Android save state before ondestroy() [duplicate] - android

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Android: Saving a state during Android lifecycle
i want to save some values in a file before the user terminates the activity.In which method should i implement this?
Apart from using a file , or sql lite is there a way of storing complex data such as a layout (that has dynamically changed ) ?
"onDestroy() Note: do not count on this method being called as a place for saving data!"

Layouts are bound to the context of the Activity that holds it, so you do no want to save full View objects to files because the Activity that it's attached to is void.
The easiest method (depending on the amount and type of data you want to save) is using the SharedPreferences library. It's a file I/O wrapper that makes saving and retrieving data pretty simple. You can save the specific layout data in the onPause() method, the rebuild the layout with the specifications in onResume().
If the data you need is too complex for SharedPreferences, you'll have to save it to use other methods for saving (found in that link). The process for rebuilding the layouts will be the same.

I would call all the stuff you want to pass to the bundle in your onPause method. Here is some stuff on the android lifecycle and why not try storing stuff in csv if you want to load from file. (comma seperated values) (althoughthat is mainly used for tile based games)

you can use SharedPreferences , refer the doc , and this tutorial to understand how to do it :)

Why not save the data using a SharedPreference? Here are the android docs: http://developer.android.com/guide/topics/data/data-storage.html#pref

Related

Session state of ListView

I am new to Android App development, working on an android app which populate a list of numbers, in a listview dynamically, depending on the choice of the user, but, the moment user closes the App, the items in the listview are lost. How can I maintain the state of the listview?
Examples with code would be highly appreciated.
When I open Activity A, it allows users to add friends, and this friend list is shown in the form of items of listview in the same Activity, however, when I move to Activity B, and then come back to Activity A, this friend list disappears. I need to make sure that this friend list should not be lost while moving between activities. Please help.
I think that for your purpose there are 3 main methods, i'll explain them from the easier to the most difficult (in my opinion).
Text File
A way to do this is to create two methods in a class:
one has to create the text file in the storage if it isn't created before and read that, the other has to append a String to a StringBuilder and write it on the previous text file.
For this method you need the uses-permission of reading and writing to storage.
This link can help you: http://developer.android.com/training/basics/data-storage/files.html
JSON (also XML)
With JSON file you can create a list of objects with your data that you can serialize when you update the list and deserialize when you want to read it. For this purpose you have to study JavaScript syntax or, at least, JSON one.
SQLite Database
Android SDK incorporate a class named SQLiteOpenHelper that you can extend to create a database inside your app.
This link can help you: http://developer.android.com/training/basics/data-storage/databases.html
There are also references saving methods but i think that aren't right for your purpose, they work betters to save something like preferences or single data like last login informations.
I went through your comment. I would personally suggest using SQLiteOpenHelper
You might need to understand the use of SQLite, hence the tutorial
Simple Flow. On your Activity 1 where person Add Friends save it to DB
Then refresh the List from the DB. So when you move to Activity 2 and come back again to Activity 1 your List will refresh from DB. Hence no loss of data as you want.
EDIT
As user wanted to know how to use the ListView with DB.
Following are my suggestion
Sai Geetha
Youtube

Preference Activity store/load values from custom source

I am building an app which allows the user to define multiple objects of a specific type, lets call them "Person"'s. The "Person" object is defined as such:
class Person {
public String name;
public int age;
}
These "Person" objects will be serialised and stored within the app, either in SharedPreferences or via a Cloud storage mechanism. This can be considered handled and working.
My problem is that I need an editor interface to allow the user to change the "name" and "age" of any particular "Person" instance in their collection. In order to make my UI feel as much like stock as possible, I would like my editor interface to resemble the "Preference" interface which Android implements. As such I need a way to make a "PreferenceActivity" load and save it's preferences from/to a POJO.
The reason I am looking to do this is so that I have a UI that feels like something the user is used to using. My other choice is to mimic the style and create all the handling code myself, which will take a lot of time.
I imagined the process would be to override the "load" and "save" functions of a "PreferenceActivity" to pull/push the values from a POJO provided "onCreate" via an "Intent" - and the return this POJO as an activity result to the caller.
Is this achievable?
What is the purpose of having it this way? I fail to see why this would be useful nor how it would be feasible with regards to the reference of the pojo containing the data. If it was possible then the saving object would most likely be a generic key-object map, where you would need to extract the data from, which is exactly how the Preferences already work.
If the point of this is just to have the information in a Person object why not just make a method that creates one based on the saved preferences.
----- Additions
If you add a static/singleton data handler(repository) in the App that will contain all the persons while the App is executing, and that it has some kind of identifier for each person. Then you can pass the ID in the intent to the PreferenceActivity which will in turn fetch the person object from the data handler and fill in the values of the PreferenceActivity based on it.
Add another Preference to the PreferenceActivity named "Save" or similar, which you resolve and bind in the activity. When clicked this will fetch the currently entered information (which will be saved in the SharedPreferences) and create a Person instance out of it. It should then pass this object to the data handler which will add it (or update it if the ID is already there) to the repository of Persons. At this time you should probably consider serializing the whole repository and save it, one easy way is just to JSON it all and put it into the SharedPreferences. Don't forget that you need to load this data the first time you access the data handler so that the previously saved persons are accessible.
I would also recommend you create Interfaces for the data handling action in case you want to add new or replace the implementation to for example database operations instead.
This way you can use the PreferenceActivity for add/editing Persons. Even though I would prefer create your own UI for it.

Save state of checkbox in single choice list while navigating to another activity

How can i Save state of checkbox in single choice list while navigating to another activity & come back to previous activity. Any code snippet would be appreciated. Thanx in advance
Just save the value in SharedPreferences.
Reference is here: http://developer.android.com/reference/android/content/SharedPreferences.html
Example here: http://saigeethamn.blogspot.com/2009/10/shared-preferences-android-developer.html
You will want to save the current value each time it changes in a shared preference value.
and have initMethod called in onCreate() and perhaps onStart() as well that checks the to see if the value is set in the SharedPreferences and if so initialize to that value.
There are numerous tutorials on SharedPreferences, they are definitely the place to store this kind of data. Otherwise you would need to subclass the Application object which is not a good idea.
There are a couple of things you may want to do.
#1 Pass data into another activity
intent.putExtra("keyName", "somevalue");
We can add multiple entries here. This is a key,value pair. So to receive this data from the receiving activity we have to write this code
Bundle extras = getIntent().getExtras();
if(extras !=null)
{
String value = extras.getString("keyName");
}
Read more: http://getablogger.blogspot.com/2008/01/android-pass-data-to-activity.html#ixzz24FoEOTwH
#2 Using Shared Preferences
Tons of info on this.
Easiest way to store data in Android.
http://developer.android.com/guide/topics/data/data-storage.html#pref
http://www.slideshare.net/androidstream/sharedpreferences-tutorial
#3 Using SQLite DB
Databases are great, might be going to far for just saving a checkmark
http://developer.android.com/guide/topics/data/data-storage.html#db

How to save parsed data in android?

I am creating an android application in which I am parsing so much XML data (XML data comes from a server) which contains Strings and image url's also.I need to use this data in many part of application. So for saving all these data I have used ArrayList and HashMap.I have declared ArrayList's and HashMap's variables in a single class as public static variables so I can access this data through a single class whenever I need.
And for images I have created ArrayList and placed in same single class same as other data(public static).Once I download a image through image url's I save those image drawables to these ArrayList variables so whenever I need any image again so I use these variables to get it.
Now my doubt is whether this approach is right or not. Please suggest me the right way.
Thank you
You should actually take a look at: http://developer.android.com/guide/topics/data/data-storage.html
It all depends on how you use the data, does it need to be updated all the time when the user opens the app you could take a look at this answer: How to declare global variables in Android? where you declare a global application and have the variables there.
Otherwise I would actually advice to use an sqlite database. http://developer.android.com/guide/topics/data/data-storage.html#db One good example is here: http://www.vogella.de/articles/AndroidSQLite/article.html

Android - Saving state of dynamically changed layout

I have a layout where users can add buttons and place them where they want.
I want to allow the user to save their layout so that it is loaded the next time they open the app.
Does anyone know if I can save the file on the sdcard? Alternatively I could use some kind of layout.getXml() method and put it in the database my app uses.
Thanks in advance
There is no file to save when you are generating a layout via code. You will have to create your own file format, which could be saved to the SD card or inserted into a database.
You can us savedInstaceState() method with the same type object as parameter .
there load the ui you want at the time of reloading.
In onCreate() method put a condition whethere that savedInstaceState obj is null or not . if not then call the LoadUI().
If I were you, I would create a class holding all the information about this layout and buttons. And write every information of the class to a file with JSONWriter. When the app has opened I just read the file and recreate the arrays using JSONObjects.

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