HorizontalScrollView with arrows - android

I'm trying to make a scrollable horizontal menu using HorizontalScrollView using the layout shown below. The menu is scrollable using the previous/next arrow buttons or on fling. When the HorizontalScrollView reach one end I'd like the arrow at the same end to be hidden (in the image shown below I'd like the left arrow to be hidden).
How can I detect that the HorizontalScrollView has reached an end?
Thanks
<RelativeLayout android:background="#drawable/bg_home_menu"
android:layout_width="fill_parent" android:layout_height="45dp">
<ImageView android:id="#+id/previous" android:src="#drawable/arrow_l"
android:layout_height="14dp" android:layout_width="10dp"
android:layout_alignParentLeft="true"
android:layout_centerVertical="true" />
<ImageView android:id="#+id/next" android:src="#drawable/arrow_r"
android:layout_height="14dp" android:layout_width="10dp"
android:layout_alignParentRight="true"
android:layout_centerVertical="true" />
<HorizontalScrollView android:id="#+id/horizontalScroll"
android:layout_width="fill_parent" android:layout_height="fill_parent"
android:scrollbars="none" android:fadingEdgeLength="30dp" android:layout_toLeftOf="#id/next"
android:layout_toRightOf="#id/previous" >
<LinearLayout android:id="#+id/home_menu"
android:orientation="horizontal" android:layout_width="wrap_content"
android:layout_height="fill_parent" android:gravity="center_vertical">
<Button android:id="#+id/btn_home" android:background="#drawable/btn_home_menu_on"
android:layout_height="35dp" android:layout_width="wrap_content" android:focusable="true"
android_clickable="false" android:text="#string/menu_home" android:textColor="#FFFFFF" android:tag="-1"/>
<!-- More are added dynamically -->
</LinearLayout>
</HorizontalScrollView>
</RelativeLayout>

There is no scroll listener for the HorizontalScrollView. What you can do is add an OnTouchListener to it This will fire continously when the user scrolls, and each time you can use the method getScrollX which returns the int.
Now 0 mean its left most, to find the right most(max scroll amount), you need to find the width of the child view of the horzontal scroll view. That is found by using the addOnGlobalLayoutListener else the width will always be 0 inside the onCreate method
Put this code in the onCreate method
final HorizontalScrollView hs = (HorizontalScrollView)findViewById(R.id.scroll);
ViewTreeObserver vto = hs.getViewTreeObserver();
vto.addOnGlobalLayoutListener(new OnGlobalLayoutListener() {
#Override
public void onGlobalLayout() {
hs.getViewTreeObserver().removeGlobalOnLayoutListener(this);
maxScrollX = hs.getChildAt(0)
.getMeasuredWidth()-getWindowManager().getDefaultDisplay().getWidth();
}
});
hs.setOnTouchListener(new OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent event) {
Log.e("ScrollValue", Integer.toString(hs.getScrollX()));
if(hs.getScrollX() == maxScrollX){
Log.e("MaxRight", "MaxRight");
}
return false;
}
});

Use getScrollX() of the LinearLayout inside your scroller to determine which is the leftmost corner on screen. If it's 0, then left arrow should be disabled.
For the right arrow, retrieve the drawing rectangle's width, add getScrollX() and compare that to getMeasuredWidth (), if it's the same, you're at the right, no need for the right arrow.
So your code will look like this:
if (homeMenu.getScrollX()==0) {
hideLeftArrow();
} else {
showLeftArrow();
}
if (homeMenu.getDrawingRect().right == homeMenu.getMeasuredWidth()) {
hideRightArrow();
} else {
showRightArrow();
}
Of course you will have to put this in an event listener. I can only think of using your own HorizontalScrollView class, with the onScroll() method overwritten to perform the checks above, see this post.

Related

Move layout up when soft keyboard is shown

I'm trying to adjust the layout when the soft keyboard appears after an edit text gets focus. Right now if I have many edit text and the keyboard appears, the last edit text are hidden and I can't scroll up.
This is how my layout is builded up:
Template:
<LinearLayout>
<LinearLayout>
// header 1
</LinearLayout>
<LinearLayout>
// header 1
</LinearLayout>
<LinearLayout
android:layout_width="fill_parent"
android:layout_height="0dip"
android:layout_weight="1"
android:orientation="vertical">
// where I inflate view_1
</LinearLayout>
<LinearLayout>
// footer
</LinearLayout>
</LinearLayout>
View (view_1):
<ScrollView
android:layout_width="fill_parent"
android:layout_height="fill_parent">
<LinearLayout
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:focusable="true"
android:focusableInTouchMode="true">
<LinearLayout>
// ...
</LinearLayout>
<LinearLayout>
// ...
</LinearLayout>
<LinearLayout>
<TextView/>
<EditText/>
<TextView/>
<EditText/>
<TextView/>
<EditText/>
<TextView/>
<EditText/>
</LinearLayout>
</LinearLayout>
</ScrollView>
I already try all kinds of combinations of android:windowSoftInputMode (on manifest.xml and programmatically). I tried to set android:isScrollContainer="false" on the scroll view, but nothing.
I also tried this answer, putting an GlobalLayoutListener in my scroll view, but the onGlobalLayout is not called when the keyboard appears. And the isKeyboardShown is always false.
The best solution I found is to add adjustpan property in the activity<> tag in the manifest.xml file .
<activity
android:name="MyActivity"
android:windowSoftInputMode="adjustPan"/>
I ended up doing it my way.
I created a class that implements OnFocusChangeListener to handle all my EditText:
public class EditTextFocusChangeListener implements OnFocusChangeListener {
private ScrollView scrollView;
public EditTextFocusChangeListener(ScrollView scrollView) {
this.scrollView = scrollView;
}
#Override
public void onFocusChange(View view, boolean hasFocus) {
if(hasFocus) {
int left = view.getLeft();
int top = view.getTop();
int bottom = view.getBottom();
int keyboardHeight = scrollView.getHeight() / 3;
// if the bottom of edit text is greater than scroll view height divide by 3,
// it means that the keyboard is visible
if (bottom > keyboardHeight) {
// increase scroll view with padding
scrollView.setPadding(0, 0, 0, keyboardHeight);
// scroll to the edit text position
scrollView.scrollTo(left, top);
}
}
}
}
Then in the activity, I setted the listener for each edit text:
EditTextFocusChangeListener listener = new EditTextFocusChangeListener(mainScrollView);
editText1 = (EditText) findViewById(R.id.editText1);
editText1.setOnFocusChangeListener(listener);
editText2 = (EditText) findViewById(R.id.editText2);
editText2.setOnFocusChangeListener(listener);
...
editTextN = (EditText) findViewById(R.id.editTextN);
editTextN.setOnFocusChangeListener(listener);
And for the last edit text, I setted an EditorAction listerner to handle the 'Done' button on soft keyboard - to hide the keyboard and put the scroll view back to its original position:
editTextN.setOnEditorActionListener(new OnEditorActionListener() {
#Override
public boolean onEditorAction(TextView v, int actionId, KeyEvent event) {
int result = actionId & EditorInfo.IME_MASK_ACTION;
switch(result) {
// user taped on keyboard DONE button
case EditorInfo.IME_ACTION_DONE:
// put the scroll view back to its original position
mainScrollView.setPadding(0, 0, 0, 0);
// hide keyboard
((InputMethodManager) getApplicationContext().getSystemService(Context.INPUT_METHOD_SERVICE)).hideSoftInputFromWindow(v.getWindowToken(), 0);
// remove focus from any edit text
LinearLayout scrollViewLL = (LinearLayout) mainScrollView.getChildAt(0);
scrollViewLL.requestFocus();
break;
}
return false;
}
});
And finally, a way to handle when the user touches outside an edit text to hide the keyboard and put the scroll view back to its original position (found this on web and changed a little to fit my needs):
public void setupUI(View view) {
// Set up touch listener for non-text box views to hide keyboard.
if (!(view instanceof EditText)) {
view.setOnTouchListener(new OnTouchListener() {
public boolean onTouch(View v, MotionEvent event) {
// put the scroll view back to its original position
if (v instanceof ScrollView) {
v.setPadding(0, 0, 0, 0);
LinearLayout scrollViewLL = (LinearLayout) ((ScrollView) v).getChildAt(0);
scrollViewLL.requestFocus();
}
hideKeyboard();
return false;
}
});
}
// If a layout container, iterate over children and seed recursion.
if (view instanceof ViewGroup) {
for (int i = 0; i < ((ViewGroup) view).getChildCount(); i++) {
View innerView = ((ViewGroup) view).getChildAt(i);
setupUI(innerView);
}
}
}
This is a late answer, but it may be helpful for anyone that is still looking for an alternative solution. I created a custom ViewTreeObserver.OnGlobalLayoutListener that may fit your use case if you're looking for a way to control the position of the View that you want to ensure is visible when the soft keyboard is shown. Here is a gist to that solution.
The OnGlobalLayoutListener animates changes to the view's translationY property by smoothly moving the view just above the soft keyboard bounds when the keyboard is shown and back to the view's starting position when the the keyboard is dismissed. Let me know if you have any questions on usage.
Put all of your top code in ScrollView, not just view_1. This allows you to move all the parent layout on click by any child EditText.
EDIT: view_1 in this case MUST NOT contains ScrollView!
If you create the Activity using Android Studio Basic Activity wizard (with CoordinatorLayout and theme="#style/AppTheme.NoActionBar"), the default behavior is adjustPan, where the top portion of the activity is push offscreen and the EditText is shown above the Keyboard. You can also change it to adjustResize where the top portion of the activity is maintained.
Edit AndroidManifest.xml
<?xml version="1.0" encoding="utf-8"?>
<manifest ...>
<application ...>
<activity
android:name=".TestInputActivity"
android:label="#string/title_activity_test_input"
android:windowSoftInputMode="adjustResize"
android:theme="#style/AppTheme.NoActionBar">
</activity>
</application>
</manifest>
Keep in mind though the effect and behavior might differ slightly if you are using Scrolling Activity, such as NestedScrollView.
https://code.luasoftware.com/tutorials/android/move-layout-when-keyboard-shown/
android:weightSum="1"
add this
The below code is working for me. Just try this example:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:id="#+id/RelativeAdd"
android:layout_width="match_parent"
android:layout_height="wrap_content"
tools:context="com.example.scrollview.MainActivity">
<ScrollView
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:layout_alignParentLeft="true"
android:layout_alignParentStart="true"
android:layout_alignParentTop="true">
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_gravity="center">
<EditText
android:id="#+id/editTextUserName"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentTop="true"
android:layout_centerHorizontal="true"
android:layout_marginTop="100dp"
android:ems="10"
android:inputType="textPersonName"
android:hint="Name" />
<EditText
android:id="#+id/address"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_alignEnd="#+id/editTextUserName"
android:layout_alignLeft="#+id/editTextUserName"
android:layout_alignRight="#+id/editTextUserName"
android:layout_alignStart="#+id/editTextUserName"
android:layout_below="#+id/editTextUserName"
android:layout_marginTop="20dp"
android:ems="10"
android:inputType="textPersonName"
android:hint="Address" />
<Button
android:id="#+id/buttonLogin"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_below="#+id/address"
android:layout_centerHorizontal="true"
android:layout_marginTop="47dp"
android:text="Button" />
</RelativeLayout>
</ScrollView>
</RelativeLayout>
In manifest.xml add these line:
android:theme="#style/AppTheme"
android:windowSoftInputMode="stateHidden|adjustPan"
Declare AppTheme in style.xml as per your theme requirement. Then if you do not need keyboard comes up while page loads, you can add below line in activity:
getWindow().setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_STATE_ALWAYS_HIDDEN);
Happy Coding :-)

Translate Animation incorrect view move

I have 3 view objects(essentially ImageView's) with in a LinearLayout that in turn is within a RelativeLayout , The views are aligned within the LinearLayout as follows:
1 - 2 - 3 - -
The 3 views are wrapped under the Linear layout as demonstrated above.
Basically the idea is to get the side views(1st and 3rd views) move with animation to the place of the middle view onClick() .(so if 3rd view is clicked it should move to middle view's place and the middle moves right to the 3rd view's place.)
I implemented the translate animation as such that the 3rd view when clicked over 100dp to left and 2nd view moves to right, happens fine, but when I apply the translate animation on the onClick() of 1st view to make it move to right and 2nd to move to left then the 2nd and 3rd views both move collectively!! , This means the views are mapped next to each other automatically by the Android!!(note: that's why I used a LinearLayout so that alignment problems don't occur like 2nd view is aligned_below 1st view and aligned_left of 3rd view problems. )
also another problem is that though the views make a move land on another position that was originally belonging to the other view before the animated movement they still maintain the original view ID ?? For.Example that when 3rd view moves left to 2nd views place and 2nd mvoes to 3rd views place the onClick() still is mapped to their original location's?
XML file:
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical" >
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal" >
</LinearLayout>
<RelativeLayout
android:id="#+id/Container"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#138AF8" >
<RelativeLayout
android:id="#+id/RelativeLayout01"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_alignParentLeft="true"
android:layout_alignParentTop="true"
android:background="#138AF8" >
<LinearLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerHorizontal="true"
android:layout_centerVertical="true"
android:orientation="horizontal" >
<ImageView
android:id="#+id/ImageView01"
android:layout_width="50dp"
android:layout_height="50dp"
android:src="#drawable/cost" />
<ImageView
android:id="#+id/imageView1"
android:layout_width="50dp"
android:layout_height="50dp"
android:src="#drawable/cost" />
<ImageView
android:id="#+id/ImageView02"
android:layout_width="50dp"
android:layout_height="50dp"
android:src="#drawable/cost" />
</LinearLayout>
</RelativeLayout>
</RelativeLayout>
</LinearLayout>
Those 3 ImageViews with the names of ImageView1, ImageView01, ImageView02 are the one's I'm trying to animate.
Animation code:
final TranslateAnimation moveLefttoRight = new TranslateAnimation(0,
100, 0, 0);
final TranslateAnimation moveRightToLeft = new TranslateAnimation(0,
-100, 0, 0);
moveRightToLeft.setDuration(1000);
moveLefttoRight.setDuration(1000);
moveRightToLeft.setFillAfter(true);
moveLefttoRight.setFillAfter(true);
final ImageView image1 = (ImageView) findViewById(R.id.imageView1);
final ImageView image2 = (ImageView) findViewById(R.id.ImageView01);
final ImageView image3 = (ImageView) findViewById(R.id.ImageView02);
image1.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
// Perform action on click
Toast.makeText(getApplicationContext(), "image1 clicked",
Toast.LENGTH_SHORT).show();
}
});
image2.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
// Perform action on click
Toast.makeText(getApplicationContext(), "image2 clicked",
Toast.LENGTH_SHORT).show();
image2.startAnimation(moveLefttoRight);
image1.startAnimation(moveRightToLeft);
}
});
image3.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
// Perform action on click
Toast.makeText(getApplicationContext(), "image3 clicked",
Toast.LENGTH_SHORT).show();
image2.startAnimation(moveLefttoRight);
image3.startAnimation(moveRightToLeft);
}
});
Translate animation doesn't actually move the view, it just makes it look like that. You have to set the params before the end of the animation so that the button moves as well.example
with the other issue can you post your xml layout file? do you use weights in the imageviews?
I ended up using ObjectAnimator builtin animating API and this moves the view's position permanently to the co-ords. requested.

Android - how to detect touch listener if view has click listener

I have basic layout with linear layout, ScrollView and ImageView.
ScrollView has registered onTouchListener and imageview onClicklistener.
If I tap on ImageView and I am pulling out of ImageView, I do not see log with "onclick".
If I tap out of imageView (on scrollView) and I am pulling somewhere, I see log with "on touch".
How can I catch onTouch event on my imageView, when I am pulling out of it?
Here is the code:
ImageView testButton = (ImageView) myView.findViewById(R.id.imageView1);
testButton.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
Log.d(tag, "onclick");
}
});
ScrollView scrollView = (ScrollView) myView.findViewById(R.id.scrollView1);
scrollView.setOnTouchListener(new OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent event) {
Log.d(tag, "ontouch");
return false;
}
});
And here is xml:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:gravity="center"
android:orientation="vertical" >
<ScrollView
android:id="#+id/scrollView1"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#color/com_facebook_blue"
android:scrollbarAlwaysDrawVerticalTrack="false" >
<LinearLayout
android:id="#+id/LinearLayout1"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical">
<ImageView
android:id="#+id/imageView1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="#drawable/com_facebook_profile_picture_blank_square" />
</LinearLayout>
</ScrollView>
</LinearLayout>
Set an OnTouchListener to the ImageView as well. When you pull away the touch from view's touchable region it will fire a Touch event. OnClick wont be fired when the ontouch is cancelled(MotionEvent.ACTION_CANCEL).You should not consume the onTouch() therefore return false in onTouch()
Set this to your scroll view:
ScrollView mainScroll=(ScrollView) findViewById(R.id.your_scroll_view)
mainScroll.setDescendantFocusability(ViewGroup.FOCUS_AFTER_DESCENDANTS);
mainScroll.setFocusable(true); //If you need this
mainScroll.setFocusableInTouchMode(true); //If you need this
Then your imageView onclick listener will be triggered. This code could also substantially affect other parts of your functionality. So please check the view once you implement this and revert if there are any screen jumps which occur.

Translate a View from One Layout to Another with Translate Animation

I am new in Android animation and my requirement is to translate a view from one layout to layout in a single xml file on click of that view.
Scenario:
Suppose I click a button, present on the top of the header in a xml file,and it should move/translate downwards (it should give an impact that it lies on the other layout downwards to header), and also I want that when the user clicks on the same again, it should now move to its original position.
Here I am explaining with my xml file:
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="#drawable/app_bg"
android:orientation="vertical" >
<RelativeLayout
android:id="#+id/top"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:background="#drawable/header"
android:paddingLeft="10dp"
android:paddingRight="10dp" >
<Button
android:id="#+id/btnSearchHeader"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerVertical="true"
android:layout_centerInParent="true"
android:background="#drawable/search_icon" />
</RelativeLayout>
<RelativeLayout
android:id="#+id/bottom"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:background="#color/app_transparent"
android:paddingLeft="10dp"
android:paddingRight="10dp"
android:layout_marginTop="10dp"
android:visibility="visible" >
<Button
android:id="#+id/btnMenu"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentLeft="true"
android:layout_centerVertical="true"
android:layout_marginRight="5dp"
android:text="ABC" />
<Button
android:id="#+id/btnSearchSelected"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerVertical="true"
android:layout_toRightOf="#+id/btnMenu"
android:text="CDE" />
</RelativeLayout>
</LinearLayout>
MORE PRECISE REQUIREMENT SPECIFICATION (Kindly read carefully:)
Here I have two sub inner layouts:-
Top Layout - id-> top
Bottom Layout- id -> bottom
Now a view (Button -> btnSearchHeader) is lying in my top layout and I want to animate the same to the bottom layout (it should give an impact that it is translated with a translate animation to the bottom layout) on click of that button and when the user clicks on that button, it should again translate back to its original position with a translate animation .. i.e it should show back in the top layout
I have no idea how to give these impacts using translate animations, however i just have a basic translate animation knowledge which is insufficient for me to work upon my requirement.
Any type of related help is appreciable.
Thanks
Have you tried something simple like the following?
final int topHeight = findViewById(R.id.top).getHeight();
final int bottomHeight = findViewById(R.id.bottom).getHeight();
final View button = findViewById(R.id.btnSearchHeader);
final ObjectAnimator moveDownAnim = ObjectAnimator.ofFloat(button, "translationY", 0.F, topHeight + bottomHeight / 2 - button.getHeight() / 2);
final ObjectAnimator moveUpAnim = ObjectAnimator.ofFloat(button, "translationY", topHeight + bottomHeight / 2 - button.getHeight() / 2, 0.F);
button.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
if (0.F == v.getTranslationY())
moveDownAnim.start();
else
moveUpAnim.start();
}
});
If you actually need the button view to change parents, you can use AnimatorListener to achieve this at the end of each animation. Something like:
moveDownAnim.addListener(new Animator.AnimatorListener() {
#Override
public void onAnimationEnd(Animator animation) {
((ViewGroup)findViewById(R.id.top)).removeView(button);
((ViewGroup)findViewById(R.id.bottom)).addView(button);
((RelativeLayout)button.getLayoutParams()).addRule(RelativeLayout.CENTER_IN_PARENT);
button.setTranslationY(0.F); // Since it is now positioned in the new layout, no need for translation.
}
#Override
public void onAnimationCancel(Animator animation) { /* NOP */ }
#Override
public void onAnimationRepeat(Animator animation) { /* NOP */ }
#Override
public void onAnimationStart(Animator animation) { /* NOP */ }
});
(And analogous listener for the moveUpAnim.)
However, I doubt you need to actually do this to achieve the visual effect you want. But if you do this part, you will probably also need to set a fixed height for your top view as opposed to wrap_content. (Otherwise, if a layout pass happens while the button has been moved to the bottom view, the top layout's height might go to 0 if there's nothing else in it.) Easiest would be to just do this directly in the xml layout file. However, if you want to "do it on the fly", you can change the layout's height in the onAnimationEnd() method using something like:
#Override
public void onAnimationEnd(Animator animation) {
final ViewGroup topLayout = findViewById(R.id.top);
topLayout.getLayoutParams().height = topLayout.getHeight(); // Keep it the same height...
topLayout.removeView(button);
((ViewGroup)findViewById(R.id.bottom)).addView(button);
((RelativeLayout)button.getLayoutParams()).addRule(RelativeLayout.CENTER_IN_PARENT);
button.setTranslationY(0.F); // Since it is now positioned in the new layout, no need for translation.
}

View over Canvas Visibility issue

I have this layout:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent" >
<com.components.game.GameView
android:id="#+id/game_id"
android:layout_width="fill_parent"
android:layout_height="fill_parent" />
<RelativeLayout
android:id="#+id/ChatLayout"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:visibility="invisible"
android:focusable="true"
android:focusableInTouchMode="true" >
<Button
android:id="#+id/ChatCancelButton"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="X" />
<Button
android:id="#+id/ChatOkButton"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentRight="true"
android:text="OK" />
<EditText
android:id="#+id/ChatEditText"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_toLeftOf="#+id/ChatOkButton"
android:layout_toRightOf="#+id/ChatCancelButton"
android:maxLength="50"
android:singleLine="true" />
</RelativeLayout>
</RelativeLayout>
It's a RelativeLayout over a canvas. At start time it's invisible but when a user clicks a button the layout should become visible.
The problem is that it's not becoming visible. The layout is there but it's just not drawing it. If I press the position where the layout should appear it receives the event and opens the keyboard but it's not drawing the whole layout.
What is the problem?
If I set the RelativeLayout to visible at the beginning it works fine. it shows the layout and if I toggle between invisible and visible it works fine.
I made a workaround that almost always works.
I start the layout visible and than do that in the oncreate:
chatLayout.postDelayed(new Runnable() {
#Override
public void run() {
chatLayout.setVisibility(View.INVISIBLE);
}
}, 50);
But I don't like it and want to understand what's the problem.
The code:
It starts from a canvas button which send a message to a handler:
public void showInputLayout() {
Message.obtain(gameHandler, SHOW_INPUT_LAYOUT).sendToTarget();
}
In the handler:
case SHOW_INPUT_LAYOUT:
gameActivity.setChatVisibility(true);
break;
setChatVisibility:
public void setChatVisibility(boolean isVisible) {
int visible = isVisible ? View.VISIBLE : View.INVISIBLE;
chatLayout.setVisibility(visible);
if(isVisible){
chatEditText.setFocusable(true);
chatEditText.requestFocus();
}
}
Add a click listener to RelativeLayout and switch the visibility between GONE and VISIBLE. Try something like this:
int visibility = View.VISIBLE;
RelativeLayout layout = (RelativeLayout)findViewById(R.id.ChatLayout);
layout.setVisibility(visibility);
layout.setOnClickListener(new View.OnClickListener{
public void onClick(View v)
{
if(visibility == View.VISIBLE)
visibility = View.GONE;
else
visibility = View.VISIBLE;
v.setVisibility(visibility);
}
})
I ran into a similar issue recently, and for my case the problem was actually in the onDraw() method of the view underneath (should be com.components.game.GameView in your case). See if you can add calls to Canvas' getSaveCount(), save() and restoreToCount() in your drawing code, similar to this:
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
int saveCount = canvas.getSaveCount();
canvas.save();
// custom drawing code here ...
// use Region.Op.INTERSECT for adding clipping regions
canvas.restoreToCount(saveCount);
}
I believe what happened was that sometimes the framework set the clipping regions for the elements on top of our Canvas-drawing widget before our onDraw() method is called so we need to make sure that those regions are preserved.
Hope this helps.

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