;
// Find the correct scale value. It should be the power of 2.
int width_tmp = o.outWidth, height_tmp = o.outHeight;
int scale = 1;
while (true) {
if (width_tmp < REQUIRED_SIZE && height_tmp < REQUIRED_SIZE)
break;
width_tmp /= 2;
height_tmp /= 2;
scale *= 2;
}
// Decode with inSampleSize
BitmapFactory.Options o2 = new BitmapFactory.Options();
o2.inSampleSize = scale;
bitmap = BitmapFactory.decodeFile(filePath, o2);
imgView.setImageBitmap(bitmap);
}
upload code
try {
DatabaseHandler userDB = new DatabaseHandler(getApplicationContext());
HashMap<String, String> userDetail = userDB.getUserDetails();
String uid= userDetail.get("uid");
ByteArrayOutputStream bos = new ByteArrayOutputStream();
bitmap.compress(CompressFormat.JPEG, 100, bos);
byte[] data = bos.toByteArray();
HttpClient httpClient = new DefaultHttpClient();
HttpPost postRequest = new HttpPost(PHP_URL);
ByteArrayBody bab = new ByteArrayBody(data,file_name);
MultipartEntity reqEntity = new MultipartEntity(HttpMultipartMode.BROWSER_COMPATIBLE);
reqEntity.addPart("uploadedfile", bab);
postRequest.setEntity(reqEntity);
HttpResponse response = httpClient.execute(postRequest);
BufferedReader reader = new BufferedReader(new InputStreamReader(response.getEntity().getContent(),"UTF-8"));
String sResponse;
StringBuilder s = new StringBuilder();
while ((sResponse = reader.readLine()) != null) {
s = s.append(sResponse);
}
return s.toString().trim();
} catch (Exception e) {
err="error"+e.getMessage();
Log.e(e.getClass().getName(), e.getMessage());
return e.getMessage();
}
before upload, image show in ImageView
After upload, and show in listview
I hope anyone can help me. Sorry if my English is not good ...
According to method documentation you are compressing image 100 percent which degrades the quality
bitmap.compress(CompressFormat.JPEG, 100, bos);
i suggest using a smaller value than 100 and adjusting till you get a balance between quality and size
I'm trying to download a image from a URL, using the Google Example Page. I've read when I use a InputStream in the BitmapFactory.decodeStream method, I can't use twice. I'm trying to do that, but it doesn't work 'cause it returns null in the decoded image, and I don't know what I can do.
This is my code:
This part is in a doInBackground method in a AsyncTask class
Bitmap bitmapImage;
URL imageUrl = null;
try {
imageUrl = new URL(url[0]);
HttpGet httpRequest = null;
httpRequest = new HttpGet(imageUrl.toURI());
HttpClient httpclient = new DefaultHttpClient();
HttpResponse response = (HttpResponse) httpclient.execute(httpRequest);
HttpEntity entity = response.getEntity();
BufferedHttpEntity bufHttpEntity = new BufferedHttpEntity(entity);
InputStream instream = bufHttpEntity.getContent();
bitmapImage = CommonMethods.decodeSampledBitmapFromResource(instream, thumb_width, thumb_width);
instream.close();
return bitmapImage;
} catch (URISyntaxException e) {
e.printStackTrace();
return null;
} catch (MalformedURLException e) {
e.printStackTrace();
return null;
} catch (IOException e) {
e.printStackTrace();
return null;
}
public static Bitmap decodeSampledBitmapFromResource(InputStream instream,
int reqWidth, int reqHeight) throws IOException {
//Copy instream for decode twice
ByteArrayOutputStream out = new ByteArrayOutputStream();
copy(instream,out);
ByteArrayInputStream instream2 = new ByteArrayInputStream(out.toByteArray());
// First decode with inJustDecodeBounds=true to check dimensions
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeStream(instream, null, options);
instream2.close();
options.inJustDecodeBounds = false;
// Calculate inSampleSize
options.inSampleSize = calculateInSampleSize(options, reqWidth, reqHeight);
// Decode bitmap with inSampleSize set
return BitmapFactory.decodeStream(instream, null, options);
}
public static int calculateInSampleSize(BitmapFactory.Options options, int reqWidth, int reqHeight) {
// Raw height and width of image
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;
if (height > reqHeight || width > reqWidth) {
if (width > height) {
inSampleSize = Math.round((float) height / (float) reqHeight);
} else {
inSampleSize = Math.round((float) width / (float) reqWidth);
}
}
return inSampleSize;
}
//Copy instream method
public static void copy(InputStream input, OutputStream output) throws IOException{
byte[] buffer = new byte[Constants.IO_BUFFER_SIZE];
int n = 0;
while (-1 != (n = input.read(buffer))) {
output.write(buffer, 0, n);
}
}
BitmapFactory.decodeStream returns null because the inputstream is used twice, I've not tried your code, but it seams OK, or maybe I'm wrong.
Anyway, I've a better solution. Just use BufferedInputStream to wrap the inputStream, and before your second read, call "reset" first. Note ordinary inputStreams donnot support "reset", you may call it but nothing will happen.
My code:
public static Bitmap decodeSampledBitmapFromStream(InputStream inputStream,
int reqWidth, int reqHeight)
throws IOException {
if (!widthHeightCheck(reqWidth, reqHeight))
return BitmapFactory.decodeStream(inputStream);
// First decode with inJustDecodeBounds=true to check dimensions
if (!(inputStream instanceof BufferedInputStream)) {
inputStream = new BufferedInputStream(inputStream);
}
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
Rect rect = new Rect(-1, -1, -1, -1);
BitmapFactory.decodeStream(inputStream, rect, options);
// Calculate inSampleSize
options.inSampleSize = calculateInSampleSize(options, reqWidth, reqHeight);
// Decode bitmap with inSampleSize set
options.inJustDecodeBounds = false;
inputStream.reset();
return BitmapFactory.decodeStream(inputStream, rect, options);
}
I think you can achieve this by wrapping the stream you get from the httpEntity in a custom WrappedStream. This WrappedStream will feed a second input stream while reading the original stream. (this is done with PipedStream)
After getting the image size with this code :
options.inJustDecodeBounds = true;
WrappedStream wrappedStream = new WrappedStream(instream);
BitmapFactory.decodeStream(wrappedStream, null, options);
You can call
InputStream reReadStream = wrappedStream.getReReadStream();
options.inJustDecodeBounds = false;
// Calculate inSampleSize
options.inSampleSize = calculateInSampleSize(options, reqWidth, reqHeight);
// Decode bitmap with inSampleSize set
return BitmapFactory.decodeStream(reReadStream, null, options);
And finally, here is the implementation of WrappedStream (it simply delegates all calls to the wrapped inputStream, and writes all bytes that are read (or skipped) in a pipedOutputStream)
import java.io.IOException;
import java.io.InputStream;
import java.io.PipedInputStream;
import java.io.PipedOutputStream;
/** Simple class wrapping an InputStream and feeding a secondary InputStream
* to re-read the data that was originally available in the inputStream.
**/
public class WrappedStream extends InputStream {
private InputStream urlStream;
private PipedOutputStream pipedStream;
public WrappedStream(InputStream urlStream) {
this.urlStream = urlStream;
this.pipedStream = new PipedOutputStream();
}
/**
* return a fresh InputStream to re-read the data
*/
public InputStream getReReadStream() throws IOException {
return new PipedInputStream(pipedStream);
}
#Override
public int available() throws IOException {
return urlStream.available();
}
#Override
public void close() throws IOException {
urlStream.close();
}
#Override
public void mark(int readlimit) {
urlStream.mark(readlimit);
}
#Override
public boolean markSupported() {
return urlStream.markSupported();
}
#Override
public int read() throws IOException {
int b = urlStream.read();
pipedStream.write(b);
return b;
}
#Override
public int read(byte[] buffer) throws IOException {
int l = urlStream.read(buffer);
pipedStream.write(buffer);
return l;
}
#Override
public int read(byte[] buffer, int offset, int length) throws IOException {
int l = urlStream.read(buffer, offset, length);
pipedStream.write(buffer, offset, length);
return l;
}
#Override
public void reset() throws IOException {
urlStream.reset();
}
#Override
//bytes skipped must available on the re-read stream so we read and write them.
public long skip(long byteCount) throws IOException {
long bytesToSkip = byteCount;
long skippedBytes = 0;
//ugly trick required to not loosing bytes if we ever skip more than Integer.MAX_VALUE bytes
while(bytesToSkip>Integer.MAX_VALUE){
_skip(Integer.MAX_VALUE);
bytesToSkip -=Integer.MAX_VALUE;
skippedBytes +=Integer.MAX_VALUE;
}
byte[] b = new byte[(int)bytesToSkip];
skippedBytes += read(b);
return skippedBytes;
}
private int _skip(int byteCount) throws IOException {
byte[] b = new byte[(int)byteCount];
return read(b);
}
}
Please note that I didn't test this code. This is just to give you some ideas on how to solve your problem.
Another point: even if this code never create a huge bitmap, the whole stream will be kept in memory until the scaled Bitmap is build.
Found the code which will work for you
final HttpEntity entity = response.getEntity();
if (entity != null) {
InputStream inputStream = null;
try {
inputStream = entity.getContent();
BitmapFactory.Options options = new BitmapFactory.Options();
//options.inSampleSize = 2;
final Bitmap bitmap = BitmapFactory
.decodeStream(inputStream, null, options);
return bitmap;
} catch (Exception e) {
e.printStackTrace();
} finally {
if (inputStream != null) {
inputStream.close();
}
entity.consumeContent();
}
}
Please replace the proper variable and if you wanted to scale the image you can scale it after getting the bitmap.
here is the method to download bitmap from server with less code you can fulfill your requirement
Bitmap downloadBitmap(String url)
{
Bitmap image = null;
InputStream in = null;
try
{
in = new java.net.URL(url).openStream();
BitmapFactory.Options opts = new BitmapFactory.Options();
opts.inSampleSize = 2;
image = BitmapFactory.decodeStream(new FlushedInputStream(in),null,opts);
in.close();
}
catch (MalformedURLException e)
{
e.printStackTrace();
}
catch (IOException e)
{
e.printStackTrace();
}
return image;
}
in the above code we use
opts.inSampleSize = 2;
it means the bitmap will be reduced to half size of its original size to avoid memory exception we have to do this if we are loading lot of images
some other class used in it
static class FlushedInputStream extends FilterInputStream
{
public FlushedInputStream( InputStream inputStream )
{
super(inputStream);
}
#Override
public long skip(long n) throws IOException
{
long totalBytesSkipped = 0L;
while (totalBytesSkipped < n)
{
long bytesSkipped = in.skip(n - totalBytesSkipped);
if (bytesSkipped == 0L)
{
int byte1 = read();
if (byte1 < 0)
{
break; // we reached EOF
}
else
{
bytesSkipped = 1; // we read one byte
}
}
totalBytesSkipped += bytesSkipped;
}
return totalBytesSkipped;
}
}
Please Use below code for download and display image into imageview.
public class image extends Activity {
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
Bitmap bitmap = DownloadImage("http://www.gophoto.it/view.php?i=http://1.bp.blogspot.com/-2LTvCCufBKc/T3L3KgcTj2I/AAAAAAAABbQ/Ki60e1LU9sE/s1600/Sachin%2BTendulkar.png");
ImageView img = (ImageView) findViewById(R.id.img);
img.setImageBitmap(bitmap);
}
private InputStream OpenHttpConnection(String urlString) throws IOException {
InputStream in = null;
int response = -1;
URL url = new URL(urlString);
URLConnection conn = url.openConnection();
if (!(conn instanceof HttpURLConnection))
throw new IOException("Not an HTTP connection");
try {
HttpURLConnection httpConn = (HttpURLConnection) conn;
httpConn.setAllowUserInteraction(false);
httpConn.setInstanceFollowRedirects(true);
httpConn.setRequestMethod("GET");
httpConn.connect();
response = httpConn.getResponseCode();
if (response == HttpURLConnection.HTTP_OK) {
in = httpConn.getInputStream();
}
} catch (Exception ex) {
throw new IOException("Error connecting");
}
return in;
}
private Bitmap DownloadImage(String URL) {
Bitmap bitmap = null;
InputStream in = null;
try {
in = OpenHttpConnection(URL);
bitmap = BitmapFactory.decodeStream(in);
in.close();
} catch (IOException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
return bitmap;
}
}
I have used:
InputStream in;
Bitmap bmp=BitmapFactory.decodeStream(in);
but the process waits for a long time and nothing happens. On the server side, i have the image converted into byte[].
I think this piece of code will be useful for you:
public Bitmap DownloadImage(String url)
{
HttpClient client = new DefaultHttpClient();
HttpResponse httpResponse;
Bitmap bmp = null;
try{
httpResponse = client.execute(new HttpGet(url));
responseCode = httpResponse.getStatusLine().getStatusCode();
HttpEntity entity = httpResponse.getEntity();
if (entity != null)
{
InputStream in = entity.getContent();
bmp = BitmapFactory.decodeStream(in);
in.close();
}
} catch (ClientProtocolException e) {
client.getConnectionManager().shutdown();
e.printStackTrace();
} catch (IOException e) {
client.getConnectionManager().shutdown();
e.printStackTrace();
}
return bmp;
}
Try this way to convert to bitmap.
try {
Bitmap bitmap=null;
URL imageUrl = new URL(url);
HttpURLConnection conn =
(HttpURLConnection)imageUrl.openConnection();
conn.setConnectTimeout(30000);
conn.setReadTimeout(30000);
conn.setInstanceFollowRedirects(true);
InputStream is=conn.getInputStream();
InputStream is;
OutputStream os = new FileOutputStream(f);
bitmap = decodeFile(f);
return bitmap;
} catch (Exception ex){
ex.printStackTrace();
return null;
}
// decodes image and scales it to reduce memory consumption
private Bitmap decodeFile(File f) {
try {
// decode image size
BitmapFactory.Options o = new BitmapFactory.Options();
o.inJustDecodeBounds = true;
BitmapFactory.decodeStream(new FileInputStream(f), null, o);
// Find the correct scale value. It should be the power of 2.
final int REQUIRED_SIZE = 70;
int width_tmp = o.outWidth, height_tmp = o.outHeight;
int scale = 1;
while (true) {
if (width_tmp / 2 < REQUIRED_SIZE
|| height_tmp / 2 < REQUIRED_SIZE)
break;
width_tmp /= 2;
height_tmp /= 2;
scale *= 2;
}
// decode with inSampleSize
BitmapFactory.Options o2 = new BitmapFactory.Options();
o2.inSampleSize = scale;
return BitmapFactory.decodeStream(new FileInputStream(f), null, o2);
} catch (FileNotFoundException e) {
}
return null;
}
In my app I'm displaying images from galley and on selection of image i want to upload that image to web server.For uploading image to server I'm using following code but I'm getting error at
bitmapImage = BitmapFactory.decodeFile(path,opt);
private void uploadImage(String selectedImagePath) {
String str = null;
byte[] data = null;
String Responce= null;
Bitmap bitmap2 = null;
try {
File file=new File(selectedImagePath);
//FileInputStream fileInputStream = new FileInputStream(new File(imagePath2) );
FileInputStream fileInputStream=new FileInputStream(selectedImagePath);
Log.i("Image path 2",""+selectedImagePath+"\n"+fileInputStream);
name=file.getName();
name=name.replace(".jpg","");
name=name.concat(sDate).concat(".jpg");
Log.e("debug",""+name);
//else
//{
BitmapFactory.Options options = new BitmapFactory.Options();
options.inTempStorage = new byte[16*1024];
//bitmapImage = BitmapFactory.decodeFile(path,opt);
bitmap2=BitmapFactory.decodeFileDescriptor(fd, outPadding, opts)
Log.i("Bitmap",""+bitmap.toString());
BitmapFactory.decodeStream(fileInputStream);
ByteArrayOutputStream baos = new ByteArrayOutputStream();
bitmap2.compress(Bitmap.CompressFormat.PNG, 100, baos);
data = baos.toByteArray();
str=Base64.encodeBytes(data);
//}
//String image=str.concat(sDate);
ArrayList<NameValuePair> nameValuePairs = new
ArrayList<NameValuePair>();
nameValuePairs.add(new BasicNameValuePair("image",str));
nameValuePairs.add(new BasicNameValuePair("imagename", name));
Log.e("debug",""+nameValuePairs.toString());
HttpClient client=new DefaultHttpClient();
HttpPost post=new HttpPost("http://ufindfish.b4live.com/uploadTipImage.php");
post.setEntity(new UrlEncodedFormEntity(nameValuePairs));
HttpResponse httpResponse=client.execute(post);
HttpEntity entity=httpResponse.getEntity();
InputStream inputStream=entity.getContent();
StringBuffer builder=new StringBuffer();
int ch;
while( ( ch = inputStream.read() ) != -1 )
{
builder.append((char)ch);
}
String s=builder.toString();
Log.i("Response",""+s);
} catch (FileNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (UnsupportedEncodingException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (ClientProtocolException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IllegalStateException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
if(bitmap2!=null)
{
bitmap2.recycle();
}
Error is due to the size of the image, i used this code to decrease the size of image when select from gallery.
public Bitmap setImageToImageView(String filePath)
{
// Decode image size
BitmapFactory.Options o = new BitmapFactory.Options();
o.inJustDecodeBounds = true;
BitmapFactory.decodeFile(filePath, o);
// The new size we want to scale to
final int REQUIRED_SIZE = 1024;
// Find the correct scale value. It should be the power of 2.
int width_tmp = o.outWidth, height_tmp = o.outHeight;
int scale = 1;
while (true)
{
if (width_tmp < REQUIRED_SIZE && height_tmp < REQUIRED_SIZE)
break;
width_tmp /= 2;
height_tmp /= 2;
scale *= 2;
}
// Decode with inSampleSize
BitmapFactory.Options o2 = new BitmapFactory.Options();
o2.inSampleSize = scale;
Bitmap bitmap = BitmapFactory.decodeFile(filePath, o2);
return bitmap;
}
i hope this may helps you.
You have to break in to samples while loading the image, there is already a question and a good answer for it, have a look at this page , this might help you.
Strange out of memory issue while loading an image to a Bitmap object
I try to load a remote image from a server and thanks to a lot of code examples on stackoverflow I have a solution which works in 2 out of 3 images. I don't really know what the problem is with the third picture and sometimes when letting the code run in the debugger the picture is loading. Also if I load the problem picture first the other two pictures are sometimes not loaded.
Here is the code:
public static Drawable getPictureFromURL(Context ctx, String url, final int REQUIRED_SIZE) throws NullPointerException {
//Decode image size
BitmapFactory.Options o = new BitmapFactory.Options();
int scale = 1;
if (o.outWidth > REQUIRED_SIZE) {
scale = (int) Math.pow(2, (int) Math.round(Math.log(REQUIRED_SIZE / (double) Math.max(o.outHeight, o.outWidth)) / Math.log(0.5)));
}
Log.i(Prototype.TAG, "scale: "+scale);
//Decode with inSampleSize
BitmapFactory.Options o2 = new BitmapFactory.Options();
o2.inSampleSize = scale;
Bitmap bmp;
try {
bmp = BitmapFactory.decodeStream((InputStream) Tools.fetch(url), null, o2);
if(bmp!=null)
return new BitmapDrawable(ctx.getResources(), bmp);
else
return null;
} catch (Exception e) {
Log.e(Prototype.TAG, "Exception while decoding stream", e);
return null;
}
}
During debugging I found out that o.outWidth is -1 which indicates an error, but no Exception is thrown, so I can't really tell what went wrong. The InputStream always returned a valid value, and I know that the picture exists on the server.
Best wishes,
Daniel
I found the answer here and updated the fetch method to:
private static InputStream fetch(String address) throws MalformedURLException,IOException {
HttpGet httpRequest = new HttpGet(URI.create(address) );
HttpClient httpclient = new DefaultHttpClient();
HttpResponse response = (HttpResponse) httpclient.execute(httpRequest);
HttpEntity entity = response.getEntity();
BufferedHttpEntity bufHttpEntity = new BufferedHttpEntity(entity);
InputStream instream = bufHttpEntity.getContent();
return instream;
}