call multiple methods of local services - android

I want to create an app wich connects to one server with an https connection from different activities. So I thought, it would make sense to use a service which holds the https connection and i would call it from different activities to get different sites from that server... But after searching a long time (and reading an android book) I didn't find out, how to call different methods of a service from an activity. (only way that seemed possible was aidl with .asInterface, but that never worked for me, as one can see in my other question)
Is there a good tutorial, how I can do this?
Thanks in advance,
Tyde

The way I would do this is to have one package that does the http calls, internally it may use HTTPUrlConnection or AndroidHTTPClient, and throughout the codebase I will just call the helper methods (which I will write, basically wrapper methods) of this class/package to make the calls. Note that for me the http connections are either handled as subclasses of DataHandler to be run on seperate threads, or as async tasks, the point being we dont lock the main UI thread with it.
On a side note look at this blog post too. Android developer blog have good posts on this topic.
I havent seen http calls managed by a service, the Async task/Data Handler mechanism seems more simpler to me. Hope this helps.

Related

Asynchronous requests to server posted in a loop - Android

I am a Java developer with no Android experience, and I am trying to quickly put an app together. It seems that what I would normally do in Java isn't helping.
At this stage, ease of implementation is more important than efficiency or style - I will sort the latter out when there is more time and I will have educated myself properly when it comes to Android.
People can use the app to ask for support, or offer it to those who need it. Asking for support posts a request with the details to the server, and that's done.
Now I would like the app to post an asynchronous request to the server, to be notified of outstanding support requests once a minute. I guess it's the same principle of WhatsApp checking if there is any new message on the server.
I tried doing that in a separate thread with an infinite loop which sleeps for 60 seconds but for some reasons that stops the UI from working.
From what I now understand, I should use a service with a Looper, a Timer and a Handler. Is that correct?
Could anybody point me to a tutorial which explains exactly what to do, step by step? Or at least suggest keywords I should look for?
All I found so far are snippets of code which don't work together when I try to assemble it. Possibly because I am not searching for the right terms?
Thanks, Dan
You could try the following approach:
Create a service that runs in the background to check for newly added data in the server.
If you prefer to make it user-driven, you can let users refresh the list on the device to actually trigger the requests to the server.
Libraries like Retrofit can make your life easier when it comes to making http requests - always avoid the main UI thread when doing this.
Another library that you could use to decouple your application using Events is EventBus. Assuming you are running a background service to check for updates, you can use EventBus to update your User Interfaces when something new is retrieved from the server through a GET request.
I hope this gives you an idea on how to proceed with the solution. Good luck!

What is the best practice for a multiple request at same time

I have to send four different request in an api at the same time. Do i need to make AsyncTask background thread for each request or all request could be done through a single AsyncTask. Can somebody please help.
This is a concurrency issue. There is literally dozens of ways to do this in Android. I've written almost every single one for courses that cover this material... and even then it isn't 'simple'.
I'd personally make use of HaMeR (Handler, Messages, Runnable) framework of Android. Create 4 runnables and have them post their results to a Handler.
However... That isn't the easiest to implement. and would require you to understand how to safely create your own custom handler (making use of WeakReference properly, etc.)
Therefore, I'd recommend running the asyncTask(s) on the executorService
myTask.executeOnExecutor(AsyncTask.THREAD_POOL_EXECUTOR); The default thread pool executor should start with 4 threads (I believe off-hand without looking it up).
I am assuming you are using HttpURLConnections. Unfortunately each of those connections, as specified in the documentation, is capable of handling only a single request.
However, you can (and possibly should) still perform all your requests in a single AsyncTask. Each AsyncTask will require the creation of a new thread which takes lots of time and resources. So don't listen to anyone who tells you to create a new task for each request.
You also have the option of exploiting HTTP persistence. If you add the header Connection: Keep-Alive to your request via connection.setRequestProperty("Connection", "Keep-Alive");, you will be able to send multiple requests over the same connection and save a lot of time and resources.
It's a little complicated in Java, because of the one-request-per-httpurlconnection rule, but it can be done. First, when you are done with your first request's HttpURLConnection do not close that connection. Then, to create the next connection, call url.openConnection() on the same URL object that you used to create your first HttpURLConnection. The JVM will know to reuse that connection if possible to save bandwidth.
You also have the option of using HTTP/2.0 multiplexing, which allows you to send multiple requests literally at the same time. Unfortunately I am not yet well versed enough in HTTP/2.0 to tell you exactly how to make use of this, but the multiplexing feature was included to solve exactly this problem.

Performing Request After Android Service Binding

I have a two part question. Both are somewhat general.
I'm creating an app that relies heavily on communication with a server. I plan to have different classes for each repository I'll need. Is an Android service the correct pattern to use here? There may be certain situations where I'll want to cache things between activities. Will a service allow me to do this?
Assuming a service is what I want to use for this, how can I load content once the service is bound. When the user opens the app, I want to start loading content. However, binding a service isn't blocking, so I can't write the code that makes requests with the service in my onStart() right? Is there some helper class that will wait for the service to load then execute a function? I know I could put some code in my onServiceConnected() method but I'd like to stay away from coupling like that.
Hopefully that wasn't too abstract. Thanks in advance.
Yes, Service is the way to go, but a started service, not a bound one.
You could make async request methods, and the Service can broadcast the result back to your Activity.
The async request in this case is a startService(intent) with an
Intent containing the request parameters. The service would start a background thread for the operation, optimally you can use a networking library for this (for example Volley).
And the reply is a broadcast by the Service with the relevant data.
This answers the problem of caching, because the Service can decide what to return. So in case the Service does not have the requested resource, it will download (and return) it. But if the Service has the resource, then it will just simply return the cached version.
To start, you should get yourself familiar with these topics:
Started Services (for the requests)
LocalBroadcastReceiver (for the reply)
Event Bus (alternative to LocalBroadcastReceiver, for example Otto)
I don't know much about your concrete needs, but it seems like you want to implement a REST client with cache. There is a really good Google IO presentation on that here. Definately worth to watch!
1)If you need code to run even when your Activity isn't, the correct answer is a Service. If you just need to cache data, then storing it in a global static variable somewhere may be ok.
2)Your service can start a Thread or AsyncTask. These execute in parallel. onStartCommand generally launches it in this case.
As with most things, the answer to these questions are subjective at best. I would need more information then I currently have, but I'll take a vague, general stab at this...
If you need something persistently hitting your server repeatedly I would say use a service.
Where you call it is not nearly as important as how many times it needs to be called. That being said the answer is yes. If you need this data as soon as the application or activity loads, then the onCreate method is where it needs to be loaded.
My reccomendation is either A) service or B)AsyncTask.
Go with A if you have to hit the server repeatedly for data and need it in regular intervals. Otherwise go with an AsyncTask and load all the data you need into an object for storage. Then you can use it as you need and it will essentially be "cached".
The difference between the two is simply "best tool for the job". I see you use some javascript. To give a proper analogy, using a service for a server call rather than an async task, is the equivalent of using a web socket (node js) when you could of just used an ajax call. Hope this helps. Oh and PS, please don't use static variables in Android =).

what is the best/preferred approach to implement multi-threading in android app

I'm a beginner in android development and I'm trying to implement an android udp client, which connects to a java server and sends/receives some packets from it.In this process it collects some data (like round-trip delay etc), which is used to measure the QoS of that particular network. I have tried implementing the connection and sending/receiving data using Java Threads, but the application crashes, and hangs if i try to use more than 2 threads. So I'm looking for alternatives. While going through this site as well as some other links I found that in android multiple threads can be implemented using AsyncTask, Handler etc. Also I found that the Service class also helps to run a background service in an app. Please suggest which approach among these would be the best to achieve my purpose.
Thanks in advance.
You can use AasyncTask to do this and as you mentioned service may be useful too, where u can let your application do whatever it wants in background , if user needs to use application by its interface then AsyncTask must be used to avoid Crashing
There is not one right answer that can be applied as a broad stroke to how to do Android multi-threading. There are a few different ways to approach it based on what your specific needs are.
Any long running, blocking call, in Android will result in the application crashing.
The most common solution is to use an AsyncTask though. For example, when I want to make a call out to a web API endpoint for some XML data within an Activity I would in this case use an AsyncTask and kick off the calls from within doInBackground.
This is not an appropriate solution though if the wait time is longer, or possibly an unknown wait time. Or in a situation where there will always be waiting such as a message queuing service. In this type of situation it may be best to write a separate app based on extending the Service class. Then you can send/receive notifications to/from the service from your primary application in a similar manner to how you would communicate with a web service.

Implementing asynchronous http requests on Android with AsyncTask

I'm building this client for a web service.
Pretty much everything makes requests to a server and now what I do is, I open a new thread and put all my requests in the same thread. That means I'm making all my requests in a serial way inside the thread and that turns into a lot of waiting for the user. Aiming to make the application faster, I want to make every server request in an asynchronous way.
I have a Networking class that handles all the HTTP requests I need and I'm thinking of making it so that every request starts its own thread.
I'm thinking of using ASyncTask for this but I noticed that with ASyncTask I'd need a class for each of my http requests (a class for GET, POST, PUT, etc). Is that the best way of doing it? is there a more efficient/clean way of doing this? What do you guys suggest.
Seems like a design decision that will depend on exactly what you are up to. There are various ways in Android to execute tasks depending on whether the user is waiting for some data or is being notified later on once the background task completes.
I would suggest you to look at this post that compares various task mechanisms in Android. Apart from this also go through the java.util.concurrent package.
I'm sorry this is not a concrete answer, but take it from me - it mostly depends on how are you trying to serve the user. So one can only suggest ideas. Hope this helps.

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