How to scale image edges to fill background in android? - android

I have a logo image with a background gradient. However, this image doesn't fill the screen its surrounded by black bars, making it look bad. Is there anyway in android I can specify to scale the edges of the image (i.e. the last pixel on each side) and stretch that color out until it fills the screen?

It sounds like you could use a 9-Patch image to scale the edges of your background image. Take a look at the following page and see if that will help you out:
http://developer.android.com/guide/developing/tools/draw9patch.html

Related

what is different color meaning in 9 patch images

I want to understand what is this color change means?
this is only an example..i want to understand what is 9 patch for and how it works
i changed my png to 9.png and after i make some changes (this is NOT that image this only for reference )
i notice that some color is changed in images
i just want to know how to understand which color for what ?
and how to use it ?
The black lines at the edges of the image act as a guide to the nine-patch to determine which parts of the image are scalable, and which parts need to be kept exact. The black lines on the bottom and right edge represent the fill area, basically the total bounds from which scalable areas can be selected. This is typically the length of the flat edge before the corners begin.
The black lines on the top and left edges represent the scalable area. When the image is resized, these lines show where the image can be safely expanded and contracted while still maintaining its appearance. You'll notice that in your example image there is a small gap in the left edge - this is so the speech bubble spike is not expanded along with the rest of the bubble.
And to answer your question on the colours, green zones show areas of the image that can resized in one dimension only (only height or width), while pink areas show parts of the image where both dimensions can be resized. The purple areas in the right-hand preview show the total space expansion.
Radley Marx explains things a little better in this blog post.

How do I create a layout w/ a white background, grey border with a triangle arrow - Android

How would I replicate this in Android, my general instinct would be to create a regular layout w/ a border, then have 2 layouts that contain a triangle (one the same color as the border + one that's slightly smaller but white and overlap the two), idk if there's an easier way to do that:
You can use 9patch to achieve something like you wanted.
The Draw 9-patch tool is a WYSIWYG editor that allows you to create
bitmap images that automatically resize to accommodate the contents of
the view and the size of the screen. Selected parts of the image are
scaled horizontally or vertically based indicators drawn within the
image.
A complete guideline can be found here : http://developer.android.com/tools/help/draw9patch.html
The easiest way to reach this, is to set the layout background to that image.
background="#drawable/template"
Probably you want to have the area out of the "bubble" transparent, so you will need to save it as PNG.

9Patch image not strectching

I am using http://romannurik.github.io/AndroidAssetStudio/nine-patches.html to create a 9Patch image which is attached. . I use this is to set a drawableBottom to the TextView.But this does not stretch to the width the text view. What am i doing wrong ? This is the original image
Here are a few reasons for it to "not stretch"
Guides must only be one pixel wide, so if you want a 48×48 button, your png will actually be 50×50. Anything thicker than one pixel will remain part of your image.
guides must be solid black (#000000). Even a slight difference in color (#000001) or alpha will cause it to fail
MOST IMPORTANT: you should keep in mind that remaining area of the one-pixel outline must be completely transparent. This includes the four corners of the image – those should always be clear. This can be a bigger problem than you realize. For example, if you scale an image in Photoshop it will add anti-aliased pixels which may include almost-invisible pixels which will also cause it to fail*. If you must scale in Photoshop, use the Nearest Neighbor setting in the Resample Image pulldown menu (at the bottom of the Image Size pop-up menu) to keep sharp edges on your guides.
http://radleymarx.com/blog/simple-guide-to-9-patch/
You need to use android sdk draw9patch tool to make a 9-patch image.
you will need to define stretchable patches to image border like shown in below image border.

How can I create a 9-patch that can preserve circle of this image?

I have this image http://i.stack.imgur.com/i8Iab.png
I want to preserve the circle at the bottom of the image so I make this 9-patch
http://i.stack.imgur.com/UNWdE.png
but somehow in the mobile the circle becomes ellipse like this
i don't know why the bottom part get stretch.
Any help please, Thanks.
Because the 9 patch you created is wrong.
And unoptimized (you can make it much smaller): the upper black line should leave a transparent hole corresponding to the circle.
The black lines result in a stretched area, while the parts you leave out aren't stretched.
So, just leave the area you don't want to stretch transparent.
This is the reference site

Android Nine patch Image [duplicate]

I would like to know why do we use nine-patch ? I know is to shrink or stretch images but if I want to resize an image can't we just do it on a dedicated image editor like gimp for example ?
What is 9-Patch?
9-Patch images are stretchable, repeatable images reduced to their smallest size; users draw a right and bottom, solid black 1 pixel border to tell the system how to place the content within the image.
The 9-Patch is a PNG image with an added extension to the file name (filename.9.png), which allows the Android system to determine how the image can be stretched and contorted to meet the specific layout constraints.
The Android operating system reads the borders of these images to understand how to properly stretch the image itself and the content within the image such as text and effects.
9-Patch Theory
9-Patch gets its name from the fact that the overlay created breaks the image up into nine defined regions. Each region has specific stretch properties:
Corner Regions (1, 3, 7, 9)
These regions are fixed and nothing inside them will stretch.
Horizontal Sides (4, 6)
The pixels in these region will stretch vertically when necessary.
Vertical Sides (2, 8)
The pixels in these region will stretch horizontally when necessary.
Center (5)
The pixels in this region will stretch in both horizontal and vertical directions equally.
here is Google docs
Nine patch image is very useful because it reduces your resource and one can maintain the curve shape which get stretch in normal .png.
Reduces resource : One can make a small NinePatch image and can stretch it as more as he can by repeating Pixel
Maintained border corner even if display size changes.
No need to give padding programmatically, you can reserve text area in NinePatch directly.
The top and left pixel border define the stretchable area. The bottom and right, however, define the CONTENT area. If you want the padding to go away, you need to make the bottom and right bar extend all the way to the edge of the artwork (not all the way to the corner pixels, though!). Basically, the right and bottom pixel border define your padding.
http://developer.android.com/guide/topics/graphics/2d-graphics.html#nine-patch
http://www.developer.com/ws/android/programming/Working-with-NinePatch-Stretchable-Graphics-in-Android-3889086.htm
The advantage of using 9-patch images is that when using it as a background, for instance, the image won't stretch and loose proportions in different screen sizes. the center 'patch' will remain as is and the 'borders' patches will be stretched to fit the screen/view size.
one more and biggest advantage is memory. Same small size memory can be reused for different screen size devices.Well-designed 9-patch images are less error-prone and have high reusability. I had hard time optimizing the UI for different resolutions until I knew that Android supports 9-patch.
For padding as #hotveryspicy said you can use the padding box ( where your text button will be filled) to define your paddig values and they are defined like this:
padding-top: distance between the top edge of the padding box and the
top edge of your button
padding-bottom: distance between the buttom edge of the padding box and
the buttom edge of your button
padding-right: distance between the right edge of the padding box and
the right edge of your button
padding-left: distance between the left edge of the padding box and the
left edge of your button
Hope this will help you to have a clear idea and how important 9-patch drawable are
Nine-patch is used for dynamic stretching and shrinking of an image at runtime. That's the reason why it cannot be compared to statically resizing an image using an image editor.
Nine-patch is used for things like borders that dynamically size according to the content, so they have to stretch dynamically.
9-patch images aren't just scaled up; they're "stretched" in a defined way. The classic case is a button with rounded corners. If the button was just scaled, the radius of the corners would be enlarged too. With 9-patch images, the corners can be defined to stay the same size while the lengths of the edges are increased.
have you worked with css. if not then there is one property called repeat which gives you ability to repeat 1px image in to the width of 1040 and even more with out starching
9 path do the same, some time due to the different resolution of the images rather creating separate image for each phone create 9 patch image
Hope that help
Nine-patch allow you to strech just a part of an image, and not the whole image. It can be useful to design for example custom buttons, EditTexts, etc...
You can lean more here: http://developer.android.com/tools/help/draw9patch.html
Nine-patch is to do the stretching on the run time... If you use an Button with a custom background for example and say width-> fill_parent... there is a lot of different devices out there with different resolution how are you going to prepare images for all of them... you give a nine patch and its stretch on the run.

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