Android Signature Capture [closed] - android

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I am working on android application. In my project I have a task regarding signature capture i.e the user should keep his/her signature on the screen of the mobile and once save button is clicked the signature has to stored in the database. I have searched and found some links but still I didn't find the exact solution.
I also tried TouchPaint.java but there I didnt find the xml file for layout.
Could you please suggest us with some sample code? I will be thankful to you....

Here is the working Java version of Has AlTaiar's C# Signature View,
Took me a while to get it to work 100% correctly
public class CaptureSignatureView extends View {
private Bitmap _Bitmap;
private Canvas _Canvas;
private Path _Path;
private Paint _BitmapPaint;
private Paint _paint;
private float _mX;
private float _mY;
private float TouchTolerance = 4;
private float LineThickness = 4;
public CaptureSignatureView(Context context, AttributeSet attr) {
super(context, attr);
_Path = new Path();
_BitmapPaint = new Paint(Paint.DITHER_FLAG);
_paint = new Paint();
_paint.setAntiAlias(true);
_paint.setDither(true);
_paint.setColor(Color.argb(255, 0, 0, 0));
_paint.setStyle(Paint.Style.STROKE);
_paint.setStrokeJoin(Paint.Join.ROUND);
_paint.setStrokeCap(Paint.Cap.ROUND);
_paint.setStrokeWidth(LineThickness);
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
_Bitmap = Bitmap.createBitmap(w, (h > 0 ? h : ((View) this.getParent()).getHeight()), Bitmap.Config.ARGB_8888);
_Canvas = new Canvas(_Bitmap);
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawColor(Color.WHITE);
canvas.drawBitmap(_Bitmap, 0, 0, _BitmapPaint);
canvas.drawPath(_Path, _paint);
}
private void TouchStart(float x, float y) {
_Path.reset();
_Path.moveTo(x, y);
_mX = x;
_mY = y;
}
private void TouchMove(float x, float y) {
float dx = Math.abs(x - _mX);
float dy = Math.abs(y - _mY);
if (dx >= TouchTolerance || dy >= TouchTolerance) {
_Path.quadTo(_mX, _mY, (x + _mX) / 2, (y + _mY) / 2);
_mX = x;
_mY = y;
}
}
private void TouchUp() {
if (!_Path.isEmpty()) {
_Path.lineTo(_mX, _mY);
_Canvas.drawPath(_Path, _paint);
} else {
_Canvas.drawPoint(_mX, _mY, _paint);
}
_Path.reset();
}
#Override
public boolean onTouchEvent(MotionEvent e) {
super.onTouchEvent(e);
float x = e.getX();
float y = e.getY();
switch (e.getAction()) {
case MotionEvent.ACTION_DOWN:
TouchStart(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
TouchMove(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
TouchUp();
invalidate();
break;
}
return true;
}
public void ClearCanvas() {
_Canvas.drawColor(Color.WHITE);
invalidate();
}
public byte[] getBytes() {
Bitmap b = getBitmap();
ByteArrayOutputStream baos = new ByteArrayOutputStream();
b.compress(Bitmap.CompressFormat.PNG, 100, baos);
return baos.toByteArray();
}
public Bitmap getBitmap() {
View v = (View) this.getParent();
Bitmap b = Bitmap.createBitmap(v.getWidth(), v.getHeight(), Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(b);
v.layout(v.getLeft(), v.getTop(), v.getRight(), v.getBottom());
v.draw(c);
return b;
}
}
I tried Rob Croll's suggestion, which worked good, but it is straight liney, rendering the signature not human looking. If you know what I mean :P
Here is how you append the view on an empty linear layout
LinearLayout mContent = (LinearLayout) findViewById(R.id.linearLayout);
CaptureSignatureView mSig = new CaptureSignatureView(this, null);
mContent.addView(mSig, LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT);
Here is how to get the bytes or Bitmap of the Signature
byte[] signature = mSig.getBytes();
Bitmap signature = mSig.getBitmap();

For anyone looking for a solution you will find one at http://www.mysamplecode.com/2011/11/android-capture-signature-using-canvas.html
It actually writes the signature to file but it's easy enough to change and write to a database instead.

you probably need gesture builder.
i think this link.
http://android-developers.blogspot.com/2009/10/gestures-on-android-16.html
will be usefull to you. if you need to check the signature again.
UPDATE
are you talking about this
http://developer.android.com/resources/samples/ApiDemos/src/com/example/android/apis/graphics/TouchPaint.html
then this example does not use xml. it has the view as an inner class (MyView)

I know this is an old question, but I needed to implement my own view to capture the signature because I am using MonoForAndroid (C# not Java). So I am adding my View code in here in case somebody needs it.
using System;
using Android.Content;
using Android.Graphics;
using Android.Views;
namespace MyApp.Views
{
public class CaptureSignatureView : View
{
public CaptureSignatureView(Context c, SignatureData signatureData) : base(c)
{
SignatureData = signatureData;
_Path = new Path();
_BitmapPaint = new Paint(PaintFlags.Dither);
_paint = new Paint
{
AntiAlias = true,
Dither = true,
Color = Color.Argb(255, 0, 0, 0)
};
_paint.SetStyle(Paint.Style.Stroke);
_paint.StrokeJoin = Paint.Join.Round;
_paint.StrokeCap = Paint.Cap.Round;
_paint.StrokeWidth = 8;
}
protected override void OnSizeChanged(int w, int h, int oldw, int oldh)
{
base.OnSizeChanged(w, h, oldw, oldh);
_Bitmap = Bitmap.CreateBitmap(w, (h > 0 ? h : ((View)this.Parent).Height), Bitmap.Config.Argb8888);
_Canvas = new Canvas(_Bitmap);
}
protected override void OnDraw(Canvas canvas)
{
canvas.DrawColor(Color.White);
canvas.DrawBitmap(_Bitmap, 0, 0, _BitmapPaint);
canvas.DrawPath(_Path, _paint);
}
private float _mX, _mY;
private const float TouchTolerance = 4;
private void TouchStart(float x, float y)
{
_Path.Reset();
_Path.MoveTo(x, y);
_mX = x;
_mY = y;
SignatureData.AddPoint(SignatureState.Start, (int)x, (int)y);
}
private void TouchMove(float x, float y)
{
float dx = Math.Abs(x - _mX);
float dy = Math.Abs(y - _mY);
if (dx >= TouchTolerance || dy >= TouchTolerance)
{
_Path.QuadTo(_mX, _mY, (x + _mX) / 2, (y + _mY) / 2);
SignatureData.AddPoint(SignatureState.Move, (int)x, (int)y);
_mX = x;
_mY = y;
}
}
private void TouchUp()
{
if (!_Path.IsEmpty)
{
_Path.LineTo(_mX, _mY);
_Canvas.DrawPath(_Path, _paint);
}
else
{
_Canvas.DrawPoint(_mX, _mY, _paint);
}
SignatureData.AddPoint(SignatureState.End, (int)_mX, (int)_mY);
_Path.Reset();
}
public override bool OnTouchEvent(MotionEvent e)
{
var x = e.GetX();
var y = e.GetY();
switch (e.Action)
{
case MotionEventActions.Down:
TouchStart(x, y);
Invalidate();
break;
case MotionEventActions.Move:
TouchMove(x, y);
Invalidate();
break;
case MotionEventActions.Up:
TouchUp();
Invalidate();
break;
}
return true;
}
public void ClearCanvas()
{
_Canvas.DrawColor(Color.White);
Invalidate();
}
public Bitmap CanvasBitmap()
{
return _Bitmap;
}
public void Clear()
{
ClearCanvas();
SignatureData = new SignatureData();
}
#region Implementation
private Bitmap _Bitmap;
private Canvas _Canvas;
private readonly Path _Path;
private readonly Paint _BitmapPaint;
private readonly Paint _paint;
public SignatureData SignatureData;
#endregion
}
}
Also, I have a blog post here that goes through the details of how to capture the signature. Basically you can do it in two different ways. Either you capture the view with the signature as an image and you save that bitmap (and send it to the server maybe). Or you could just capture a two dimensional array of points and reconstruct the signature in any way you want it.

Related

Android: Canvas drawBitmap doesn't work

I am trying to create a canvas that you can draw over a bitmap with. I have loaded the bitmap and there's no problem with it. But when I use drawBitmap I only get a blank screen, while the painting and drawPath still works. I have tried passing the bitmap directly into the constructor as well. Pls help
public class DrawView extends View implements OnTouchListener {
private static final String TAG = "DrawView" ;
private Canvas mCanvas;
private Path mPath;
private Paint mPaint;
private ArrayList<Path> paths = new ArrayList<Path>();
private ArrayList<Path> undonePaths = new ArrayList<Path>();
final int defaultBrushSize = 10;
private Bitmap im;
public DrawView(Context context, Intent intent,String fileroot)
{
super(context);
setFocusable(true);
setFocusableInTouchMode(true);
this.setOnTouchListener(this);
mPaint = new Paint();
mPaint.setDither(true);
mPaint.setColor(Color.parseColor("#000000"));
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.BEVEL);
mPaint.setStrokeCap(Paint.Cap.SQUARE);
mPaint.setAlpha(150);
mPaint.setStrokeWidth(defaultBrushSize);
FileInputStream in = null;
try {
in = new FileInputStream(fileroot+"/"+intent.getStringExtra("image")+".jpg");
BufferedInputStream buf = new BufferedInputStream(in);
byte[] bMapArray= new byte[buf.available()];
Log.d(TAG, "onCreate: bMap array: " + bMapArray.toString());
buf.read(bMapArray);
im = BitmapFactory.decodeByteArray(bMapArray, 0, bMapArray.length).copy(Bitmap.Config.ARGB_8888, true);
Log.d(TAG, "onCreate: bmap " + im);
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e){
e.printStackTrace();
}
mPath = new Path();
mCanvas = new Canvas();
mCanvas.drawBitmap(im,null,new Rect(0,0,im.getWidth(),im.getHeight()),null);
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
}
#Override
protected void onDraw(Canvas canvas) {
for (Path p : paths){
canvas.drawPath(p, mPaint);
}
canvas.drawPath(mPath, mPaint);
}
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
private void touch_start(float x, float y) {
undonePaths.clear();
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
mX = x;
mY = y;
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
paths.add(mPath);
mPath = new Path();
}
public void onClickUndo () {
if (paths.size()>0)
{
undonePaths.add(paths.remove(paths.size()-1));
invalidate();
}
else
{
}
//toast the user
}
public void onClickRedo (){
if (undonePaths.size()>0)
{
paths.add(undonePaths.remove(undonePaths.size()-1));
invalidate();
}
else
{
}
//toast the user
}
public void setSize(int s){
mPaint.setStrokeWidth(s);
invalidate();
}
#Override
public boolean onTouch(View arg0, MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
}
return true;
}
You aren't backing the Canvas anywhere. Just calling new Canvas, without backing it somewhere, sends the draw commands into a black hole. Generally you back them to an in memory Bitmap object you have to create first. So here you'd want to use canvas = new Canvas(bitmap);
Also note that to get anything to appear on screen, you must draw it to the Canvas passed into onDraw during the onDraw function. So just drawing to a random Canvas, backed or not, will not draw it to the screen.

canvas.drawPath() is not drawing in real-time

As building upon this drawing library here, the library didn't provide a way to change stroke color or width of a single one but only changing those properties of all of the drawen strokes at the same time. So I decided to seperate each stroke with its own property to be drawen. However now the drawing stroke is not appearing in real-time when moving the finger on the screen. The whole stroke only appears upon the touch_up() function. I assume the problem is from canvas.drawPath(myPath, myPaint); in the onDraw() function but I can not manage to find what causes the problem. Does anyone know what the problem of the strokes not drawing in real-time is? Or how to fix it?
DrawingView.java:
public class DrawingView extends View {
private Paint canvasPaint;
private Canvas drawCanvas;
private Bitmap canvasBitmap;
private ArrayList<Path> paths = new ArrayList<Path>();
private ArrayList<Path> undonePaths = new ArrayList<Path>();
private ArrayList<float[]> PointsCal = new ArrayList<float[]>();
private ArrayList<float[]> Points = new ArrayList<float[]>();
private ArrayList<Integer> id = new ArrayList<Integer>();
private int counter;
public static WebSocket ws;
private OkHttpClient client;
Context myContext;
Stroke drawnStroke;
private List<Stroke> allStrokes;
public DrawingView(Context context, AttributeSet attr) {
super(context, attr);
setupDrawing();
myContext = context;
}
private void setupDrawing() {
allStrokes = new ArrayList<Stroke>();
drawnStroke = new Stroke();
canvasPaint = new Paint(Paint.DITHER_FLAG);
drawCanvas = new Canvas();
drawnStroke.paint.setAntiAlias(true);
drawnStroke.paint.setStyle(Paint.Style.STROKE);
drawnStroke.paint.setStrokeJoin(Paint.Join.ROUND);
drawnStroke.paint.setStrokeCap(Paint.Cap.ROUND);
counter = 0;
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
canvasBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
drawCanvas = new Canvas(canvasBitmap);
}
#Override
protected void onDraw(Canvas canvas) {
if (allStrokes != null) {
for (Stroke stroke : allStrokes) {
if (stroke != null) {
Path myPath = stroke.getPath();
Paint myPaint = stroke.getPaint();
myPaint.setAntiAlias(true);
myPaint.setStyle(Paint.Style.STROKE);
//this function below is not rendering in real time
canvas.drawPath(myPath, myPaint);
}
}
}
}
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
private void touch_start(float x, float y) {
drawnStroke.getPaint().setColor(UserSettings.color);
drawnStroke.getPaint().setStrokeWidth(UserSettings.width);
drawnStroke.getPath().moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
drawnStroke.path.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
mX = x;
mY = y;
}
}
private void touch_up() {
drawnStroke.path.lineTo(mX, mY);
drawCanvas.drawPath(drawnStroke.path, drawnStroke.paint);
allStrokes.add(drawnStroke);
drawnStroke = new Stroke();
}
#Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
float coordinates[] = {0f, 0f};
float coord[] = {0f, 0f};
String eventString;
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
coordinates[0] = x;
coordinates[1] = y;
PointsCal.add(coordinates);
Points.add(coordinates);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
coordinates[0] = x;
coordinates[1] = y;
PointsCal.add(coordinates);
coord[0] = coordinates[0] - PointsCal.get(PointsCal.size() - 2)[0];
coord[1] = coordinates[1] - PointsCal.get(PointsCal.size() - 2)[1];
Points.add(coord);
break;
case MotionEvent.ACTION_UP:
touch_up();
coordinates[0] = x;
coordinates[1] = y;
PointsCal.add(coordinates);
coord[0] = coordinates[0] - PointsCal.get(PointsCal.size() - 2)[0];
coord[1] = coordinates[1] - PointsCal.get(PointsCal.size() - 2)[1];
Points.add(coord);
String sample = "";
if (Points.size() > 2) {
counter++;
id.add(counter);
sample += ("#" + counter);
for (int i = 0; i < Points.size(); i++) {
sample += ("#" + Arrays.toString(Points.get(i)));
}
} else {
paths.remove(paths.size() - 1);
}
Points.clear();
PointsCal.clear();
invalidate();
break;
}
return true;
}
I believe this is because allStrokes.add(drawnStroke); is not called until the private method touch_up is called, so when iterating over allStrokes for drawing purposes, the current stroke is omitted. Try moving that line of code to touch_start.

How to plot dots on the pattern in a uniform distance in a canvas

What i have: Using the below code i am able to draw a pattern(Ex: Line) in the canvas.
What i am planning to do Or How to do this: I am trying to plot dots on that pattern in a uniform distance. (Hope i am clear)
ActDrawPaintImage.java
public class ActDrawPaintImage extends AppCompatActivity implements ColorPickerDialog.OnColorChangedListener {
MyView mv;
AlertDialog dialog;
#Bind(R.id.toolbar)
Toolbar mToolbar;
#Bind(R.id.btnNxtId)
Button btnNxtId;
private Paint mPaint;
private MaskFilter mEmboss;
private MaskFilter mBlur;
LinearLayout canvasLayoutId;
boolean mDotToDraw=false;
private int BRUSHSIZE=20;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.act_draw_paint_image);
//Bind the views
ButterKnife.bind(this);
initToolbar();
onClickSet();
//ADD THE VIEW WHERE THE IMAGE IS DRAWN
setTheCanvasView();
//SET BRUSH PROPERTIES
setUpBrushProperties();
mEmboss = new EmbossMaskFilter(new float[] { 1, 1, 1 },0.4f, 6, 3.5f);
mBlur = new BlurMaskFilter(8, BlurMaskFilter.Blur.NORMAL);
}
private void onClickSet() {
btnNxtId.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
if(mDotToDraw==false){
mDotToDraw=true;
}else{
mDotToDraw=false;
}
}
});
}
private void setTheCanvasView() {
mv= new MyView(this);
mv.setDrawingCacheEnabled(true);
canvasLayoutId=(LinearLayout) findViewById(R.id.canvasLayoutId);
canvasLayoutId.addView(mv);
}
private void setUpBrushProperties() {
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(ContextCompat.getColor(ActDrawPaintImage.this, R.color.pattern_color));
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(BRUSHSIZE);
}
private void initToolbar() {
setSupportActionBar(mToolbar);
setTitle(getString(R.string.app_name));
mToolbar.setTitleTextColor(ContextCompat.getColor(ActDrawPaintImage.this, R.color.white));
}
public void colorChanged(int color) {
mPaint.setColor(color);
}
public class MyView extends View {
private static final float MINP = 0.25f;
private static final float MAXP = 0.75f;
private Bitmap mBitmap;
private Canvas mCanvas;
private Path mPath;
private Paint mBitmapPaint;
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
Context context;
private int width;
private int height;
public MyView(Context c) {
super(c);
context=c;
mPath = new Path();
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
width=w;
height=h;
mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
canvas.drawPath(mPath, mPaint);
}
private void touch_start(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
mX = x;
mY = y;
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
mPath.reset();
mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SCREEN));
//mPaint.setMaskFilter(null);
}
#Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
//Create a pointer and log the output
Log.d("POINTS", x + "," + y);
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
if(mDotToDraw==false){
touch_start(x, y);
}else{
touch_draw_circle(x, y);
}
invalidate();
break;
case MotionEvent.ACTION_MOVE:
if(mDotToDraw==false){
touch_move(x, y);
}else{
}
invalidate();
break;
case MotionEvent.ACTION_UP:
if(mDotToDraw==false){
touch_up();
}else{
}
invalidate();
break;
}
return true;
}
private void touch_draw_circle(float x, float y) {
/*int radius;
radius = 30;
Paint paint = new Paint();
paint.setStyle(Paint.Style.FILL);
paint.setColor(Color.WHITE);
mCanvas.drawPaint(paint);
// Use Color.parseColor to define HTML colors
paint.setColor(Color.parseColor("#FF0000"));
mCanvas.drawCircle(x / 2, y / 2, radius, paint);*/
// mPath.quadTo(x, y, x + 0.1f, y);
/*Paint mPaint = new Paint();*/
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(ContextCompat.getColor(ActDrawPaintImage.this, R.color.white));
mPaint.setStyle(Paint.Style.FILL_AND_STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(BRUSHSIZE);
mPath.addCircle(x, y, mPaint.getStrokeWidth()/4f, Path.Direction.CW);
}
public void clear()
{
mBitmap = Bitmap.createBitmap(width,height , Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
mPath = new Path();
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
invalidate();
}
}
#Override
public boolean onCreateOptionsMenu(Menu menu) {
new MenuInflater(this).inflate(R.menu.draw_paint_image, menu);
return true;
}
#Override
public boolean onOptionsItemSelected(MenuItem item) {
mPaint.setXfermode(null);
mPaint.setAlpha(0xFF);
switch (item.getItemId()) {
case R.id.COLOR_MENU_ID:
new ColorPickerDialog(this, this, mPaint.getColor()).show();
return true;
case R.id.EMBOSS_MENU_ID:
if (mPaint.getMaskFilter() != mEmboss) {
mPaint.setMaskFilter(mEmboss);
} else {
mPaint.setMaskFilter(null);
}
return true;
case R.id.BLUR_MENU_ID:
if (mPaint.getMaskFilter() != mBlur) {
mPaint.setMaskFilter(mBlur);
} else {
mPaint.setMaskFilter(null);
}
return true;
case R.id.ERASE_MENU_ID:
mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
mPaint.setAlpha(0x80);
return true;
case R.id.Clear:
mv.clear();
return true;
case R.id.Save:
AlertDialog.Builder editalert = new AlertDialog.Builder(ActDrawPaintImage.this);
editalert.setTitle("Please Enter the name with which you want to Save");
final EditText input = new EditText(ActDrawPaintImage.this);
LinearLayout.LayoutParams lp = new LinearLayout.LayoutParams(
LinearLayout.LayoutParams.FILL_PARENT,
LinearLayout.LayoutParams.FILL_PARENT);
input.setLayoutParams(lp);
editalert.setView(input);
editalert.setPositiveButton("OK", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int whichButton) {
String name= input.getText().toString();
Bitmap bitmap = mv.getDrawingCache();
String path = Environment.getExternalStorageDirectory().getAbsolutePath();
File file = new File("/sdcard/"+name+".png");
try
{
if(!file.exists())
{
file.createNewFile();
}
FileOutputStream ostream = new FileOutputStream(file);
bitmap.compress(Bitmap.CompressFormat.PNG, 10, ostream);
ostream.close();
mv.invalidate();
}
catch (Exception e)
{
e.printStackTrace();
}finally
{
mv.setDrawingCacheEnabled(false);
}
}
});
editalert.show();
return true;
}
return super.onOptionsItemSelected(item);
}
}
EDIT
public class ActDrawPaintImage extends AppCompatActivity implements ColorPickerDialog.OnColorChangedListener {
MyView mv;
AlertDialog dialog;
#Bind(R.id.toolbar)
Toolbar mToolbar;
#Bind(R.id.btnNxtId)
Button btnNxtId;
private Paint mPaint;
private MaskFilter mEmboss;
private MaskFilter mBlur;
LinearLayout canvasLayoutId;
boolean mDotToDraw=false;
private int BRUSHSIZE=20;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.act_draw_paint_image);
//Bind the views
ButterKnife.bind(this);
initToolbar();
onClickSet();
//ADD THE VIEW WHERE THE IMAGE IS DRAWN
setTheCanvasView();
//SET BRUSH PROPERTIES
setUpBrushProperties();
mEmboss = new EmbossMaskFilter(new float[] { 1, 1, 1 },0.4f, 6, 3.5f);
mBlur = new BlurMaskFilter(8, BlurMaskFilter.Blur.NORMAL);
}
private void onClickSet() {
btnNxtId.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
if(mDotToDraw==false){
mDotToDraw=true;
}else{
mDotToDraw=false;
}
}
});
}
private void setTheCanvasView() {
mv= new MyView(this);
mv.setDrawingCacheEnabled(true);
canvasLayoutId=(LinearLayout) findViewById(R.id.canvasLayoutId);
canvasLayoutId.addView(mv);
}
private void setUpBrushProperties() {
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(ContextCompat.getColor(ActDrawPaintImage.this, R.color.pattern_color));
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(BRUSHSIZE);
}
private void initToolbar() {
setSupportActionBar(mToolbar);
setTitle(getString(R.string.app_name));
mToolbar.setTitleTextColor(ContextCompat.getColor(ActDrawPaintImage.this, R.color.white));
}
public void colorChanged(int color) {
mPaint.setColor(color);
}
public class MyView extends View {
private static final float MINP = 0.25f;
private static final float MAXP = 0.75f;
private Bitmap mBitmap;
private Canvas mCanvas;
private Path mPath;
private Paint mBitmapPaint;
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
Context context;
private int width;
private int height;
PathMeasure pathMeasure;
float[] position = new float[2];
float[] slope = new float[2]; // slope will give you the tangent of the position on the path. Not sure if you need this.
public MyView(Context c) {
super(c);
context=c;
mPath = new Path();
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
pathMeasure = new PathMeasure(mPath, false);
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
width=w;
height=h;
mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
drawPlotPoints(canvas); // you should be able to implement this alone. It should draw a dot at a given x/y.
canvas.drawPath(mPath, mPaint);
}
private void drawPlotPoints(Canvas canvas) {
int amountOfPoints = (int)(pathMeasure.getLength() / 120f);
for (float distance = 0; distance <= 1; distance += 1f / amountOfPoints) {
pathMeasure.getPosTan(distance, position, slope);
touch_draw_circle(position[0], position[1]);
}
}
private void touch_start(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
mX = x;
mY = y;
}
//drawPlotPoints(x,y);
}
private void touch_up() {
mPath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
mPath.reset();
mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SCREEN));
//mPaint.setMaskFilter(null);
}
#Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
//Create a pointer and log the output
//Log.d("POINTS", x + "," + y);
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
if(mDotToDraw==false){
touch_start(x, y);
}else{
touch_draw_circle(x, y);
}
invalidate();
break;
case MotionEvent.ACTION_MOVE:
if(mDotToDraw==false){
touch_move(x, y);
}else{
}
invalidate();
break;
case MotionEvent.ACTION_UP:
if(mDotToDraw==false){
touch_up();
}else{
}
invalidate();
break;
}
return true;
}
private void touch_draw_circle(float x, float y) {
/*int radius;
radius = 30;
Paint paint = new Paint();
paint.setStyle(Paint.Style.FILL);
paint.setColor(Color.WHITE);
mCanvas.drawPaint(paint);
// Use Color.parseColor to define HTML colors
paint.setColor(Color.parseColor("#FF0000"));
mCanvas.drawCircle(x / 2, y / 2, radius, paint);*/
// mPath.quadTo(x, y, x + 0.1f, y);
/*Paint mPaint = new Paint();*/
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(ContextCompat.getColor(ActDrawPaintImage.this, R.color.white));
mPaint.setStyle(Paint.Style.FILL_AND_STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(BRUSHSIZE);
mPath.addCircle(x, y, mPaint.getStrokeWidth()/4f, Path.Direction.CW);
}
public void clear()
{
mBitmap = Bitmap.createBitmap(width,height , Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
mPath = new Path();
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
invalidate();
}
}
}
I am getting output as below:
I am trying to get output as like this:
If I understood you correctly, you're trying to discover certain positions on a given path, then draw dots on them where the distance between each dot should be the same.
You can achieve this using a PathMeasure object. Example:
boolean forceClose = false; //(set to true if you want to close the path or leave it open).
PathMeasure pathMeasure = new PathMeasure(path, forceClose);
float[] position = new float[2];
float[] slope = new float[2]; // slope will give you the tangent of the position on the path. Not sure if you need this.
for (float distance = 0; distance <= 1; distance += 1f / AMOUNT_OF_POINTS) {
pathMeasure.getPosTan(distance, position, slope);
drawDotAtPosition(position[0], position[1]); // you should be able to implement this alone. It should draw a dot at a given x/y.
}
The getPosTan method will give you the position on a given path after a certain ratio of the length has passed. This ratio is defined by AMOUNT_OF_POINTS which you can set to anything for a constant amount of points no matter what the length of the path is, or you could calculate it according to the length of the path:
// this will produce an amount of points equal to 1 point per 10 pixels along the whole path
int amountOfPoints = (int)(pathMeasure.getLength() / 10f);
Hope this helps.
I made this a while back, its not exactly my best work but it worked at the time. Maybe you can use it as a reference.
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.RectF;
import android.util.AttributeSet;
import android.view.View;
public class line_graph extends View
{
private int padding = 0;
private int width = 0;//this is automatically
private int height = 0;
private Paint paint = new Paint();
private String[] labels;// labels for each column
private int[][] values;// values for each column
private String[] labelsHeadings;// headings for each segment of data
private float xInterval = 0;//space between x grid lines
private float yInterval = 0;//space between y grid lines
private int RowLineCount = 0; // amount of y grid lines
private float scale = 1; // this is automatically set according to the screen density
private int labelSpaceLeft = 0;// space on the left for labels
private int labelSpaceBottom = 0;// space on the bottom for labels
private int keySpace = 0;// space on the bottom for the key
private Path path = new Path();// bothe these paths are used for the shaded effect on the line graph
private Path path2 = new Path();
public line_graph(Context context)
{
this(context, null, 0);
}
public line_graph(Context context, AttributeSet attrs)
{
this(context, attrs, 0);
}
public line_graph(Context context, AttributeSet attrs, int defStyleAttr)
{
super(context, attrs, defStyleAttr);
if(isInEditMode())
return;
scale = context.getResources().getDisplayMetrics().density;
labelSpaceLeft = (int)(40 * scale);
labelSpaceBottom = (int)(85 * scale);
keySpace = (int)(40 * scale);
}
public void setup(String[] labels, int[][] values, String[] labelsHeadings, int padding)
{
this.labels = labels;
this.values = values;
this.padding = padding;
this.labelsHeadings = labelsHeadings;
invalidate();
}
#Override
protected void onSizeChanged(int xNew, int yNew, int xOld, int yOld){
super.onSizeChanged(xNew, yNew, xOld, yOld);
width = xNew;
height = yNew;
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (isInEditMode())
return;
try {
paint.reset();
paint.setAntiAlias(true);
paint.setTextSize(16);
paint.setTextAlign(Paint.Align.RIGHT);
int maxValue = 0;
for (int i = 0; i < values.length; i++) {
for (int j = 0; j < values[i].length; j++) {
maxValue = Math.max(maxValue, values[i][j]);
}
}
float innerWidth = width - padding * 2 - labelSpaceLeft;
float innerHeight = height - padding * 2 - labelSpaceBottom - keySpace;
float lx = padding;
paint.setTextAlign(Paint.Align.LEFT);
for (int i = 0; i < values.length; i++) {
paint.setColor(getNextColour(i));
//calculate space for circles
lx += 15 * scale;
//calculate space key label
if (labelsHeadings.length > i) {
lx += padding + paint.measureText(labelsHeadings[i]);
if (i < values.length - 1 && lx + paint.measureText(labelsHeadings[i + 1]) > width) {
lx = padding + labelSpaceLeft;
innerHeight += paint.ascent();
}
}
}
lx = padding + labelSpaceLeft;
float ly = innerHeight + padding*2 + labelSpaceBottom;
paint.setTextAlign(Paint.Align.LEFT);
for (int i = 0; i < values.length; i++) {
paint.setColor(getNextColour(i));
//draw circles
canvas.drawOval(new RectF(lx - 5 * scale, ly - 5 * scale, lx + 5 * scale, ly + 5 * scale), paint);
lx += 15 * scale;
//draw key label
canvas.drawText(labelsHeadings[i], lx, ly - paint.ascent() / 2, paint);
if (labelsHeadings.length > i) {
lx += padding + paint.measureText(labelsHeadings[i]);
if (i < values.length - 1 && lx + paint.measureText(labelsHeadings[i + 1]) > width) {
lx = padding + labelSpaceLeft;
ly -= paint.ascent();
innerHeight += paint.ascent();
}
}
}
xInterval = innerWidth / (labels.length-1);
RowLineCount = (int) Math.min(Math.max(innerHeight / Math.ceil(40 * scale), 2), maxValue/2);
yInterval = innerHeight / RowLineCount;
int currentValue = maxValue;
float y;
paint.setTextAlign(Paint.Align.RIGHT);
for (int i = 0; i < RowLineCount+1; i++) {
//draw left label
y = yInterval * i + padding;
paint.setColor(0xffaaaaaa);
canvas.drawText(String.valueOf(currentValue), labelSpaceLeft, y - paint.ascent()/2, paint);
currentValue = Math.max(currentValue - maxValue/RowLineCount,0);
//draw x grid line
paint.setColor(0xffeeeeee);
canvas.drawLine(padding + labelSpaceLeft, y, innerWidth + padding + labelSpaceLeft, y, paint);
}
float x;
for (int i = 0; i < labels.length; i++) {
//draw bottom label rotated
x = xInterval * i + padding + labelSpaceLeft;
if(i != labels.length) {
canvas.save();
canvas.rotate(300, x, innerHeight + padding*2 - paint.ascent()/2);
paint.setColor(0xffaaaaaa);
canvas.drawText(labels[i], x, innerHeight + padding*2 - paint.ascent()/2, paint);
canvas.restore();
}
//draw y grid line
paint.setColor(0xffeeeeee);
canvas.drawLine(x, padding, x, innerHeight + padding, paint);
}
paint.setStyle(Paint.Style.FILL);
for (int i = 0; i < values.length; i++) {
paint.setColor(getNextColour(i));
path.rewind();
path2.rewind();
for (int j = 0; j < values[i].length; j++)
{
x = xInterval * j + padding + labelSpaceLeft;
y = innerHeight + padding - (innerHeight * values[i][j] / maxValue);
//draw lines
if(j == 0) {
path2.moveTo(padding + labelSpaceLeft, innerHeight + padding);
path.moveTo(x, y);
}
else
path.lineTo(x,y);
path2.lineTo(x, y);
//canvas.drawLine(xOld,yOld,x,y,paint);
//draw circles
canvas.drawOval(new RectF(x - 5 * scale, y - 5 * scale, x + 5 * scale, y + 5 * scale), paint);
}
//draw line
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth(2);
canvas.drawPath(path, paint);
//draw shaded area
path2.lineTo(innerWidth + padding + labelSpaceLeft, innerHeight + padding);
paint.setARGB(20, Color.red(paint.getColor()), Color.green(paint.getColor()), Color.blue(paint.getColor()));
paint.setStyle(Paint.Style.FILL);
canvas.drawPath(path2, paint);
}
}
catch (Exception ignored){}
}
//used to get the next color in the series
public static int getNextColour(int index)
{
int[] colours = new int[]{0xFF4CAF50,
0xFF9C27B0,
0xFFF44336,
0xFF00BCD4,
0xFFE91E63,
0xFF03A9F4,
0xFFFF9800,
//0xFFFFEB3B,//removed bright yellow
0xFF9E9E9E,
0xFF795548,
0xFF8BC34A,
0xFF607D8B,
0xFF009688,
0xFFFFC107,
0xFF673AB7,
0xFF2196F3,
0xFFCDDC39,
0xFF3F51B5,
0xFFFF5722};
return colours[index % colours.length];
}
}
its used like this:
line_graph graph = (line_graph)findViewById(R.id.lineGraph);
graph.setup(
//labels
new String[]{"heading1","heading2","heading3","heading4","heading5","heading6","heading7"},
//Values
new int[][]{new int[]{1,4,8,2,5,9,12},new int[]{2,5,2,8,5,2,6},new int[]{8,2,9,23,7,1,11}},
//Series Headings
new String[]{"Series 1", "Series 2", "Series 3"},
//Padding
20);
xml:
<line_graph
android:id="#+id/lineGraph"
android:layout_width="match_parent"
android:layout_height="match_parent"/>
it looks like this:
And yes i do realize this could be made better and that it had poor exception handling. But its just an example.

Trying to create an Eraser Paint for canvas

I am creating a drawing app that utilizes the DrawingSurfaceView class below. In that class i have a Paint Called eraserPaint that the user can toggle on and off.. When on that paint is suppose to eraser what ever is in its path. but instead its just drawing a black line..
When i save out the canvas as a transparent png the eraser is correct but on the screen it shows black..
Screenshot from phone of EraserPaint used to write "Erik" on blob
Saved out PNG from canvas
eraserPaint looks like this:
eraserPaint = new Paint();
eraserPaint.setAlpha(0);
eraserPaint.setColor(Color.TRANSPARENT);
eraserPaint.setStrokeWidth(60);
eraserPaint.setStyle(Style.STROKE);
eraserPaint.setMaskFilter(null);
eraserPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
eraserPaint.setAntiAlias(true);
the WHOLE class
public KNDrawingSurfaceView(Context c, float width, float height, KNSketchBookActivity parent) {
super(c);
myWidth = width;
myHeight = height;
mBitmap = Bitmap.createBitmap((int) myWidth, (int) myHeight, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
_parent = parent;
mEmboss = new EmbossMaskFilter(new float[] { 1, 1, 1 }, 0.4f, 6, 3.5f);
tile = new Paint();
tileImage = BitmapFactory.decodeResource(getResources(), R.drawable.checkerpattern);
shader = new BitmapShader(tileImage, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT);
tile.setShader(shader);
mPath = new Path();
eraserPaint = new Paint();
eraserPaint.setAlpha(0x00);
eraserPaint.setColor(Color.TRANSPARENT);
eraserPaint.setStrokeWidth(60);
eraserPaint.setStyle(Style.STROKE);
//eraserPaint.setMaskFilter(null);
eraserPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
eraserPaint.setAntiAlias(true);
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
mCanvas.drawRect(0, 0, myWidth, myHeight, tile);
mCanvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
mCanvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR);
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
}
#Override
protected void onDraw(Canvas canvas) {
if (!_parent.isDrawerOpen()&&mPaint!=null) {
Log.v("onDraw:", "curent paths size:" + paths.size());
//mCanvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR);
//canvas.drawPath(mPath, mPaint);
for (int i=0;i< paths.size();i++) {
tempPaint = paints.get(i);
eraserPaint.setStrokeWidth(tempPaint.getStrokeWidth());
if(fills.get(i)){
tempPaint.setStyle(Style.FILL_AND_STROKE);
eraserPaint.setStyle(Style.FILL_AND_STROKE);
}else{
tempPaint.setStyle(Style.STROKE);
eraserPaint.setStyle(Style.STROKE);
}
if(erasers.get(i)){
//tempPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
canvas.drawPath(paths.get(i), eraserPaint);
}else{
//tempPaint.setXfermode(null);
canvas.drawPath(paths.get(i), tempPaint);
}
//canvas.drawPath(paths.get(i), tempPaint);
}
if(_parent.toggleFill.isChecked()){
mPaint.setStyle(Style.FILL_AND_STROKE);
eraserPaint.setStyle(Style.FILL_AND_STROKE);
}else{
mPaint.setStyle(Style.STROKE);
eraserPaint.setStyle(Style.STROKE);
}
if(_parent.toggleErase.isChecked()){
//mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
canvas.drawPath(mPath, eraserPaint);
}else{
//mPaint.setXfermode(null);
canvas.drawPath(mPath, mPaint);
}
//canvas.drawPath(mPath, mPaint);
}
}
public void onClickUndo() {
if (paths.size() > 0) {
undonePaths.add(paths.remove(paths.size() - 1));
undonePaints.add(paints.remove(paints.size() - 1));
undoneFills.add(fills.remove(fills.size() - 1));
undoneErasers.add(erasers.remove(erasers.size() - 1));
clearCanvasCache();
invalidate();
} else {
}
_parent.checkButtonStates();
}
public void onClickRedo() {
if (undonePaths.size() > 0) {
paths.add(undonePaths.remove(undonePaths.size() - 1));
paints.add(undonePaints.remove(undonePaints.size() - 1));
fills.add(undoneFills.remove(undoneFills.size() - 1));
erasers.add(undoneErasers.remove(undoneErasers.size() - 1));
clearCanvasCache();
invalidate();
} else {
}
_parent.checkButtonStates();
}
public void onClickClear() {
paths.clear();
paints.clear();
fills.clear();
erasers.clear();
undoneFills.clear();
undonePaths.clear();
undonePaints.clear();
undoneErasers.clear();
clearCanvasCache();
invalidate();
_parent.checkButtonStates();
}
public void saveDrawing() {
FileOutputStream outStream = null;
String fileName = "tempTag";
try {
outStream = new FileOutputStream("/sdcard/" + fileName + ".png");
mBitmap.compress(Bitmap.CompressFormat.PNG, 100, outStream);
outStream.close();
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
} finally {
}
}
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
private void touch_start(float x, float y) {
undonePaths.clear();
undonePaints.clear();
undoneFills.clear();
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
mX = x;
mY = y;
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
// commit the path to our offscreen
if(_parent.toggleErase.isChecked()){
mCanvas.drawPath(mPath, eraserPaint);
erasers.add(true);
paints.add(eraserPaint);
}else{
mCanvas.drawPath(mPath, mPaint);
erasers.add(false);
paints.add(mPaint);
}
// kill this so we don't double draw
paths.add(mPath);
if(_parent.toggleFill.isChecked()){
fills.add(true);
}else{
fills.add(false);
}
if(_parent.toggleErase.isChecked()){
erasers.add(true);
}else{
erasers.add(false);
}
_parent.checkButtonStates();
mPath = new Path();
}
#Override
public boolean onTouchEvent(MotionEvent event) {
if(mPaint==null &&!_parent._showingAlert){
_parent.showNoPaintAlert();
}
if (!_parent.isDrawerOpen()&&mPaint!=null) {
float x = event.getX();
float y = event.getY();
if (x > myWidth) {
x = myWidth;
}
if (y > myHeight) {
y = myHeight;
}
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
}
return true;
} else {
return true;
}
}
public void clearCanvasCache() {
mBitmap = Bitmap.createBitmap((int) myWidth, (int) myHeight, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
}
}
I should add that i am adding this Custom View to a relative layout that has that checkered pattern as the background image..
PLEASE PLEASE PLEASE help.. i need that preview image to NOT show black after an eraser paint was used.. i need it to show the checkered pattern behind.. I know the eraser is working as those black eraser marks save out as transparent.
NEW NOTE
I was playing around and discovered something else thats curious. Experimenting, i tried switching from drawing to the canvas as passed to the onDraw method and directly to the canvas i set up in the contructor called mCanvas and noticed it did not draw as far as i could see.. so I added a log to the onDraw like so:
protected void onDraw(Canvas canvas) {
Log.v("DRAWING SURFACE", "canvas:"+canvas+" mCanvas:"+mCanvas);
which spits out
06-21 11:10:43.994: V/DRAWING SURFACE(4532): canvas:android.view.Surface$CompatibleCanvas#42a8c030 mCanvas:android.graphics.Canvas#431df180
I had this same problem with my app. I even tried the "finger paint" example code and still had the same problem. I was never able to have the eraser work as a path, but I was able to find a workaround. Rather than drawing a path when I erase, I draw a circle (It could be any shape) when the user puts his finger down or there is a "move" event:
case MotionEvent.ACTION_DOWN:
mPaint.setStrokeWidth(25);
mPaint.setXfermode(new PorterDuffXfermode(
PorterDuff.Mode.CLEAR));
mCanvas.drawCircle(x, y, 10, mPaint);
isErase = true;
invalidate();
}
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
if(isErase)
{
mCanvas.drawCircle(x, y, 20, mPaint);
}
else{
touch_move(x, y);
}invalidate();
break;
It will take some time to incorporate this into your code, but I guarantee you it will take less time than the amount of time you have already spent trying to fix this problem. I can send you more of my PaintView if you think it would be helpful.
Same problem encountered, tried all other solutions found, no luck.
But I got a workaround. You can add a bitmap to store the strokes.
public void init(int width, int height) {
Log.i(TAG,"init with "+width+"x"+height);
foreground = Bitmap.createBitmap(width, height, Config.ARGB_8888);
cacheCanvas = new Canvas();
cacheCanvas.setBitmap(foreground);
}
Whenever there is any touch, record the stroke with the current paint and current stroke width. (the paint could be any color, including the eraser paint)
And then override the onDraw(Canvas) method. As the bitmap supports eraser while the canvas doesn't, we can first draw the resultant image on the bitmap first, and then draw the bitmap to the canvas.
#Override
protected void onDraw(Canvas canvas) {
// Log.i(TAG,"onDraw called");
synchronized (strokes) {
if (strokes.size() > 0) {
for (Stroke s : strokes) {
cacheCanvas.drawPath(s.path, s.color);
}
canvas.drawBitmap(foreground, 0, 0, null);
strokes.clear();
}
}
}
FYI, if the foreground bitmap is very large, the performance will be low. To solve this, we should invalidate only the area which the latest finger touches altered.
This is just a guess: it could be related to hardware acceleration. Try to disable hardware acceleration. If that helps, you can create a bitmap the size of the view, draw all your stuff to that bitmap, and then draw the bitmap into the view's canvas.
For the canvas to erase and invalidate, you have to set the setXfermode of your canvas to null. check the last line of the code.
if(view.getId()==R.id.erase_btn) {
erase_btn.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
onDraw.setErase(true);
}
}
}
public void setErase(boolean isErase){
erase=isErase;
if(erase) drawPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
else drawPaint.setXfermode(null);
}
You can use a boolean variable while choosing eraser (ie. isEraser = true) and in onDraw(), you can draw path if it's not eraser.
#Override
protected void onDraw(Canvas canvas) {
if(!isEraser ){
canvas.drawPath(mPath, mPaint);
}
}

Android using Canvas to apply an overlay causes null pointer exception

this has been driving me a little crazy today. I've implimented this class which enables me to draw lines over an image file. however I want to be able to to add a template mask at creation time. Whatever I try i.e. within the class or from the calling class it causes a Null pointer exception, if however I put the call into a button in the calling class then I can get it to work?
here is the class I'm using. You can see the commented out section, if I call "coverScreen()" from here it causes the NPE. Also from the main Activity where I create the maskBoard if I call "coverScreen()" it causes NPE. But as mentioned if I add a button, and put the "coverScreen()" into this button onclick then it works?
public class MaskBoard extends View {
private String TAG = "Test APP - maskboard";
private int mx = -1;
private int my = -1;
private Bitmap mainImage = null;
private Bitmap bm = null;
private Paint mPaint = null;
public final int CLOSER = 50;
public final int CLOSE = 100;
private Bitmap mBitmap;
private Canvas mCanvas;
private Path mPath;
private Paint mBitmapPaint;
public MaskBoard(Context c, AttributeSet s) {
super(c, s);
String fileToMask = "/__temppic.png";
File imagePath = Environment.getExternalStoragePublicDirectory(Environment.DIRECTORY_PICTURES + "/temp/");
File imgFile = new File(imagePath+fileToMask);
if (imgFile.exists()) {
bm = BitmapFactory.decodeFile(imgFile.getAbsolutePath());
Log.i(TAG, "found image");
}
mPath = new Path();
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
mPaint = new Paint();
mPaint.setAntiAlias(false);
mPaint.setDither(true);
mPaint.setColor(0xFFFE0000); // FFFF0000
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(50);
/* coverScreen() */
setEraser();
}
public void coverScreen() {
Bitmap maskImage = BitmapFactory.decodeResource(getResources(), R.drawable.mask); //get mask image
maskImage = Bitmap.createScaledBitmap(maskImage, bm.getWidth(), bm.getHeight(), true);
mPaint.setXfermode(null);
mCanvas.drawBitmap(maskImage,0,0,mPaint);
mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
}
public void setEraser() {
mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
}
public void setPaint() {
mPaint.setXfermode(null);
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
Log.i(TAG, "onsizechanged");
mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
}
#Override
protected void onDraw(Canvas canvas) {
Log.i(TAG, "onDraw");
canvas.drawRect(0,0, getWidth(), getHeight(), mPaint);
canvas.drawColor(0xFFAAAAAA);
canvas.drawBitmap(bm, mx, my, null);
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
canvas.drawPath(mPath, mPaint);
}
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
private void touch_start(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
Log.i(TAG, " touchdown: X(" + x + "), Y(" + y + ")");
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
mX = x;
mY = y;
Log.i(TAG, " touchmove: X(" + x + "), Y(" + y + ")");
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
mPath.reset();
}
#Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
// coverScreen() ;
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
}
return true;
}
}

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