timer for a social app - android

I am writing a social game but am stuck with how to create a timer thread that works accross activities showing time lapse for an attribute such as energy. Every activity has the energy textview but the thread can update only one view at a time. Please note that im not using androids timer class but have created my own thread class.

You probably don't want to try to keep a thread running between activities. Managing it when the activity suspends will give you nothing but headaches. It's much easier to just store your time in the Application while you move from activity to activity. The Application is alive for the duration, no matter which Activity is actually loaded. The fact that you have an identically named TextView in various activities is neither here nor there... it's not the "same" TextView... it just looks (and smells) similar. So, you can just grab the clock when the app first launches and at any given time look at the difference between the current time and that time.
Then just use a Timer to update the string in whatever Activity you're in.
If you're unfamiliar with Application it's going to be a real Eureka thing for you to discover (Android tutorials overlook it ALL the time, for some reason, leaving you to do all sorts of really ugly Intent passing alternatives).
If you have any questions on how to use it, just follow up in a comment, and I'll add details.

I think you must think about using a Service :
Thus a Service itself is actually very simple, providing two main
features:
A facility for the application to tell the system about something it wants to be doing in the background (even when the user is not
directly interacting with the application). This corresponds to calls
to Context.startService(), which ask the system to schedule work for
the service, to be run until the service or someone else explicitly
stop it.
A facility for an application to expose some of its functionality to other applications. This corresponds to calls to
Context.bindService(), which allows a long-standing connection to be
made to the service in order to interact with it. When a Service
component is actually created, for either of these reasons, all that
the system actually does is instantiate the component and call its
onCreate() and any other appropriate callbacks on the main thread. It
is up to the Service to implement these with the appropriate behavior,
such as creating a secondary thread in which it does its work.

Related

Where is the best place to start a long running, application-wide, background task

I have a long running background task that I would like to start when the app launches and shutdown when the application shuts down. I'm already quite aware of the activity life cycle and what gets called when an activity gets created and destroyed.
I'm coming from an iOS background, and over there we have some calls that are made during application startup and shutdown. Is there something similar in the android world? I've searched a lot and all I'm finding are answers relating to an activity, not the entire application.
(Android is relatively new to me, so I may just not know the correct terminology to search for.)
EDIT:
I'll try an be a bit more specific. I have a background task that needs to be continuously running while the user is using the application. It will be streaming data from a server continuously while the application is active. It does not need to run when the application is in the background. It doesn't seem to make sense to me to tie the startup / shutdown of this background process to any one single activity since it may not be the same one activity that starts up when the application becomes active.
I am (possibly mistakenly) assuming that the OS takes care of starting / stopping background threads when the application resumes and pauses. If that is, in fact, the case, then all I really need to do is spin up the background task when the application first launches, i.e. when it is loaded into memory and becomes active for the first time that session.
It doesn't seem to make sense to me to tie the startup / shutdown of this background task to any one single activity since it may not be the same one activity that starts up when the application becomes active.
That's reasonable. It is somewhat difficult to implement, though.
I am (possibly mistakenly) assuming that the OS takes care of starting / stopping background threads when the application resumes and pauses.
You have it exactly backwards. Android pays not one whit of attention to any threads that you fork yourself, directly or via thin wrappers like AsyncTask.
In addition to that point of confusion, you appear to be equating "user switching to another app" with "app shutdown". Those may be the same thing in single-tasking operating systems. They are not the same thing in Windows, OS X, Linux, Android, etc.
So, what you seem to be seeking is having a background thread running doing this streaming work while your UI is in the foreground, and then stop when your UI is in the background. The problem is that there really isn't a straightforward way of accomplishing that in Android.
One close approximation would be to create and register a custom Application class, where you override onTrimMemory(), and stop your background work when you get to TRIM_MEMORY_UI_HIDDEN, TRIM_MEMORY_BACKGROUND, TRIM_MEMORY_MODERATE, or TRIM_MEMORY_COMPLETE -- whichever of those that you encounter first. If, when one of those arrives, you determine that your streaming thread is still outstanding, shut it down.
In terms of startup, you could use onCreate() on that same Application singleton. The problem is that this will be called on any process creation, which may include scenarios in which you do not have UI (e.g., you are responding to some system broadcast, like ACTION_BOOT_COMPLETED), or possibly your process is going to parts of your UI that do not depend on the streaming. If you have none of those scenarios, then onCreate() in Application would be fine. Otherwise, kick off the streaming in onCreate() of whatever activities need it.
While normally we manage long-running threads with a Service, that is for cases where we explicitly want the thread to continue after our UI is in the background. Since you do not want that, you could skip the service.
It depends on what you want to do exactly. When you're just interested in the app starting for the first time you could #Override onCreate().
Or maybe you want to use onResume() as this will get called whenever a user brings the app to the foreground.
But this really depends on what exactly your background task is doing and what you want to do with it, to get an exact answer you need to provide more details.
Here is an overview for the actiity life cycle that should help you:
You can extend the default Application class and implement it's onCreate() method to detect when the app is launched. There is no corresponding method for when the app gets closed though.
Do not forget to specify it in the Manifest file.
In Android the application isn't shut down unless the system runs low on memory. You won't get a warning about that, it will just call your Service's onDestroy lifecycle method. If you want to do it when the Activity is visible on screen, use onStart and onStop. If you want to do it when the Activity is resident in memory, use onCreate and onDestroy.

Is it better to use AsyncTask (Or Timer) within single process, or using Service in separate process?

I just read Android Architecture Tutorial: Developing an App with a Background Service (using IPC). It is basically
Have a service run in separate process.
A repeated timer event will occur in the service.
Within the timer event handler, it will perform networking to retrieve tweet, and inform all the listener attached to it. Listeners are attached to it through IPC.
I can see there are 2 major characteristics with this approach.
Tweet retrieving action run within separate process.
It always run, even the main activity has quit.
However, if "It always run" is not my requirement. I want everything to stop when I quit my main Activity.
Will it be better, if I use AsyncTask (Or Timer) within my main Activity, to perform tweet retrieving action? Everything will be run within single process. No more using Service.
Using AsyncTask (Or Timer), seems simpler. We no longer need to deal with IPC.
Or, using Service approach might be better? Am I missing some goodies provided by Service?
Using service is a better approach as it will allow you to perform the polling independent from the application flow.
As it is a task where no user interaction is required and it has to be done in the background without disturbing the main UI of application and whatever the user is doing, a service is an ideal candidate for its implementation.
It is possible to bind the service with the application in such a way that when the main application terminates, it will also turn off the service.
I would take the view that a TimerTask can be set to execute and repeat at a given interval, Timers run on a separate thread so all this work would occur in the background without disturbing the UI. It would be easy for you to trigger an update within your app when the TimerTask completes and update the UI when you want.
When you exit the app it's a simple case of calling cancel() on your Timer and the purging all the tasks with purge().
Nice and easy and you don't need to implement IPC, which can be very fiddly to get right.
EDIT
Using AsyncTask you can do pretty much exactly the same thing but you'll have to manually schedule the next run. I have used both solutions in the past and found them to work equally well so it's all down to your preference.
At first you have to know, that a service isn't a Thread. If a activity binds a Service and runs as a Deamon, but a ASynchTask is another thread.
ASynchTask's are designed for doing some work which should not running on UI-Thread (for example processing some larger calculations)
Services are designed to run permanantly on Background.
If you want to permanantly check for new tweets, even if your activity is stopped or paused, you should use a Service, which checks into an own thread for new data.
TimerTask are good old java style implementations which run on their own thread.
You can used them for processing some data, but you'll have some problems to manipulation UI. If you want to be it on propper "AndroidWay", use a Handler instead of TimerTask.
First of all, I know the tutorial you are following...I've followed that tutorial myself while trying to learn IPC. One thing you need to know is, The Android docs explicitly say,
Note: Using AIDL is necessary only if you allow clients from different applications to access your service for IPC and want to handle multithreading in your service.
If at all possible, you should just bind to the service.
Also, you must consider, do you really need a service? Consider that the Android Twitter app doesn't even refresh tweets for you, its on an as needed basis. Polling can be battery intensive, so you must consider if this is really necessary.
Also, will you be using these tweets from multiple activities? If so it would be nice to not duplicate the code in multiple places. So maybe you do want a service in this case.
Other than that, I would recommend that you start simple (Async task with a timer to update it), and move to a service if you think you need it.

Good Design: Worker Threads and Activity Restarts

It is well known that Android places our application components (Activities, Services) under threat of being killed at any moment. This makes things really complicated if you want to provide a robust, non-leaky solution, while at the same time keeping the code clean and addressing separation of concerns.
Problem:
An activity starts a time-consuming task (in form of a Runnable, AsyncTask or whichever other mechanism). A progress dialog should be displayed. The task will open several connections, but it should have a means of updating a progress bar, and it might need to display a choice dialog half-way to completion. It also should be able to close the dialog and show a Toast when an error occurs, or when it completes.
When an Activity is killed and later a new instance is recreated, I can think of two options:
Try to kill the running task as well, and spawn another task instance when a new substitute activity instance is created. This is not an option for a long running task, as it is unacceptable from a user point of view to start the task and see the progress bar indicator going from 80% back to 0% with no apparent reason. This however is the approach followed in the Shelves example by Romain Guy. Apparently this is the approach recommended in the official Developer Guide.
Keep the task running: So we could have an activity subscribing to (and possibly starting) the task for updates at onResume, and unsubscribing (and possibly pausing) it at onPause.
Following the second option means that we should prevent the task of being collected in case the activity is temporarily destroyed. For instance, we could declare it inside a custom Application class, or even offer it as a service to the rest of the application (using a Singleton? an Android Service?) I'm no fan of this, though, since the task is used only by the activity, so it doesn't make sense to make it available to other classes. Android Services on the other hand also have to deal with life cycle.
Option #2 also involves ensuring the old activity is not leaked. We should not try to update the GUI if no activity is present. The whole think should be thread-safe. Finally the task should not remain in memory after we are sure it is no longer needed. But at the same time, if the initial activity is destroyed, the task keeps running, and a new substitute activity kicks in, the task has to be around to update the GUI immediately and display the task current status (or result in case it completed).
The fact that the task might be running when no activity is shown is another problem to deal with, since we could need user interaction (choice dialog) synchronously at some point. This could be solved if the activity had the ability to immediately pause the task when reaching onPause, but the task could take some time to pause itself or even be unable to do so.
I know similar questions has been asked before, but I'm not asking specifically about how to solve the problem, but about what design would be recommended in order to achieve loose coupling and isolate the activity from the task as much as possible.
In short:
- This is a recurring problem in Android development and someone has probably come up with a clever design before. Is there a design pattern, or a well tested library that simplifies this?
- If you were to implement #2, which class would you choose to for the task (Runnable, Service, etc) and how would it communicate with the activity?
P.S. Please refrain from posting solutions based on the "orientation | keyboardHidden" hack XD. Other than this, any help would be appreciated.
UPDATE:
My first attempt has got a bit messy. The app is a bluetooth printing utility, which involves Detecting BT status (and asking the user to enable it if it were disabled), retrieving paired devices (and asking the user to pick one if there were more than one), then sending the data and finally inform the user about the result. As this task was 80% IO code, 20% GUI-related operations, I had to group the GUI code at the beginning and end of the task, then moving it out of the task back to the activity. I have an IntentService that does the heavy lifting, then reports back to the activity via BroadcastReceiver. This solves most of the problems but there are a few issues with such a design. First, there are all those constant strings used as keys to put and retrieve fields from the input and output Intents, which are introducing semantic coupling. I'd have preferred type-safety in the activity<->service communication. And I yet have to solve how to pass complex custom objects to the service in the Intent, by now I'm stuck with Parcelables and primitive parameters. Finally, both the activity and the service are using the same API (bluetooth), I'd have preferred to have al the BT-related code in a single class. I think I'll throw away this design, and try again with a custom printing queue based on threads, despite it will make harder dealing with killed activities.
why not have your activity start a service to host the long running task? a service is your best-bet for keeping things running long term. you can provide hints to the OS to leave it running. see startForeground() and START_STICKY.
you can communicate back to the activity by broadcasting from the service. have your activity programmatically register a broadcast receiver to listen for those intents. if the activity is paused, unregister your receiver, that way you won't respond when when you aren't in the foreground.
if the OS destroys your service, then it's killing the process, so your task is doomed anyway. the best you can do is restart it. anyway, this won't happen except in the most extreme conditions if you consider the above.
EDIT: summarizing some thoughts captured in the comments ... keeping a long running worker processe and automatically restarting it is almost always the wrong thing to do. mobile devices do not have the power source to make this feasible. the author stated this he has a special condition that negates this concern ... that would only be true if the device is connected to a power source almost always.
the android model is to provide a robust set of intents (notifications) to which your application can listen. these intents wake up your device / application when it's time to do something. your app should handle the notification, and then allow the device to go back to sleep immediately.
if there's no stock intent that maps to your event, you can use Google Cloud Messaging to wake up devices from a server. in other words, let the long-running processes run on the server, and wake up the device when required.
if you can do that, an alternative would be to use AlarmManager to wake up periodically and check some state. even if you did this frequently (e.g., every 5 minutes, which is also a no-no), it'd be much better than keeping the device awake always as is being suggested. also, make use of inexact wakeup intervals (see documentation linked above).

Why would one use AsyncTasks when you can use Services?

When you learn to develop for Android, you learn that if there's any type of process -that takes more that 5 seconds- running inside the ui thread, the system will show the infamous ANR message. That's when they introduce the evil monster... AsyncTask. At first you see this class as your savior, but then you realize it's the biggest problem in development... Handling rotation or ui events becomes so problematic, it's even painful.
What do you guys think about it... are AsyncTasks worth the trouble? Any other method that makes it less of a problem to perform long running tasks regardless of screen rotation?
I guess you'll probably say, hey why don't you just make it a Service... Yeah that's a solution, but then let's go to my real question. Why don't we just use services and stop using AsyncTasks completely... Are they useful at all?
While developing it is always good to choose the suitable component for the execution. You need to clear your requirement and according to it you can choose between a Service or an AsyncTask.
A service is an Android component that lives independently from any other components. Activities may come and go, but services can stick around, if you wish. They serve a number of roles, from managing state that multiple activities rely upon to serving as cron jobs to handling longer app widget updates.
AsyncTask is a class that arranges to do some work off the main application thread. From the implementer and user of the AsyncTask, how it performs that bit of magic is not generally important. In reality, it uses a thread pool and work queue. AsyncTask uses a Handler to help arrange for select bits of work to be done on the main application thread (e.g., notifying the user of progress updates).
For more clarification see the difference between them.
AsyncTasks and Services are not peers. Either might invoke the other, their purposes are different. I have just a few things to add to Lucifer's answer.
A key thing to remember is that if your process is in the background, hosts a Service, and is killed, that Service will be reincarnated at some point. This is not the case for an AsyncTask that may be running in a process when it is killed. This means that work being done in a Service is guaranteed to make forward progress in the future (although its not guaranteed when). If you have work that must be done, better to do it in a Service.
Calls to Service.onStart and Service.onStartCommand happen on the process' main thread. If you block this for a long time, you'll get the same "app not responding" dialog. As a result, an AsyncTask can be a great thing to use inside a Service to do the real work.
I tend to use AsyncTasks initiated from an Activity for things related to the UI. These are often things that aren't required work and whose work can be easily redone in the future. For example, this might be reading a bunch of images off disk or make a calling to a web service to see if the user has any notifications. This work can be done again, and if the UI is destroyed because the process is killed the work probably needs to be done again anyway.
If on the other hand you want to say upload a group of photos to the web as soon as possible, I'd farm this out to a Service which will use one or more AsyncTasks to do it. This is work I want to get done and want to be resumed if it gets interrupted. If you're going to use a Service, consider using an IntentService so that your Service stops when its work is done.

Android - Run in background - Service vs. standard java class

In Android, if I want to do some background work, what is the difference between
Creating a Service to do the work, and having the Activity start the Service
VS.
Creating a standard java class to do the work, and having the Activity create an object of the class and invoke methods, to do the work in separate thread.
Doing your own threads is overkill, there are solutions for this, so you don't have to worry about the hard parts of concurrency. Have a look at AsyncTask or IntentService. If you go for a service please keep in mind that your service can be killed at any time.
Well, Android provides some useful methods for making worker threads easily. Look at the Looper class definition. It allows you to send events via a Handler to be executed one after another in another thread or transmit messages between different threads.
A service is nothing fancy. Creating a Service is just a way of telling the OS that you need to do some work even when your Activity is not visible.
Depending on the application you're building it might not be an option.
Nearly every network application will have some of its functionality on a Service to allow the user change active Activity while something is being downloaded.
In an RSS reader, for example you can click 'Update all' and, depending on the current data connection, it might take a bit longer than you wish. So if you want the user to be able to get back to the Home screen and do anything else while the files are being dowloaded you'll have to use a Service.
A Service allows you to run tasks on the background while the user is not on your Activity. This doesn't mean it'll be running all the time. Check the Service lifecycle.
BTW IntentService is a service.

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