I wonder which approach is better/cleaner:
Should I pass Context on the constructor and have onPostExecute access the UI thread?
or
Extend my Task class in the UI thread and override onPostExecute (no need to pass Context)?
Passing Context into AsyncTask feels 'dirty' but I don't know whether it's ok 'polluting' the UI class.
I usually use inner classes for this and see no reason why this should be a bad solution, assuming the class implementation is specific to the class into which it's nested.
If you are not going to extend your class in future with another class, then extend it. But I'd rather choose passing the context in the constructor.
Related
I'm wondering where I should place my AsyncTask in my android project. As of right now I'm implementing an AsyncTask as a private class of my activity its running under. What I am going to do is in each activity that has a network call I will implement its own private class of AsyncTask. I have a few questions though
In The preexecute method it says I can interact with the activity and place a spinner or progress bar. I do this by using My_Activity_Class_Name.this. So my question is does that line of code reference the activity the AsyncTask is called from? If so I believe that will be a static method. How do i actually pass in the instance of the class so I can interact with non static functions?
I want to place all my Async code into one class for its respective needs. My quesiotn though is if i need to return a type back to the class that calls the Async method how can I return a value? Also is this the best practice?
You should make your inner private AsyncTask class - static. This is because otherwise it will have implicit reference to your Activity - this means that if your Activity will be recreated - ie. due to config change - then your AsyncTask will still hold your activity reference causing reference leak. This means you should pass reference to your activity to AsyncTask in ie. constructor of AsyncTask, and keep it in WeakReference (WeakReference/AsyncTask pattern in android).
So my question is does that line of code reference the activity the ASYNC Task is called from?
yes, but only if your AsyncTask class is non static
If so I beleve that will be a static method. How do i actually pass in the instance of the class so i can interact with non static functions?
its not a static method, with My_Activity_Class_Name.this you can access non static methods of your Activity class.
My quesiotn though is if i need to return a type back to the class that calls the Async method how can I return a value? Also is this the best practice?
You can call a method on your Activity class, there is nothing wrong with that. Remember that you cannot access UI widgets from non UI thread. So update your Activity widgets from onPostExecute which is called on UI thread.
I am new to Android Development and have a question (will probably show my newbie status). I am calling an asynchtask from a custom activity. Once the asynch task is completed onPostExecute I would like to call back into my activity and set a pojo (Map()). I know that onPostExecute seems to run on the UI thread but I am not sure how to get visibility into the calling Activity.
The goal is to be able to have some variables set in my activity and ideally the webservice call will already be completed.
Thanks,
Craig
If the AsyncTask is a subclass of the activity, it has access to all public, protected, and private variables of the superclass. If its not, you need to write a public function in the Activity class to set the variables, and call it from the AsyncTask. That will probably require you to pass the activity to the AsyncTask via the constructor and save it in a member variable of the task.
I post here because I have a difficult question.
I have a class that extends TabNewsActivity of Activity
This class contains a nested class TabNewsActivity: DownloadData which extends to AsyncTask >>
This class TabNewsActivity displays the recovered data from my web service, a spot DownloadData is asynchronous which allows me to retrieve the values โโof my web service in a list.
To perform an update values โโ(in my application => refresh) I have to do this:
DownloadData (). Execute ();
But I can not do it out of my context TabNewsActivity: s
I would like a way to re execute this command, but in another tab for example.
Thank you for your help
Suggest making your DownloadData subclass in a separate class file, not a nested class of TabNewsActivity. You can pass it a Handler to act as a completion callback perhaps. This way you can execute DownloadData from TabNewsActivity, and pass it a Handler to call in TabNewsActivity upon completion. The same could hold true when calling it from another class.
AsyncTask execute() method is static so you dont need an instance of anything to call it. You call it like this:
AsyncTask.execute();
That will run what you have in your doInBackground() method. As far as I know you should be able to call AsyncTask.execute() anywhere in your app as long as you import AsyncTask.
Use AsyncTask inside of a Service.
1) I don't underestand why the samples of Android almost use AsyncTasks as private inner classes. I know it is convenient to make it inner class but it makes our class file longer and hard to read. ShelvesActivity of Shelves sample application have even 845 lines. Don't you think it is a bad design or bad construction?
2) If I make my ScanStorageTask external class, what do I have to pass to it? entire Activity or only used widgets?
Example: If I must use a WebView, a Button and a ProgressBar in ScanStorageTask.
I use this:
ScanStorageTask task = new ScanStorageTask(this); // "this" is activity reference, then get the webView, button, progressBar from it.
or this:
ScanStorageTask task = new ScanStorageTask(webView, button, progressBar);
There's nothing wrong with doing it externally, and it actually might be a better design. Passing UI elements around is the kind of tight coupling that can get you into trouble when you have a really large code base anyway.
Why not do it externally and use the "listener" pattern that the UI controls employ? Make your ScanStorageTask its own class, create an OnCompleteListener interface with an onComplete method, and pass that to your ScanStorageTask instance (expose a setOnCompleteListener method or something to that effect). Then, onPostExecute can just do this:
if(onCompleteListener != null)
onCompleteListener.onComplete(data);
That way, you define your UI updates inside your activity based on the data. It's better separation of concerns and will keep your lines of code per class down, as that seems to be what you'd prefer. If you don't already have this, make a class that represents the data you need to pass in and get out, and that's what you pass in to the task as a param to the execute method and what onPostExecute passes to onComplete.
Inner classes allow you to manipulate the UI of an outer Activity inside onPreExecute(), onPostExecute() and onProgressUpdate() without passing the whole UI structure(s) to the AsyncTask. You are just able to use the activites functions for that.
This is useful since manipulating the UI isn't the main purpose of an AsyncTask. It's doing non-UI background work. And for that, what you usually have to pass is some arguments to do this job (e.g. supplying a URL to download a file).
When you declare your AsyncTask external, you basically can't access your UIs resources inside onPreExecute() (no arguments are passed to this at all), and very hard inside the other two UI functions.
I'd say AsyncTask is just made for beeing used as an inner class to do work and update the UI-thread. See the description:
AsyncTask enables proper and easy use of the UI thread. This class
allows to perform background operations and publish results on the UI
thread without having to manipulate threads and/or handlers.
(from the class documentation)
I had the same problem in may application. I wanted to establish a communitation with a PC using a Socket and I wanted my code to be reusable from several Activities/Fragments.
In the first place I tried not to use an inner class but it is very convenient when you have to update the UI so I found an alternative solution :
I created an outer AsyncTask class wich in charge to communicate with the pc and I created inner classes in each of my activites/fragments with only an override of the onPostExecute() method. this way I can reuse my code AND update the UI.
If you just want to get the result of the task and if responsiveness is not essential for your application, you can use the get() method of the AsyncTask class.
Personally I belive that if you use class only at one point, then it's most readable to also define it there - hence the anon inner class.
It does not matter. From design perspective I'd only pass data that is actually needed. However you need to be aware on one possible pitfall - when activity instance gets deactivated (hidden or orientation changed) and your background thread still runs and tries to show some changes, then you can get various errors or nothing s shown at all.
I am new to android development. I would like to accomplish a task described as follows:
A main activty which calls external class(the other class would extend AsyncTask) to parse xml and receive json by requesting to web service and starts a ProgressDialog.
The class performs xml and json parsing in its doInBackground method.
In the onPostExecute method after parsing is complete, dismiss the ProgressDialog that was set in the main activity.
I could do this by passing the ProgressDialog object to the parsing class and dismissing the same object in its onPostExecute method.
I think passing an instance of UI object as argument is not a good approach to program, I hope there must be some other ways to work around.
Please suggest.
Thank you
The easiest way to decouple these is to use an interface:
Define a call-back interface (let's call it WorkDoneListener) with a single method: workDone().
Declare your activity class to implement WorkDoneListener and implement workDone() to dismiss the dialog.
Define the AsyncTask's constructor to accept a WorkDoneListener. Stash the reference in a member field.
In onPostExecute, call the listener's workDone() method.
Ted's answer is what you should do if your AsyncTask is too big and you want to declare it in other file. However, keep in mind that usually you declare the AsyncTask inside your UI class:
public class YourActivity extends Activity{
private class YourAsyncTask extends AsynkTask<etc.>{
}
}
In fact, if you are using you AsyncTask from that activity only (I mean, if you are not using it anywhere else), declaring the AsyncTask as a inner class is a good design practice.