Creating custom components using regular android components - android

basically I want to encapsulate a simple component from code that I already have.
Basically it's a LinearLayout with buttons inside. These buttons will make changes to a ListView, and there is also some other small stuff that it will do.
Currently I have a XML layout with those, and I programmatically setup everything else: the buttons, the interaction between the list and the other small stuff.
Obviously I thought to myself, let's encapsulate this.
I started out trying to extend the LinearLayout and adding the buttons.
Already I have no idea how to inflate the buttons to add to the view
What method do I override to create this buttons just before the view gets created without messing with the measures and inflations, etc.
I've looked around but the custom components I see are either completely new components or components that simply add small functionality to the custom ones.
Is there some guidelines for doing this?
Good tutorials/examples?
Any help is appreciated. Thanks !
EDIT:
Okay, here is a little more specific stuff.
Basically I want to create a View that holds filter buttons for a ListView. This will be used in different places with different filters, so I need flexibility for the buttons.
Basically I'd like to do something like this:
CustomView view = new CustomView(activity);
view.addButton("Lala", new OnFilterClickListener {
onClick(ListView list, View v) {
// Do the filtering
}
});
mListView.addHeaderView(view);
I want the view to adapt it's weights for showing the buttons, show the user which filter is active, stuff like that.
But I still don't really know how to make those dynamically added buttons appear, where do I generate them, how to inflate them and stuff like that.

public class myLayout extends LinearLayout {
//...
public void addButton(String text, OnClickListener listener) {
Button newButton = new Button(mContext);
newButton.setText(text);
newButton.setOnClickListener(listener);
//Say we want the weights to be equal
LinearLayout.LayoutParams params = new LinearLayout.LayoutParams(0,LinearLayout.LayoutParams.Fill_PARENT, 1);
addView(newButton, params);
}
//...
}
You can even do something to the view before dispatching the click like this:
public class myLayout extends LinearLayout {
//...
public void addButton(String text, final OnClickListener listener) {
Button newButton = new Button(mContext);
newButton.setText(text);
newButton.setOnClickListener(new OnClickListener(){
public void onClick(View v) {
//do whatever you want
//like change background of button or something
//finally
listener.onClick(v);
}
});
//Say we want the weights to be equal
LinearLayout.LayoutParams params = new LinearLayout.LayoutParams(0,LinearLayout.LayoutParams.Fill_PARENT, 1);
addView(newButton, params);
}
//...
}

Related

Auto-scrolling textview in Android

I've tried a lot of different ways, most of the suggestions found here, but none of them seems to work. What I'm trying to achieve is at chat area below my game area, a SurfaceView. It is supposed to scroll upwards as new lines are added to the textview.
At first, it looks like a really simple task, but having tried all kinds of suggestions, like a TextView in a ScrollView, like a TextView in a TableRow in a TableLayout in a ScrollView, and so on...I've still not made it happen. Of course this must be something easily achieved in Android, right??
The task is to display like 6 lines of text in the bottom of the screen, and as a new message is added last it should scroll the rest upwards, like a terminal window. The important thing is that it should add the latest message after the other and, when reached the bottom line, scroll the text upwards and add the new line(s) at the end.
Any kind of help or suggestions would be highly appreciated!!
I needed the same behavior in one of my apps and I achieved in just with one command:
view.setGravity(Gravity.BOTTOM);
Or, analogously, setting this attribute in your layout:
android:gravity="bottom"
Then simply add your lines using:
your_text_view.append(newLine);
Suppose, you declared your ScrollView as follows...
private ScrollView mScrollView;
you initialized it as...
mScrollView = (ScrollView) findViewById(R.id.scroll_view_chat_window);
Now, create a method to perform scroll down when you call the method. Inside the method implement a thread which will do the scroll down independently. And call the method after every chat message update thats will do the auto-srcoll functionality.
private void scrollDown() {
mScrollView.post(new Runnable() {
#Override
public void run() {
mScrollView.smoothScrollTo(mScrollView.getScrollY(), mScrollView.getScrollY()
+ mScrollView.getHeight());
}
});
}
I've achieved this (crudely!) by maintaining my own list, deleting the lowest element then adding at the end each time. Here i've just got a 3 line window:
public class MessageWindow {
private ArrayList <String> msgs;
private Activity parentActivity;
public MessageWindow(Activity act, int allMsgsMax) {
this.parentActivity = act;
msgs = new ArrayList <String> ();
// create empty list elements for initial display
for (int i = 0; i < allMsgsMax; i++){
msgs.add("");
}
}
//
public void put (String msg){
msgs.remove(0);
msgs.add(msg);
// get a handle to the textview 'messages', a 3-line box
TextView t2v = (TextView) parentActivity.findViewById(R.id.messages);
// crappy but you get the idea:
t2v.setText(msgs.get(0) + "\n" + msgs.get(1) + "\n" + msgs.get(2) );
}
then in the activity:
protected MessageWindow messageWindow;
// setup splash screen
messageWindow = new MessageWindow(this, 3);
// write some stuff - row1 will disappear off the top of the box
messageWindow.put ("row1")
messageWindow.put ("row2")
messageWindow.put ("row3")
messageWindow.put ("row4")

How to Remove Custom Views?

I have several custom ImageViews which are added to a RelativeLayout dynamically.
public class EmptySoldierView extends ImageView {
.
.
#Override
public void onClick(View v) {
EmptySoldierView.this.getAnimation().cancel();
clickListener.onEmptySoldierClicked(player, regionID);
}
}
And I am trying to remove all of these custom views like this:
#Override
public void onEmptySoldierClicked(Player player, int areaID) {
player.addSoldier(areaID);
drawSoldier(player, areaID);
for (EmptySoldierView soldierView : emptySoldiers)
((ViewGroup) soldierView.getParent()).removeView(soldierView);
}
I know the correct way (documented) to remove views is using above approach. But it is not working in my case. I searched, read a lot of posts and struggled for three days before asking.
How to remove dynamically added custom views?
I figured it out. The problem is Animation. View is removed from layout however animation is still on image. animation.cancel() is not enough. I added setAnimation(null) before removing View.

Detect which child is clicked on click of the parent

I have a layout which contains lots of images. What I have to do is when an image is clicked, I have to show its details. But I don't want to have onClickListeners for all the images. How can I achieve this?
You don't have to have different handlers for all the images. Instead use one handler for all the images. This would make your code cleaner, manageable and solve your problem too.
public void onCreate(Bundle bundle) {
//...
OnClickListener mHandler = new OnClickListener() {
#Override
public void onClick(View v) {
switch(v.getId()) {
case R.id.img1:
//..
break;
case R.id.img2:
//....
break;
}
}
};
ImageButton btn1 = (ImageButton)findViewById(R.id.img1);
ImageButton btn2 = (ImageButton)findViewById(R.id.img2);
//...
btn1.SetOnClickListener(mHandler);
btn2.SetOnClickListener(mHandler);
//...
}
One Listener to rule them all.
Implement onClick() on an object, register it as listener
In onClick(), examine the View object passed as parameter to determine which of the images was clicked. You can do anything from getId() to casting it to (ImageView) and getting the actual image out.
Once you know which image was clicked, do what you will with it.
If you're looking to implement custom behavior for an ImageView (or whatever), and then have multiple instances of that type of view, you should subclass the ImageView and put your listener in there. Then you've got an encapsulated View that implements the custom behavior you want, and if you decide later that you want more or less or them, or to put them in another place, it's easy to move the View and its behavior without ripping apart your Activity.

Clear previous View and show new View on button click in the same Activity

I have created an activity with two buttons at the top. One button to show "SMS Logs" and second to show "Call Logs".
On clicking "SMS Logs" button, i am dynamically creating textviews and linear layout to show sms logs.
On Clicking "Call Logs", i am dynamically creating another textviews and linear layout to show call logs.
But the problem is that, once if we click "sms log" button and then we click "call log" button, the previously created linear layouts are not removed and the both(previous layouts and the current layouts) are shown simultaneously.
But i want that the previous layouts should be removed on clicking the second button.
Which function, should i use to remove the previous viewgroups or the layouts. Tell me if you need to read my class file.
Edit:
This is my Activity's code,
public class General extends Activity
{
String phone, message;
TextView Logs;
View layout, callLayout;
TextView data, callData, line, callLine;
Button smsLog, callLog;
LinearLayout ll, callll;
#Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.general_main);
Logs = (TextView)findViewById(R.id.Logs);
layout = findViewById(R.id.layout);
callLayout = findViewById(R.id.layout);
smsLog = (Button)findViewById(R.id.smsLogs);
callLog = (Button)findViewById(R.id.callLogs);
smsLog.setOnClickListener(new View.OnClickListener() {
public void onClick(View v)
{
callLayout.setVisibility(View.GONE);
ll = new LinearLayout(getApplicationContext());
ll.setOrientation(LinearLayout.VERTICAL);
data = new TextView(getApplicationContext());
data.setText("First Line");
data.setTextColor(Color.YELLOW);
line = new TextView(getApplicationContext());
line.setText("Second Line");
((ViewGroup) ll).addView(data);
((ViewGroup) layout).addView(line);
((ViewGroup) layout).addView(ll);
}
});
callLog.setOnClickListener(new View.OnClickListener()
{
public void onClick(View v)
{
layout.setVisibility(View.GONE);
callll = new LinearLayout(getApplicationContext());
callll.setOrientation(LinearLayout.VERTICAL);
callData = new TextView(getApplicationContext());
callLine = new TextView(getApplicationContext());
callData.setText("Third Line");
callLine.setText("Fourth Line");
((ViewGroup) callll).addView(callData);
((ViewGroup) callLayout).addView(callLine);
((ViewGroup) callLayout).addView(callll);
}
});
}
}
I have removed the extra code and made it simple to understand.
You can use FrameLayout to solve your problem. But I recommend you to use tabview.Here is the link that demonstrates how to develop tabbed applications.Good Luck
You could implement a TabView.
But having your current setup just change the visibility of one view group to GONE and the other to VISIBLE.
GONE will make the view invisible and it won't take up any space anymore.
EDIT based on the code added to the question
Both your layout and callLayout are using the same XML view. Implement 2 identical views in your xml and keep one visible and one gone. This way when you set layout or callLayout visibility to GONE they are 2 different ones not the same. So your onClick() will have something like this:
for smsLog:
layout.setVisibility(View.GONE);
callLayout.setVisibility(View.VISIBLE);
for callLog:
callLayout.setVisibility(View.GONE);
callLayout.setVisibility(View.VISIBLE);

I need to add onClickListener to a bunch of ImageButtons

I have created a bunch of ImageButtons programmatically while in a for loop. They have worked fine as the data displayed in a HorizontalScrollView. Now I need each one to go dim or bright when clicked. First click will setAlpha(45); second click will setAlpha(255);.
I don't think I fully understand how the Views and onClickListener works yet. It seems the onClick function examples I find take a View. How would that function know which button is clicked? Perhaps there is an easier way to do what I want?
Here are the ImageButtons.
TableRow tr0 = new TableRow(this);
tr0.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT));
for(int but=0; but<ClueList.size(); but++){
ImageButton clueBut = new ImageButton(this);
clueBut.setBackgroundResource(0);
clueBut.setImageBitmap(ClueList.get(but).btmp);
//clueBut.setOnClickListener(this);
tr0.addView(clueBut);
}
Is there something I need to do to make the buttons identifiable? And how would that pass in through into the onClick function to be used?
-: Added Information :-
I am starting to wonder if the problem isn't with the buttons, but with the way I built the screen. More information added.
The Game activity is the main game, which uses the PuzzleView for the upper part of the screen holding the game grid. The lower part is where the ImageButtons are and I built them in place in the Game class.
public class Game extends Activity{
//various variables and stuff
private PuzzleView puzzleView; // The PuzzleView is from another .java file
// public class PuzzleView extends View
#Override
protected void onCreate(Bundle savedInstanceState){
super.onCreate(savedInstanceState);
LinearLayout mainPanel = new LinearLayout(this);
mainPanel.setOrientation(LinearLayout.VERTICLE);
puzzleView = new PuzzleView(this);
mainPanel.addView(puzzleView);
HorizontalScrollView bottom = new HorizontalScrollView(this);
mainPanel.addView(bottom);
TableLayout clues = new TableLayout(this);
bottom.addView(clues);
TableRow tr0 = new TableRow(this);
for(int but=0; but<ClueList.size(); but++){
ImageButton clueBut = new ImageButton(this);
clueBut.setImageBitmap(ClueList.get(but).btmp);
tr0.addView(clueBut);
}
When I try to add the ClickListener(this) I get errors about this not being able to be a Game. I have similar problems in the onClick(View v) function referencing the View. Are these problems because I am building the buttons in the Game Activity instead of a View class?
Thanks
When you set up an OnClickListener and implement the onClick(View v) callback, it's the Dalvik VM the one that will call that method each time the View is clicked, and it will pass the View instance as a parameter. Thus, the code you write inside that method will be applied only to the View that received the click and not to any other View. Add something like this to your loop:
clueBut.setOnClickListener(new OnClickListener() {
public void onClick (View v) {
if (v.getAlpha() == 1f)
v.setAlpha(0.2f);
else
v.setAlpha(1f);
}
});
In the onClick event:
public void onClick(View currentView)
{
Button currentButton = (Button)CurrentView;
//Do whatever you need with that button here.
}
To identify each view uniquely use the property
View. setId(int)
In your case the code would look something like this
for(int but=0; but<ClueList.size(); but++){
ImageButton clueBut = new ImageButton(this);
clueBut.setBackgroundResource(0);
clueBut.setImageBitmap(ClueList.get(but).btmp);
clueBut.setId(but);
//clueBut.setOnClickListener(this);
tr0.addView(clueBut);
}
Inside the onclick listener match the id of the view using findViewByID()

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