Animation on Videoview - android

I want to know how can we animate the video. I tried animating the Image using the ImageView and it happened very smoothly. But, when I try to animate the VideoView using the animation class, I am able to move the view only but our video is played in the same position.
Can anyone please explain how we can implement it?

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Android Images Slide show with video effect

I have more than 200 images, which I get from the API. I am using ViewFlipper to show slideshow. It has some fade In, Fade Out animations. It is working fine. My question is, is it good to use ViewFlipper with more than 200 images ? Won't it give memory issue ?
I also tried using SurfaceView, but I am not able to give FadeIn, FadeOut animation.
Or Is there any other way of displaying slideshow efficiently?

Playing video alongside CCGameView

I have a FrameLayout with a TextView, ImageView, CCGameView and a VideoView. In the game view I have a simple sprite and label. I have one video playing in the VideoView and one Image in the ImageView.
When the application first starts the image and video are displayed properly but as soon as the gameview loads the video can no longer be seen.
I even tried doing a bringToFront() on the VideoView after the GameView has loaded, in case it was a z order issue, but nothing.
Can anyone help or have any suggestions on how to troubleshoot?
I am going to answer my own question just in case it helps someone else. I put the video view before the CCGameView in the FrameLayout. However the ImageView and TextView I have in the layout are added after the CCGameView. With this order the Gameview is in the background.

How to hide video in a surfaceview and keep audio playing

I am using a mediaplayer on surfaceview and playing a video file. I dont want the video to be displayed but audio must be audible. Seen some of the questions and tried them, no help. Somebody please help.
Use a RelativeLayout and put an ImageView (with match_parent for width and height) above the SurfaceView in your layout. Set the source for the ImageView to a thumbnail and let the video play behind it (but not visible to the user).

Videoview Resize Not Working while using DraggablePanel Library Android

I am trying to implement drag layout like youtube, for playing video in my applicaiton.
I took the help from DraggablePanel library in Github. It works fine.
My application is for above 4.0 .
When i try to drag the video it do not scale properly. Video is getting cut, when dragged/minimized to bottom.
Can you please help me how to resize the video when dragged ?
Solved it myself. User TextureView instead of SurfaceView or VideoView. SurfaceView does not support animations. Check this link if you want to know how to use textureView for playing video : Playing video on TextureView

VideoView: Fullscreen on doubleTap

Basically, what I want to do in my application is displaying a video.
The best tool to achieve this goal seem to be a VideoView.
So I used this code:
<VideoView android:id="#+id/videoview" android:layout_width="50dip" android:layout_height="50dip"></VideoView>
and in my Activity:
VideoView videoHolder = (VideoView)findViewById(R.id.videoview);
videoHolder.setMediaController(new MediaController(this));
videoHolder.setVideoURI(Uri.parse("android.resource://com.blabla.blabla/" + R.raw.blabla));
videoHolder.requestFocus();
videoHolder.start();
and that do the trick.
Unfortunately, I was expecting having a preview (thumbnail) of the video in my layout by default
So , I removed the videoHolder.start(); command, but I can only get a blackscreen. The video start when tapping on an invisible zone...
First question
Is that possible to display a preview of the video in the VideoView before starting it?
Second question
I wuld like to display the video on Fullscreen when double tapping the webview, How can I achieve this?
Thank a lot for any help / link / suggestion
Yes, you can get video thumbnails using ThumbnailUtils:
Bitmap thumb = ThumbnailUtils.createVideoThumbnail(path,
MediaStore.Images.Thumbnails.MINI_KIND);
I haven't really seen apps toggle into fullscreen before. I'm actually not sure if it can be done (especially for a VideoView). However, you might have some luck with one of these methods:
Holding the VideoView in a FrameLayout and then changing its layout parameters.
Overlaying the VideoView via Window#addContentView.
Hiding (via Visibility.GONE) your other views and allowing the VideoView to expand its layout area.
You can use VideoView.seekTo(milliseconds) as an alternative, let say 1 second (1000 milliseconds). Provided that the video clip after 1 second does have an image, like some videos starts from blank screen then "fade-in" (lack of better word) to a scene would more often gives you a black screen with 1 second. You can call this under VideoView.onPrepared(). This one i use when the video is on a web server.

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