Android AIR screen dimmed - android

I have such a problem. I am writing Adobe AIR application for Android device. And I need to make device screen not to be dimmed. I'm making it with SystemIdleMode.KEEP_AWAKE this function for a minute-to five. But after that, I make it SystemIdleMode.NORMAL mode and it immediately dimmed. I want it to be dimmed in some standart time. Like after 30 seconds after that time, when I swiched off KEEP_AWAKE mode. How can I do that? Thanx.
public static function (isEnabled):void
{
if(isEnabled)
{
NativeApplication.nativeApplication.systemIdleMode = SystemIdleMode.KEEP_AWAKE;
}
else
{
NativeApplication.nativeApplication.systemIdleMode = SystemIdleMode.NORMAL;
}
}

I solved this issue in such a way: I switch to SystemIdleMode.NORMAL mode only after that, when user click on the screen. It gives me aditional 30 seconds to not switch screen to dimmed immediatly.

Related

When I tap too quickly, Two or more same DialogFragment pop up. However this is happening in only Android emulator, not in real device. Any advice?

Right now, I am calling this function before calling the fragment
fun toggleUIEventsListener(delay: Long = 1000) {
activity?.window?.setFlags(WindowManager.LayoutParams.FLAG_NOT_TOUCHABLE, WindowManager.LayoutParams.FLAG_NOT_TOUCHABLE)
Timer().schedule(delay) {
activity?.runOnUiThread {
activity?.window?.clearFlags(WindowManager.LayoutParams.FLAG_NOT_TOUCHABLE)
}
}
}
I am sure it will happen in a real device as well. Check in other phones and try tapping as fast as you can (twice) and you will realise that its happening in some real devices as well.
The way you can fix this is... make a boolean say, isClicked, set it to true when its been clicked and then do not allow user to click it for atleast 3 seconds, after that the user should again be able to click that button.

What is the expected startup experience for a Progressive Web Application?

Testing a Progressive Web Application.
When I start the app in airplane mode, I get an unexpected startup/splash experience (Android/Chrome).
Launch from Home Screen Experience
I see a white screen, followed by a brief flash of the "offline dinosaur" before the app successfully starts and all is well. The startup time is longer than I expected, especially after testing with Chrome Devtools on a laptop, where startup is near instant.
Since it is a little tricky to debug where this time is being spent (especially in the “service-worker-not-running” case), it would be helpful to have some baseline knowledge:
Launch from Browser Experience
Just a brief flash of the "offline dinosaur" before the app successfully starts. Starts much faster.
Questions
What is the expected startup time and experience on Android/Chrome?
Is the experience described above just the current state of things (11/2015)?
Is there any way to specify the startup (splash) experience for Chrome? (I'm aware of background color and 144x144 icon in app manifest for splash, but for Opera only)
First time PWA for me, so any information on this would be helpful.
My platform:
Samsung GS 5,
Android 5.0,
Chrome 46.0.2490.76
The reason for the existence of the splash screen is because on mobile it can take over a second to start the render process so we paint something (the background colour and icons) util you have a first paint generated by your app.
If you are seeing a white screen on startup it might be because you added to the homescreen prior to Chrome landing (46) the splash screen feature. Some things to lookout for:
Ensure your manifest has a short_name and name
Ensure your start_url is in the same scope as a SW that is registered on the page
Have good icons in the manifest ideally > 192px
Set background_color in the manifest to the color of your background on the page (ideally.) This will ensure that the splash screen is the expected colour of your site.
You shouldn't see the offline dinosaur at all, even when you are in aeroplane mode. Airhorner should represent the ideal experience: Blue splash screen with an icon that morphs into the display of the app.
re: Icons - I recommend actually 192px icon or higher.
Regarding the offline-dino flash:
I was using sw-toolbox and performing asynchronous work to setup route handlers at worker startup. This caused an offline dino flash when the application was offline and starting up.
To avoid that, set a sw-toolbox default handler that waits for the asynchronous route handler setup to complete.
var toolbox = require('sw-toolbox');
var setupPromise = someAsyncHandlerSetup()
.then(function () {
// make default handler temporary, allows other fetch handlers (like sw-precache, for example)
toolbox.router.default = null;
});
// until the async handler setup is done, provide a default handler
// to avoid an offline-dino flash when starting up while offline.
toolbox.router.default = function defaultHandler (request) {
return setupPromise.then(function () {
var handler = toolbox.router.match(request);
if (handler) {
return handler(request);
}
throw new Error('default handler could not handle ' + request.url);
});
};

locking screen orientation on mobile browser

I create a web page(chrome & safari) for mobiles (iphone & android), I want to lock the screen orientation in portrait mode.
Unlike mobile apps,there is no manifest file and activity as it a web page.
How to lock the orientation in mobiles using technologies (css/javascript/bootstrap/jquery) or any other?
I use a manifest file for my web app, which locks orientation for Chrome on my Android. For whatever reason, Safari gives their users the "right" to do this, but not the designers of the web app... Sort of feels like copyright infringement or something! ;) Don't get me started on Safari's disgraceful rewriting/rendering of input buttons!...
Anyways, back to the answer.
1) Include a link to your manifest within the head section of your page:
<link rel="manifest" href="http://yoursite.com/manifest.json">
2) Create your manifest file, "manifest.json"
{
"name":"A nice title for your web app",
"display":"standalone",
"orientation":"portrait"
}
3) Read more about manifests HERE
From my tests, assigning the screen.lockOrientation ( every browser versions ) to a var throw an illegal invocation error. Just use wind.screen.orientation.lock('landscape'); . It
EDIT: You can't use lock orientation on safari, cause it doesn't support fullscreen api at the moment http://caniuse.com/#feat=fullscreen . The lock orientation API NEED a fullscreen page to work. In Chrome, the window.screen.orientation.lock return a promise. So, AFTER you go fullscreen with the page, you can do something like this :
var lockFunction = window.screen.orientation.lock;
if (lockFunction.call(window.screen.orientation, 'landscape')) {
console.log('Orientation locked')
} else {
console.error('There was a problem in locking the orientation')
}
However, the lock orientation and fullscreen API are still experimental, not all browsers supports it.
The lockOrientation method locks the screen into the specified orientation.
lockedAllowed = window.screen.lockOrientation(orientation);
From the following code, you can check that orientation is locked or not.
var lockOrientation = screen.lockOrientation || screen.mozLockOrientation || screen.msLockOrientation;
if (lockOrientation("landscape-primary")) {
// orientation was locked
} else {
// orientation lock failed
}
see the following link, you will get idea from this.
https://developer.mozilla.org/en-US/docs/Web/API/Screen.lockOrientation
You can use:
screen.addEventListener("orientationchange", function () {
console.log("The orientation of the screen is: " + screen.orientation);
});
and
screen.lockOrientation('landscape');
Following: https://developer.mozilla.org/en-US/docs/Web/API/CSS_Object_Model/Managing_screen_orientation

How to minimize adobe air android app with as3?

I have 2 buttons in my app ( my app published by flash cs6 for android ). one button for exit app and one button for minimize app (send app to background and show homepage).what is code for 2nd button in as3?
b1.addEventListener(MOUSE_UP,exitapp);
b2.addEventListener(MOUSE_UP,minimizeapp);
function exitapp(e:mouseevent)
{
nativeapplication.nativeapplication.exit();
}
function minimizeapp(e:mouseevent)
{
//...what code I should write here?
}
NativeApplication has a property called activeWindow which is an instance of NativeWindow which has a minimize method:
function minimizeapp(e:mouseevent)
{
nativeapplication.activeWindow.minimize();
}
Finally I find this solution:
https://forums.adobe.com/message/5714697#5714697

Android, How to use animation in order to show blinking?

In my application, I have recording button. I want when user clicks on it each one second i change the background in order to simulate blinking. I created a handler and set it to 1 second therefore each one second this handler runs. Here i change the background. this my code:
mUpdateUITimerTask = new Runnable() {
public void run() {
// Simulating blinking for capture button
if(bolToggle) {
bolToggle = false;
captureButton.setBackgroundDrawable(getResources().getDrawable(R.drawable.btn_record_blink));
} else {
bolToggle = true;
captureButton.setBackgroundDrawable(getResources().getDrawable(R.drawable.btn_record));
}
mHandler.postDelayed(mUpdateUITimerTask, 1000);
}
};
When I run the app i see the changes but its not clear. buttons are like this:
When i run the application, red image is showing ok but for white image, it shows red image with a little white halo around it.
I tried to put captureButton.setBackgroundColor(Color.TRANSPARENT); before setting background but result was same.
any suggestion would be appreciated. Thank you.
Found the answer you need: https://stackoverflow.com/a/4852468/1352556
Basically you want an alpha animation. I believe this will make the entire button flash however, do you only want the red dot flashing?

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