i have question about two different Bundle object in below methods :
onSaveInstanceState(Bundle outState);
onCreate (Bundle savedInstanceState);
how android system know that bundle object in onCreate method is object that programmer used for save his/her activity states and onCreate method use that Bundle object to get activity state that is killed by system?
is the Bundle object one of the Activity class Members and super.saveInstanceState(outState);
save the Bundle in the Bundle object of Activity and when an activity call onCreate(Bundle ) method this member send to onCreate method?how can i use Bundle in onCreate( ) method?
please help me...
The values you save in the onSaveInstanceState method's bundle will be sent back to you in onCreate. As an example of how this works.
You get a phone call.
Your Activity is stopped and onSaveInstanceState is called. You put a value into this bundle.
Android finishes your activity and destroys that instance because the OS needs memory.
The user returns to your application.
The bundle is recreated from some type of persistent storage that Android maintains on your behalf. Now your onCreate can grab the value you placed in the bundle during onSaveInstanceState
EXAMPLE
#Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
this.setContentView(R.layout.lldr_activity);
mFilterCheckbox = (CheckBox) findViewById(R.id.checkbox_id);
if(savedInstanceState != null) {
mFilterCheckbox.setChecked(savedInstanceState.getBoolean("FILTER_STATE", false));
}
}
#Override
protected void onSaveInstanceState(Bundle outState)
{
super.onSaveInstanceState(outState);
outState.putParcelable("FILTER_STATE", mFilterCheckbox.isChecked());
}
Related
Simply , When activity 'B' is stacked after activity 'A'.Want activity 'A' to resume while back button is pressed in activity 'B'. Don't want activity'A' to restart using intent , want to resume activity 'A'.
You can influence this behaviour using various launchmode flags. See the official documentation about this topic:
https://developer.android.com/guide/components/activities/tasks-and-back-stack
You can override onSaveInstanceState(Bundle savedInstanceState) and write the application state values which you want to save as a Bundle parameter like this:
#Override
public void onSaveInstanceState(Bundle savedInstanceState) {
super.onSaveInstanceState(savedInstanceState);
// Save UI state changes to the savedInstanceState.
// This bundle will be passed to onCreate if the process is
// killed and restarted.
savedInstanceState.putBoolean("X", true);
savedInstanceState.putString("Y", "Sultan");
// etc.
}
The Bundle will get passed in to onCreate() and also onRestoreInstanceState() where you'd extract the values like this:
#Override
public void onRestoreInstanceState(Bundle savedInstanceState) {
super.onRestoreInstanceState(savedInstanceState);
// Restore UI state from the savedInstanceState.
// This bundle has also been passed to onCreate.
int x = savedInstanceState.getInt("X");
String y = savedInstanceState.getString("Y");
}
I have created two activities A and B. In the Activity A, using onSaveInstanceState method I am saving bundle value ex(outState.putString("selectSaveDate", this.CalSelectedDate)) and going to the Activity B. When I hit back button to the Activity A , In the oncreate method the bundle value is null. I am unable to get my saved value in the oncreate method.
#Override
protected void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
outState.clear();
Log.i("bundleSave", "tester1" + this.CalSelectedDate);
outState.putString("selectSaveDate", this.CalSelectedDate);
}
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
if(savedInstanceState != null){
Log.i("todolist", "dsa" + savedInstanceState.getString("selectSaveDate"));
}
}
You only store data in a bundle in the OnSaveInstanceState method to persist data when your activity is destroyed and re-created (such as when rotating the screen or when the android os may decide to kill your activity if it is low on resources). When you launch activity B on top of your currently executing activity A, A is put in to a stopped state (therefore, your A activity is not destroyed). Also, when you come back from onStop, the next method that is called is onStart() (technically onRestart() is called be before onStart() but I find that callback is rarely ever implemented.
In conclusion, if your trying to keep persist data between launching an activity on top of your currently executing activity, you can just store that data in instance variables for that activity. If your trying to persist data between app launches then your going to want to look into storing data in Android's built in sqllite database or Android's SharedPreferences.
You should also obtain a real good understanding of the Activity lifecycle (its tricky but needed to code successfully in android):
http://developer.android.com/training/basics/activity-lifecycle/index.html
please try to Override onSaveInstanceState(Bundle savedInstanceState) and write the application state values you want to change to the Bundle parameter like this:
#Override
public void onSaveInstanceState(Bundle savedInstanceState) {
super.onSaveInstanceState(savedInstanceState);
// Save UI state changes to the savedInstanceState.
// This bundle will be passed to onCreate if the process is
// killed and restarted.
savedInstanceState.putDouble("myDouble", 1.9);
savedInstanceState.putInt("MyInt", 1);
savedInstanceState.putString("MyString", "How are you");
// etc.
}
it will get passed in to onCreate and also onRestoreInstanceState where you'd extract the values like this:
#Override
public void onRestoreInstanceState(Bundle savedInstanceState) {
super.onRestoreInstanceState(savedInstanceState);
// Restore UI state from the savedInstanceState.
// This bundle has also been passed to onCreate.
double myDouble = savedInstanceState.getDouble("myDouble");
int myInt = savedInstanceState.getInt("MyInt");
String myString = savedInstanceState.getString("MyString");
}
or follow activity life cycle for better understanding.
I have a fragment attached to the activity using XML (and setContentView() in activity). A have a problem because I have very dynamic views in my fragment, so when orientation changes
I must restore all states of views.
I have problem because I'm using something like that:
public void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
outState.putBoolean("restore", true);
outState.putInt("nAndroids", 2);
}
But after orientation change when methods with param Bundle savedInstanceState are called (like onCreateView etc) my savedInstanceState is always null.
I'm not a noob in the Android but now I'm very angry because of this problem...
public void onViewCreated(View view, Bundle savedInstanceState) {
super.onViewCreated(view, savedInstanceState);
if (savedInstanceState == null) {
//smth
} else {
// smthelse THIS IS NEVER REACHED BECAUSE BUNDLE IS ALWAYS NULL
}
getListView().setDivider(getResources().getDrawable(R.drawable.list_divider));
}
All the problem was in that I don't declare android:id for the fragment in XML. Android needs ID or TAG to recognize stored fragment and reproduce all elements in it. So guys, remember - every instance of fragment needs unique id or tag!
Also, when setRetainInstance(true) is declared then bundle should always return null.
I had a similar problem where I was always getting savedInstanceState as null inspite of supplying the bundle to the Fragment.
The only solution that worked for me was to do
myFragment.setArguments(bundle)
with my bundle from the Activity and do a
Bundle bundle = this.getArguments();
in onCreateView of the fragment.
Hope this helps someone else.
For Fragment :-
use this for save state of fragment on orientation.
onCreate(Bundle save)
{
super.onCreate(save);
setRetainInstance(true);
}
See this tutorial :-
http://techbandhu.wordpress.com/2013/07/02/android-headless-fragment/
For Activity:-
When you start your application, in onCreate, your bundle object is null, so you have to put a check like below and when you rotate your screen then onSaveInstance is called and your bundle object is initialized
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_game);
if (savedInstanceState != null) {
boolean t = outState.getBoolean("restore");
int s = outState.getInt("nAndroids");
}
}
First you should put your data, then call super.onSaveInstanceState(outState);
public void onSaveInstanceState(Bundle outState) {
outState.putBoolean("restore", true);
outState.putInt("nAndroids", 2);
super.onSaveInstanceState(outState);
}
And be sure that activity has not nohistory property in AndroidManifest.xml or set it to false.
<activity
android:noHistory="false">
If you are trying to use outState to save the state and destroy the fragment by navigating to another fragment, it will not work, you have in this case to save your state permanently in either sharedPreferences or if it's big and you want to be more organized you can use any persistence lib like Room, Realm, ...etc.
When should use outState and savedInstanceState only to make Fargment/Activity survive config change(rotation for example) or processes being killed by the OS when the app is in background for example.
Ok I know this is an old post but I couldn't find the right answer for me here nor many other places, so I am posting how I fixed my case.
So My Fragment is inside an Activity. And I originally tried to save Bundle only in Fragment and retrieve it at onCreateView. However that was the problem.
I fixed this by initiating myFragment object in activity and put that object to activity Bundle at onSaveInstanceState(). Then retrieved it at onRestoreInstanceState(). I used getSupportFragmentManager().putFragment/getFragment. Then the savedInstanceState in fragment was no longer null.
I'm confused when it comes down to saving a state. So I know that onSaveInstanceState(Bundle) is called when the activity is about to be destroyed. But how do you store your information in it and bring it back to its original state in onCreate(Bundle savedInstanceState)? I don't understand how this bundle will restore information. It would be helpful if someone can provide an example.
The Dev guide doesn't do a good job of explaining this.
public class Conversation extends Activity {
private ProgressDialog progDialog;
int typeBar;
TextView text1;
EditText edit;
Button respond;
private String name;
private String textAtView;
private String savedName;
public void onCreate(Bundle savedInstanceState){
super.onCreate(savedInstanceState);
setContentView(R.layout.dorothydialog);
text1 = (TextView)findViewById(R.id.dialog);
edit = (EditText)findViewById(R.id.repsond);
respond = (Button)findViewById(R.id.button01);
if(savedInstanceState != null){
savedInstanceState.get(savedName);
text1.setText(savedName);
}
else{
text1.setText("Hello! What is your name?");
respond.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
name = edit.getText().toString();
text1.setText("Nice to meet you "+ name);
}
});
}
}
#Override
public void onSaveInstanceState(Bundle outState){
super.onSaveInstanceState(outState);
outState.putString(savedName, name);
}
}
The Bundle is a container for all the information you want to save. You use the put* functions to insert data into it. Here's a short list (there are more) of put functions you can use to store data in the Bundle.
putString
putBoolean
putByte
putChar
putFloat
putLong
putShort
putParcelable (used for objects but they must implement Parcelable)
In your onCreate function, this Bundle is handed back to the program. The best way to check if the application is being reloaded, or started for the first time is:
if (savedInstanceState != null) {
// Then the application is being reloaded
}
To get the data back out, use the get* functions just like the put* functions. The data is stored as a name-value pair. This is like a hashmap. You provide a key and the value, then when you want the value back, you give the key and the function gets the value. Here's a short example.
#Override
public void onSaveInstanceState(Bundle outState) {
outState.putString("message", "This is my message to be reloaded");
super.onSaveInstanceState(outState);
}
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
if (savedInstanceState != null) {
String message = savedInstanceState.getString("message");
Toast.makeText(this, message, Toast.LENGTH_LONG).show();
}
}
Your saved message will be toasted to the screen.
One major note that all new Android developers should know is that any information in Widgets (TextView, Buttons, etc.) will be persisted automatically by Android as long as you assign an ID to them. So that means most of the UI state is taken care of without issue. Only when you need to store other data does this become an issue.
From Android Docs:
The only work required by you is to
provide a unique ID (with the
android:id attribute) for each widget
you want to save its state. If a
widget does not have an ID, then it
cannot save its state
A good information: you don't need to check whether the Bundle object is null into the onCreate() method. Use the onRestoreInstanceState() method, which the system calls after the onStart() method. The system calls onRestoreInstanceState() only if there is a saved state to restore, so you do not need to check whether the Bundle is null
Store information:
static final String PLAYER_SCORE = "playerScore";
static final String PLAYER_LEVEL = "playerLevel";
#Override
public void onSaveInstanceState(Bundle savedInstanceState) {
// Save the user's current game state
savedInstanceState.putInt(PLAYER_SCORE, mCurrentScore);
savedInstanceState.putInt(PLAYER_LEVEL, mCurrentLevel);
// Always call the superclass so it can save the view hierarchy state
super.onSaveInstanceState(savedInstanceState);
}
If you don't want to restore information in your onCreate-Method:
Here are the examples: Recreating an Activity
Instead of restoring the state during onCreate() you may choose to implement onRestoreInstanceState(), which the system calls after the onStart() method. The system calls onRestoreInstanceState() only if there is a saved state to restore, so you do not need to check whether the Bundle is null
public void onRestoreInstanceState(Bundle savedInstanceState) {
// Always call the superclass so it can restore the view hierarchy
super.onRestoreInstanceState(savedInstanceState);
// Restore state members from saved instance
mCurrentScore = savedInstanceState.getInt(PLAYER_SCORE);
mCurrentLevel = savedInstanceState.getInt(PLAYER_LEVEL);
}
Basically onSaveInstanceState(Bundle outBundle) will give you a bundle.
When you look at the Bundle class, you will see that you can put lots of different stuff inside it. At the next call of onCreate(), you just get that Bundle back as an argument.
Then you can read your values again and restore your activity.
Lets say you have an activity with an EditText. The user wrote some text inside it.
After that the system calls your onSaveInstanceState().
You read the text from the EditText and write it into the Bundle via Bundle.putString("edit_text_value", theValue).
Now onCreate is called. You check if the supplied bundle is not null. If thats the case,
you can restore your value via Bundle.getString("edit_text_value") and put it back into your EditText.
This is for extra information.
Imagine this scenario
ActivityA launch ActivityB.
ActivityB launch a new ActivityAPrime by
Intent intent = new Intent(getApplicationContext(), ActivityA.class);
startActivity(intent);
ActivityAPrime has no relationship with ActivityA.
In this case the Bundle in ActivityAPrime.onCreate() will be null.
If ActivityA and ActivityAPrime should be the same activity instead of different activities,
ActivityB should call finish() than using startActivity().
If Data Is not Loaded From savedInstanceState use following code.
The problem is url call is not to complete fully so, check if data is loaded then to show the instanceState value.
//suppose data is not Loaded to savedInstanceState at 1st swipe
if (savedInstanceState == null && !mAlreadyLoaded){
mAlreadyLoaded = true;
GetStoryData();//Url Call
} else {
if (listArray != null) { //Data Array From JsonArray(ListArray)
System.out.println("LocalData " + listArray);
view.findViewById(R.id.progressBar).setVisibility(View.GONE);
}else{
GetStoryData();//Url Call
}
}
I have 2 activities named FirstActivity.java and SecondActivity.java.
When I click a button in FirstActivity, I call SecondActivity. When I return back from SecondActivity, based on the result, I need to skip some steps in FirstActivity which are performed in its onCreate() method.
Coming back from SecondActivity I used Bundle to put data which I gave as input to Intent. I accessed that data in onCreate() of first activity .
When I start, activity application was crashing showing as NullPointerException in the line where I am accessing data of 2nd activity.
The reason, I think, is when the application is launched for the first time there are no values in the Bundle
So, can anyone help me in sorting out this issue?
You have to implement the onSaveInstanceState(Bundle savedInstanceState) and save the values you would like to save into a Bundle. Implement onRestoreInstanceState(Bundle savedInstanceState) to recover the Bundle and set the data again:
public class MyActivity extends Activity {
/** The boolean I'll save in a bundle when a state change happens */
private boolean mMyBoolean;
#Override
public void onSaveInstanceState(Bundle savedInstanceState) {
savedInstanceState.putBoolean("MyBoolean", mMyBoolean);
// ... save more data
super.onSaveInstanceState(savedInstanceState);
}
#Override
public void onRestoreInstanceState(Bundle savedInstanceState) {
super.onRestoreInstanceState(savedInstanceState);
mMyBoolean = savedInstanceState.getBoolean("MyBoolean");
// ... recover more data
}
}
Here you will find the usage documentation about the state handling: http://developer.android.com/reference/android/app/Activity.html
Just search for thos methods in the docs :P