I basically have 5 text views that fill in one on top of the other. Rather then just all showing up like they do now, I want them to all come in with some animation, one after the other. Anyone have a link to a tutorial on how to animate TextView objects? only one I saw in the android docs involved using images as well as needing an image in the background.
Animating a TextView is basically like animating any other view. If you want it to show up one after one, you can implement an AnimationListener and start the corresponding TextView when the previous has finished.
Related
I'm a beginner with short knowledge of programming, I've just started learning android development. I'm making an app and at one of the pages I have to make a certain kind of design that I cannot figure out how to or can't even find them in the internet. Basically, as you can see in the images below, next to the first textview, there's a little arrow. Whenever the user clicks on that arrow, two edittexts should appear below that texview just like in the second image and kind of drag the rest of the textviews down. I'd be really grateful if you guys could help me do this or at least provide me with some information on where to search this kind of problem solution. Thanks.
Just create your desired layout in xml with 2 edittext below each textview. But make sure You take these 2 edittexts in a single container. Lets say LinearLayout.
Then you would be easily able to show/hide these lineralayout based on the TextView click.
Or If You are using recyclerView, then it would be more easy. In this case, You have to show the 2 edittexts for currently clicked item only and will need to hide for all others
So here is my problem. I've spent couple of days on this and didn't get anywhere. I've tried every layout possible, but it just doesn't seem to work.
Basically, I have a map of a floor and I want to make it so when you click on different parts of that floor, a new activity or a dialog box shows up. I want this to scale for all the devices. Why is this so difficult in Android? I would think that putting buttons on top of an image would be easy and made sure that it wouldn't move like in HTML.
I have been looking into Surface View, but wasn't sure if that's the best way to go? I can get the coordinates of the objects on the floor, would that help?
I want to implement this inside of an fragment. Thanks!
One possible solution could be to have a RelativeLayout as the base layout of your 'Floor Map' fragment, with the floor image set as its background.
Then you could add buttons or any other views to the Relativelayout at the coordinates of the objects.
If you already know how many features the floor will have, you could add the buttons statically, otherwise, loop through your array of features to add them dynamically.
What is the best way to create a slideshow in Android?
Basically, what I need is to slide through a collection of LinearLayout or RelativeLayout objects, that contains inside them different views, ex: an ImageView and a TextView overlayed on that image.
On the bottom of the screen, should be some bulled points that will keep track of the currently element in the gallery.
To give an idea take a look at this jQuery implementation: http://slidesjs.com/
(I don't need the "left"/"right" controls, and the bulled points also dont need to be clickable, as in example)
Also, the slideshow should be in a cycle.
Maybe not the best, but I used a Gallery.
Android newbie here. I know I can use TextView for scrolling text display but my question is a little different.
I want to show step by step details of moves in a game in a box on a View. It should be something similar to the scrolling text you see on most poker games. The requirements are you should be able to scroll through it to see the entire game moves. I am drawing the entire View using draw() and so was wondering how to get TextView on there. Can I add it to the View and position it myself in code? From what I see it seems like I should add TextView through the XML for the Activity. Is there another way around it or may be is there another widget I can use to solve my problem?
Thanks,
P
You could try using a FrameLayout and overlay a TextView over your custom drawn view. It may be difficult to position the TextView precisely. Alternately you could extend ViewGroup and manage the view layout however you want.
how can i switch between two activities wich have the same header, for example an image. what i mean is, that their is an animation between the two activities, so the image is animated too. But i want, that only the body is animate and the image looks like freeze at the top. maybe i had to solve the probleme in another way because i have an activity with a listview inside an for example an imageview at the top. Now after i click on an item in the listview i want to refill the listview with an animation like move out - move in. i do so with two activities, but in this case, the imageview at the top is animated too. how can solve this problem. Do i need two activities or one. if(activity == one) { How can i animate the refill of the listview }
I hope you understand what i mean.
Thx for the answers!
But i want, that only the body is animate and the image looks like freeze at the top.
That is not possible with multiple activities.
How can i animate the refill of the listview
Have two ListView widgets and animate one out and the other in, putting your new data into the one that is animating in. You could accomplish this with a ViewFlipper as the container, or apply the animations directly to the widgets.
Or, switch to fragments (Android 3.0 and the Android Compatibility Library) and use FragmentTransactions to animate a pair of ListFragments.
You can do it only inside one activity.
You should implement Tweened Animation for list view and start it any time it was updated