What is the difference between AsyncTask and Background Thread. Which should be preferred or any scenarios to use these?
What I am trying to achieve right now is Will be sending request to server when user goes on a specific activity and display the data received on the same activity? The data received may be images or some text which I need to display in TextView or ListView.
An AsyncTask is basically a wrapper class for a Java thread. It provides a convenient mechanism for executing one-time blocking operations. Background threads are more useful when you have a task that's long-lasting and/or permanent to the entire course of the Activity (although I suppose you could implement AsyncTask to be permanent and just update the UI through the progress mechanism).
In your case, I would implement an AsyncTask. Do your request in doInBackground() then update the UI in onPostExecute().
There is no difference. A AsyncTask is a background thread. It's an implementation which helps you to perform tasks in background. Read its documentation and you will see ;-)
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I was wondering is it ok to execute a Thread inside the doInBackground method of Asynctask. Should I avoid using this kind of structure on my codes? And if yes, why should I avoid it? Would this cause any ineffectiveness in my apps?
In principle, there's no problem with starting a thread in the doInBackground() of an AsyncTask, but sometimes you see this done not because it's the right thing to do, but because of a misunderstanding about how AsyncTask works.
The point is that doInBackground() will automatically get executed on a background (non-GUI) thread, without you needing to create a thread for it yourself. That, in fact, is the whole point of an AsyncTask. So if you have a simple, linear task that you want executed in the background, you do it with an AsyncTask, and you don't need to do any manual thread creation.
Where you might want to start a new thread in an AsyncTask is if you want your background task to use multiple threads to complete. Suppose that you were writing an app to check the online status of various servers, and display something about their status on the screen. You'd use an AsyncTask to do the network access in the background; but if you did it in a naive way, you'd end up with the servers being pinged one by one, which would be rather slow (especially if one was down, and you needed to wait for a timeout). The better option would be to make sure that each server was dealt with on its own background thread. You'd then have a few options, each of which would be defensible:
Have a separate AsyncTask for each server.
Create a thread for each server inside the doInBackground() of your single AsyncTask, and then make sure that doInBackground() doesn't complete until all the individual threads have completed (use Thread.join()).
Use a ThreadPool / some kind of ExecutorService / a fork/join structure inside your single AsyncTask, to manage the threads for you.
I would say that with modern libraries there is rarely a need for manual thread creation. Library functions will manage all of this for you, and take some of the tedium out of it, and make it less error-prone. The third option above is functionally equivalent to the second, but just uses more of the high-level machinery that you've been given, rather than going DIY with your thread creation.
I'm not saying that threads should never be created manually, but whenever you're tempted to create one, it's well worth asking whether there's a high-level option that will do it for you more easily and more safely.
is it ok to execute a Thread inside the doInBackground method of
Asynctask.
yes it is but it really depends on your application and your usage. for example in a multithread server-client app you must create for each incoming clients one thread and also you must listen on another thread. so creating thread inside another is ok. and you can use asynctask for listening to your clients.
Should I avoid using this kind of structure on my codes? And if yes,
why should I avoid it?
If you design it carefully you do not need to avoid, for example make sure that on rotation you do not create another asynctask because for example if your user rotates 5 times you create 5 asynctasks and in each of them you create a thread that means you will get 10 threads, soon you will get memory leak.
Would this cause any ineffectiveness in my apps? Can you explain
these questions please.
I answered it above, I think better idea is using Thread Pool to minimize number of creating your threads or wraping your asynctask in a UI less fragment so you are sure you have one asynctask regardless of whats going to happen.
In any higher programming language, there is concept of multi-tasking. Basically the user needs to run some portion of code without user interaction. A thread is generally developed for that. But in Android, multi-tasking can be done by any of the three methods Thread and AsyncTask.
Thread
A thread is a concurrent unit of execution. It has its own call stack. There are two methods to implement threads in applications.
One is providing a new class that extends Thread and overriding its run() method.
The other is providing a new Thread instance with a Runnable object during its creation.
A thread can be executed by calling its "start" method. You can set the "Priority" of a thread by calling its "setPriority(int)" method.
A thread can be used if you have no affect in the UI part. For example, you are calling some web service or download some data, and after download, you are displaying it to your screen. Then you need to use a Handler with a Thread and this will make your application complicated to handle all the responses from Threads.
A Handler allows you to send and process Message and Runnable objects associated with a thread's MessageQueue. Each thread has each message queue. (Like a To do List), and the thread will take each message and process it until the message queue is empty. So, when the Handler communicates, it just gives a message to the caller thread and it will wait to process.
If you use Java threads then you need to handle the following requirements in your own code:
Synchronization with the main thread if you post back results to the user interface
No default for canceling the thread
No default thread pooling
No default for handling configuration changes in Android
AsyncTask
AsyncTask enables proper and easy use of the UI thread. This class allows performing background operations and publishing results on the UI thread without having to manipulate threads and/or handlers. An asynchronous task is defined by a computation that runs on a background thread and whose result is published on the UI thread.
AsyncTask will go through the following 4 stages:
1. onPreExecute()
Invoked on the UI thread before the task is executed
2. doInbackground(Params..)
Invoked on the background thread immediately after onPreExecute() finishes executing.
3. onProgressUpdate(Progress..)
Invoked on the UI thread after a call to publishProgress(Progress...).
4. onPostExecute(Result)
Invoked on the UI thread after the background computation finishes.
And there are lot of good resources over internet which may help you:
http://www.vogella.com/articles/AndroidBackgroundProcessing/article.html http://www.mergeconflict.net/2012/05/java-threads-vs-android-asynctask-which.html
I would say there is no problem in doing that if you need something to run concurrently beside the AsyncTask.
One issue could be one of readability (using 2 different ways for concurrency), but I really can't see the harm in that - especially if one of the tasks needs to show it's result in the UI and the other one doesn't.
In my application, I am parsing XML data using SAX Parser. But, I want to put the whole parsing operation in background, i.e., I want to do this using worker thread. Which will be the best solution for this, using handler, AsyncTask or services, as I am having lots of confusion between the three.
A Handler doesn't do any work; it's a means for passing off processing between a background thread and the UI thread. An AsyncTask is the way to go here: it has a built-in Handler so you can do something back on the UI thread when you're done, or even publish updates as work progresses. It's just like using a plain worker Thread, but with the convenience of the Handler built in. Of course, you can use a worker Thread and Handler yourself if the way a Handler works isn't a good match to your needs.
A Service sounds like overkill for this; it's a way to make processing available to other activities. It also doesn't get around the problem: the Service is invoked on the UI thread and it needs to fire up a separate thread to avoid blocking the UI.
You may just spawn a plain java thread and do the work there.
all have their advantage .so answer any one out of all, is depends on your need ..
like if you want easy implementation can use AsyncTask with predefined structure and callbacks and so like services may have it's own advantage in certain case ..
Handler provide more flexibility then AsyncTask as AsyncTask have predefined structure and callbacks for different work. So you can you handler with any thread with no predefined structure and callback limitation.
I am new to android development. Currently i am working on an application which will take a query from user, send the query to the server and will receive an XML response in return. Then it will process the xML response using XMLparser, will extract the answer from XML response and display answer to the user. Since all this processing takes some time, i want to show a progress dialog to the user for the processing time it takes.
I have gone through some ways of doing this like i can use AsyncTask, Handler or Runnable (java) threads. But as much I have read about all these, I have got confused which one to use.
Please tell me which one is better to use for above mentioned scenario. And a simple way to implement the preferred one.
Thank You in advance.
I'd recommend you to use AsyncTask because it is simplier than other approaches and it suits your needs.
I think you mess a bit these three different entities:
AsyncTask runs a set of actions in a separate thread, can show progress during its work and show notification when the task is completed.
Runnable is a command that can be performed. You should run in a separate thread. Also you should develop a logic in this case how to update progress and how to notify when the task is finished.
Handler is a special class that can handle messages that are sent to the handler's thread.
From http://developer.android.com/reference/android/os/AsyncTask.html :
This class allows to perform background operations and publish results on the UI thread without having to manipulate threads and/or handlers.
AsyncTask is designed for a use very similar to yours.
Runnable is only to run a block of code on another thread:
Represents a command that can be executed. Often used to run code in a different Thread.
(http://developer.android.com/reference/java/lang/Runnable.html)
Handler is used more for Message Queuing. Your case doesn't seem to require messages being sent repeatedly.
There are two main uses for a Handler: (1) to schedule messages and runnables to be executed as some point in the future; and (2) to enqueue an action to be performed on a different thread than your own.
http://developer.android.com/reference/android/os/Handler.html
Note that neither Runnable nor Handler talk about displaying the results back on the UI thread. That is where AsyncTask helps you more than either of these.
It may be my personal preference - but I would use AsyncTask in your case. It provides all necessary controls for starting up the task, updating progress as necessary, etc. I have a very similar requirement in my app (send request to server, get response in XML, parse response, do something with the data) - I'm using AsyncTasks for this purpose.
As far I know AsyncTask is the recommended way. I think is the easiest way to implement and the more "Android best practice" for asynchronous tasks.
Could you refer to this question
Here's how I see it.
Handler is more for queuing many actions, and gives a bit more control. It's better for repetitive tasks which are generally not restricted to the UI.
AsyncTask provides a simple way to do background processing, not caring much about the lower-level stuff. It's great for relatively small, individual UI updates.
IMO, you should use AsyncTask. That being said, it's kind of a toss-up.
I think it's a matter of self-preference, but in your case I would go for the AsyncTask because it facilitates the interaction between the UI thread and the background thread.
I'd use a combination of AsyncTask and Handler, because please remember that you cannot change the UI from outside the UI thread (in this case you cannot intervene and show the answer to the user).
To overcome this, I ran the AsyncTask and catched the result with a custom callback method, which simply encapsulate it inside a Message and sends it to my custom Handler, which is inside the UI thread and can safely render on-screen my result.
AsyncTask might be the choice,because it provides all necessary controls for starting up the async task, updating progress bar, etc.
But, the point is AsyncTask is the best solution to the scenario.
Handler or Runnable are more suitable to duplex cases, like chat apps.
I'm using multiple lists embedded one inside another. This obviously slows down the App, thus I thought of using multi-threading. Treating separate lists as threads, and then the data loaded inside them as separate threads to make it faster.
Is this a better way to do it? Can I've certain examples based on it? Or even links?
The Handler is associated with the application’s main thread. it handles and schedules messages and runnables sent from background threads to the app main thread.
AsyncTask provides a simple method to handle background threads in order to update the UI without blocking it by time consuming operations.
It is better to use an async task to load a listview so you dont block the main UI
Your question title does not match the question body, you'll get better responses if you change them to relate better.
See the following question for an explaination of the differences: How to know when to use an async task or Handler
That said, in your case, you want to parralelize the population of the listboxes as opposed to the handling of messages, so AsyncTask makes most sense.
Handler and AsyncTasks are way to implement multithreading with UI/Event Thread.
Handler can be created from any thread and it runs on the thread which created it.
It handles and schedules messages and runnables sent from background to the thread which created it
.
We should consider using handler it we want to post delayed messages or send messages to the MessageQueue in a specific order.
AsyncTask is always Triggered or created from main thread.
Its methods onPreExecute(),onPostExecute(),onProgressUpdate() runs on main thread(or UI thread) and doInBackground() runs on worker thread(or background thread).AsyncTask enables proper and easy use of the UI thread.
This class allows to perform background operations and publish results on the UI thread .
We should consider using AsyncTask if you want to exchange parameters (thus updating UI) between the app main thread and background thread in an easy convinient way.
I'm confused as to when one would choose AsyncTask over a Handler. Say I have some code I want to run every n seconds which will update the UI. Why would I choose one over the other?
IMO, AsyncTask was written to provide a convenient, easy-to-use way to achieve background processing in Android apps, without worrying too much about the low-level details(threads, message loops etc). It provides callback methods that help to schedule tasks and also to easily update the UI whenever required.
However, it is important to note that when using AsyncTask, a developer is submitting to its limitations, which resulted because of the design decisions that the author of the class took. For e.g. I recently found out that there is a limit to the number of jobs that can be scheduled using AsyncTasks.
Handler is more transparent of the two and probably gives you more freedom; so if you want more control on things you would choose Handler otherwise AsynTask will work just fine.
My rule of thumb would be:
If you are doing something isolated related to UI, for example downloading data to present in a list, go ahead and use AsyncTask.
If you are doing multiple repeated tasks, for example downloading multiple images which are to be displayed in ImageViews (like downloading thumbnails) upon download, use a task queue with Handler.
Always try to avoid using AsyncTask when possible mainly for the following reasons:
AsyncTask is not guaranteed to run since there is a ThreadPool base and max size set by the system and if you create too much asynctask they will eventually be destroyed
AsyncTask can be automatically terminated, even when running, depending on the activity lifecycle and you have no control over it
AsyncTask methods running on the UI Thread, like onPostExecute, could be executed when the Activity it is referring to, is not visible anymore, or is possibly in a different layout state, like after an orientation change.
In conclusion you shouldn't use the UIThread-linked methods of AsyncTask, which is its main advantage!!! Moreover you should only do non critical work on doInBackground.
Read this thread for more insights on this problems:
Is AsyncTask really conceptually flawed or am I just missing something?
To conclude try to prefer using IntentServices, HandlerThread or ThreadPoolExecutor instead of AsyncTask when any of the above cited problems ma be a concern for you. Sure it will require more work but your application will be safer.
If you want to do a calculation every x seconds, you should probably schedule a Runnable on a Handler (with postDelayed()) and that Runnable should start in the current UI thread. If you want to start it in another thread, use HandlerThread.
AsyncTask is easier to use for us but no better than handler.
The Handler is associated with the application’s main thread. it handles and schedules messages and runnables sent from background threads to the app main thread.
AsyncTask provides a simple method to handle background threads in order to update the UI without blocking it by time consuming operations.
The answer is that both can be used to update the UI from background threads, the difference would be in your execution scenario. You may consider using handler it you want to post delayed messages or send messages to the MessageQueue in a specific order.
You may consider using AsyncTask if you want to exchange parameters (thus updating UI) between the app main thread and background thread in an easy convinient way.
AsyncTask presumes you will do something on the UI thread, after some background work is finished. Also, you can execute it only once (after this, its status is FINISHED and you'll get an exception trying to execute it once more). Also, the flexibility of using it is not much. Yes, you can use THREAD_POOL_EXECUTOR for a parallel execution, but the effort might be not worthy.
Handler doesn't presume anything, except handling Runnables and Messages. Also, it can be run as many times as you wish. You are free to decide to which thread it must be attached to, how it communicates with other handlers, maybe produce them with HandlerThread. So, it's much more flexible and suitable for some repeated work.
Check different kind of Handler examples here.
They are best interview question which is asked.
AsyncTask - They are used to offload of UI thread and do tasks in background.
Handlers - Android dosent have direct way of communication between UI and background thread. Handlers must be used to send message or runnable through the message queue.
So AsyncTasks are used where tasks are needed to be executed in background and Handlers are used for communication between a UI and Background Thread.
doInBackground - basically does work in another thread.
onPostExecute - posts the results on the UI thread and it is internally sending message to handler of main thread. Main UI thread already has a looper and handler associated with it.
So basically,if you have to do some background task,use AsyncTask. But ultimately,if something needs to be updated on UI,it will be using main thread's handler.