I want to send images created using my app using a send intent.
I looked at many examples of such intents and noticed that they all used the external storage to store the temporary image files that will be sent using the intent.
Is there any specific reason why the external storage is being used?
It looks to me like a dangerous choice since the user wouldn't be able to post images to the web if the external storage is not mounted, which feels rather strange.
Also, where would you save your app's working data? In onPause(), I am saving the current image the user is working on in the internal storage, but would you recommend storing it in external storage instead?
This is common because images can be fairly large. In some devices internal storage is somewhat precious (hence the popularity of Apps2SD). Additionally, sometimes you might want these images accessible to the user outside of your app. If it's truly just temporary, you should consider using getCacheDir() or getExternalCacheDir().
See this doc for info on storage. There's code in that doc to see if external storage is available if you want to use internal and fallback to external.
Oh, the main reason though in your scenario is simply that your chunk of internal storage is only accessible to your app. If the send intent is to a component that is not your app, it won't be able to access your area of internal storage.
The reason is that there is a limit to IPC data in Android -- around 1MB. That means that if you put more than that in your intent's extras, you will get an error when you try to start an activity using this intent. So the only way to pass images via intents is to pass a pointer (URL, filename) to the actual image. Since private files are only visible to your application you have to either store to external (shared) storage or pass a content provider URI (you need to write the content provider, of course). Shared storage is the easier way.
An Image is in a byte array format. when you are sending directly, it might be possible that it takes time ( i.e. if you are sending on remote server ). Sometimes application may get hung. So to avoid such sequential programming, developer uses parallel code, here one code save the image in storage device and another works for uploading part.
One More Benefit is that direct sending can causes in data loss while saving on external storage prevents such cases.
Related
The android documentation has the following options below but does not explain what circumstances each is best for. What are the pros and cons of each method? e.g. Under what conditions would SQL be better than Shared Preferences?
Shared Preferences
Internal Storage
External Storage
SQLite Databases
Network Connection
Different Storage options in Android
Content Providers
Consider the structured data added to the device from application1 is
not accessible to another application2 present in the same device but
the profile photo added to the device by application1 is available to
the application2 running in the same device
Consider android device as a city, the applications in it are the
houses in the city, people in the houses(application) are the data.
Now content provider is like an broker in the city(android device).
This broker provide access for the people in the city for finding
different houses referring as the content provider in the android
device provide access for the data in the device for different
applications.
Shared Preferences
Consider I have an App say a Face book App which I use to log in to
my account.
Now the very first time I enter my username and password to get
access to my account. Say I log out of the application an hour later
again I use the same Face book App to login again to my application.
I have to enter username and password again to login to my account
and I set a theme to my application and other settings on how my app
looks in my current phone
This is un-necessary because consider I am using my phone to login to
the application. So I will always use my phone to login again and
again, thus entering my credentials again and again is more work
shows it’s not a user friendly app
Shared Preferences is very handy in such scenarios where I can use
its feature to share my data in a xml file Which physically exists in
the Android app installed in my phone which is not destroyed even if
the app is closed. Here we can save user preferences data of the
current application.
As a result next time I open my app in my phone I can see the data
automatically filled in the necessary fields and the settings are
File Storage
In Android we can use the device storage space to store the data in
it for the applications. The type of data involves things such as a
text file, image file, video file, audio file etc.
As seen in the figure as we can see that there are two places we can
do this. One way is to write the raw files into primary /secondary
storage. Another way is to write the cache files into the
primary/secondary storage.
There is also difference between storing raw data and the cache data,
the raw data once stored in memory by user has to be explicitly
deleted by the user explicitly otherwise it would exist till then.
Cache data stored in memory is not a permanent data because the
system automatically deletes it if it feels there is shortage of
memory.
Internal Storage:
Consider a user in an application has stored data in internal
storage, then only that user of that application has access to that
data on the mobile and that data is automatically deleted when the
user uninstalls the application. Speaking of which internal memory is
private.
The apps internal storage directory is stored using the name package
name in a special place in the android file system.
Other apps or users of current app have no access to the file set by
a particular user and a particular app unless it is explicitly made
available to the user for readable/writable access.
SQLite
Sqlite is used to store more structured data locally in a mobile
where the android app is running. Structured data involves as of
which shown in the figure like a student’s information in the form of
rows and columns.
Sqlite offers similar functionality like Mysql and oracle but with
limited functional features. Some of the things involve performing
query operations on tables. There are features though like creating
views but also some features are not available like stored procedure.
Sqlite is very helpful in storing complex and large data which can be
downloaded once and can be used again and again until the application
is running. When the application is closed the sqlite database is
also destroyed.
Putting all the pieces together
Shared preferences are good for storing ... an application's preferences, and other small bits of data. It's a just really simple persistent string key store for a few data types: boolean, float, int, long and string. So for instance if my app had a login, I might consider storing the session key as string within SharedPreferences.
Internal storage is good for storing application data that the user doesn't need access to, because the user cannot easily access internal storage. Possibly good for caching, logs, other things. Anything that only the app intends to Create Read Update or Delete.
External storage. Great for the opposite of what I just said. The dropbox app probably uses external storage to store the user's dropbox folder, so that the user has easy access to these files outside the dropbox application, for instance, using the file manager.
SQLite databases are great whenever you are going to use a lot of structured data and a relatively rigid schema for managing it. Put in layman's terms, SQLite is like MySQL or PostgreSQL except instead of the database acting as a server daemon which then takes queries from the CGI scripts like php, it is simply stored in a .db file, and accessed and queried through a simple library within the application. While SQLite cannot scale nearly as big as the dedicated databases, it is very quick and convenient for smaller applications, like Android apps. I would use an SQLite db if I were making an app for aggregating and downloading recipes, since that kind of data is relatively structured and a database would allow for it to scale well. Databases are nice because writing all of your data to a file, then parsing it back in your own proprietary format it no fun. Then again, storing data in XML or JSON wouldn't be so bad.
Network connection refers to storing data on the cloud. HTTP or FTP file and content transfers through the java.net.* packages makes this happen.
SharedPreferences is mainly for application-specific settings that you can access via your Settings menu - like application settings. It's a good idea to keep everything simple here - mostly boolean flags, short strings, or integers. SharedPreferences data persist on device reboot, and are removed along with app uninstallation. Data is saved as a key-value pair.
Internal Storage is mostly used for larger non-persistent data storage. You utilize internal storage if you want to process an image, a short video clip, a large text file, etc. But you don't store the processed data in the internal storage - its function is more like a CPU's RAM. The amount of available internal storage for your application depends on the device, but it's always a good idea to keep anything under 1MB. Data is referenced via its file path.
External Storage does not only refer to the SDCard storage, but for higher-end phones, this can mean internal mountable storage (like in the Galaxy Nexus or S2). This is where you store the large video files, the high-resolution images, and the 20-megabyte text file you want to parse in your application. This is also a place to store data that you want shared across devices if you swap sd cards. Data is also referenced via its file path.
SQLite Databases is where you'd store pretty much anything you want in a regular database - with the advantage of organizing things into tables, rows, and columns. It works best with things that you want displayed in the UI as lists - the best example would be the great invention knows as the CursorAdapter. Data stored here also persist on device reboot, and are removed with app uninstallation. You can also share data across applications with sqlite db if you hook it up to a ContentProvider. Data is accessed using a Cursor, where you can call methods as if you're executing sql statements.
Network Connection is not really a data storage technique, but can be a way of persisting data for a specific user provided the device is connected to the internet, using some sort of authentication. You have to balance out between downloading data every time the app needs it, or having a one-time data sync, which would ultimately lead to another of the storage options mentioned above.
Shared preferences are key/value pairs, nothing more. So if you want to keep track of say, students and their test score, it really won't work well for that.
A database is just that, a database. You can define as many columns (and tables) as you need to get the job done.
If it's preferences for your app, use shared preferences (almost any preference I can think of can be done that way), if it's anything else more complicated, use a database.
We are implementing a backup/restore system for the app. We used Google Drive API as documented in the Android Guide
We also store image URIs in the database. In the restoring process, we get URIs but lost permission to reach images when we re-install the app. We have the following exception.
Failed query: java.lang.SecurityException: Permission Denial: opening
provider ... requires that you obtain access using
ACTION_OPEN_DOCUMENT or related APIs
We get image URI via "ACTION_OPEN_DOCUMENT" but can't persist it after deleting/install the application. What are the related APIs? Do we need to move images in an app-specific folder and backup images itself also?
Thank you for reading this, any help is appreciated
What are the related APIs?
ACTION_OPEN_DOCUMENT_TREE and ACTION_CREATE_DOCUMENT are probably what they are referring to.
Do we need to move images in an app-specific folder and backup images itself also?
We cannot really answer that — that is a business decision as much as a technical one. However, if your app is uninstalled and reinstalled:
You lose access to content identified by Uri values that you obtained from the Storage Access Framework
On Android 10+, you lose access to any files that your older app installation created that survived the uninstall process (e.g., they were in a shared collection)
How you work around that is up to you. In addition to your proposal, you could:
Have all the images be stored in a single directory tree (obtained via ACTION_OPEN_DOCUMENT_TREE), store relative paths in your database, and request access to that tree again after your app is restored
Remove all of the Uri values from the database before backing it up and live without access to those images if the database is restored
Store the image data in the database itself (typically not recommended but technically possible)
So basically, my app receives external content:// uris exposed with android FileProvider. As android documentation states:
Permissions granted in an Intent remain in effect while the stack of
the receiving Activity is active. When the stack finishes, the
permissions are automatically removed.
If I want shared resource to be available for my users across multiple app launches I have to copy all it's content to my app's own storage, even if its a big amount of data? (Let's say few gigabytes of photos)
Or do I have some other options to hold permanent access on those uris?
If I want shared resource to be available for my users across multiple app launches I have to copy all it's content to my app's own storage, even if its a big amount of data?
Yes.
Or do I have some other options to hold permanent access on those uris?
No. The only thing that gives you semi-permanent access is if you are using ACTION_OPEN_DOCUMENT, then use takePersistableUriPermissions() on a ContentResolver to request long-term access to the content identified by the Uri that you get back.
Alternatively — if you are controlling both sides of this data exchange — do something else for passing the content references. For example, if the content is on external storage, just pass the filesystem path, and ensure that both parties have the appropriate permissions.
The android documentation has the following options below but does not explain what circumstances each is best for. What are the pros and cons of each method? e.g. Under what conditions would SQL be better than Shared Preferences?
Shared Preferences
Internal Storage
External Storage
SQLite Databases
Network Connection
Different Storage options in Android
Content Providers
Consider the structured data added to the device from application1 is
not accessible to another application2 present in the same device but
the profile photo added to the device by application1 is available to
the application2 running in the same device
Consider android device as a city, the applications in it are the
houses in the city, people in the houses(application) are the data.
Now content provider is like an broker in the city(android device).
This broker provide access for the people in the city for finding
different houses referring as the content provider in the android
device provide access for the data in the device for different
applications.
Shared Preferences
Consider I have an App say a Face book App which I use to log in to
my account.
Now the very first time I enter my username and password to get
access to my account. Say I log out of the application an hour later
again I use the same Face book App to login again to my application.
I have to enter username and password again to login to my account
and I set a theme to my application and other settings on how my app
looks in my current phone
This is un-necessary because consider I am using my phone to login to
the application. So I will always use my phone to login again and
again, thus entering my credentials again and again is more work
shows it’s not a user friendly app
Shared Preferences is very handy in such scenarios where I can use
its feature to share my data in a xml file Which physically exists in
the Android app installed in my phone which is not destroyed even if
the app is closed. Here we can save user preferences data of the
current application.
As a result next time I open my app in my phone I can see the data
automatically filled in the necessary fields and the settings are
File Storage
In Android we can use the device storage space to store the data in
it for the applications. The type of data involves things such as a
text file, image file, video file, audio file etc.
As seen in the figure as we can see that there are two places we can
do this. One way is to write the raw files into primary /secondary
storage. Another way is to write the cache files into the
primary/secondary storage.
There is also difference between storing raw data and the cache data,
the raw data once stored in memory by user has to be explicitly
deleted by the user explicitly otherwise it would exist till then.
Cache data stored in memory is not a permanent data because the
system automatically deletes it if it feels there is shortage of
memory.
Internal Storage:
Consider a user in an application has stored data in internal
storage, then only that user of that application has access to that
data on the mobile and that data is automatically deleted when the
user uninstalls the application. Speaking of which internal memory is
private.
The apps internal storage directory is stored using the name package
name in a special place in the android file system.
Other apps or users of current app have no access to the file set by
a particular user and a particular app unless it is explicitly made
available to the user for readable/writable access.
SQLite
Sqlite is used to store more structured data locally in a mobile
where the android app is running. Structured data involves as of
which shown in the figure like a student’s information in the form of
rows and columns.
Sqlite offers similar functionality like Mysql and oracle but with
limited functional features. Some of the things involve performing
query operations on tables. There are features though like creating
views but also some features are not available like stored procedure.
Sqlite is very helpful in storing complex and large data which can be
downloaded once and can be used again and again until the application
is running. When the application is closed the sqlite database is
also destroyed.
Putting all the pieces together
Shared preferences are good for storing ... an application's preferences, and other small bits of data. It's a just really simple persistent string key store for a few data types: boolean, float, int, long and string. So for instance if my app had a login, I might consider storing the session key as string within SharedPreferences.
Internal storage is good for storing application data that the user doesn't need access to, because the user cannot easily access internal storage. Possibly good for caching, logs, other things. Anything that only the app intends to Create Read Update or Delete.
External storage. Great for the opposite of what I just said. The dropbox app probably uses external storage to store the user's dropbox folder, so that the user has easy access to these files outside the dropbox application, for instance, using the file manager.
SQLite databases are great whenever you are going to use a lot of structured data and a relatively rigid schema for managing it. Put in layman's terms, SQLite is like MySQL or PostgreSQL except instead of the database acting as a server daemon which then takes queries from the CGI scripts like php, it is simply stored in a .db file, and accessed and queried through a simple library within the application. While SQLite cannot scale nearly as big as the dedicated databases, it is very quick and convenient for smaller applications, like Android apps. I would use an SQLite db if I were making an app for aggregating and downloading recipes, since that kind of data is relatively structured and a database would allow for it to scale well. Databases are nice because writing all of your data to a file, then parsing it back in your own proprietary format it no fun. Then again, storing data in XML or JSON wouldn't be so bad.
Network connection refers to storing data on the cloud. HTTP or FTP file and content transfers through the java.net.* packages makes this happen.
SharedPreferences is mainly for application-specific settings that you can access via your Settings menu - like application settings. It's a good idea to keep everything simple here - mostly boolean flags, short strings, or integers. SharedPreferences data persist on device reboot, and are removed along with app uninstallation. Data is saved as a key-value pair.
Internal Storage is mostly used for larger non-persistent data storage. You utilize internal storage if you want to process an image, a short video clip, a large text file, etc. But you don't store the processed data in the internal storage - its function is more like a CPU's RAM. The amount of available internal storage for your application depends on the device, but it's always a good idea to keep anything under 1MB. Data is referenced via its file path.
External Storage does not only refer to the SDCard storage, but for higher-end phones, this can mean internal mountable storage (like in the Galaxy Nexus or S2). This is where you store the large video files, the high-resolution images, and the 20-megabyte text file you want to parse in your application. This is also a place to store data that you want shared across devices if you swap sd cards. Data is also referenced via its file path.
SQLite Databases is where you'd store pretty much anything you want in a regular database - with the advantage of organizing things into tables, rows, and columns. It works best with things that you want displayed in the UI as lists - the best example would be the great invention knows as the CursorAdapter. Data stored here also persist on device reboot, and are removed with app uninstallation. You can also share data across applications with sqlite db if you hook it up to a ContentProvider. Data is accessed using a Cursor, where you can call methods as if you're executing sql statements.
Network Connection is not really a data storage technique, but can be a way of persisting data for a specific user provided the device is connected to the internet, using some sort of authentication. You have to balance out between downloading data every time the app needs it, or having a one-time data sync, which would ultimately lead to another of the storage options mentioned above.
Shared preferences are key/value pairs, nothing more. So if you want to keep track of say, students and their test score, it really won't work well for that.
A database is just that, a database. You can define as many columns (and tables) as you need to get the job done.
If it's preferences for your app, use shared preferences (almost any preference I can think of can be done that way), if it's anything else more complicated, use a database.
I am thinking regarding the future options of my app and I am thinking of the idea of backing-up the data from the application's Database and also sharing that data with another phone, say via e-mail, messaging, Bluetooth, you name it, but basically saving it as a file and opening it from the other phone and having the same values on both phones.
What would be the best approach for such an Android application?
Would Content Providers accomplish exactly this or are they concerned with sharing data only between different Apps? Thanks!
I believe it is possible ,
If you read the documentation about the internal storage here, It mentions
You can save files directly on the device's internal storage. By default, files saved to the internal storage are private to your application and other applications cannot access them
So i believe you can copy the whole sqlite DB file to some temp location then share that file via BT or email or any other sharing option .
But DO NOTE, that the same application package can only access the file if you want perhaps another application to use the db then u need to set the SharedUserId , as mentioned here
Content Providers are generally only for sharing your app's data to other apps.
Content providers are the standard interface that connects data in one process with code running in another process.