I'm using VLC-Android in order to play H264 RTSP live stream in my android application, the following code successfully renders the stream video onto the surface view:
MediaPlayer mMediaPlayer = new MediaPlayer(VLCInstance.get());
SurfaceView mSurfaceView = (SurfaceView) findViewById(R.id.player);
final IVLCVout vlcVout = Constants.mMediaPlayer.getVLCVout();
vlcVout.detachViews();
vlcVout.setVideoView(mSurfaceView);
vlcVout.setWindowSize(mSurfaceDims.getWidth(), mSurfaceDims.getHeight());
vlcVout.attachViews();
mSurfaceView.setKeepScreenOn(true);
Media media = new Media(VLCInstance.get(), Uri.parse(path));
mMediaPlayer.setMedia(media);
mMediaPlayer.play();
VLCInstance.java:
package bi.anpr.vlc;
import android.content.Context;
import android.util.Log;
import org.videolan.libvlc.LibVLC;
import org.videolan.libvlc.util.VLCUtil;
public class VLCInstance {
public final static String TAG = "VLC/Util/VLCInstance";
private static LibVLC sLibVLC = null;
/** A set of utility functions for the VLC application */
public synchronized static LibVLC get() throws IllegalStateException {
if (sLibVLC == null) {
final Context context = VLCApplication.getAppContext();
if(!VLCUtil.hasCompatibleCPU(context)) {
Log.e(TAG, VLCUtil.getErrorMsg());
throw new IllegalStateException("LibVLC initialisation failed: " + VLCUtil.getErrorMsg());
}
try{
sLibVLC = new LibVLC(context);
}catch (Throwable e){
e.printStackTrace();
}
}
return sLibVLC;
}
public static synchronized void restart(Context context) throws IllegalStateException {
if (sLibVLC != null) {
sLibVLC.release();
sLibVLC = new LibVLC(context);
}
}
}
The problem is that the org.videolan.libvlc.MediaPlayer renders the video on the SurfaceView after calling play() without any event that helps you to grab the current frame on the view, where i need to get the current frame each interval of time to perform some image processing on it.
So is it possible using vlc-android-sdk to grab current frame, into a buffered image or an OpenCV Mat, while playing live streams or local video resources?
Note that it is possible with java (desktop vlcj) through the DirectMediaPlayer class.
Thanks in advance!!
I'd found a very simple an very fast solution to do this. Just use a TextureView instead of a SurfaceView, and then retrieve the image anytime while playing using the getBitmap() function as shown below.
public class MainActivity extends AppCompatActivity implements TextureView.SurfaceTextureListener,
org.videolan.libvlc.media.MediaPlayer.OnBufferingUpdateListener,
org.videolan.libvlc.media.MediaPlayer.OnCompletionListener,
org.videolan.libvlc.media.MediaPlayer.OnPreparedListener,
org.videolan.libvlc.media.MediaPlayer.OnVideoSizeChangedListener {
private AppCompatActivity me = this;
private MediaPlayer mMediaPlayer;
private TextureView mTextureViewmTextureView;
private String mUrl = "/storage/emulated/0/videos/test.mp4";
private static final String TAG = "MainActivity";
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.content_main);
mMediaPlayer = new MediaPlayer(VLCInstance.get());
mTextureViewmTextureView = (TextureView) findViewById(R.id.player);
mTextureView.setSurfaceTextureListener(this);
}
private void attachViewSurface() {
final IVLCVout vlcVout = mMediaPlayer.getVLCVout();
mMediaPlayer.setScale(0);
vlcVout.detachViews();
vlcVout.setVideoView(mTextureView);
vlcVout.setWindowSize(mTextureView.getWidth(), mTextureView.getHeight());
vlcVout.attachViews();
mTextureView.setKeepScreenOn(true);
}
private void play(String path) {
try {
Media media;
if (new File(path).exists()) {
media = new Media(VLCInstance.get(), path);
} else {
media = new Media(VLCInstance.get(), Uri.parse(path));
}
mMediaPlayer.setMedia(media);
mMediaPlayer.play();
} catch (Exception e) {
Log.e(TAG, e.getMessage());
}
}
#Override
public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) {
attachViewSurface();
if (mMediaPlayer.hasMedia())
mMediaPlayer.play();
else
play(mUrl);
}
public Bitmap getImage() {
return mTextureView.getBitmap();
}
}
VLCInstance.java:
import android.content.Context;
import android.util.Log;
import org.videolan.libvlc.LibVLC;
import org.videolan.libvlc.util.VLCUtil;
public class VLCInstance {
public final static String TAG = "VLC/Util/VLCInstance";
private static LibVLC sLibVLC = null;
/** A set of utility functions for the VLC application */
public synchronized static LibVLC get() throws IllegalStateException {
if (sLibVLC == null) {
final Context context = VLCApplication.getAppContext();
if(!VLCUtil.hasCompatibleCPU(context)) {
Log.e(TAG, VLCUtil.getErrorMsg());
throw new IllegalStateException("LibVLC initialisation failed: " + VLCUtil.getErrorMsg());
}
try{
sLibVLC = new LibVLC(context);
}catch (Throwable e){
e.printStackTrace();
}
}
return sLibVLC;
}
public static synchronized void restart(Context context) throws IllegalStateException {
if (sLibVLC != null) {
sLibVLC.release();
sLibVLC = new LibVLC(context);
}
}
}
I have a game and I use separate MediaPlayer for each sound
Here it is :
public class SoundSample {
public final static String CORRECT="sounds/correct.wav";
public final static String PASS="sounds/pass.wav";
public final static String CLOCK_OUT="sounds/clock_out.mp3";
public final static String ALARM="sounds/alarm.mp3";
public final static String COUNTDOWN_TO_START="sounds/countdown_to_start.mp3";
public final static String GO="sounds/go.mp3";
private String assetFile;
private MediaPlayer mediaPlayer;
public SoundSample(String sound){
assetFile = sound;
try {
AssetFileDescriptor afd = MainActivity.activity.getAssets().openFd(sound);
mediaPlayer = new MediaPlayer();
mediaPlayer.setDataSource(afd.getFileDescriptor(),afd.getStartOffset(),afd.getLength());
mediaPlayer.prepare();
} catch (IllegalStateException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
public void play(){
if (mediaPlayer.isPlaying()){
mediaPlayer.stop();
}
mediaPlayer.start();
}
public void release(){
mediaPlayer.release();
mediaPlayer.reset();
mediaPlayer = null;
}
}
so, I use
correctSound = new SoundSample(SoundSample.CORRECT);
and then
correctSound.play();
So, at a second use it stops playing on many phones and never play again. I mean, debugger shows that mediaPlayer.start(); is executed but the sounds never play again.
it works well, however , on every Android 6 phone I tested, so it's probably only a android 6- or 5- issue
Is there any way I can correct this? I know I can use SoundPool, but it also has some issues
You have to recreate the media player , try like below
if (mediaPlayer.isPlaying()) {
mediaPlayer.reset();
mediaPlayer = MediaPlayer.create(getApplicationContext(), R.raw.yourAudio);
}
mediaPlayer.start();
Try to add code
mediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
I have tried almost every method but I've failed to achieve gapless audio playback between looping a single track with a duration of 10-15 seconds.
Steps I've tried and failed :
Different audio file formats .mp3 .wav .ogg using
setLooping(true):
MediaPlayer mp1 = MediaPlayer.create(MainActivity.this, R.raw.track1);
mp1.setLooping(true);
mp1.start();
Creating two mediaplayers and looping one after another using
setOnCompletionListenersame failed to loop without gaps.
Using setNextMediaPlayer(nextmp) some how it works but only two loops is possible. We have to prepare and start again after the completion of previous two loops.
mp1.start();
mp1.setNextMediaPlayer(mp2);
Update:
Result of #Jeff Mixon answer:
Mediaplayer looping stops with an error Android.
Jeff Mixon works fine but only for 10 or 20 loops after that, due to some garbage collection issue the Mediaplayers stops immediately leaving the logs as posted below. I'm really kind of stuck here for 2 years. Thanks in advance.
E/MediaPlayer(24311): error (1, -38)
E/MediaPlayer(23256): Error(1,-1007)
E/MediaPlayer(23546): Error (1,-2147483648)
From the test that I have done, this solution works fine, over 150 loops with a 13 seconds 160 kbps MP3 without any problem:
public class LoopMediaPlayer {
public static final String TAG = LoopMediaPlayer.class.getSimpleName();
private Context mContext = null;
private int mResId = 0;
private int mCounter = 1;
private MediaPlayer mCurrentPlayer = null;
private MediaPlayer mNextPlayer = null;
public static LoopMediaPlayer create(Context context, int resId) {
return new LoopMediaPlayer(context, resId);
}
private LoopMediaPlayer(Context context, int resId) {
mContext = context;
mResId = resId;
mCurrentPlayer = MediaPlayer.create(mContext, mResId);
mCurrentPlayer.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mediaPlayer) {
mCurrentPlayer.start();
}
});
createNextMediaPlayer();
}
private void createNextMediaPlayer() {
mNextPlayer = MediaPlayer.create(mContext, mResId);
mCurrentPlayer.setNextMediaPlayer(mNextPlayer);
mCurrentPlayer.setOnCompletionListener(onCompletionListener);
}
private MediaPlayer.OnCompletionListener onCompletionListener = new MediaPlayer.OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mediaPlayer) {
mediaPlayer.release();
mCurrentPlayer = mNextPlayer;
createNextMediaPlayer();
Log.d(TAG, String.format("Loop #%d", ++mCounter));
}
};
}
To use LoopMediaPlayer you can just call:
LoopMediaPlayer.create(context, R.raw.sample);
Ugly proof-of-concept code, but you'll get the idea:
// Will need this in the callbacks
final AssetFileDescriptor afd = getResources().openRawResourceFd(R.raw.sample);
// Build and start first player
final MediaPlayer player1 = MediaPlayer.create(this, R.raw.sample);
player1.start();
// Ready second player
final MediaPlayer player2 = MediaPlayer.create(this, R.raw.sample);
player1.setNextMediaPlayer(player2);
player1.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mediaPlayer) {
// When player1 completes, we reset it, and set up player2 to go back to player1 when it's done
mediaPlayer.reset();
try {
mediaPlayer.setDataSource(afd.getFileDescriptor(), afd.getStartOffset(), afd.getLength());
mediaPlayer.prepare();
} catch (Exception e) {
e.printStackTrace();
}
player2.setNextMediaPlayer(player1);
}
});
player2.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mediaPlayer) {
// Likewise, when player2 completes, we reset it and tell it player1 to user player2 after it's finished again
mediaPlayer.reset();
try {
mediaPlayer.setDataSource(afd.getFileDescriptor(), afd.getStartOffset(), afd.getLength());
mediaPlayer.prepare();
} catch (Exception e) {
e.printStackTrace();
}
player1.setNextMediaPlayer(player2);
}
});
// This loop repeats itself endlessly in this fashion without gaps
This worked for me on an API 19 device and a 5-second 128 kbps MP3. No gaps in the loop.
At least as of KitKat, Mattia Maestrini's Answer (to this question) is the only solution I've found that allows gapless looping of a large (> 1Mb uncompressed) audio sample. I've tried:
.setLooping(true): gives interloop noise or pause even with perfectly trimmed .WAV sample (published bug in Android);
OGG format: frameless format, so better than MP3, but MediaPlayer still emits interloop artifacts; and
SoundPool: may work for small sound samples but large samples cause heap size overflow.
By simply including Maestrini's LoopMediaPlayer class in my project and then replacing my MediaPlayer.create() calls with LoopMediaPlayer.create() calls, I can ensure my .OGG sample is looped seamlessly. LoopMediaPlayer is therefore a commendably practical and transparent solution.
But this transparency begs the question: once I swap my MediaPlayer calls for LoopMediaPlayer calls, how does my instance call MediaPlayer methods such as .isPlaying, .pause or .setVolume? Below is my solution for this issue. Possibly it can be improved upon by someone more Java-savvy than myself (and I welcome their input), but so far I've found this a reliable solution.
The only changes I make to Maestrini's class (aside from some tweaks recommended by Lint) are as marked at the end of the code below; the rest I include for context. My addition is to implement several methods of MediaPlayer within LoopMediaPlayer by calling them on mCurrentPlayer.
Caveat: while I implement several useful methods of MediaPlayer below, I do not implement all of them. So if you expect for example to call .attachAuxEffect you will need to add this yourself as a method to LoopMediaPlayer along the lines of what I have added. Be sure to replicate the original interfaces of these methods (i.e., Parameters, Throws, and Returns):
public class LoopMediaPlayer {
private static final String TAG = LoopMediaPlayer.class.getSimpleName();
private Context mContext = null;
private int mResId = 0;
private int mCounter = 1;
private MediaPlayer mCurrentPlayer = null;
private MediaPlayer mNextPlayer = null;
public static LoopMediaPlayer create(Context context, int resId) {
return new LoopMediaPlayer(context, resId);
}
private LoopMediaPlayer(Context context, int resId) {
mContext = context;
mResId = resId;
mCurrentPlayer = MediaPlayer.create(mContext, mResId);
mCurrentPlayer.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mediaPlayer) {
mCurrentPlayer.start();
}
});
createNextMediaPlayer();
}
private void createNextMediaPlayer() {
mNextPlayer = MediaPlayer.create(mContext, mResId);
mCurrentPlayer.setNextMediaPlayer(mNextPlayer);
mCurrentPlayer.setOnCompletionListener(onCompletionListener);
}
private final MediaPlayer.OnCompletionListener onCompletionListener = new MediaPlayer.OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mediaPlayer) {
mediaPlayer.release();
mCurrentPlayer = mNextPlayer;
createNextMediaPlayer();
Log.d(TAG, String.format("Loop #%d", ++mCounter));
}
};
// code-read additions:
public boolean isPlaying() throws IllegalStateException {
return mCurrentPlayer.isPlaying();
}
public void setVolume(float leftVolume, float rightVolume) {
mCurrentPlayer.setVolume(leftVolume, rightVolume);
}
public void start() throws IllegalStateException {
mCurrentPlayer.start();
}
public void stop() throws IllegalStateException {
mCurrentPlayer.stop();
}
public void pause() throws IllegalStateException {
mCurrentPlayer.pause();
}
public void release() {
mCurrentPlayer.release();
mNextPlayer.release();
}
public void reset() {
mCurrentPlayer.reset();
}
}
Something like this should work. Keep two copies of the same file in the res.raw directory. Please note that this is just a POC and not an optimized code. I just tested this out and it is working as intended. Let me know what you think.
public class MainActivity extends Activity {
MediaPlayer mp1;
MediaPlayer mp2;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mp1 = MediaPlayer.create(MainActivity.this, R.raw.demo);
mp2 = MediaPlayer.create(MainActivity.this, R.raw.demo2);
mp1.start();
Thread thread = new Thread(new Runnable() {
#Override
public void run() {
int duration = mp1.getDuration();
while (mp1.isPlaying() || mp2.isPlaying()) {
try {
Thread.sleep(100);
} catch (InterruptedException e) {
e.printStackTrace();
}
duration = duration - 100;
if (duration < 1000) {
if (mp1.isPlaying()) {
mp2.start();
mp1.reset();
mp1 = MediaPlayer.create(MainActivity.this,
R.raw.demo);
duration = mp2.getDuration();
} else {
mp1.start();
mp2.reset();
mp2 = MediaPlayer.create(MainActivity.this,
R.raw.demo2);
duration = mp1.getDuration();
}
}
}
}
});
thread.start();
}
}
I suggest you to use SoundPool API instead of MediaPlayer.
From the official documentation:
The SoundPool class manages and plays audio resources for
applications.
...
Sounds can be looped by setting a non-zero loop
value. A value of -1 causes the sound to loop forever. In this case,
the application must explicitly call the stop() function to stop the
sound. Any other non-zero value will cause the sound to repeat the
specified number of times, e.g. a value of 3 causes the sound to play
a total of 4 times.
...
Take a look here for a practical example of how to use SoundPool.
In using Mattia Maestrini's answer, I was able to get the audio looping the way I wanted but, since I was using this for Android Auto, discovered that the audio only played over my phones speakers instead of my car speakers. I eventually found this answer which points out a bug which makes it important in this context to use the new MediaPlayer() constructor with the setDataSource method. I was already using Uris in my code so I used that variant, so I'm not 100% sure how important that is, I would assume any of the other setDataSource variants would be sufficient if it matters for your code.
Here's what ultimately ended up working for me:
public class LoopMediaPlayer extends MediaPlayer {
private static final String TAG = LoopMediaPlayer.class.getSimpleName();
private Context mContext = null;
private Uri mMediaUri = null;
private int mCounter = 1;
private MediaPlayer mCurrentPlayer = null;
private MediaPlayer mNextPlayer = null;
private Float mLeftVolume;
private Float mRightVolume;
public static LoopMediaPlayer create(Context context, Uri mediaUri) {
try {
return new LoopMediaPlayer(context, mediaUri);
}
catch (Exception e) {
throw new RuntimeException("Unable to create media player", e);
}
}
private LoopMediaPlayer(Context context, Uri mediaUri) throws IOException {
mContext = context;
mMediaUri = mediaUri;
mCurrentPlayer = new MediaPlayer();
mCurrentPlayer.setDataSource(mContext, mMediaUri);
mCurrentPlayer.prepare();
createNextMediaPlayer();
}
private void createNextMediaPlayer() {
try {
mNextPlayer = new MediaPlayer();
mNextPlayer.setDataSource(mContext, mMediaUri);
if (mLeftVolume != null && mRightVolume != null) {
mNextPlayer.setVolume(mLeftVolume, mRightVolume);
}
mNextPlayer.prepare();
mCurrentPlayer.setNextMediaPlayer(mNextPlayer);
mCurrentPlayer.setOnCompletionListener(onCompletionListener);
}
catch (Exception e) {
Log.e(TAG, "Problem creating next media player", e);
}
}
private MediaPlayer.OnCompletionListener onCompletionListener = new MediaPlayer.OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mediaPlayer) {
mediaPlayer.release();
mCurrentPlayer = mNextPlayer;
createNextMediaPlayer();
Log.d(TAG, String.format("Loop #%d", ++mCounter));
}
};
#Override
public void prepare() throws IllegalStateException {
// no-op, internal media-players are prepared when they are created.
}
#Override
public boolean isPlaying() throws IllegalStateException {
return mCurrentPlayer.isPlaying();
}
#Override
public void setVolume(float leftVolume, float rightVolume) {
mCurrentPlayer.setVolume(leftVolume, rightVolume);
mNextPlayer.setVolume(leftVolume, rightVolume);
mLeftVolume = leftVolume;
mRightVolume = rightVolume;
}
#Override
public void start() throws IllegalStateException {
mCurrentPlayer.start();
}
#Override
public void stop() throws IllegalStateException {
mCurrentPlayer.stop();
}
#Override
public void pause() throws IllegalStateException {
mCurrentPlayer.pause();
}
#Override
public void release() {
mCurrentPlayer.release();
mNextPlayer.release();
}
#Override
public void reset() {
mCurrentPlayer.reset();
}
}
For some reason, I found that my "OnCompletion" Event was always firing a fraction of second late when attempting to loop an 8-second OGG file. For anyone experiencing this type of delay, try the following.
It is possible to forcibly queue a "nextMediaPlayer" as recommend in previous solutions, by simply posting a delayed Runnable to a Handler for your MediaPlayers and avoiding looping in onCompletion Event altogether.
This performs flawlessly for me with my 160kbps 8-second OGG, min API 16.
Somewhere in your Activity/Service, create a HandlerThread & Handler...
private HandlerThread SongLooperThread = new HandlerThread("SongLooperThread");
private Handler SongLooperHandler;
public void startSongLooperThread(){
SongLooperThread.start();
Looper looper = SongLooperThread.getLooper();
SongLooperHandler = new Handler(looper){
#Override
public void handleMessage(Message msg){
//do whatever...
}
}
}
public void stopSongLooperThread(){
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.JELLY_BEAN_MR2){
SongLooperThread.quit();
} else {
SongLooperThread.quitSafely();
}
}`
...start the Thread, declare and set up your MediaPlayers...
#Override
public void onCreate() {
// TODO Auto-generated method stub
super.onCreate();
startSongLooperThread();
activeSongResID = R.raw.some_loop;
activeMP = MediaPlayer.create(getApplicationContext(), activeSongResID);
activeSongMilliseconds = activeMP.getDuration();
queuedMP = MediaPlayer.create(getApplicationContext(),activeSongResID);
}
#Override
public void onDestroy() {
// TODO Auto-generated method stub
super.onDestroy();
stopSongLooperThread();
activeMP.release();
queuedMP.release();
activeMP = null;
queuedMP = null;
}
...create a Method for swapping your MediaPlayers...
private void swapActivePlayers(){
Log.v("SongLooperService","MediaPlayer swap started....");
queuedMP.start();
//Immediately get the Duration of the current track, then queue the next swap.
activeSongMilliseconds = queuedMP.getDuration();
SongLooperHandler.postDelayed(timedQueue,activeSongMilliseconds);
Log.v("SongLooperService","Next call queued...");
activeMP.release();
//Swap your active and queued MPs...
Log.v("SongLooperService","MediaPlayers swapping....");
MediaPlayer temp = activeMP;
activeMP = queuedMP;
queuedMP = temp;
//Prepare your now invalid queuedMP...
queuedMP = MediaPlayer.create(getApplicationContext(),activeSongResID);
Log.v("SongLooperService","MediaPlayer swapped.");
}
...create Runnables to post to your thread...
private Runnable startMP = new Runnable(){
public void run(){
activeMP.start();
SongLooperHandler.postDelayed(timedQueue,activeSongMilliseconds);
}
};
private Runnable timedQueue = new Runnable(){
public void run(){
swapActivePlayers();
}
};
In your Service's onStartCommand() or somewhere in your Activity, start the MediaPlayer...
...
SongLooperHandler.post(startMP);
...
I have tried everything suggested here and elsewhere and the only thing that worked is ExoPlayer instead of the Music class. You can access your libgdx files with:
Uri.parse("file:///android_asset/" + path)
You'll also need platform specific code.
CODE-REad's LoopMediaPlayer example is great, but if you use the new MediaPlayer() method of creating the MediaPlayer (like I do for using File or AssetFileDescriptor datasources) rather than the MediaPlayer.Create() method then you must be careful to
Call the setOnCompletionListener method AFTER .start() or it will
not fire.
Fully .prepare() or .prepareAsync() the mNextPlayer before
calling .setNextMediaPlayer on the mCurrentPlayer or it will fail to
play the mNextPlayer. This means calling .start, setOnCompletionListener, and .setNextMediaPlayer in the onPreparedListener as shown below.
I have modified his code to use the new MediaPlayer() method to create the player and also added the ability to set datasource from AssetFileDescriptor and a File. I hope this saves someone some time.
public class LoopMediaPlayer {
private static final String TAG = LoopMediaPlayer.class.getSimpleName();
private Context mContext = null;
private int mResId = 0;
private int mCounter = 1;
private AssetFileDescriptor mAfd = null;
private File mFile = null;
private MediaPlayer mCurrentPlayer = null;
private MediaPlayer mNextPlayer = null;
public static LoopMediaPlayer create(Context context, int resId) {
return new LoopMediaPlayer(context, resId);
}
public LoopMediaPlayer(Context context, File file){
mContext = context;
mFile = file;
try {
mCurrentPlayer = new MediaPlayer();
mCurrentPlayer.setLooping(false);
mCurrentPlayer.setDataSource(file.getAbsolutePath());
mCurrentPlayer.prepareAsync();
mCurrentPlayer.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mediaPlayer) {
mCurrentPlayer.start();
mCurrentPlayer.setOnCompletionListener(onCompletionListener);
createNextMediaPlayer();
}
});
} catch (Exception e) {
Log.e("media", e.getLocalizedMessage());
}
}
public LoopMediaPlayer(Context context, AssetFileDescriptor afd){
mAfd = afd;
mContext = context;
try {
mCurrentPlayer = new MediaPlayer();
mCurrentPlayer.setLooping(false);
mCurrentPlayer.setDataSource(afd.getFileDescriptor(), afd.getStartOffset(), afd.getLength());
mCurrentPlayer.prepareAsync();
mCurrentPlayer.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mediaPlayer) {
mCurrentPlayer.start();
mCurrentPlayer.setOnCompletionListener(onCompletionListener);
createNextMediaPlayer();
}
});
} catch (Exception e) {
Log.e("media", e.getLocalizedMessage());
}
}
private LoopMediaPlayer(Context context, int resId) {
mContext = context;
mResId = resId;
mCurrentPlayer = MediaPlayer.create(mContext, mResId);
mCurrentPlayer.setLooping(false);
mCurrentPlayer.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mediaPlayer) {
mCurrentPlayer.start();
mCurrentPlayer.setOnCompletionListener(onCompletionListener);
createNextMediaPlayer();
}
});
mCurrentPlayer.prepareAsync();
}
private void createNextMediaPlayer() {
try{
if(mAfd != null){
mNextPlayer = new MediaPlayer();
mNextPlayer.setDataSource(mAfd.getFileDescriptor(), mAfd.getStartOffset(), mAfd.getLength());
mNextPlayer.prepareAsync();
mNextPlayer.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mp) {
mCurrentPlayer.setNextMediaPlayer(mNextPlayer);
}
});
}
else if(mFile!=null){
mNextPlayer = new MediaPlayer();
mNextPlayer.setDataSource(mFile.getAbsolutePath());
mNextPlayer.prepareAsync();
mNextPlayer.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mp) {
mCurrentPlayer.setNextMediaPlayer(mNextPlayer);
}
});
}
else {
mNextPlayer = MediaPlayer.create(mContext, mResId);
mNextPlayer.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mp) {
mCurrentPlayer.setNextMediaPlayer(mNextPlayer);
}
});
}
} catch (Exception e) {
}
}
private final MediaPlayer.OnCompletionListener onCompletionListener = new MediaPlayer.OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mediaPlayer) {
mediaPlayer.release();
mCurrentPlayer = mNextPlayer;
mCurrentPlayer.setOnCompletionListener(onCompletionListener);
createNextMediaPlayer();
Log.d("LoopMediaPlayer", String.format("Loop #%d", ++mCounter));
}
};
// code-read additions:
public boolean isPlaying() throws IllegalStateException {
return mCurrentPlayer.isPlaying();
}
public void setVolume(float leftVolume, float rightVolume) {
mCurrentPlayer.setVolume(leftVolume, rightVolume);
}
public void start() throws IllegalStateException {
mCurrentPlayer.start();
}
public void stop() throws IllegalStateException {
mCurrentPlayer.stop();
}
public void pause() throws IllegalStateException {
mCurrentPlayer.pause();
}
public void release() {
mCurrentPlayer.release();
mNextPlayer.release();
}
public void reset() {
mCurrentPlayer.reset();
}
}
I have multiple audio files in the assets directory of my application. When the user clicks a button I want to play those files in a certain order, one after the other. There shouldn't be any noticeable lag between the audio files. What is the best approach to achieve this?
I am thinking of using MediaPlayer objects and OnCompletionListeners. But, that would mean I have to create a lot of OnCompletionListeners because I need to know every time which audio file is next. Am I missing something or is there a better approach?
you are on the right way, don't need a lot of OnCompletionListener´s.
//define a variable to be used as index.
int audioindex = 0;
//Extract the files into an array
String[] files = null;
files = assetManager.list("audiofiles");
then in your OnCompletionListener.
mp.setOnCompletionListener(new OnCompletionListener(){
// #Override
public void onCompletion(MediaPlayer arg0) {
// File has ended, play the next one.
FunctionPlayFile(files[audioindex]);
audioindex+=1; //increment the index to get the next audiofile
}
});
Check this, these classes can play mp3 urls one after another, i created them roughly at some point,and can be tweaked for playing from asset........
https://github.com/vivdub/AndroidMediaplayer
create raw folder in res directory and put your sound file there
Now... Use PlayMedia Like this
int[] soundIDs = {R.raw.yes, R.raw.eat};
PlayMedia playAudio = new PlayMedia(context,soundIDs);
playAudio.execute();
and define PlayMedia Class Like this
import android.content.Context;
import android.media.MediaPlayer;
import android.media.MediaPlayer.OnCompletionListener;
import android.os.AsyncTask;
import android.util.Log;
public class PlayMedia extends AsyncTask<Void, Void, Void> {
private static final String LOG_TAG = PlayMedia.class.getSimpleName();
Context context;
private MediaPlayer mediaPlayer;
int[] soundIDs;
int idx =1;
public PlayMedia(MediaPlayer mediaPlayer) {
this.mediaPlayer = mediaPlayer;
}
public PlayMedia(final Context context, final int[] soundIDs) {
this.context = context;
this.soundIDs=soundIDs;
mediaPlayer = MediaPlayer.create(context,soundIDs[0]);
setNextMediaForMediaPlayer(mediaPlayer);
}
public void setNextMediaForMediaPlayer(MediaPlayer player){
player.setOnCompletionListener(new OnCompletionListener() {
public void onCompletion(MediaPlayer mp) {
if(soundIDs.length>idx){
mp.release();
mp = MediaPlayer.create(context,soundIDs[idx]);
setNextMediaForMediaPlayer(mp);
mp.start();
idx+=1;
}
}
});
}
#Override
protected Void doInBackground(Void... params) {
try {
mediaPlayer.start();
} catch (IllegalArgumentException e) {
Log.e(LOG_TAG, "", e);
} catch (SecurityException e) {
Log.e(LOG_TAG, "", e);
} catch (IllegalStateException e) {
Log.e(LOG_TAG, "", e);
}
return null;
}
}