Add draggable shape on a picture in Android - android

Can anyone explain how can I add shape (for example a rectangle or an arrow) on to a image (in ImageView)? Once added, the shape will need to be draggable to anywhere in the image. And finally need to save the image edited (with the shape on top of that).

What informations do you really need?
This can be some steps to do:
Maybe create a new object to handle this:
Create a new class and extend from ImageView or use LayerDrawable for that.
Write setters/getters for the main-background-image/bitmap.
Add your own Vector shape (create a new class with definable color,thickness... or hard-code it)
Do all of your drawings in onDraw-Methods
Implement onTouch interfaces to handle your selection and dragging.
Create new method (render to jpeg/png/..) to save your resulting image

Create a Custom view from View that completely overlaps your ImageView. This view will have a transparent background and contain the draggging view. Initially set visibility to invisible.
In Custom view class override the onTouch event where you update the dragging views margins.
On save, get drawing cache of the parent layout(that contains both the ImageView and Custom view) and use as needed.
Sample xml code:
Relative layout parent whose drawing cache has to be grabbed using rel.getDrawingCache()
<RelativeLayout .......>
<ImageView ......./>
<CustomView ......./>
</RelativeLayout>

Related

Custom ImageView With a Custom Shape

I am trying to create a custom ImageView that Shows images inside a custom border and shape instead of default rectangle, and out Side of The Borders are TransParent.
my border is an SVG File, How I can do this? thanks
Use this library siyamed/android-shape-imageview or create a custom view that extend from View class and override methods!
But the easiest way is using this library
create a bitmap that you want to mask your original picture and use this like below :
<com.github.siyamed.shapeimageview.mask.PorterShapeImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_weight="1"
android:layout_margin="8dp"
app:siShape="#drawable/octogon" <!--mask bitmap-->
android:src="#drawable/neo" <!-- original bitmap -->
app:siSquare="true"/>
Extend the Image View class and change it according to your use. Not just Image View you can customized any view class you just need to extend parent class.

How to make each row of android listview a trapezium instead of ractangle?

I want to customize my listview to achieve this design,are there any library available for this?what can be best way to achieve this.Are there any disadvantage with such designs.
Thanks,
You can achieve this in two different ways
add an image instead of divider containing these tilt lines you can do this by using a simple line of code in your layout or in your class
android:divider="#drawable/divider_image"
or you can change it in you java class like this
list.setDivider(R.drawable.divider_image);
the second way of achieving this is you set a static image in you item layout below the item and change it according to your need as if the item is odd set a different image and if the item is even set a different image
<ImageView
android:id="#+id/imageViewDivider"
android:src="#drawable/divider_image"
android:scaleType="fitXY" />
and change the image in java class
ImageView imageView = (ImageView) findViewById(R.id.imageViewDivider);
imageView.setImageResource(R.drawable.divider_image);

Android placing imageView through Code

I want on the initialization of my activity in android to set the position of some imageView's
by code.
Lets say I have five cards displayed on the screen, all placed in (0,0) by me in the XML.
I want to calculate the screen size (easy to do) and then place the first card at 0.2height , 0.2 width the second one 0.4height, 0.4 width, ETC.
I want to do it through code so i could change some constants in the future and the rest of the changes will apply automatically
Thanks.
Create a LinearLayout container view in your layout, and then use code to add your new View to it
<LinearLayout
android:id="#+id/container"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
/>
And then:
((ViewGroup)findViewById(R.id.container)).addView(myImageView);
try to use "findViewById()" to inflate some parental layouts,
"new ImageView()" to construct new Views and ".add(myImageView)" to add them.
In your code u can use all kinds of setters for the imageview...
(btw: more details would be great, the question is kinda ambiguous)

Displaying popup images on button click

Please refer the image given in the url
http://docs.google.com/Doc?docid=0AQhgDtGvE2HgZGZ6cmtua185M2RneG5nYmNm&hl=en
My query is, How can I display the messages corresponding to the rounded buttons and the table row , when I click on the rounded button with question mark.
I know, I have to use listener for the ? button , but what should I do in listener exactly, such that when I click, it shows those alerts(images) and when I click again, it disappears.
For this UI, I have used Relative layout as was suggested here -- Aligning components at desired positions -- and it worked perfect for me.
So, do I need to change my base layout altogether for accomplishing this?
You can use a FrameLayout as the base for your ui layout and then add an ImageView overlay. For example:
<FrameLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:id="#+id/MainFrame"
android:layout_width="fill_parent"
android:layout_height="fill_parent">
<!-- Put your normal layout stuff here -->
</FrameLayout>
Then in your code you can create the ImageView and add it to the MainFrame and it will overlay your UI, like this:
FrameLayout mainFrame = (FrameLayout)findViewById(R.id.MainFrame);
ImageView overlay = new ImageView(this);
overlay.setImageBitmap(BitmapFactory.decodeResource(getResources(), R.drawable.overlay));
mainFrame.addView(overlay);
Then later you can call:
mainFrame.removeView(overlay);
to have it go away.

Android: How to Create a Custom button widget

I would like to create a button with circular or rectangular background, text and an image below or above the text.
Here is the CustomButton Layout where I added the objects (background and text - ImageView is missing):
<FrameLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_height="wrap_content"
android:orientation="horizontal" android:layout_width="wrap_content" android:layout_gravity="center_vertical|center_horizontal">
I would like to create a CustomButton object with methods setText() and setImage() which would change the button text and image and place multiple CustomButtons into main layout.
Does anyone know how to create a custom layout, place it into another layout(main) and modify its elements from the activity which is bound to main layout?
I would really appreciate your help.
Thanks!
Hey, To create a circular button or rectangular button you can use shape.
It can be done in .xml file.
see this Click Here
If you want programmatic access, you should subclass View and do your work there in java. You can still do the layout in xml, but have the image and text methods that you want. You will then be able to use this in another layout to place your CustomButtons.

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