Change from one layout view to another and going back? - android

want to make an Android app that starts with a main layout and when you push a button (called stateButton) that is in this layout the layout changes to a main2 layout containing another button (called boton2), and when you push this one you get back to the first main.
I want to do this in the same activity without creating or starting another one.
Here I show you part of the code:
public class NuevoshActivity extends Activity
implements SensorEventListener, OnClickListener {
private Button stateButton;
private Button boton2;
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
this.stateButton = (Button) this.findViewById(R.id.boton);
this.boton2 = (Button) this.findViewById(R.id.boton2);
stateButton.setOnClickListener(this);
boton2.setOnClickListener(this);
}
#Override
public void onClick(View v) {
if(v==stateButton) {
setContentView(R.layout.main2);
}
else if(v==boton2) {
setContentView(R.layout.main);
}
}
}
The mains only have some images, text views and the buttons.
But I've some troubles. Can't it just be as simple as that or what am I missing or what is wrong?

When you use findViewById, you are actually trying to find a view inside the layout you specified by the setContentView. So using setContentView again and again might bring problems when you are trying to check for buttons.
Instead of using a setContentView, I would add the 2 layouts for the screen as child's for a view-flipper which only shows one child at a time. And you can specify the index of which child to show. The benefit of using a view flipper is that you can easily specify a 'in' and 'out' animation for the view if you need an animation when you switch between views. This is a lot cleaner method then recalling setContentView again and again.

The FrameLayout handles this wonderfully... Use this with the <include... contstruct to load multiple other layouts, then you can switch back and forth between them by using setvisibility(View.VISIBLE); and setVisibility(View.INVISIBLE); on the individual layouts.
For example:
Main XML including two other layouts:
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout android:id="#+id/frameLayout1" android:layout_width="fill_parent" android:layout_height="fill_parent" xmlns:android="http://schemas.android.com/apk/res/android">
<include android:id="#+id/buildinvoice_step1_layout" layout="#layout/buildinvoice_step1" android:layout_width="fill_parent" android:layout_height="fill_parent"></include>
<include android:id="#+id/buildinvoice_step2_layout" android:layout_width="fill_parent" layout="#layout/buildinvoice_step2" android:layout_height="fill_parent"></include>
</FrameLayout>
Code to switch between layouts:
findViewById(R.id.buildinvoice_step1_layout).setVisibility(View.VISIBLE);
findViewById(R.id.buildinvoice_step2_layout).setVisibility(View.INVISIBLE);
You will also need to set the visibility of the individual layouts when the activity starts (or in XML) otherwise you will see them both - one on top of the other.

Your boton2 button will be NULL because the definition of the button is in main2.xml.
The only views you will be able to find are the views which are defined in main.xml.

Thanks!!! All the info was usefull to understand a lot of things and as C0deAttack commented I've got troubles with the button on the main2. What I've done is to set View.VISIBLE and View.GONE to the TextViews and Buttons that I wanted in each layout. Thank you very much.

Related

Activity setContent() to another layout file

I have activity_main which is default layout in my activity, there i have framelayout which display fragment whit different layout, is it possible to connect the different layout textview to setText() from my activity? How to connect from activity to this fragment xml layout?
activity_main
frameLayout
fragment 1 xml
fragment 2 xml
/frameLayout
Activit.java
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
dirShow("a");
}
void dirShow(String s) {
setContentView(R.layout.fragment1);
textPath = (TextView) findViewById(R.id.path_text);
textPath.setText(s);
}
You shouldn't be calling setContentView more than once in an activity. The content view is the entire activity layout. If you want to change the layout the proper way to do it is to change the fragment or activity, and have the new activity or fragment show the new layout.
If you're not trying to change layouts, then just put the TextView you need in the first layout that you set. Posting your layout files and telling us what you're trying to do may allow us to help you achieve what you want.
EDIT:
If I understand your updated question correctly, you're using Fragments. If that's the case, call the dirShow() function in the Fragments onCreateView() function instead of the activity's onCreate() function.
If you're just incorrectly using the term fragment in your question, I suggest you switch to using them.
You want to include another xml into your main xml usin include tag, and set text on textview as you want.

Android - adding different views(widgets) to the screen without using a layout?

I am preparing to do an android demonstration of sorts and one of the first apps that i would like to write would be a screen filled with different widgets(which of course are views) but would like to put them on the screen without any layout built to hold them. is this possible or do you have to use a layout to put more than one view(widget) on the screen at once?
So right now i can do something like:
public class MainActivity extends Activity {
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//setContentView(R.layout.main);
TextView view1 = new TextView(this);
view1.setText("I am view one");
setContentView(view1);
}
}
In this case i really havent specified a layout but there doesnt seem to be a way to position multiple widgets on the screen without setting a layout. The purpose of this would be to show why you would want to use layouts. perhaps there is a way to display widgets on the screen without having to call the setContentView method.
You can only add multiple widgets/views to something called a ViewGroup. If you take a look at the documentation you'll see - not surprisingly - that basically all layouts extend this class. Similarly, if you look up the documentation on e.g. a TextView, you'll find that it doesn't extend ViewGroup (it does inherit from View, just like ViewGroup, which means it's on a different branch in the hierarchy tree).
In other words: you will need some sort of a layout in order to display more than a single widget/view at a time. You will also always need an explicit call to setContentView(), unless you use something like a ListActivity or ListFragment that by default creates a layout with a ListView as root.
That being said, your example is actually just a programmatical way of setting the following layout on the activity:
<?xml version="1.0" encoding="utf-8"?>
<TextView xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:text="I am view one" />
You can do it like this:
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
FrameLayout frameLayout = new FrameLayout(this);
TextView view1 = new TextView(this);
view1.setText("I am view one");
frameLayout.addView(view1);
// add more widgets into ViewGroup as you want
// then set the viewgroup as content view
setContentView(frameLayout);
}

Android: How to add two views to one activity

I have a program where I want to add two views in one activity, like
public class AnimationActivity extends Activity {
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(new GraphicsViewForBitmap(this));
setContentView(new GraphicsView(this));
}
}
where GraphicsViewForBitmap & GraphicsView are two classes extends view.
so I want at a time two views should set to an activity.
Is it possible?
Plz give me answer.
Thanks
setContentView() will display only the view that you have set . If you want to display more than one view then you can add both the view in your layout XML file inside any Layout like LinearLayout,RelativeLayout etc. Then you can use setContentView(R.layout.yourXML).
Here is how you can do it in your XML...
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent">
<com.yourpkg.GraphicsView
android:layout_width="fill_parent"
android:layout_height="fill_parent"/>
<com.yourpkg.GraphicsViewForBitmap
android:layout_width="fill_parent"
android:layout_height="fill_parent"/>
</LinearLayout>
Yes but first you have to put them inside a ViewGroup, for example a LinearLayout, and then set that ViewGroup with setContentView. Because with the existing code you're not just appending the second view with the first, but you are setting another content.
Add the second view to the first view.
LinearLayout childLayout = new LinearLayout(this);
childLayout.setOrientation(LinearLayout.HORIZONTAL);
childLayout.addView(graphicsView);
parentLayout.add(childLayout);
Another way is to create a 2nd layout XML, say main2.xml (the 1st being main.xml). Then you can swap from one to another via, e.g. an ActionBar button, etc. as follows:
setContentView(R.layout.main2); // Pass from layout #1 to layout #2
setContentView(R.layout.main); // Pass from layout #2 back to layout #1
(You can create as many views as you like ...)

2 layouts 1 activity android

I have a navigation bar in my app, the thing is that I want the navbar to be available in all activities. I suppose that I have to set contentView two times, but that doesn't work, of course.
I've been looking at and but I dont get it to work. I have a super class, can I set this second layout from my super class?
You should include the nav bar via <include> tag from the other layouts. Setting the content layout twice will not work, as Android is in the callbacks basically always using what the user has told last. So
setContentLayout(R.layout.nav);
setContentLayout(R.layout.main);
will result in only the main layout being used.
Have a look at this article which gives an example of using the include tag.
You can extend standard activities (Activity, ListActivity, etc.. if you use any others) and use them as a base for including a nav_bar.
For example:
Define a layout with nabar like this
<LinearLayout
...
android:orientation="vertical"
>
<YourNavBarComponent
...
/>
<FrameLayout
android:id="#+id/nav_content"
...
>
// Leave this empty for activity content
</FrameLayout>
</LinearLayout>
This will be your base layout to contain all other layouts in the nav_content frame.
Next, in create a base activity class, and do the following:
public abstract class NavActivity extends Activity {
protected LinearLayout fullLayout;
protected FrameLayout navContent;
#Override
public void setContentView(final int layoutResID) {
fullLayout= (LinearLayout) getLayoutInflater().inflate(R.layout.nav_layout, null); // Your base layout here
navContent= (FrameLayout) fullLayout.findViewById(R.id.nav_content);
getLayoutInflater().inflate(layoutResID, navContent, true); // Setting the content of layout your provided in the nav_content frame
setContentView(fullLayout);
// here you can get your navigation buttons and define how they should behave and what must they do, so you won't be needing to repeat it in every activity class
}
}
And now, when you create a new activity, where you need a nav bar, just extend NavActivity instead. And your nav bar will be placed where you need it, without repeating it in every layout over and over again, and polluting the layouts (not to mention repeating a code to control navigation in every activity class).
Try merging layouts, as described on Android Developers Blog.

Android: Inflate View under a View then slide top view off

My issue is that I have a main screen, and I would like to dynamically spawn a view under it with a button click, then slide the main view off the screen revealing the view below it. I've accomplished this, but I feel like there's got to be a better way. The way I've done it is very limited in that you can't just spawn views over and over again under the main.
My main XML file looks like this:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
<RelativeLayout
android:id="#+id/subpage"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
</RelativeLayout>
<RelativeLayout
android:id="#+id/homescreen"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
<RelativeLayout
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:background="#drawable/homebg"
>
</RelativeLayout>
</RelativeLayout>
</RelativeLayout>
I've deleted some unnecessary stuff. This is what's important. Notice the first child of the main layout is a relative layout with the id "subpage." As it is I use java to inflate another layout into the subpage layout when a button is clicked then I animate the "homescreen" layout off the screen. It seems like I shouldn't have to have the subpage declared in advance though. I guess my question is, is there a way to dynamically declare a new child layout underneath an existing layout?
=======================================================================
Edit: Part 2 of question
I'm trying to use addView and the app crashes. This is the code I use to try to add a view and inflate my xml into it. In the code below subview is a ViewGroup because as I understand it you can only inflate into ViewGroups, not regular views. Also 'activity' is defined at the top of the class as 'private Activity activity = this'. Any ideas what could be causing the crash?
btnHelp.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
subView = (ViewGroup)new View(getApplicationContext());
mainScreen.addView(subView,1);
LayoutInflater inflater = activity.getLayoutInflater();
inflater.inflate(R.layout.help, subView);
}
});
=======================================================================
Edit: Part 3 of question
So one more issue. Everything works great as far as inflating and sliding off. However, the view that is inflated has a button in it. I'm trying to assign a listener to that button, but it doesn't seem to work. I'm doing it by adding the listener to the button after the layout inflater is called in the btnHelp I've been working on. Here's the code:
btnHelp.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
LayoutInflater inflater = activity.getLayoutInflater();
mainScreen.addView(inflater.inflate(R.layout.help, null),0);
homeScrn.startAnimation(slideLeftOut);
btnBackHome = (ImageView)findViewById(R.id.backMenuBtn);
btnBackHome.setOnClickListener(goHome);
}
});
goHome is a handler I've defined below this as such:
private OnClickListener goHome = new OnClickListener(){
public void onClick(View v) {
Log.d("ClickEvent: ","btnBackHome Clicked");
homeScrn.startAnimation(slideRightIn);
}
};
When I click the button referenced by btnBackHome it doesn't do anything. I'm just not sure if it's because the listener isn't actually being assigned, something is keeping the button from actually being clicked, or something else.
Call addView() on the RelativeLayout to add children to it, where the children are either inflated (getLayoutInflater().inflate()) or constructed directly in Java.
Also, you might consider using a ViewFlipper, considering that it does what you're seeking (animated transition from child to child, with only one child visible at a time in the steady state), perhaps with less code.
The default animation when starting a new Activity is a sliding animation.. why not just separate your "homescreen" and "subpage" into 2 different XML files and 2 Activities?

Categories

Resources