BroadcastReceiver vs Service - android

Well, in android, what is the difference between doing something in broadcastReceiver and calling another service in broadcastReceiver? I think they both run in background,right?
Actually, what I what to do is:
In certain time of everyday, download the user event(eg: 9:00 am eat
breakfast) from database, and set up the AlarmManager to show
notification about the event.
Now I set up a alarm manager to do the above task. And I am puzzled should I directly accomplish this in BroadcastReceiver or call service in BroadcastReceiver to accomplish this.
Thank You.

You should do as LITTLE processing in a BroadcastReceiver as possible because (quoting from the Android Blog)
When handling a broadcast, the application is given a fixed set of
time (currently 10 seconds) in which to do its work. If it doesn't
complete in that time, the application is considered to be
misbehaving, and its process immediately tossed into the background
state to be killed for memory if needed.

You definitelly should call a service from the receiver for this purpose, if your action takes some longer time (connecting to the internet can take some). Broadcast receivers are limited by maximum amount of time, they have to finish.
Process Lifecycle
A process that is currently executing a BroadcastReceiver (that is,
currently running the code in its onReceive(Context, Intent) method)
is considered to be a foreground process and will be kept running by
the system except under cases of extreme memory pressure.
Once you return from onReceive(), the BroadcastReceiver is no longer
active, and its hosting process is only as important as any other
application components that are running in it. This is especially
important because if that process was only hosting the
BroadcastReceiver (a common case for applications that the user has
never or not recently interacted with), then upon returning from
onReceive() the system will consider its process to be empty and
aggressively kill it so that resources are available for other more
important processes.
This means that for longer-running operations you will often use a
Service in conjunction with a BroadcastReceiver to keep the containing
process active for the entire time of your operation.
from: BroadcastReceiver

Related

Is it correct to call WebServices inside onReceive of BroadcastReceiver?

I've a BroadcastReciever on a separate class, i register that receiver on one of the activities, and this broadcast receiver trigger when there is an Internet connectivity. Inside onReceive() of the receiver, i execute a method for getting token from the server.
But when i gone through the documentation i found that; "When it runs on the main thread you should never perform long-running operations in it (there is a timeout of 10 seconds that the system allows before considering the receiver to be blocked and a candidate to be killed)."
Please help me with the correct way of doing it.
IMO , it is perfectly fine to call a WebService inside the onReceive method of a broadcast receiver. I have done it in many of my applications and till now I have never faced any problem.
Infact in majority of applications, which require frequent updates from server the BroadcastReceiver component is used as the onReceive method runs in the Worker thread/task.
To be on the safe side you can set your WebService timeout to less than 10 secs.Another implementation can be that you can create a background/worker thread, send it a token from the onReceive of your BroadcastReceiver and inside that thread you can call your WebService.
No, The Android System may be kills the your BroadcastReceiver, in case of in-sufficient memory. Because user never or not recently interact with the process of Application.
A process that is currently executing a BroadcastReceiver (that is, currently running the code in its onReceive(Context, Intent) method) is considered to be a foreground process and will be kept running by the system except under cases of extreme memory pressure.
That means A Process holds only BroadcastReceiver, then it may be considered as low priority under cases of extreme memory pressure.
This means that for longer-running operations you will often use a Service in conjunction with a BroadcastReceiver to keep the containing process active for the entire time of your operation.
Intent intent = new Intent(mContext, MyService.class)
intent.setData(Uri.parse(your_url));
mContext.startService(intent);

Stop android app from closing

I'm using the BroadcastReceiver to receive SMS messages with my app, and then edit a database based on what the message says. The app works fine when it's open, but If I leave it on for a long period of time and it automatically closes the app will force close when it receives a message (I think the BroadcastReciever is still working, but the rest of the app has closed). IS there any way to keep the app from closing, or resuming it when it receives a text message?
Thanks
If you want the receiver to be persistent you should consider using a Service instead of a standard Activity for your application. BroadcastReceivers that exist in a standard activity are considered to be a foreground service only when processing onReceive as soon as the execution returns the Activity resumes its normal process priority and can be terminated by the system as needed.
From: BroadcastReceiver
Process Lifecycle
A process that is currently executing a BroadcastReceiver (that is, currently running the code in its onReceive(Context, Intent) method) is considered to be a foreground process and will be kept running by the system except under cases of extreme memory pressure.
Once you return from onReceive(), the BroadcastReceiver is no longer active, and its hosting process is only as important as any other application components that are running in it. This is especially important because if that process was only hosting the BroadcastReceiver (a common case for applications that the user has never or not recently interacted with), then upon returning from onReceive() the system will consider its process to be empty and aggressively kill it so that resources are available for other more important processes.
This means that for longer-running operations you will often use a Service in conjunction with a BroadcastReceiver to keep the containing process active for the entire time of your operation.
For more information on creating a service:
Developer Guides
For a detailed discussion about how to create services, read the Services developer guide.

using broadcast recevire with alarm manager in android

Why is it suggested generally to pass a pending intent for an Intent Service when using alarm manager? The same thing can be done in the onreceive() function of the broadcast receiver called by the alarmmanager. What is the advantage with using a service(Intent Service)?
If everything that you need done can be completed in onReceive of a BroadcastReceiver, then you should use that, not an IntentService.
If you want to do anything after the BroadcastReceiver, then you should use the IntentService. For example, if you want your BroadcastReceiver to start a Service, and you want the service to gain a WakeLock, then you should be using an IntentService instead.
The reason is that AlarmManager only guarantees that the onReceive of a BroadcastReceiver will be run, even if you use RTC_WAKEUP. So, it is slightly possible that if you use the BroadcastReceiver/Service combination, then the CPU will fall asleep before the Service can acquire the WakeLock - this is, unless you acquire a WakeLock in the BroadcastReceiver and you acquire one in the service, perhaps via a static WakeLock. But this is... messy, I suppose.
Btw, I have never implemented an IntentService. I just use the BroadcastReceiver and Service combo and have never had a problem reported. All the information I provided are things I read from other SO posts (primarily from CommonsWare)
EDIT:
The 50ms time frame I read from something CommonsWare posted on StackOverflow, and CommonsWare seems to be a rather reliable source of knowledge for Android.
I looked it up and, The docs do say:
(there is a timeout of 10 seconds that the system allows before
considering the receiver to be blocked and a candidate to be killed).
And they also say:
If this BroadcastReceiver was launched through a tag, then the object is no
longer alive after returning from this function.
You should not do anything that takes close to 10 seconds, just to be safe.
If you do anything that has to wait for a response, the BroadcastReceiver will die because the onReceive will likely finish running before you get the response back.
Though, I suppose the reason for the 50ms time frame is so you don't risk causing an ANR or any lag. Because if you use a Service, then you can start a new Thread, and it will not block. You would not be able to start a new Thread in a BroadcastReceiver because the code after the thread would continue to run, the BroadcastReceiver would die, and then the Thread would die, too.

Android app lifetime: maybe it infinite?

I'm developing an app designed to transform an android phone into a remote device running without user action. At the time the app is made by an Activity that sets AlarmManager to execute a service (class inside project) every X minutes.
All this works OK, but occasionally after 5-6 DAYS continuosly running the application crashes (currently I don't know why, because i can't get the phone now). It isn't a connection problem (I know) and the phone is still running (plugged into AC). The only thing that i can suppose is that the application is down.
I don't think that this is due to a bug, because the prew debugging doesn't give me any errors.
So I must suppose that android has killed the activity (system needs more memory?) and as the image explain there is no way to back it up.
But I have a doubt: in my application the activity doesn't matter, because all the work is done by the service. The service itself is called by an Alarm Manager and in the time between two calls the service is terminated by StopSelf().
In my case the system may kill my alarm manager service schedule?
What can I do to have the service start up by Alarm Manager forever?
(ATTENTION: currently there is yet a WAKE LOCK but this consider only the execution of the service! I hope that you have understand that the service is called each x minutes by alarm manager and than terminated...i want to perform this operations for an indefinite time)
[I haven't posted the source code because is too long]
Lork,
After wrestling with a similar issues myself, I may have some pointers for you. I assume that you are using your Android device as a sort of remote ‘embedded controller’, which performs its functions with minimum user interaction. I believe that you are 95% there and just need to make some slight architectural changes. As you have not provided code, I’ll just explain in abstract terms rather than give code examples.
CommonsWare is correct that you need to use AlarmManager, but I suspect you already knew that.
A couple of background comments first, just to make sure that everything is understandable.
Alarms created by AlarmManager exist at the system level, that is they can exist beyond the lifecycle of the activity and application that created them. If you set an alarm but don’t want it to go off if your app changes state (for example after it has been destroyed), then you can cancel it using alarmManager.cancel(pendingIntent) – just create the intents and alarm manager with the same parameters and Android will match the alarm).
Similarly, BroadcastReceivers are registered at the system level (at least if they are declared in manifest.xml) and can exist beyond the lifecycle of the activity and application that created them. Again if you want to ensure that a BroadcastReceiver does not fire in response to an event occurring after your app has changed state (for example after it has been destroyed), you need to explicitly unregister in it code. If it was registered programmatically then use context.unregisterReceiver(broadcastReceiver); if it was registered statically in the Manifest its not so easy – you will have to retrieve the receiver using PackageManager and ComponentName (see: Android - how to unregister a receiver created in the manifest? ) - and remember that you will need to re-enable the receiver if you need it again.
You say you have already set up your alarm. Make sure you specify ELAPSED_REALTIME_WAKEUP or RTC_WAKUP for the alarm Type to ensure that it runs even when the phone is in ‘sleep’ mode.
You also say you have already created the associated BroadcastReceiver to handle to alarm event. The BroadcastReceiver should do a minimum of work, so you should handle any processing in a separate thread or by launching a Service. You opted to launch a Service and terminate it using stopSelf() when it has finished, so that it doesn’t use up system resources. So far so good.
This is fine when the app is running, however as you require something that runs reliably for an indefinite period, you need to ensure that you manage the 'exception' situations where it has paused, the device is ‘sleeping’, the app has crashed/terminated, or the device has rebooted (and any other exception scenarios you may think of). Here are the issues I have identified that you need to address:
First: WakeLock is only guaranteed for the duration of the onReceive() method of the BroadcastReceiver. After it has terminated, the device could go back to ‘sleep’ even if your Service has not started or even completed, so you need to create a WakeLock, pass it to the Service and release it before you stop the Service. (Note: for your application, you require a PARTIAL_WAKE_LOCK). Be very careful using WakeLocks – make sure you only hold a WakeLock for the minimum required time and ensure you release it, as it’s use can lead to excessive battery drain). See http://www.netmite.com/android/mydroid/development/pdk/docs/power_management.html for an example of using WakeLocks.
Second: If you reset your alarm in code (rather than defining an automatically repeating one), do this in the OnReceive() method of the BroadcastReceiver or as the first thing in the Service you have launched – this will ensure that the alarm repeats, irrespective of the state of the application or device.
Third: Make sure that any Contexts you use are going to be non-null values. You can dynamically fetch the context in the Service using getApplicationContext(). Otherwise this can be achieved by EXPLICITLY passing the Context from your application to the alarm and make sure it is passed all the way through the BroadcastReceiver, and associated threads and Services. If you have statically stored Context in your application so you can retrieve it anywhere, then this will return a null value if the application has terminated. If you use the Context (for example to retrieve a resource, access a database etc), and it is null, it will cause a null pointer exception and the Service or BroadcastReceiver will crash. I believe this is the most likely reason for your Broadcast receivers not to be working when your app has terminated.
Fourth: You may wish to make references to ResourceIDs (e.g. R.drawable.icon) in your Service or BroadcastReceiver fully qualified (. R.drawable.icon) or generated from the passed Context. I haven’t yet found this to be necessary, but I suspect it may be prudent.
Fifth: Implement a separate BroadcastReceiver to handle a device reboot scenario (ON_BOOT_COMPLETE event). You could get this receiver to re-launch the app if appropriate or it could launch a service to check that your app is supposed to be active, set up any required parameters and set up the relevant alarms, then terminate it using stopSelf(), or just set the alarm again and let that receiver handle it all. Remember to ensure the service has a WakeLock for its duration and to release the WakeLock when it is complete. If you don’t just relaunch the app, or a Service (declared as part of your application) then you should also statically store the correct Context as a class attribute in your BroadcastReceiver, if you need it, so that it is available to access resources.
A couple of other things you may wish to consider:
As your set up is remote, I would seriously consider storing any persistent data in SQLite database tables. This will ensure that data is recoverable between application terminations and device reboots, without having to regenerate it.
If your application communicates with a server service, consider using push notifications for server initiated communication, rather than have the app periodically poll. Push Notifications can also be used to ‘wake up and launch services and apps’, so could be used as part of a remote mechanism to query the status of the device and your application. This approach is also more power efficient and timely.
Post information to LogCat at key points in your code for debugging. If the application terminates, then adb stops tracking the source code running for the receiver and service, but LogCat continues to function, so can be used to check the path through the code and variable values.
Other people may have better ways to address these issues or some other pointers (I would certainly be very happy to see other input), but I hope these ideas are helpful and good luck!
The point behind using AlarmManager with a service is to start up a service that will run briefly, then the service goes away (e.g., an IntentService). If you are going to try to have an everlasting service, you do not need AlarmManager, and your service will be shut down by Android after some period of time.
If you rewrite your app to not need an everlasting service, but rather use AlarmManager as it was intended, you should have better survivability.
I believe that what Lork wants to achieve is similar to something I am also wrestling with.
He wants the alarm manager to trigger a broadcast receiver that will handle the alarm, even when the application it is part of, has been terminated (for example by the Android OS).
For example: The application sets an alarm, with a type of ELAPSED_REALTIME_WAKEUP or RTC_WAKUP and has a Broadcast Receiver to handle it when it fires, via an Intent which references the application context and the Broadcast receiver class. The receiver is declared as a in the application manifest.
Under normal circumstances, when the application is running or paused, when the alarm goes off, the Broadcast Receiver is triggered, waking up the device and resuming the application as necessary, and the alarm in handled.
However, if the application has been killed (for example by the OS), then the alarm will still go off (as it is still registered) but the Broadcast Receiver will not be triggered and LogCat shows a null pointer exception, (I assume because the reference to the application is no longer in memory). This will occur, even if the Context has been passed.
Am I (and I assume Lork) missing an easy strategy here? Or is it not possible? Can a broadcast receiver exist on its own and trigger the app if necessary?
One, imperfect strategy I have been toying with, is to move all the app data access into a Content Provider, and have a separate low profile app which just implements the broadcast receiver – triggering a service to do the work and accessing the application data it requires via the Content Provider. This would still be subject to being terminated by the OS, but would be less likely.

Can an app consist of just one Broadcast Receiver?

I have an app that has one Broadcast Receiver that listens for a specific intent and will then execute some code. Does this code that gets executed need to be in its own separate Service, or will the Broadcast Receiver start it's own thread?
A process that is currently executing a BroadcastReceiver (that is, currently running the code in its onReceive(Context, Intent) method) is considered to be a foreground process and will be kept running by the system except under cases of extreme memory pressure.
Once you return from onReceive(), the BroadcastReceiver is no longer active, and its hosting process is only as important as any other application components that are running in it. This is especially important because if that process was only hosting the BroadcastReceiver (a common case for applications that the user has never or not recently interacted with), then upon returning from onReceive() the system will consider its process to be empty and aggressively kill it so that resources are available for other more important processes.
This means that for longer-running operations you will often use a Service in conjunction with a BroadcastReceiver to keep the containing process active for the entire time of your operation.
for more explanation check this:
http://developer.android.com/reference/android/content/BroadcastReceiver.html

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