Image at the specific screen position - android

Can I using xml layout attributes put image to the following position? Or I must calculate position on src?
http://i.stack.imgur.com/gox4d.png

You can do it using the XML attributes.
Just use follwing attribute in your ImageView:
Android:layout_marginTop="20dip"
Android:layout_height="20dip"
Only use DIP as these are density independent Pixels
dont use PX.

Yes, you can, for the simple example you posted I would use a vertical LinearLayout, with a FrameLayouts to 'fill' the blank space. Set the LinearLayout weightSum to 1, then set the first FrameLayout weight attribute to 0.2 (1/5), and imageview to 0.2. Also set both the frame layout and imageview layout_height values to 0px.
While this solution works, I'm sure there is a better and cleaner way out there. Hopefully someone will post it.

You can use AbsoluteLayout, calculate exact coordinates based on screen size and orientation and then position the image with absolute coordinates.

You can just use weights for different containers in a vertical linear layout.

Related

Android- How to display items with variable space between then

I have a horizontal layout to display 5 icons.
I would like to know if there is a way to display the first one always X dp from margin left and the last one X dp from the margin right and the others with the same space between then.
With LinearLayout the space is always the same even when I change the device , so sometimes my horizontal row became much more bigger than the space that the icons use and with RelativeLayout i just can align 3 items in this way ( alignParentLeft, centerInParent, alignParentRight)
With RelativeLayout I think you can easily put three of your icons at the proper place. For the last two icons, I don't think there's something you can do in your xml. Actually I have met the same problem before.
An approach is (maybe not the best one) to calculate the margins of the two icons in your java code. It's really easy to get the parent view width (in pixels) and you know how much space(a percentage) there should be before/after your views. Just a multiplication and addView with LayoutParam is sufficient.
A LinearLayout with android:width="match_parent", android:layout_marginRight and android:layout_marginLeft within a RelativeLayout should work.
The Linear Layout will be xdp from the left and xdp from the right, with the icons spaced evenly inside.
If you use the Linear Layout, you can use the weight attribute to calculate the correct spacing between the images.
Set each of their weights to 1 so that they take an equal space in the row :
android:layout_weight="1"
I hope that can assist you.

Set layout_width (height) to 0dp inside RelativeLayout

I know the effect of setting layout_width (or height) to 0dp in combination with layout_weight in a LinearLayout, as answered in this question:
Why is 0dp considered a performance enhancement?
However, in the example code on the Android developer guide here
http://developer.android.com/guide/topics/ui/layout/relative.html
Why do they set the layout_width of the Spinner to 0dp ? So what is exactly the reason or the trick behind this ? My guess for this is the horizontal position for the Spinner can already be determined by the relative attributes, so they just specify it as 0dp for the same reason as above case. However, I can't seem to find actual documentation on this so it's still a bit confusing.
When a child view is anchored on both sides (in RelativeLayout), the width is ignored. In this case, the Spinner knows it width because of
android:layout_alignParentLeft="true"
android:layout_toLeftOf="#+id/times"
I've seen this trick in several projects too, and the reason is exactly the same why they do it in LinearLayout with "weight", but here the key attribute is: android:layout_toLeftOf="#+id/times" it does exactly the same trick as "weight" would do with linear layouts, so this is a way to say, take all the space remaining from android:layout_alignParentLeft="true" until android:layout_toLeftOf="#+id/times" without hardcoding any specific width...
Regards!
we use 0dp while using with layout_weight because it will neglect that attribute and it will go as per the layout_weight..

how to create android UI so that it does not change with screen resolution?

I have an android app with a background image,which I would deploy on emulator and see its behavior.
Initially I was using emulator with skin WVGA800.In the UI all the textView declared in the layout were properly placed.
But when I change the emulator skin to 500x600 then in UI few of the textView are misplaced.
So could anyone please suggest how to handle this.
The good, but difficult thing about Android is that you don't know what size or aspect ratio the device your code runs on will be. If you want full-screen images, you need to be willing to have them scaled (proportionally or disproportionally) or cropped.
If you're trying to position text in a particular place on a background image, you're going to have a bad time. I've tried this before and quickly changed my mind.
Here's my suggestion: Read the screens support docs (as #abhilasha said) and use adaptive UI elements that scale nicely (like 9-patch images, relative layouts, etc).
Then if you want to place text in an image, instead of trying to place a TextView over an ImageView, set the image you want as the background of the TextView. Then you know where the text will be relative to the image.
My options:
1)for simple ui,i think u can use many attars with view,the following;
android:layout_centerHrizontal
android:layout_centerVertical
android:layout_centerInparent
android:layout_alignParentBottom
android:layout_alignParentLeft
android:layout_alignParentRight
android:layout_alignParentTop
android:layout_alignWithParentIfMissing
android:layout_below
android:layout_above
android:layout_toLeftOf
android:layout_toRightOf
android:layout_alignTop
android:layout_alignLeft
android:layout_alignBottom
android:layout_alignRight
android:layout_marginBottom
android:layout_marginLeft
android:layout_marginRight
android:layout_marginTop
that is helpful to use layout or view attars to set its position.
2)u can use some layouts xml to fit it.like that
if(screen width < 480)
setcontentview(r.layout.for480lay)
else if(screen width > 480&&screen width <640)
setcontentview(r.layout.for640lay)
..
..

Android ImageView ScaleType and item height

Things looked quite simple first but in the end the result is not good.
I have an image which has a width larger than screen's width. So I need to scale it down in my imageview. I looked over the ScaleType options and tried them all but none is ok. First "center" only displays the image centered on the layout, no scaling done. "fitCenter" scales the image to fit in my layout but has a major drawback: the height of the item remains as it would have the large image in it. Take a look at the second screen in the attached image. How can I force the list item, to reduce its height to wrap both the text and the image ?
Use the scaletype which seems best to you ( I guess you like what you see with fitCenter). The additional thing that you must do is
android:adjustViewBounds="true"
in your ImageView.
or you could go with FitXY but sometimes the result is not exactly what you want.
use android:scaleType="fitXY"
Could you use FitXY?
This would work if you knew the size of the area you were putting the image into.
CentreInside may also work, I've used this to scale down images, but I think it depends if you've control of the size of the bounding layout element.
You either need to set android:height = "wrap_content" on your outer container, or set static height of TextBox and give ImageView android:weight = "1" so that the ImageView takes remaining space in container.

marginRight property of imageview not working

I have an image view whose background is a xml shape drawable i.e. a rectangle shape drawable.My app's orientation is fixed to landscape view.
The imageview is in relative layout.
I am trying to move it to the right of the screen by setting the appropriate value of layout_marginRight but this does not work .The imageView always stays in its's original position.
I have tried the following other options also but none helped.
The other options which I tried are:
Creating a new relative layout params and setting the right margin
Creating new margin layout params and setting the position
Trying padding option
Setting the imageview to right position relative to another imageview...
Using display metrics to get width of screen and accordingly setting the margin....
I am stuck since a week setting the position of this imageview...
I was thinking the best approach is to set this imageview in between two imageview as I am not able to move it by setting margin but that does not work either...
Here is the current xml of my imageview in main.xml:-
<ImageView
android:id="#+id/rect1"
android:background="#drawable/rect"
android:layout_height="wrap_content"
android:layout_width="wrap_content"
android:layout_alignParentBottom="true"
android:layout_marginRight="70dp"
android:scaleType="fitCenter"/>
I don't see why adding a margin to the right of the image would help move the image to the right, it just extends the right side bounds of the imageview by the margin. As long as the imageview isn't actually on the right side of the parentview, it would be allowed to grow without changing position. I suggest using layout_alignParentRight="true" on the imageview if you want it on the right of your relativelayout, and then you can use the marginRight to control how far off the right side you want it.
Make the layout_width attribute of the RelativeLayout to fill_parent and see it work :)
My issue was that my parent layout's width was set to wrap_content, which doesn't have a defined width during the editor, I think. Thus, I couldn't use marginRight to get an offset. I had to change the width to a fixed size like match_parent or a constant dp size.
put the image view in a linearlayout, then use android:layout_marginRight="70dp

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