Jenkins-CI SCP Plugin cannot find files to upload - android

I have Jenkins-CI compiling an Android app I'm working on. Compiles it great but it will not upload the release apk via SCP. I have set the source to bin/* and it gives me the following error. Does anyone have a suggestion on what I have configured wrong? I've had it working in the past, but I forgot to get the config before I re-installed Fedora on the machine.
[SCP] Connecting to smccloud.com
ERROR: Failed to upload files
2: No such file
at com.jcraft.jsch.ChannelSftp.throwStatusError(ChannelSftp.java:2289)
at com.jcraft.jsch.ChannelSftp._stat(ChannelSftp.java:1741)
at com.jcraft.jsch.ChannelSftp._stat(ChannelSftp.java:1758)
at com.jcraft.jsch.ChannelSftp.stat(ChannelSftp.java:1715)
at be.certipost.hudson.plugin.SCPSite.upload(SCPSite.java:188)
at be.certipost.hudson.plugin.SCPRepositoryPublisher.perform(SCPRepositoryPublisher.java:218)
at hudson.tasks.BuildStepMonitor$3.perform(BuildStepMonitor.java:36)
at hudson.model.AbstractBuild$AbstractRunner.perform(AbstractBuild.java:682)
at hudson.model.AbstractBuild$AbstractRunner.performAllBuildSteps(AbstractBuild.java:657)
at hudson.model.AbstractBuild$AbstractRunner.performAllBuildSteps(AbstractBuild.java:635)
at hudson.model.Build$RunnerImpl.post2(Build.java:161)
at hudson.model.AbstractBuild$AbstractRunner.post(AbstractBuild.java:604)
at hudson.model.Run.run(Run.java:1400)
at hudson.model.FreeStyleBuild.run(FreeStyleBuild.java:46)
at hudson.model.ResourceController.execute(ResourceController.java:88)
at hudson.model.Executor.run(Executor.java:175)
Build step 'Publish artifacts to SCP Repository' changed build result to UNSTABLE

I encountered this error when I was trying to copy to a directory that didn't exist on the target machine. Create the directory(s) on the target first and this should go away and the copy work.
On the target machine you are seeing something like:
No such file or directory
when you try to navigate to the non-existent directory.

If the plugin isn't working for you can use the shell script with expect, as a post build step, to do it for you.

Related

Using arcoreimg from command line

I need to evaluate the image quality of several images using the arcoreimg tool to process a failed build in Unreal using blueprints.
I'm running on a Mac, but far more familiar with a PC. I've tried the following:
./arcoreimg eval-img --input_image_path=/Users/scull/Documents/Proj/Content/images/s_recog_turl.png
No such file or directory
I have located the ptdbtool_macos_lipobin tool in the ~Library and tried running it from there but to no avail:
/Users/Shared/Epic Games/UE_4.21/Engine/Plugins/Runtime/GoogleARCore/Binaries/ThirdParty/Google/ARCoreImg/Mac
Can anyone point out where I'm going wrong?
To my future self:
Use
./ptdbtool_macos_lipobin eval-img --input_image_path=/Users/scull/Documents/Proj/Content/images/s_recog_turl.png
Looks like someone at Android forgot to rename the executable to arcoreimg.

Unable to determine the workspace. You may be able to correct this by running

I try to build apk file in my tfs server. When i run build, after 5 minutes tfs server tell me that my apk file was build and status ok, byt in folder not apk file , in folder only my logs.
Run build_APK.bat
F:\Android\projects\Mrdoc\TeamBuildTypes\mobile_v3R\\build_APK.bat "\\tfb\storage\mobile v3r_1.7\"
Get last version in TFS Server...
Unable to determine the workspace. You may be able to correct this by running 'tf workspaces /collection:TeamProjectCollectionUrl'.
Enviroment initializing...
The system cannot find the path specified.
Assembling...
Deploing path:"\\tfbd\storage\mobile v3r_1.7\"
The command "F:\Android\projects\Mrdoc\TeamBuildTypes\EOSmobile_v3R\\build_APK.bat "\\tfb\storage\mobile v3r_1.7\"" exited with code 1.
I ran the command 'tf workspaces /collection:TeamProjectCollectionUrl'
and I saw all users but it did not help me.
Overall Build Process
Get the Build
Update Build Number
Run On Agent Default Agent - test1
Get the Build Directory
If Not String.IsNullOrEmpty(ConfigurationFolderPath)
Run TfsBuild for Configuration Folder
Getting sources
Labeling sources
Generating list of changesets and updating work items
Выполнена сборка $/Doc/TeamBuildTypes/mobile_v3R/TFSBuild.proj для целевых объектов CompileConfiguration.
MSBuild Log File
If CompilationStatus = Unknown
Set CompilationStatus to Succeeded
If TestStatus = Unknown
Set TestStatus to Succeeded
First if your build service was registered with network service. Give a try with changing it to a windows user with enough build permission.
Moreover, please make sure you have a workspace mapping for your build computer and for the windows account under which build agent runs.
Take a look at this similar issue: Team Build, fixing the "Unable to determine the workspace" error

cocoonjs fail to add webview plus

I have a problem setting up cocoon according to their manual at:
http://support.ludei.com/hc/en-us/articles/202568973-First-steps-with-CocoonJS-CLI
When I try to do:
cocoonjs plugin add com.ludei.webview.plus
I get the error:
[CocoonJS] Executing command 'plugin add com.ludei.webview.plus'
[CocoonJS] Installing Webview+ in your Cordova Project.
[CocoonJS] The command `android` failed. Add the platform-tools/ as well as the tools/ directory to your PATH environment variable.
But I already have those in my path:
ANDROID_HOME=/home/gerard/adt-bundle-linux-x8664-20140702/sdk
PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/home/gerard/gcc-arm-none-eabi-48-2014q3/bin:$ANDROID_HOME/platform-tools:$ANDROID_HOME/tools
This configuration is working with phonegap, I am trying switch to cocoonjs now but this seems to go wrong.
Can anyone tell me what can be wrong else than the PATH problem?

./create-android-project.sh: line 103: /home/adt-bundle-linux-x86_64-20131030_Full_ADT_Working_tool/sdk/tools/android: No such file or directory

I am trying to build project of cocos2dx in my eclipse.whenever I am try to run ./create-android-project.sh command on my terminal its gives me an error saying :-
Now cocos2d-x supports Android 2.2 or upper version
./create-android-project.sh: line 103: /home/adt-bundle-linux-x86_64-20131030_Full_ADT_Working_tool/sdk/tools/android: No such file or directory
input target id:
I have made every change as per suggested in this tutorial :- http://www.raywenderlich.com/33750/cocos2d-x-tutorial-for-ios-and-android-getting-started
I have changed the following lines :-
# set environment paramters
NDK_ROOT_LOCAL="/home/laschweinski/android/android-ndk-r8d"
ANDROID_SDK_ROOT_LOCAL="/home/laschweinski/android/android-sdk-linux_86"
to
NDK_ROOT_LOCAL="/home/adt-bundle-linux-x86_64-20131030_Full_ADT_Working_tool/android-ndk-r10d"
ANDROID_SDK_ROOT_LOCAL="/home/adt-bundle-linux-x86_64-20131030_Full_ADT_Working_tool/sdk"
in create-android-project.sh shell script.
have also provided path of my NDK in build_native.sh.
Can anyone tell me that where I am lacking in building this project. Any help will be appreciated. I am working on Ubuntu.
Thanks.

"Eclipse" trouble message error appear constantly

I get this message all the time on my error log:
Could not create the view: Could not initialize class com.ibm.icu.impl.JavaTimeZone.
This situation its bad: each time when I try to open a class I get this message.
What should I do to solve this problem?
see this buddy:What does "Could not initialize class com.ibm.icu.impl.JavaTimeZone" mean?
It could be not related to android, but to your Eclipse version and current platform.
In case it is relevant, the blog post "Could not initialize class com.ibm.icu.impl.JavaTimeZone Error" (by Derek Helbert) could be helpful.
(But only for Eclipse 3.6 on MacOs)
If you are having a serious pain trying to run Eclipse Helios in Mac OS x 10.5.8 and keep getting errors such as the following:
java.lang.NoClassDefFoundError
--or--
An internal error occurred during: "Could not initialize class com.ibm.icu.impl.JavaTimeZone error".
Here is an easy solution:
Edit eclipse.ini with your favorite text editor and add a line at the end "-Dcom.ibm.icu.util.TimeZone.DefaultTimeZoneType=ICU".
It's inside Eclipse.app/Contents/MacOS/eclipse.ini.
Another solution is the following:
Decompress the com.ibm.icu_4.0.1.v20090822.jar file in the eclipse/plugins folder to any directory you like.
If you cannot find the exact version, just decompress the IBM ICU JAR that's shipped with your version of Eclipse.
In that directory, open the file com/ibm/icu/ICUConfig.properties
Replace
com.ibm.icu.util.TimeZone.DefaultTimeZoneType = JDK
with
com.ibm.icu.util.TimeZone.DefaultTimeZoneType = ICU
Recompress the com.ibm.icu_4.0.1.v20090822.jar file in the eclipse/plugins folder with the modified file
However, it has been pointed out that editing the jar makes it unsigned.
Ran into the same problem with Ubuntu 12.04 and fixed it with:
apt-get --reinstall install tzdata-java

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