I use a MediaPlayer to play an MP3. Currently I disabled screen orientation changes by using
android:screenOrientation="portrait"
android:configChanges="keyboardHidden|orientation"
in the manifest. I do want to support landscape mode now - i.e. removed those tags - but have the problem that during the destroy/create cycle the player gets stopped and then restarted. This is okay and I actually do this even manually in onPause() to stop the player when the activity goes in the background.
To keep it running during orientation changes now, I tried making it static (and using the Application Context to create it once). Of course, when I remove the player.stop() in onPause() now, it does what I want - well, until the Activity goes in the background.
So, two questions:
How can I determine if the Activity will be recreated directly after the call to onStop()
Or: How can I keep the MediaPlayer running during that cycle, yet stop it when the App goes in the background?
Have you looked at using the onConfigurationChanged() callback to handle some of this logic?
Regarding your question how you can reliably determine whether your Activity is destroyed due to a configuration change, see my answer here: How to save/restore(update) ref to the dialog during screen rotation?(I need ref in onCreate method of activity.)
With this, the answer to your second question should be easy.
Try running MediaPlayer in different Thread.
You can add to this thread a more complex API to which you can call from onCreate/onStop/on*
If you are using fragments (and you should :P), then calling setRetainInstance(true) inside your fragments onCreate() call will make this problem go completely go away.
Please see the following answer: https://stackoverflow.com/a/31466602/994021
It is a POC I've created for this purpose. Tired of solving this issue over and over again for different projects. I hope it helps.
I really recommend to switch to a third party player like ExoPlayer from google guys: https://github.com/google/ExoPlayer
Related
I have a stock Nexus 5 running 4.4.2 (using ART if it matters) and I've found an interesting scenario. I have this as my onDestroy():
#Override
protected void onDestroy() {
super.onDestroy();
t.setText("onDestroy");
t.show();
}
It's a GPS oriented app so I'm up and walking around. I am using the technique mentioned in this question to show a lot of debug toast messages.
Anyway, when I rotate my app, the toast appears. I understand that the activity is destroyed and recreated for the new orientation, but how can I know what's really going on? How can I tell when my app is REALLY getting destroyed and not just being rotated? Similar to this question, I want to log out when a particular activity is destroyed.
Since Honeycomb, the isChangingConfigurations() method can be queried to check whether the Activity is being recreated due to configuration changes. Alternatively, the isFinishing() method can be queried on any API level to check whether the Activity is actually being finished, or is only being destroyed temporarily by the system.
As far as I can determine, the two methods should always return mutually consistent results in practice. The only point where they might have diverged is when the system kills the process to clear memory, but there are no callbacks or interaction with the app at that point.
The documentation of the onDestroy() method mentions the use of the isFinishing() method:
Perform any final cleanup before an activity is destroyed. This can happen either because the activity is finishing (someone called finish() on it, or because the system is temporarily destroying this instance of the activity to save space. You can distinguish between these two scenarios with the isFinishing() method.
You can put it in a fragment with setRetainInstanceState(true) set. Place your code in the onDestroy() method of the fragment. Then, the fragment will not be destroyed on orientation changes.
First of all, you should not use onDestroy() to do anything because its not guaranteed to be called. I would put things on the onPause() method; I wouldn't even put things in onStop().
Also, Im not sure why you want to log out a user when they navigate away from the app. I would rather implement some kind of timer on the app or server to log out after x time.
Now, the answer lies in the documentation: http://developer.android.com/reference/android/app/Activity.html#ConfigurationChanges
You might want to override onConfigurationChanged so that your activity is not restarted.
I found a couple of solutions which are really just patterns to detect when the screen rotates. Alternatively, you can determine that the device was actually destroyed by checking some static data member to see if it was initialized or not.
Configuration changed solutions:
The first one involves handling all of the configuration changes in the onConfigurationChanged callback.
"Note that this will only be called if you have selected
configurations you would like to handle with the configChanges
attribute in your manifest."
The second involves listening for Display.getRotation() which returns a Surface.ROTATION_* object. Which is the new orientation of your screen relative to the natural state of the device orientation.
Again, you can use the configuration changes along with the static member.
Add ConfigChanges.UiMode flag to the ConfigurationChanges attribute for your MainActivity class, and this solves the problem.
More details: Android Launcher "OnDestroy" gets called twice
For my android app, I want to keep the screen from dimming while certain activities (e.g. CatActivity) are in the resume state. Does anyone know how to do that? is there a way to declare so in the manifest or in the activity itself?
UPDATE
I found the answer:
getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
Is there a way to turn it off? I don't see a removeFlags method.
To delete the flag simply call the clearFlags() method:
getWindow().clearFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
I've got an app that is complete, apart from the lifecycle that, guiltily, I left as last.
Things seem to work good in all cases, but one:
When I pause the app by pressing the power button, it correctly pauses and restarts when resuming.
When I rotate the screen it correctly resizes.
When I pause AND THEN rotate the screen, its behaviour is different and the app resets.
Now, obviously it's a problem of my internal code, but to help me in the debugging, I would like to understand what's the difference between the three lifecycles. Or better, if the THIRD example is some how different from the first two.
With debugging I saw that all of three do this (I resemble by mind, I hope to be right):
onSaveInstanceState()
onPause()
onStop()
onStart()
onResume()
Is it right? Or do I miss some lifecycle steps in the third example, above?
Thank you.
Please specify what you mean by the app resets.
When you press the power button, most likely your app stops. That's why you see onStart() being called after stopping (not: pausing) your app.
Given that, is it really the case that the third scenario you describe is a combination of the first two? In other words, how do you pause your app in the third scenario?
Update Regarding your comment: There is a difference between your Activity being stopped and your Activity being destroyed.
Rotation is a configuration change. In this scenario, your Activity is going to be destroyed and re-created. You can handle this case separately if you must (it depends) through the onRetainNonConfigurationInstance() callback and the getLastNonConfigurationInstance() method. Android will call onPause(), onStop(), onRetainNonConfigurationInstance() and onDestroy() in this order, and then continue with onCreate() etc and it will not handle any events in the meantime so that they won't get lost.
Most likely, some of your code is located in the wrong callback, such that in the third scenario, something does not get initialized/attached/... This is really hard to tell without the code and the exception (if it is an exception).
I suggest you proceed as follows.
Complete your understanding of the lifecycle and be precise (creation, start, restart, resume, pause, stop, destroy)
Complete your code to override the other lifecycle callbacks as well with log messages (don't forget to call the super class' callback) and analyze pause, stop, rotation and combinations
Identify the point of the crash
Analyze the life cycle of the objects involvedd in the crash in conjunction with the Activity lifecycle
Or you can post some code and the exception here, of course.
Update 2 I have made a test on an AVD. I have observed the following:
When the AVD is in landscape orientation, and I press the power button, my app receives a configuration change to portrait orientation (presumably because the portrait-orientation-only lock screen takes over). Pressing power again and unlocking the AVD, the app receives a configuration change again back to landscape orientation.
While not solving your issue, it goes to show that code must be carefully placed in the respective callbacks, because in the case above, while being re-created, the Activity will still not be shown.
Drop me a comment if you update your question.
Hi you can check the documentation regarding Managing the Activity life cycles in android .
When orientation changes Activity is re-created.
Add android:configChanges="keyboardHidden|orientation" to your activity in the manifest.
I have been going gaga to figure this out.
Although I have read a lot that on Orientation Change, Android kills an activity and starts it as a fresh one, and the only way to handle this is to save all the stuff inside onSaveInstanceState() and try to restore it inside onCreate().
But my activity does a lot and different kind of network activities at different times and if the orientation is changed when the network activity is being performed, I'll have to handle a lot of different and complex scenarios.
Is there any simple way to just point Android that this activity doesn't need to be redrawn at all when the orientation is changed so that it automatically saves all the data and re-uses it?
I wonder if there's any thing like that.
Yes, you can add attribute android:configChanges="orientation" to the activity declaration in the AndroidManifest.xml file.
EDIT:
The purpose of the android:configChanges attribute is to prevent an activity from being recreated when it's really necessary. For example the Camera application uses this attribute because it the camera preview screen mustn't be recreated when an orientation change happens. Users expect the camera preview to work without any delays when they rotate their devices and camera initialization is not a very fast process. So it's kind of a native behavior for the Camera application to handle orientation changes manually.
For most applications it doesn't really matter if an activity is recreated or not during orientation changes. But sometimes it's more convenient to persist an activity during this process because of slow activity creation, asynchronous tasks performed by an activity or some other reasons. In this case it's possible to tweak an application a little and to use the android:configChanges="orientation" attribute. But what is really important to understand when you use this tweak is that you MUST implement methods for saving and restoring a state properly!
So to sum up this answer, the android:configChanges can allow you to improve the performance of an application or to make it behave "natively" in some rare cases but it doesn't reduce the amount of code you have to write.
But my activity does a lot and different kind of network activities at different times and if the orientation is changed when the network activity is being performed, I'll have to handle a lot of different and complex scenarios.
Then move that logic out of the activity and into a service.
Yes, you can add attribute
android:configChanges="orientation" to
the activity declaration in the
AndroidManifest.xml file.
IMHO, it's better to declare
android:configChanges="orientation|keyboard|keyboardHidden"
About the blog post you gave the link in another answers. I guess here is the answer:
If your application doesn't need to
update resources during a specific
configuration change and you have a
performance limitation that requires
you to avoid the Activity restart,
then you can declare that your
Activity handles the configuration
change itself, which prevents the
system from restarting your Activity.
I spoke as well with an android developer about this problem. And he meant following. If you don't have different layouts for landscape and portrait orientation, you can easy use configChanges.
I solved my problem by adding this to my activity in my manifest file
android:configChanges="keyboardHidden|orientation|screenSize"
Just answered this question earlier: Android - screen orientation reloads activity
In your case you want to completely prevent Android from killing your Activity. You'll need to update your manifest to catch the orientation change, then implement the orientation change callback to actually do whatever you need to do (which may be nothing) when an orientation change occurs.
if you are doing a lot of networking inside Asynchronous task maybe you should use onRetainNonConfigurationInstance()
ans then get the data back in your onCreate() method like this tutorial or this
add android:configChanges="orientation" to your activity in manifest and add this code in your activity class and check..i hope it will help for you.
#Override
public void onConfigurationChanged(Configuration newConfig)
{
super.onConfigurationChanged(newConfig);
setContentView(R.layout.main);
}
this method will be called when orientation is changed nothing else if u don't want to change anything let it be blank
android:screenOrientation="portrait" in the activity tag in the manifest will lock your orientation.
Check this link for more inforation.
My application makes heavy use of the Text to Speech API.
It is a game which leads the player to change the orientation frequently. I do have different layouts for portrait and landscape and this is ok.
I use onRetainNonConfigurationInstance() and onCreate() to keep the state.
However, there is one fact that causes problems:
I am calling tts.shutdown() in onDestroy() which I think is necessary to free resources properly. However, this causes the current text and all queued messages to be lost when the user changes the orientation. As the Text-to-Speech object has a reference on the "old" activity, I cannot transfer it to the new activity.
How can I solve this problem?
This could be a good use for the Application class, where you initiate the TTS in onCreate() (and forget about it, as onTerminate() is not called on real devices).