ECLIPSE comments in Android code - what is this? - android

I was just writing my code and put a // TODO: comment line, so I don't forget then on the left side a unknown little icon appears.
Does anyone know what this means and how to use this? I could not find anything about this extra feature thingy. Are there more of these? Can one search for "TODOs" somehow?
Thanks

This link should help explain it.
To view the added tasks, you have to open the Tasks window, which is different from the Task List Window. To open the Tasks window:
window -> show view -> other… > general > tasks
If you don’t see general, try typing “task” in the filter text box.

Whenever you create a class with an implemented method usually eclipse will fill it in for you (the unimplemented methods) and it creates the methods and puts that comment in there (it's auto-generated and a method stub)
You can make those To-do blocks yourself as a reminder for unimplemented / not completed methods. If you want to work on an old project you can just check the scrollbar and see for any blue bars so you know you haven't implemented some methods yet and implement them.

Press Window->Show view->Tasks.
This bookmark show all your TODO and another comments marks for your project/workspace

I'm not sure if this is the reason, but I noticed the feature stopped
working sometime after this was announced:
check this
also this post
and this post
this may help you

Related

'this#ActivityName' is not captured error Android/Kotlin

I'm repairing my friend's code and got confused.
My friend wants to fetch entered text (in EditText). Seems easy, right? Well, it is but instead of user input, he gets this warning/error:
To be honest I'm not sure how to fix it. He is coding in Kotlin (Android 10).
Activity that contains EditText:
And XML:
This is how it looks when debugging:
The app started working just fine after running "File -> invalidate Cashes/Restart" option, I just don't understand where this warning came from and how to fix it because the error remained unchanged (even though the app works). Do you have an idea how to solve it?
All the best!
fyi lambda expression like setOnClickListener from kotlin is not debuggable, see here.
if you want to debug variables inside setOnClickListener you should use the normal one e.g. setOnClickListener(object: View.OnClickListener {..})
sometimes there will be problem in auto generated binding files, if so it will be solved after invalidate cache and restart ide. sometimes the warning/error show but the project and complied without errors. so no need to worry about that. for next time post the code as code not screen shots.
I understand that the question is regarding evaluating expression, but there is a way you can read variables from your debugger console, even if you're inside an anonymous callback. I found it helpful sometimes. Here are the steps:
First enter debugger mode inside of your anonymous callback,
In your debugger console, look at the right side for "Frames"
Within Frames under , you'll see stack of function execution first top one on the list is the latest:
Click on row(s) below the latest function, until you find an instance of your activity AddInformationActivity. You will see the activity instance on the right side window under Variables. Don't go as far as selecting functions browned out, because those are from internal libraries.
When you see you AddInformationActivity instance, you can expand it and see its variables.
Hope that helps!
It's not a beautiful way, but if you create a method like this:
private fun debug() {
println()
}
and add a breakpoint on the println() it'll capture the activity.
(Don't use TODO as it'll crash the app with a NotImplementedError once called.)
I have this method now in my code all the time to call it whenever I need it.
I know, that question is old, but I just stumbled over it and needed a way.

Updating visual components in android embarcadero c++builder

I need to update several visual components in my app during a timeconsuming function, instead my app seems to hang during this function call, rather than update the visual components on the screen. When the function exit, I see only the last changes to the components.
Is there a simple way to do the updates, or do I need to create a parallel process and have a 'timer' to read the data simultaniously (using semaphores) and present them in the timer call ?
Any suggestions ?
I asked the same question yesterday here. Like mh taqia said you can use Application->ProcessMessages() but you have to be careful with it. For my application, it worked but look at some posts about the function first.
I tried following:
MainForm->Invalidate();
MyControlRoot->Repaint();
MyControlRoot is a control containing somewhat 50-60 different other controls
But MyControlRoot wouldn't repaint with this method. ..
Despite the warnings from you Remy, I tried Application->ProcessMessages();
...works for now...
By the way... I cannot see any warnings in Docwiki on using ProcessMessages... what could I expect?
RG

Template Proposals in Android Studio

In Eclipse, I can put my cursor on a method name and hit ctrl-space and I get a list of available template proposals.
In Android Studio, when I'm typing a method name and open paren, I get a list of template proposals, but afterwards, how do I see the list again? I've already got show quick doc on mouse move, but that only shows the method signature I selected at first. I want to see alternatives to what I selected the first time through.
How do I show alternative method signatures, aka alternative template proposals?
EDIT:
Thanks to AndroidMechanic for answering Ctrl-P.
Here is what it looks like in Android Studio:
Here is what it looks like in Eclipse: . Notice that you're presented with the documentation in Eclipse, which I find helpful. But Ctrl-P gets me most of the way there.
In android studio to see all method overloads click inside the parenthesis and hit Ctrl + P. This will show you the different combinations you could pass as parameters to a method.

Tutorial first time you enter into an app?

I'm programming an app using android studio. I want to know in which way I can do a tutorial that users will see only the first time that use the app. Tutorial like image or screenshoots
Can someone help me? Thanks
I encountered this thread while looking for a solution for running a tutorial only at the first time (as rbaleksandar suggested), so in case it will be helpful for someone someday, here's a template of a solution that works for me (using the SharedPreferences API):
#Override
protected void onResume() {
super.onResume();
String tutorialKey = "SOME_KEY";
Boolean firstTime = getPreferences(MODE_PRIVATE).getBoolean(tutorialKey, true);
if (firstTime) {
runTutorial(); // here you do what you want to do - an activity tutorial in my case
getPreferences(MODE_PRIVATE).edit().putBoolean(tutorialKey, false).apply();
}
}
EDIT - BONUS - If you're into app tutorial - I'm messing now with the ShowcaseView library (which is amazing - try it out). Apparently they have some shortcut for that issue using a method called singleShot(long) - its input is a key for the SharedPreferences, and it does the exact same thing - runs only in the first activation. Example of usage (taken from here):
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_single_shot);
Target viewTarget = new ViewTarget(R.id.button, this);
new ShowcaseView.Builder(this)
.setTarget(viewTarget)
.setContentTitle(R.string.title_single_shot)
.setContentText(R.string.R_string_desc_single_shot)
.singleShot(42)
.build();
}
You could always code your own solution, but, let us not reinvent the wheel.
Check this Android Library:
Tour Guide Repository
It allows you to add pointers in your screen, so the user knows where is he supposed to touch next.
It's pretty easy to use, you only need to point to the element you want the user to touch.
From the doc:
Let's say you have a button like this where you want user to click on:
Button button = (Button)findViewById(R.id.button);
You can add the tutorial pointer on top of it by:
TourGuide mTourGuideHandler = TourGuide.init(this).with(TourGuide.Technique.Click)
.setPointer(new Pointer())
.setToolTip(new ToolTip().setTitle("Welcome!").setDescription("Click on Get Started to begin..."))
.setOverlay(new Overlay())
.playOn(button);
Hope this helps!
Some links to libraries for creating introduction and/or tutorial screens.
Horizontal cards like Google Now:
https://github.com/PaoloRotolo/AppIntro
Tutorial screen:
https://github.com/amlcurran/ShowcaseView
As far as I understand the question is not How do I create a tutorial? (as the people who have already posted an answer have concluded) but instead How to show a tutorial upon first launch only?. So here are my two cents on this topic:
I'm not familiar with how your Android app stores its configuration data but I will assume that it's either in a database (SQLite) or a text file (plaintext, YAML, XML - whatever). Add a configuration entry to wherever the app's settings are being stored - something like tutorial_on : false, tutorial_on : 1 etc. depending on the format the configuration is represented in.
The way configurations work is that whenever an app (or software in general) is launched it has to be loaded in the app itself. So add the following to your app (where and how is up to you and your app design):
Check tutorial_on entry
If tutorial_on is set to true/1 whatever
2.1 Display tutorial
2.2 Change tutorial_on to false/0 whatever
2.3 Store the result in your configuration
Continue using the app
By doing so the first time your app launches the flag responsible for displaying the tutorial will be toggled and afterwards every time you start the app the toggle flag will be read leading to omitting the tutorial.
Personally I would suggest that you an option similar to Don't show tutorial anymore along with a description how to re-enable it (by triggering some action in that app's menu etc.). This has two major benefits:
Improved user experience - users like to have control (especially over trivial matters such as showing or hiding a tutorial). Whenever you take the control away from them, they get pissed off.
Enable your user to re-learn forgotten things - a general rule of thumb is to create apps that should not burden the user with a lot of stuff to remember. That is why things should be self-explanatory. However sometimes you may want to do that nonetheless. By adding the possibility that the user re-launches (by simply resetting the tutorial_on flag and repeating the steps from above) the tutorial allows just that - refreshing a user's memory.

Android Graphical UI Builders - Connect event

Maybe this question has been ask already, but could not find any answer for almost 2hours of internet search.
There is a graphical UI designer wich is coming along with the last android SDK.
Looks pretty cool and well done.
Nevertheless I * cannot find how to attach an event to the control through the graphical editor.
Of course I can add it manually into the xml, but in that case, what's the purpose of having such tool without that function ?
I mean all the other SDK I had in other languages always include that function.
I've also not been able to find doc about how to use this tool. Quite sad...
Thanks
If you want to add a click event handler, select the button (widget) in the GUI that you want to listen for, and look for the property onClick. Enter the name of the method you want to call when the user clicks on that widget, like.. onMyButtonClick
Then add the method to your Activity
public void onMyButtonClick(View v) {
// I heard the button click
}
The GUI builder is getting there, and is not yet as easy to use as the one in XCode, but it's not hard when you get used to it.

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