What base resolution to design for with Android? - android

I am new to designing interfaces for Android. (I have gone through the Multiple Screens section in the Developer Guide.) What base resolution are you designing your screens for?

That is based on your app is for phone, or tablet, or both. Currently when designing layout for phone's app, there are three most basic resolution:
- 320dip x 480dip (normally 320px x 480px phone)
- 320dip x 533dip (normally 480px x 800px phone)
- 320dip x 569dip (normally 480px x 854px phone)
So when you design layout for phone's app, please remember:
1. Always use dip for width, height and sp for text size
2. A layout fit 320dip x 480dip screen will fit the other two
3. match_parent, wrap_content, gravity... are powerful Android XML layout attributes
4. Choose the orientation (landscape, portrait) carefully, normally an app requires only one orientation
The same goes for tablet's app, choose the most normal screens and create layout for the smallest one, and stretch the layout on bigger one.
But for both tablet and phone, you should use dimens.xml to store layout values. Reference here: http://developer.android.com/guide/topics/resources/more-resources.html#Dimension
Good luck with Android nightmare :)

Dont design for specific screen resolution!
Design for a range of devices either small screen, Medium screen or large screen.
Following are generic irrespective of your screen size.
Best layout is LinearLayout and RelativeLayout.
Bes metrics for Views 'dp' and for fonts 'sp'
Hope this helps!

I recommend base resolution for 320x480 pixel screen as this is supported by most number of devices. But you need to provide assets for hdpi (High Density), mdpi (medium density), ldpi (low density), xhdpi (xtra high density) specially images, buttons etc.

Related

How do I translate the sizings of a Lenovo Tab M8 into pixels for Figma?

My company has a Android app. Our clients view the app with a Lenovo Tab M8. I am a designer tasked with recreating the current app experience in Figma so that our design team can have a design system and make accurate mockups. But I'm struggling to capture basic measurements (my experience is in Web and not Native apps).
The first question is, what is the width and length of the screen in pixels? I'm trying to create a basic screen template in Figma. I know the Lenovo display is 1280x800px with 16:10 screen ratio. But when I create a 1280x800 frame in Figma it's significantly larger than the physical device. I'm a little lost.
The other question is, I'm trying to recreate font sizes but I know the app uses dp and not px. I found a site that convert them, but I don't know if the tablet is LDPI, MDPI, or whatever.
https://www.pixplicity.com/dp-px-converter
Thanks for any insights you have.
You shouldn't need to know what density the tablet is, the point of using dp (density-independent pixels) is that everything will look pretty much the same size in the real world. The baseline density is LDPI, which is 160 pixels per inch - so 160dp is one inch on the screen.
XHDPI is 320 pixels per inch, so double the density - but converting 160dp to pixels on XHDPI devices involves multiplying it by 2, so the result is 320 pixels - which again corresponds to 1 inch on a 320dpi screen. See how it works?
So the pixel resolution isn't important, a tablet will be large in dp terms because they're physically bigger than a phone, more inches and all that. But if you're curious, if your M8 is the 2nd-gen one, according to the tech specs it's 4.8" on the 800 px axis (the one with the smallest bezels), and that works out to 166.7 DPI without taking those bezels into account - so it's an LDPI device!
I don't know anything about Figma, but so long as you're using dp measurements it should work ok? You have to be aware of the size of your screen though - when you said you created a frame 800 high and it was too big, if that was 800dp then 800 / 160 is 5" and your screen is only 4.8" high. Ideally your layout shouldn't require a specific physical size though, it should be able to adjust since different devices (even very similar ones) are different sizes - but I don't know how Figma works with that! That's just the way it works for the standard Android stuff
Also ideally fonts should use sp which is like dp but it has an additional scaling step depending on the user's font size settings on the device - it lets them shrink or enlarge text to their preference and for accessibility (the latter is especially important). Sometimes you want a fixed size for something that's more of a graphic element, but generally text should be scalable
If you want to know how to convert, have a look at the Material Type System - there's a chart there for converting between different units (also 1sp = 1dp for the Normal text size FYI). There's also a tool on there to create a type scale but only for stuff on Google Fonts - just saves you doing it yourself!

Problems in supporting multiple resolutions

I am having trouble managing my application layouts in three different resolutions; 720x1280, 1080x1920 and 1440x2560.
In drawable-xhdpi folder is the corresponding images to 720x1280 resolution.
The folder drawable-xxhdpi is the corresponding images to 1080x1920 resolution and in drawable-xxxhdpi to 1440x2560.
I began to adjust the screens in layout folders. The layout-sw360dp was setting screens for 720x1280 and the layout-sw480dp the 1080x1920.
When testing in the emulator 720x1280 all settings worked perfectly.
But to test the emulator 1080x1920, oddly taking this information in layout-sw360dp folder and not the layout-sw480dp.
In the case of adjusting each folder layout-sw360dp and layout-sw480dp, I'm using margin with values ​​in 'dp' and emulator higher values ​​(layout-sw480dp) are being dropped are being used and the values ​​of the layout-sw360dp.
How can I manage three screen sizes correctly?
Well designed Android applications cater for varying screen sizes, the screen size being a function of both resolution and density. Using several layout-sw###dp folders allows you to vary the layout according to the width of the display, e.g. showing fewer elements and controls on a small screen and perhaps more detail on a large one.
The 'sw' in the layout folder name is the 'shortest width' a display must have in device independent pixels (dip). One dip = 1 real pixel on a 160 density screen. So on a 320 density screen, 2 real pixels make up one dip.
Your nexus 5 has 480/160 = 3 real pixels per dip. So with a width resolution of 1080, that is 360dip wide.
Your nexus 4 has 320/160 = 2 real pixels per dip. So with a width resolution of 768, that is 384dip wide.
Neither device is more than 480 dip wide so both use the sw360dp folder.
Both devices are physically very similar in size. The Nexus 5 (5.4inch screen) has more pixels than the Nexus 4 (4.7inch screen) but the pixels are physically smaller. So it is correct that the same layout is used for both. The UI should look the same on both devices, assuming you correctly specify the size and layout of your various UI elements in dip.
As a further example, I have an old tablet (10inch screen) with a resolution of 800x1280 and a low density of 149, hence is 859dip wide. You can comfortably display far more info on a screen that size than on a Nexus 4/5, hence you might consider creating a layout-sw720dp for that.
So you appear to be doing exactly the right thing already by designing different layouts for different screen sizes. Just remember that resolution is not the same thing as screen size. Screen size is a combination of resolution and density.
As for your drawables, you are also already doing the right thing by using drawable-xhdpi, drawable-xxhdpi etc with appropriate resolution images in each one. So for example a small device with an extremely high density would likely use the 1440x2560 images and the sw360dp layout. My low res tablet would use the 720x1280 images, unless you'd put something in drawable-mdpi which is where it would look first.
So firstly you'd create appropriate resolution images in the drawable folders so that they would look as good as possible on different resolution screens. Then create appropriate swxxxdp for your layouts so they take up the appropriate space depending on the physical screen size, i.e. make good use of available screen space on large devices and don't clutter up small ones. It's likely you would want to go further and create -land and -port versions of each as well.
It is worth noting that even if you only have one layout folder and one drawable folder, your application will still work on all devices. Android simply looks for the best choice and if there is only one, it'll use that. Adding in the various folders simply allows you to make your app look as good as possible on a range of devices.
Everything I have discussed here and more is explained in detail at http://developer.android.com/guide/practices/screens_support.html.

Android: how to calculate dpi from a design?

I have a 800 x 480 (landscape) design made in photoshop and now I'm trying to implement the same design on Android.
How am I supposed to calculate width and height for a LinearLayout? For example, a header has 800px width and 60px height. How many DPI they are?
The min and the target SDK are 14. Am I need to worry for devices that are using a smaller display? (Smaller than 480x800) ? (I don't know if older devices can run Android 4+)
I have tested on my AVD (Nexus 7) and this is how it's look (accordingly to my photoshop design):
But on a tablet:
Am I need to create different layouts for different devices?
First thing that you need to understand - for which density your design is. Most common situation is design in mdpi, which means that 1dp on device (with mdpi screen) will be equivalent to 1px of design layout. On devices with higher density it will be increased accordingly (4:6:8 rule).
Second thing - providing values in dp won't magically scale up your layout for larger devices. Note, that dpi is not the same as screen resolution. So, for example, large 10inch tablet with 1280x800 screen resolution is mdpi device (not hdpi, not xhdpi).
Third. It makes no sense to say "800x600 device is smaller that 1280x800", because they may both be, for example, 4inch phone.
Fourth. Screen resolution have nothing to do with SDK version.
What you need to do, is look for another design for larger devices or ask designer about what he wanted to see. Maybe images shouldn't be strictly sized in dp, maybe they should be sized in percentage of the occupied screen?

Do I need to design background for each device size?

Dear All I’m going to work in android application I should design the interface. I read articles on http://developer.android.com/design/index.html but I still have some missing point.
Do I need to design back ground for each device size ?
Check for this Link for supporting multiple screen. This link will show you how to create the different layout for different screen size devices.
But even if you want to make a Unique layout for supporting multiple screen in orientation or portrait mode then,
For image, use 9 patch images.
Here is the link http://developer.android.com/tools/help/draw9patch.html
For width and height of any widgets, use wrap_content or match_parent or you can use android:layout_weight and android:weightSum
Avoid using the pixels i.e. px
Use dp
By this you can create the unique layout working for multiple screens, but that screen should be in orientation or portrait mode.
If you want to support for for both,then you have to createlayout-landfor landscape mode in the res folder.
Actually, you should. There are 4 main screen sizes in android those get layout xmls from res/layout-xlarge, res/layout-large, res/layout-normal and res/layout-small. At the same time, you should use different image resolutions for different screens those get images from drawable-hdpi, drawable-xhdpi, drawable-mdpi and drawable-ldpi.
It depends on the background type. If your background is an image with high resolution you should provide different images for different screen sizes if the whole background is an image.
You can also:
Make background from tiles (like icloud.com)
Specify a ninepatch image if your image is something like a frame where corners should remain the same and the body should be scaled (not very good if you have some picture)
Specify multiple different images for different screen resolutions and densities. To do so read supporting multiple screens. If you need even more precision in image scaling and quality you can use the fundamental size of screen attribute which is sw<N>dp - you can specify the smallest width of the screen where your image should be used. This is a qualifier name for a resource folder.
Some values you might use here for common screen sizes:
320, for devices with screen configurations such as:
240x320 ldpi (QVGA handset)
320x480 mdpi (handset)
480x800 hdpi (high density handset)
480, for screens such as 480x800 mdpi (tablet/handset).
600, for screens such as 600x1024 mdpi (7" tablet).
720, for screens such as 720x1280 mdpi (10" tablet).
You should also have a look at other qualifiers that make Android choosing image at runtime (screen density, Available width, Available height, Screen size or Screen aspect). By combining these qualifiers and testing carefully you will be sure that the user has the best experience on each device.

Resolutions and densities

I am developing for android and my code runs perfect on nexus or any 3.7 inch device.
If I run it on tablet (7 or 10.1 inch) then the fonts and buttons are very small and the spacing is way too big.
If I run it on 2.7 QVGA then the buttons are too big and overlap.
I am using dp and sp all over the layout so I am surprised it didn't adjust according to different screen size/density.
Does that mean that I have to wrte the same XML layout in 3 layout folders (large, medium and small) and put my drawable in 3 different density folders?
Or am I amissing something here. Yes I read the "Supporting multiple screen" document and it just loses me with the details (but I did follow the tips of using dp and sp). I am looking for more of a summary/general approach answer.
dp and sp adjusts according to screen density. Therefore, a screen with 500 dpi and 4000 dpi but with the same SCREEN DIMENTIONS will looks the same.
If they have different screen sizes, it won't fit as you want. If you want to support multiple screen sizes, you'd have to use weights or percentages.
The key is that dp = device independent pixel and it only adjusts according to density, not screen size.
In the most cases if you don't make a tablet app, you don't need to make more than one XML layout for different densities/sizes. All you must do is define dimensions with DP and SP as you said.
But is necessary to provide different images in the drawable folder to show one or other in function on screen size/density.
If you put all images in drawable folder (without specify hdi,ldi or mdi) Android will try to adjust the images but not always works fine.
Hope it helps.

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