I am downloading image using url, but after scaling it's crashing and scaling is not proper.
This is the code I have used,
//Code to fetch bitmap
Bitmap bmp=HttpFetch.fetchBitmap(imageUrl);
//Scale bitmap
Bitmap myBitmap = getResizedBitmap(bmp, viewWidth, viewHeight);
public static Bitmap getResizedBitmap(Bitmap bm, int newWidth, int newHeight) {
BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
int srcWidth = bm.getWidth();
int srcHeight = bm.getHeight();
int desiredWidth = newWidth;
int desiredHeight = newHeight;
int inSampleSize = 1;
while(srcWidth / 2 > desiredWidth){
srcWidth /= 2;
srcHeight /= 2;
inSampleSize *= 2;
}
float desiredWidthScale = (float) desiredWidth / srcWidth;
float desiredHeightScale = (float) desiredHeight / srcHeight;
// Decode with inSampleSize
options.inJustDecodeBounds = false;
options.inDither = false;
options.inSampleSize = inSampleSize;
options.inScaled = false;
options.inPreferredConfig = Bitmap.Config.ARGB_8888;
Matrix matrix = new Matrix();
matrix.postScale(desiredWidthScale, desiredHeightScale);
original = Bitmap.createBitmap(bm, 0, 0, bm.getWidth(), bm.getHeight(), matrix, true);
return original;
}
Could not find code to get BitmapFactory.Option using bitmap and most of the places it is using filename, is it possible to get BitmapFactory.Options using bitmap?
Kindly suggest better solution to scale bitmap when we download from network.
original = Bitmap.createBitmap(bm, 0, 0, bm.getWidth(), bm.getHeight(), matrix, true);
This line returns an immutable Bitmap, after calling getResizedBitmap(), if you are trying to modify this Bitmap, it might result in a crash.
Android#createBitmap()
Please look up LogCat for details.
Related
im trying to get imageview from drawable and resize it my current code is working on all devices except on oppo devices it crash inside crop() method
the crash im getting is on the first line in crop() method you can find below
Caused by: java.lang.NullPointerException:
my current code is:
public Bitmap getTileBitmap(int id, int size) {
String string = tileUrls.get(id);
if (string.contains(Themes.URI_DRAWABLE)) {
String drawableResourceName = string.substring(Themes.URI_DRAWABLE.length());
int drawableResourceId = Shared.context.getResources().getIdentifier(drawableResourceName, "drawable", Shared.context.getPackageName());
Bitmap bitmap = Utils.scaleDown(drawableResourceId, size, size);
return Utils.crop(bitmap, size, size);
}
return null;
}
public static Bitmap crop(Bitmap source, int newHeight, int newWidth) {
int sourceWidth = source.getWidth();
int sourceHeight = source.getHeight();
float xScale = (float) newWidth / sourceWidth;
float yScale = (float) newHeight / sourceHeight;
float scale = Math.max(xScale, yScale);
float scaledWidth = scale * sourceWidth;
float scaledHeight = scale * sourceHeight;
float left = (newWidth - scaledWidth) / 2;
float top = (newHeight - scaledHeight) / 2;
RectF targetRect = new RectF(left, top, left + scaledWidth, top + scaledHeight);
Bitmap dest = Bitmap.createBitmap(newWidth, newHeight, source.getConfig());
Canvas canvas = new Canvas(dest);
canvas.drawBitmap(source, null, targetRect, null);
return dest;
}
EDIT: added scale method which may cause the issue
public static Bitmap scaleDown(int resource, int reqWidth, int reqHeight) {
BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeResource(Shared.context.getResources(), resource);
// Calculate inSampleSize
options.inSampleSize = calculateInSampleSize(options, reqWidth, reqHeight);
// Decode bitmap with inSampleSize set
options.inJustDecodeBounds = false;
return BitmapFactory.decodeResource(Shared.context.getResources(), resource, options);
}
and so far im not sure what is causing the crash only on oppo devices
Try this:
options.inJustDecodeBounds = true;
options.inScaled = false;
options.inDensity = 0;
options.inMutable = true; //API 11. Pass to canvas? Might crash without this.
//Load the image here... BitmapFactory.decodeResource()...
... //Some calculations.
options.inJustDecodeBounds = false;
options.inPreferredConfig = Bitmap.Config.ARGB_8888;
I try to re-size a bitmap, but sometimes i got an OutOfMemoryError crash.
Think that this line is the problem:
Bitmap.createBitmap(bm, 0, 0, width, height,
matrix, false);
this is the function:
public static Bitmap getResizedBitmap(Bitmap bm, int newHeight, int newWidth) {
int width = bm.getWidth();
int height = bm.getHeight();
float scaleWidth = ((float) newWidth) / width;
float scaleHeight = ((float) newHeight) / height;
// CREATE A MATRIX FOR THE MANIPULATION
Matrix matrix = new Matrix();
// RESIZE THE BIT MAP
matrix.postScale(scaleWidth, scaleHeight);
// First decode with inJustDecodeBounds=true to check dimensions
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
ByteArrayOutputStream bos = new ByteArrayOutputStream();
bm.compress(Bitmap.CompressFormat.JPEG, 100 , bos);
byte[] bitmapdata = bos.toByteArray();
ByteArrayInputStream bs = new ByteArrayInputStream(bitmapdata);
// Calculate inSampleSize
options.inSampleSize = calculateInSampleSize(options, width, height);
// Decode bitmap with inSampleSize set
options.inJustDecodeBounds = false;
bm = BitmapFactory.decodeStream(bs, null, options);
// "RECREATE" THE NEW BITMAP
return Bitmap.createBitmap(bm, 0, 0, width, height,
matrix, false);
}
this is the exception:
java.lang.OutOfMemoryError: Failed to allocate a 63489036 byte allocation with 16777120 free bytes and 54MB until OOM
at dalvik.system.VMRuntime.newNonMovableArray(VMRuntime.java)
at android.graphics.BitmapFactory.nativeDecodeStream(BitmapFactory.java)
at android.graphics.BitmapFactory.decodeStreamInternal(BitmapFactory.java:863)
at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:839)
at utils.Utils.getResizedBitmap(Utils.java:573)
at utils.Utils.getScaledBitmap(Utils.java:621)
at com.meucci.IncomingCallActivitym.onActivityResult(IncomingCallActivitym.java:904)
at android.app.Activity.dispatchActivityResult(Activity.java:6758)
at android.app.ActivityThread.deliverResults(ActivityThread.java:4668)
at android.app.ActivityThread.handleSendResult(ActivityThread.java:4715)
at android.app.ActivityThread.access$1500(ActivityThread.java:198)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1725)
at android.os.Handler.dispatchMessage(Handler.java:102)
at android.os.Looper.loop(Looper.java:145)
at android.app.ActivityThread.main(ActivityThread.java:6837)
at java.lang.reflect.Method.invoke(Method.java)
at java.lang.reflect.Method.invoke(Method.java:372)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:1404)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:1199)
try this,
private Bitmap resizeBitmap(Bitmap image) {
int width = image.getWidth();
int height = image.getHeight();
float ratioBitmap = (float) width / (float) height;
if (width > height) {
ratioBitmap = (float) height / (float) width;
}
int targetHeight = MAX_IMAGE_SIZE;
int targetWidth = (int) ((float) targetHeight * ratioBitmap);
// Log.i(Constants.TAG, "old width = " + width + " new width = " + targetWidth);
// Log.i(Constants.TAG, "old Height = " + height + " new Height = " + targetHeight);
image = Bitmap.createScaledBitmap(image, targetWidth, targetHeight, true);
return image;
}
I have to let user capture 10 images from device camera one by one, then process each of them with gray scaling and then at the end upload them on server.
Now in low end android devices with less than 1 gb RAM i am facing a problem where due to memory / heap issue, page is getting reloaded once again while navigating back to app from camera app, all edittext data remains set but set thumbnails in imageviews disappears.
Steps:
Capture mutiple as much as 10 images
GrayScale each
Check for orientation and save with proper orientation
Show small thumnail of grayscaled image
2nd, 3rd and 4th steps are done in AsyncTask
On Submit upload all 10 images (large saved bitmaps from SD Card) with other data to server
I have referred following tutorials on android developer:
For image compression and scaling:
http://developer.android.com/training/displaying-bitmaps/load-bitmap.html
For image grayscaling :
bmpGrayscale = Bitmap.createBitmap(width, height,
Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(bmpGrayscale);
Paint paint = new Paint();
ColorMatrix cm = new ColorMatrix();
cm.setSaturation(0);
ColorMatrixColorFilter f = new ColorMatrixColorFilter(cm);
paint.setColorFilter(f);
c.drawBitmap(bitmap, 0, 0, paint);
For orientation handling :
Uri uri = Uri.parse(picPath);
ExifInterface exif = null;
try {
exif = new ExifInterface(uri.getPath());
} catch (IOException e) {
e.printStackTrace();
}
int rotation = exif.getAttributeInt(ExifInterface.TAG_ORIENTATION,
ExifInterface.ORIENTATION_NORMAL);
rotationInDegrees = exifToDegrees(rotation);
private static int exifToDegrees(int exifOrientation) {
if (exifOrientation == ExifInterface.ORIENTATION_ROTATE_90) {
return 90;
} else if (exifOrientation == ExifInterface.ORIENTATION_ROTATE_180) {
return 180;
} else if (exifOrientation == ExifInterface.ORIENTATION_ROTATE_270) {
return 270;
}
return 0;
}
public static Bitmap rotate(Bitmap b, int degrees) {
if (degrees != 0 && b != null) {
Matrix m = new Matrix();
m.setRotate(degrees, (float) b.getWidth() / 2,
(float) b.getHeight() / 2);
// m.postRotate(degrees);
try {
System.gc();
Bitmap b2 = Bitmap.createBitmap(b, 0, 0, b.getWidth(),
b.getHeight(), m, true);
if (b != b2) {
b.recycle();
b = b2;
}
} catch (OutOfMemoryError ex) {
throw ex;
}
}
return b;
}
Can anyone please guide how can i compress or handle memory such a way that i do all above steps and the said memory / heap issue does not occur.
Can caching of image help, i tried but it is not helping the way i implemented it.
Thanks in advance.
I see you are doing bimap.recycle - good. I found that I had to save each camera image to disk and then process each sequentially from service or sync task. Bitmaps are very memory intensive and depending on how much memory is on the phone can only handle a couple at a time. When saving to disk, adjust the jpg compression so when read back in less memory is consumed.
Here is my code, Not sure how exactly it works but it does work to save you memory on bitmap once you take it from camera or gallery. I can whole lot of pics with this one. Create a class with this in there and then call it in your activity
import java.io.File;
import java.io.FileInputStream;
import android.app.Activity;
import android.content.Intent;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
public class DecodeImage
{
//decodes image and scales it to reduce memory consumption
public static Bitmap decodeFile(File bitmapFile, int requiredWidth, int requiredHeight, boolean quickAndDirty)
{
try
{
//Decode image size
BitmapFactory.Options bitmapSizeOptions = new BitmapFactory.Options();
bitmapSizeOptions.inJustDecodeBounds = true;
BitmapFactory.decodeStream(new FileInputStream(bitmapFile), null, bitmapSizeOptions);
// load image using inSampleSize adapted to required image size
BitmapFactory.Options bitmapDecodeOptions = new BitmapFactory.Options();
bitmapDecodeOptions.inTempStorage = new byte[16 * 1024];
bitmapDecodeOptions.inSampleSize = computeInSampleSize(bitmapSizeOptions, requiredWidth, requiredHeight, false);
bitmapDecodeOptions.inPurgeable = true;
bitmapDecodeOptions.inDither = !quickAndDirty;
bitmapDecodeOptions.inPreferredConfig = quickAndDirty ? Bitmap.Config.RGB_565 : Bitmap.Config.ARGB_8888;
Bitmap decodedBitmap = BitmapFactory.decodeStream(new FileInputStream(bitmapFile), null, bitmapDecodeOptions);
// scale bitmap to mathc required size (and keep aspect ratio)
float srcWidth = (float) bitmapDecodeOptions.outWidth;
float srcHeight = (float) bitmapDecodeOptions.outHeight;
float dstWidth = (float) requiredWidth;
float dstHeight = (float) requiredHeight;
float srcAspectRatio = srcWidth / srcHeight;
float dstAspectRatio = dstWidth / dstHeight;
// recycleDecodedBitmap is used to know if we must recycle intermediary 'decodedBitmap'
// (DO NOT recycle it right away: wait for end of bitmap manipulation process to avoid
// java.lang.RuntimeException: Canvas: trying to use a recycled bitmap android.graphics.Bitmap#416ee7d8
// I do not excatly understand why, but this way it's OK
boolean recycleDecodedBitmap = false;
Bitmap scaledBitmap = decodedBitmap;
if (srcAspectRatio < dstAspectRatio)
{
scaledBitmap = getScaledBitmap(decodedBitmap, (int) dstWidth, (int) (srcHeight * (dstWidth / srcWidth)));
// will recycle recycleDecodedBitmap
recycleDecodedBitmap = true;
}
else if (srcAspectRatio > dstAspectRatio)
{
scaledBitmap = getScaledBitmap(decodedBitmap, (int) (srcWidth * (dstHeight / srcHeight)), (int) dstHeight);
recycleDecodedBitmap = true;
}
// crop image to match required image size
int scaledBitmapWidth = scaledBitmap.getWidth();
int scaledBitmapHeight = scaledBitmap.getHeight();
Bitmap croppedBitmap = scaledBitmap;
/** if (scaledBitmapWidth > requiredWidth)
{
int xOffset = (scaledBitmapWidth - requiredWidth) / 2;
croppedBitmap = Bitmap.createBitmap(scaledBitmap, xOffset, 0, requiredWidth, requiredHeight);
scaledBitmap.recycle();
}
else if (scaledBitmapHeight > requiredHeight)
{
int yOffset = (scaledBitmapHeight - requiredHeight) / 2;
croppedBitmap = Bitmap.createBitmap(scaledBitmap, 0, yOffset, requiredWidth, requiredHeight);
scaledBitmap.recycle();
}
**/
if (recycleDecodedBitmap)
{
decodedBitmap.recycle();
}
decodedBitmap = null;
scaledBitmap = null;
return croppedBitmap;
}
catch (Exception ex)
{
ex.printStackTrace();
}
return null;
}
/**
* compute powerOf2 or exact scale to be used as {#link BitmapFactory.Options#inSampleSize} value (for subSampling)
*
* #param requiredWidth
* #param requiredHeight
* #param powerOf2
* weither we want a power of 2 sclae or not
* #return
*/
public static int computeInSampleSize(BitmapFactory.Options options, int dstWidth, int dstHeight, boolean powerOf2)
{
int inSampleSize = 1;
// Raw height and width of image
final int srcHeight = options.outHeight;
final int srcWidth = options.outWidth;
if (powerOf2)
{
//Find the correct scale value. It should be the power of 2.
int tmpWidth = srcWidth, tmpHeight = srcHeight;
while (true)
{
if (tmpWidth / 2 < dstWidth || tmpHeight / 2 < dstHeight)
break;
tmpWidth /= 2;
tmpHeight /= 2;
inSampleSize *= 2;
}
}
else
{
// Calculate ratios of height and width to requested height and width
final int heightRatio = Math.round((float) srcHeight / (float) dstHeight);
final int widthRatio = Math.round((float) srcWidth / (float) dstWidth);
// Choose the smallest ratio as inSampleSize value, this will guarantee
// a final image with both dimensions larger than or equal to the
// requested height and width.
inSampleSize = heightRatio < widthRatio ? heightRatio : widthRatio;
}
return inSampleSize;
}
public static Bitmap drawableToBitmap(Drawable drawable)
{
if (drawable instanceof BitmapDrawable)
{
return ((BitmapDrawable) drawable).getBitmap();
}
Bitmap bitmap = Bitmap.createBitmap(drawable.getIntrinsicWidth(), drawable.getIntrinsicHeight(), Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
drawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight());
drawable.draw(canvas);
return bitmap;
}
public static Bitmap getScaledBitmap(Bitmap bitmap, int newWidth, int newHeight)
{
int width = bitmap.getWidth();
int height = bitmap.getHeight();
float scaleWidth = ((float) newWidth) / width;
float scaleHeight = ((float) newHeight) / height;
// CREATE A MATRIX FOR THE MANIPULATION
Matrix matrix = new Matrix();
// RESIZE THE BIT MAP
matrix.postScale(scaleWidth, scaleHeight);
// RECREATE THE NEW BITMAP
Bitmap resizedBitmap = Bitmap.createBitmap(bitmap, 0, 0, width, height, matrix, false);
return resizedBitmap;
}
}
To call it use
//imgpath is the path to the image which you can save in shared preferences
Bitmap bmp=DecodeImage.decodeFile(imgpath, 800, 1000, true);
Hope this helps
im having problems with high resolution images.
Im using nodpi-drawable folder for 1280x720 images, and using this code to scale it.
public static Drawable scaleDrawable(Drawable d, int width, Activity cxt)
{
BitmapDrawable bd = (BitmapDrawable)d;
double oldWidth = bd.getBitmap().getWidth();
double scaleFactor = width / oldWidth;
int newHeight = (int) (d.getIntrinsicHeight() * scaleFactor);
int newWidth = (int) (oldWidth * scaleFactor);
Drawable drawable = new BitmapDrawable(cxt.getResources(),MainScreen.getResizedBitmap(bd.getBitmap(),newHeight,newWidth));
BitmapDrawable bd2 = (BitmapDrawable)drawable;
return drawable;
}
public static Bitmap getResizedBitmap(Bitmap bm, int newHeight, int newWidth) {
int width = bm.getWidth();
int height = bm.getHeight();
float scaleWidth = ((float) newWidth) / width;
float scaleHeight = ((float) newHeight) / height;
// create a matrix for the manipulation
Matrix matrix = new Matrix();
// resize the bit map
matrix.postScale(scaleWidth, scaleHeight);
// recreate the new Bitmap
Bitmap resizedBitmap = Bitmap.createBitmap(bm, 0, 0, width, height, matrix, false);
return resizedBitmap;
}
I use that code to scale images to screen witdh so if the screen is 320x480 the image will scale to 320 and keep proportions, i dont care if image go out of screen from bottom.
All its working fine, but when trying in a xhdpi device specifically a Samsung Galaxy Note 2 with a screen of exactly 720x1280.
It crash with Out Of Memory Exception in the line:
Bitmap resizedBitmap = Bitmap.createBitmap(bm, 0, 0, width, height, matrix, false);
I cant understand why, the image should be scaled from 720 to 720 but my code must be really bad optimized or something.
I havent tried on a 1080x1920 device but it seems it will crash too.
Someone can see something bad when looking at the code?
use this method to resize your bitmap-
Bitmap bm=decodeSampledBitmapFromPath(src, reqWidth, reqHeight);
use this Defination-
public Bitmap decodeSampledBitmapFromPath(String path, int reqWidth,
int reqHeight) {
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeFile(path, options);
options.inSampleSize = calculateInSampleSize(options, reqWidth,
reqHeight);
// Decode bitmap with inSampleSize set
options.inJustDecodeBounds = false;
Bitmap bmp = BitmapFactory.decodeFile(path, options);
return bmp;
}
}
public int calculateInSampleSize(BitmapFactory.Options options,
int reqWidth, int reqHeight) {
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;
if (height > reqHeight || width > reqWidth) {
if (width > height) {
inSampleSize = Math.round((float) height / (float) reqHeight);
} else {
inSampleSize = Math.round((float) width / (float) reqWidth);
}
}
return inSampleSize;
}
If you are using resource then replace method with BitmapFactory's decodeResource method..
public static Bitmap decodeSampledBitmapFromResource(Resources res, int resId,
int reqWidth, int reqHeight) {
....
.....
return BitmapFactory.decodeResource(res, resId, options);
}
You should use the utility class BitmapFactory for image-processing-operations. Also use BitmapFactory.Options to adjust the input/output sizes of the bitmaps. After a bitmap is not needed anymore, you should free the related memory.
I am creating an application and want to setup a gallery view. I do not want the images in the gallery view to be full size. How do I resize images in Android?
Try:
Bitmap yourBitmap;
Bitmap resized = Bitmap.createScaledBitmap(yourBitmap, newWidth, newHeight, true);
or:
resized = Bitmap.createScaledBitmap(yourBitmap,(int)(yourBitmap.getWidth()*0.8), (int)(yourBitmap.getHeight()*0.8), true);
public Bitmap resizeBitmap(String photoPath, int targetW, int targetH) {
BitmapFactory.Options bmOptions = new BitmapFactory.Options();
bmOptions.inJustDecodeBounds = true;
BitmapFactory.decodeFile(photoPath, bmOptions);
int photoW = bmOptions.outWidth;
int photoH = bmOptions.outHeight;
int scaleFactor = 1;
if ((targetW > 0) || (targetH > 0)) {
scaleFactor = Math.min(photoW/targetW, photoH/targetH);
}
bmOptions.inJustDecodeBounds = false;
bmOptions.inSampleSize = scaleFactor;
bmOptions.inPurgeable = true; //Deprecated API 21
return BitmapFactory.decodeFile(photoPath, bmOptions);
}
Capture the image and resize it.
Bitmap image2 = (Bitmap) data.getExtras().get("data");
img.setImageBitmap(image2);
String incident_ID = IncidentFormActivity.incident_id;
imagepath="/sdcard/RDMS/"+incident_ID+ x + ".PNG";
File file = new File(imagepath);
try {
double xFactor = 0;
double width = Double.valueOf(image2.getWidth());
Log.v("WIDTH", String.valueOf(width));
double height = Double.valueOf(image2.getHeight());
Log.v("height", String.valueOf(height));
if(width>height){
xFactor = 841/width;
}
else{
xFactor = 595/width;
}
Log.v("Nheight", String.valueOf(width*xFactor));
Log.v("Nweight", String.valueOf(height*xFactor));
int Nheight = (int) ((xFactor*height));
int NWidth =(int) (xFactor * width) ;
bm = Bitmap.createScaledBitmap( image2,NWidth, Nheight, true);
file.createNewFile();
FileOutputStream ostream = new FileOutputStream(file);
bm.compress(CompressFormat.PNG, 100, ostream);
ostream.close();
You can use Matrix to resize your camera image ....
BitmapFactory.Options options=new BitmapFactory.Options();
InputStream is = getContentResolver().openInputStream(currImageURI);
bm = BitmapFactory.decodeStream(is,null,options);
int Height = bm.getHeight();
int Width = bm.getWidth();
int newHeight = 300;
int newWidth = 300;
float scaleWidth = ((float) newWidth) / Width;
float scaleHeight = ((float) newHeight) / Height;
Matrix matrix = new Matrix();
matrix.postScale(scaleWidth, scaleHeight);
Bitmap resizedBitmap = Bitmap.createBitmap(bm, 0, 0,Width, Height, matrix, true);
BitmapDrawable bmd = new BitmapDrawable(resizedBitmap);
//photo is bitmap image
Bitmap btm00 = Utils.getResizedBitmap(photo, 200, 200);
setimage.setImageBitmap(btm00);
And in Utils class :
public static Bitmap getResizedBitmap(Bitmap bm, int newHeight, int newWidth) {
int width = bm.getWidth();
int height = bm.getHeight();
float scaleWidth = ((float) newWidth) / width;
float scaleHeight = ((float) newHeight) / height;
Matrix matrix = new Matrix();
// RESIZE THE BIT MAP
matrix.postScale(scaleWidth, scaleHeight);
// RECREATE THE NEW BITMAP
Bitmap resizedBitmap = Bitmap.createBitmap(bm, 0, 0, width, height,
matrix, false);
return resizedBitmap;
}
bm = Bitmap.createScaledBitmap(bitmapSource, width, height, true);
:)
BitmapFactory.Options options=new BitmapFactory.Options();
options.inSampleSize=2; //try to decrease decoded image
Bitmap bitmap=BitmapFactory.decodeStream(is, null, options);
bitmap.compress(Bitmap.CompressFormat.JPEG, 70, fos); //compressed bitmap to file
Following is the function to resize bitmap by keeping the same Aspect Ratio. Here I have also written a detailed blog post on the topic to explain this method. Resize a Bitmap by Keeping the Same Aspect Ratio.
public static Bitmap resizeBitmap(Bitmap source, int maxLength) {
try {
if (source.getHeight() >= source.getWidth()) {
int targetHeight = maxLength;
if (source.getHeight() <= targetHeight) { // if image already smaller than the required height
return source;
}
double aspectRatio = (double) source.getWidth() / (double) source.getHeight();
int targetWidth = (int) (targetHeight * aspectRatio);
Bitmap result = Bitmap.createScaledBitmap(source, targetWidth, targetHeight, false);
if (result != source) {
}
return result;
} else {
int targetWidth = maxLength;
if (source.getWidth() <= targetWidth) { // if image already smaller than the required height
return source;
}
double aspectRatio = ((double) source.getHeight()) / ((double) source.getWidth());
int targetHeight = (int) (targetWidth * aspectRatio);
Bitmap result = Bitmap.createScaledBitmap(source, targetWidth, targetHeight, false);
if (result != source) {
}
return result;
}
}
catch (Exception e)
{
return source;
}
}
resized = Bitmap.createScaledBitmap(yourImageBitmap,(int)(yourImageBitmap.getWidth()*0.9), (int)(yourBitmap.getHeight()*0.9), true);
BitmapFactory.Options options=new BitmapFactory.Options();
options.inSampleSize = 10;
FixBitmap = BitmapFactory.decodeFile(ImagePath, options);
//FixBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.gv);
byteArrayOutputStream = new ByteArrayOutputStream();
FixBitmap.compress(Bitmap.CompressFormat.JPEG, 80, byteArrayOutputStream); //compress to 50% of original image quality
byteArray = byteArrayOutputStream.toByteArray();
ConvertImage = Base64.encodeToString(byteArray, Base64.DEFAULT);