Android Google API Java Client com.google.api.client.auth.oauth2.draft10 - android

I was trying to do a simple app using the Google Tasks API. Something simple it's turning into a nightmare. Maybe it's something simple, probably it is, but I can't figure it out.
The problem: I was following the example of TasksSample.java from Google but I can't compile even after importing the libraries and dependencies required. I'm using Google API Java Client version 1.5.0.
The problem it's when I access the GoogleAccessProtectedResource class. The import is:
import com.google.api.client.googleapis.auth.oauth2.draft10.GoogleAccessProtectedResource;
I always, and I mean always, no matter what code I have get the following error:
09-26 03:14:38.372: ERROR/dalvikvm(18731): Could not find class 'com.google.api.client.googleapis.auth.oauth2.draft10.GoogleAccessProtectedResource', referenced from method com.greven.test.google.tasks.GoogleTasksTake100Activity.
09-26 03:14:38.402: ERROR/AndroidRuntime(18731): FATAL EXCEPTION: main
09-26 03:14:38.402: ERROR/AndroidRuntime(18731): java.lang.NoClassDefFoundError: com.google.api.client.googleapis.auth.oauth2.draft10.GoogleAccessProtectedResource
I really can't see where the problem is. I imported all the needed .jars... I guess
As you can see in this picture the class is obviously imported:
So what other options do I have to fix this? Use Maven? I'm clueless now. I never thought I would have a problem like this. Oh I also tested on different computers, other Google java api client (version 1.4) and same thing happened. Thanks in advance.

It seems as per your screenshot that your imported jar is imported in Eclipse, however for your Android application to work you need these jars to be dropped into a specific folder so that it is added to your APK and so the emulator and the Android devices find it.
It seems you should drop these jars in a folder named /libs at the root of your project. See this SO question: How can I use external JARs in an Android project?
The Article you are referring too uses the /assets folder but this might have changed a few Android versions ago.

Related

Adding google maps library to existing project creates confusing error

I am building an Android app that I want to open google maps with the click of a button. I want the app to find the current location of the user and give them directions to a predefined address. I started building the application before I realized there were special steps that you have to take to include this functionality. To add this feature to my project I followed the directions on these two sites:
https://developer.android.com/google/play-services/setup.html
https://developer.android.com/tools/projects/projects-eclipse.html#ReferencingLibraryProject
The problem is on the second site, when i added the library to my already existing project it caused all of my code that has findViewById(R.id.whatever) or setContentView(R.layout.whatever) to become errors. It is now telling me that i need to import the class R. If I do that it then gives me error messages on the names of all my xml files.
For example in my MainActivity it is telling me that i should change setContentView(R.layout.activity_main) to setContentView(R.layout.activity_list_item) and does this for all references to my xml files for the entire project.
I tried going back and removing the google play services library from the project and starting over but when I removed it the errors still persists. I also tried using the "fix project setup" option in Eclipse but it didn't fix the problem.
I'm wondering if anyone here has experienced this problem before? If so, how can I fix it? The application had no errors before I tried to include the google play services library. I am new to Android development so a lot of the information I have found has been either confusing to understand or doesn't seem to include enough details for me to figure it out. Thanks for your help!
Look at your imports, and check if you are importing the correct R.java from your application package, not from the android package.
Check also if your XMLs don't contain errors, otherwise R.java won't be generated.
In my case android-maps-library had to errors in two files (I have forgotten their names), I edited the two files removing errors my self. And finally I was able to used it quite nice.
i think you have correct yout Project build target, and this how:
right click on your project folder in the package explorer->propreties->Android
then porject build target and choose you Android target (Android x.xx)
but before that you need to remove import android.R;

Android - NoClassDefFoundError after jar changed

I know that there are some similar questions, but no solution helped me.
I am getting a java.lang.NoClassDefFoundError when I try to access an (existing) class
in a self-created .jar from my projectgroup.
This .jar works fine in an normal javaProject but doesn´t work with Android.
But an older version of this .jar worked fine with Android.
I am developing with Eclipse + Android Development Tool - Plugin (Version 21)
I have put the .jar in the Project_Home/libs folder.
There are no errors at compiletime.
Before the exception was thrown, there was some "dalvikvm - could not find class ... referenced from ..." errors.
I think, there could be a problem with the Java Version, because our projectgroup recently started to use Java 7, but I am not sure and have no idea how to fix it.
Thanks a lot for your help.
Rename your lib to libs and update the build path and then try again
I think if the project is compiling fine then we can rule out any error in copying or java buildpath. The only other time i get this error is when my import is wrong in the code. I would suggest you to re-check your import and recreate R.java file.
Make sure that your classes do not have same names as ones already present within Android. Upon building the package, due to "optimization" classes with same names are omitted.
Android libraries are mostly compiled against 1.5. Not all libraries are also present within Android. Your package may depend on some other library that is not present within the system.
Ordinarily I don't want to answer my own question but I hope it will help someone.
I didn't see an other warning (not in Logcat, it was in the console):
"Dx bad class file magic (cafebabe) or version (0033.0000)"
I had found this Warning in an other Stackoverflow question.
I had opened one of the class file from the not working .jar with an HexEditor
and changed the Major-Version-Byte to 0x32 and it worked.
I know this is not a solution, because there could be features from Java 7 in the class,
so the class file no longer work, but it proves that it was a problem with the Java version

xmlvm - import errors compat libs in xcode

Does anyone know where the android compat libary is
located in xmlvm so I could copy it by myself to the project folder because this is
what I guess is missing, also would be provided by target=android-on-iphone but as mentioned below this target isn't available in the current build.
I had absolutely no problem installing xmlvm and getting in touch with the
demo/samples also all the demos worked perfectly for me.
But now im stuck at the last 4 errors in xcode, i migrated my android project via --
skeleton=android:migrate then cross-compiled it via --target=iphone and opened
up the project in Xcode. after few project setup changes the errors went down from
72 to 4 errors ;)
however the errors are importing file not found errors of compat libs, so this
should somehow get to be solved i think...
is it because --target=android-on-iphone wasnt used by me because this option
will copy the android compat libary to the project folder.. well i tried to use this
target mentioned in 2 documentations of xmlvm but in the actual build of xmlvm
this target however does not exist..
How to solve these errors?
Screenshots:
http://img526.imageshack.us/img526/8957/bildschirmfoto20120620u.png
http://imageshack.us/f/138/bildschirmfoto20120620u.png/
From what I can see, it looks like you are using part of the Android API which is not yet implemented.
Unfortunately it seems that you either need to rewrite your application or implement the API yourself.

Unable to reference a Library project - Android

Well, I wanted to create a Library project from my existing sources so that it would help me re-use code for the paid app that I have in mind. When I saw the developer guide on how this was to be done, I thought it was very simple.
Just mark the project as a Library project and it should be converted to one.
But when I tried referencing one of the base classes in an application, the app force closes with the following exceptions
02-04 21:50:06.765: E/AndroidRuntime(699): java.lang.NoClassDefFoundError: in.my.package.name.R$layout
Let me give you some more info. I have referenced the Library project in the application and have also included the manifest entries with fully qualified activity names. I have a BaseActivity which has all the menu and re-usable code bits. The point where the above exception occurs is where I am trying to reference the layout file in this BaseActivity inside the library project.
setContentView(R.layout.apphome);
What is it that I am missing or doing wrongly?
PS: I am just noticing that When I right click on my application and go to the android tab, there is a red cross instead of a green tick in the place where the library project is referenced. But there are no visible errors on the console or in the code of the project.
Seems its a known issue.
Issue link here
Hope Google guys resolve this problem in their next SDK release.
So to be clear, the problem was that my libraries had custom styling capabilities and that was the problem.

libgdx: android application cannot find the main game class

I have created the three projects as described in http://code.google.com/p/libgdx/wiki/ProjectSetup, and running the desktop version works, but I am getting the error below when I run the android version on the emulator. The main project is in the build path of the android project and eclipse builds everything with no errors. what am I missing?
10-31 07:06:47.023: E/dalvikvm(769): Could not find class 'com.mygame.MyGame',
referenced from method com.mygame.MyGameAndroid.onCreate
I have resolved this when I switched the Java compiler for the main project from JavaSE-1.7 to JavaSE-1.6. Do now know why this did not work with JavaSE-1.7. Would appreciate any comments on that.
EDIT: a related post: http://www.badlogicgames.com/forum/viewtopic.php?f=11&t=2314
In my case, this happened because my core Game class derived from a framework Game class. The framework class wasn't properly included; since the subclass couldn't be found, Android reported that the main class couldn't be found (since it wasn't fully known).
To solve this, I correctly added my derived framework reference, and everything worked.
In had to check the radio button in the android project properties->Java Build Path-> Order and Export-> main game project. Hope it helps anyone else.

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