Does Google TV need things like WakeLocks? - android

I can't seem to find this info in the docs...
On a phone or tablet I understand we need things like acquiring WakeLocks and WifiLocks because of battery consumption. However, on a TV that's constantly plugged in I can't imagine a need for these.
So, on a Google TV:
Does the screen stay on the entire time?
Does the screen ever dim?
Does the CPU stay on the entire time?
Do I ever need to worry about things like WakeLocks, WifiLocks, or MulticastLocks?

My experience is only with the Logitech Revue, which controls the TV over HDMI. As such, it has limited control over power save features. That said, here's my experiences with it...
Does the screen stay on the entire time?
Yes. It's always sending a signal.
Does the screen ever dim?
No, but it does have a screensaver that turns on after a while.
Presumably, you could use a wakelock to disable this (though I've never tested it).
Does the CPU stay on the entire time?
I'd like to think that the CPU can throttle itself down if it's idle, the same as most desktops/laptops. I've never instrumented it to test though.
This shouldn't be something your app needs to worry about though.
Do I ever need to worry about things like WakeLocks, WifiLocks, or MulticastLocks?
WakeLocks = Possibly, to disable the screensaver.
WifiLocks/MulticastLocks = Probably not, but it's good practice to do so anyway. It will make porting your application between devices easier, and it's always possible something will change in the future as GTV is deployed on more devices.

Related

Android doze mode and foreground service

I read many questions here about doze mode like Android doze mode, Android N Doze mode - how to keep background download and processing?, Wakelock and doze mode and many others. But in many replies, opinions is different. I can't test it by myself (emulator does not support my processor, and my only test device is android 5.1). I would like to know the next situation. I have an activity, which controls the media player. On devices with android 6.0 and higher it wouldn't work as expected cause of doze mode. As many solutions says to prevent doze mode it should start a service in separate process in foreground and control media player from there. The question is: if i start foreground service with partial wake lock in separate process, which would do nothing except showing notification, and leave controls to media player in my activity, should it prevent the doze mode? Or maybe there any other ways except keep the screen on from window manager?
According to this SO question and answer:
In this post's comments on Sep 17 Dianne Hackborn writes:
Apps that have been running foreground services (with the associated notification) are not restricted by doze.
- Source (sec_aw)
It looks like using a foreground service prevents the app from being killed by Doze.
Please note though, that some vendors (I know of Samsung, but there are probably others) create their own RAM conservation/battery saving tools. These may exhibit patterns completely different from Doze, and there's usually a bunch of other hoops to jump through. You are not guaranteed to get the same behavior on these devices either - they may be more or less aggressive, and the more aggressive ones tend to be worse for keeping services or whatever alive.
There's also no universal way to deal with these, but someone has made an entire website dedicated to showing what vendors are problematic, as well as potential workarounds. Note that the majority of the problematic vendors only yield end-user solutions, which means you (the developer) have no way to fix it without the user doing something.
While this is unfortunate, that's pretty much what happens when companies implement their own versions of Android. Also, from my own experience (primarily as a user rather than a dev) on a Samsung phone, the settings aren't always respected and still causes annoying behavior.
Anyway, as long as Doze is present, foreground services should be fine. On other vendors, however, all bets are off and you're at the mercy of the vendor's implementation of some type of optimization system. On certain exposed operating systems (again, see the website linked earlier), you also have no choice but to ask the user to fix certain settings to keep stuff alive.

How to run Android app on tablet nonstop with display turned on

I am developing a mobile monitoring system on Android, so I need a platform, that is mobile, lightweighted and that has some computing performance. I have chosen Android, but I've run to a problem that tablet's chargers cant catch up with power consumption.
I can't know for sure how much CPU will application consume (maybe 30%, 40%?), but let's say 100% to be sure.
Is there a way to achieve nonstop run? Maybe tablet with non-usb charger?
edit: Simply speaking I need to charge the device more quickly, then it consume power. Optimization and lowering power consumption by turning down hardware that is not needed right now doesnt seem as a solution since application can be used for entire time...
What you want is a a partial WakeLock.
WakeLock gives you the ability to stop the device from entering sleep-mode. There are several levels of Wakelock, you are (if I'm correct) interested in turning of the screen to minimize the power consumption but not put the device to sleep and halt computation. For this there is PARTIAL_WAKE_LOCK.
Make sure to have the right permission for your app before acquiring the WakeLock or you will get a security permission.
Another thing you might want to consider is to use a high-output charger that supplies more than the lowest rated chargers (500mA).

How can I find out how much battery my Android app consumes on user's devices?

I am writing an app to evaluate the feasibility of a Bluetooth P2P network on Android.
I noticed that on a Galaxy Nexus, it uses very little battery, while on a Nexus S, it drains the battery very quickly. This is directly caused by high CPU load due to Bluetooth.
Now, I would like to collect information about how much battery drain my app causes on the devices it is installed upon. Simply logging time vs. battery level is useless since I don't know when the device is in use, and even if I logged that, I would not know if the user is playing 3D games while Torrenting over WiFi or reading an eBook on a dimmed screen.
To make the problem worse, not all battery usage caused by my app is attributed to it in the battery screen - some is listed as "Bluetooth", for example (again, device-dependent).
Is there any easy, privacy-preserving way to get useful information on non-rooted devices? The devices are not under my control. I cannot simply go look in the menu, I cannot use ADB.
The Android API doesn't support this currently. The only available documentation is the one describing how to use BatteryManager's broadcasts, which only supply the overall battery level and no per-application details.
I suppose that even if there are undocumented ways to emulate what the System Settings battery manager shows, they would require rooting.
AFAIK there is no way to do this. The closest you can get to doing this is to hook up the device to a monitoring tool like little eye labs which does draw the battery consumed by your app over time on a graph. It also supports marking key events in the app's lifetime like turning on WIFI / bluetooth etc.
There is no support for doing this remotely, but you can get the data on your own test devices.
This approach is quite crude, but it may help. You can use the existing BatteryManager broadcasts to track changes to the overall battery level while your app is active.
Knowing when your app is active is a separate issue. If your app consists entirely of Activities, then you can get good results by starting to track whenever any of your Activities' onResume() methods is called, and stopping tracking in onPause(). If you can have all your Activities derive from a single base Activity class, then this is quite easy. See How to detect when an Android app goes to the background and come back to the foreground for suggestions on how to track this.
If your app is more complex, and the smart stuff happens in a longer-running component like a Service, then it's much harder.
This is crude, but at least it would help you distinguish "playing 3D games" from "using my app".

How to reboot android device

How to shutdown and restart android device in my application.
please give me a suggestion if is possible or not.
I search a lot but no code work for me.
Based on what you said your intentions are, what you want to do is not possible in Android. If you are rooted, you can shut down your phone, but there's no way to wake it up at a future time.
What you might want to look into is to simply put the phone to sleep as much as possible -- place it in Airplane mode and turn off sound. ... and then re-enable all that at a given time.
If you don't want to code it all yourself, there are various scheduling apps out there, including Tasker (which can do much more).

How to stop an android device from being charged programmatically?

Is there an Android API for stop charging even though physically the charging is on?
Reading previous answers, it looks like there's no way to do this exclusively in software. However, it should be relatively easy to do it with a little hardware help - i.e. by using any Bluetooth- or WiFi-enabled smart electrical switch with open API. The phone could then switch the charger on or off programmatically whenever it feels like it.
Is there an Android API for stop charging even though physically the charging is on?
AFAIK no.
Justification:
android.intent.action.BATTERY_CHANGED is a protected intent that can only be sent by the system. Therefore you cannot duplicate or override the functionality.
You guys are all missing the point - the purpose of limiting charging is to increase battery lifespan by keeping it away from fully charged conditions (and near empty but that's a different issue). If you anticipate needing a full charge then tell it to charge to 100.
If you can't set a charge limit then the battery would rarely be idle and ideally charged when on the charger. It probably requires device level support though.
https://play.google.com/store/apps/details?id=es.guille.stopcharge uses echo "0" > /sys/class/power_supply/battery/device/charge. It works for me on a nexus 4 (rooted), as long as the device isn't fully charged (in a charging state).
Also relevant: https://android.stackexchange.com/questions/15001/how-can-i-avoid-the-battery-charging-when-connected-via-usb
Contrary to some answers indicating it's not possible, it is, indeed possible with ROOT. You can find some apps on the Play Store that will allow you to do this (with root permission, of course).
The best app that works on every phone I've tried it on is Battery Charge Limit. You can download it from the Play Store or the XDA discussion thread. The app is under active development so, if you find that your phone isn't supported, just submit an issue on its GitHub page.
NB: I am not the developer of this application.
This is unfortunately not possible. Android only have read APIs for battery data.
Battery charging control is internal to the Android kernel and battery IC modules. Manufacturers do change it from time to time, like HTC is having small cycles from 95-100% (a bad idea IMO), Samsung does stop charges as soon as it reaches 100%, but I've never seen a device able to stop charging before 100% to reduce battery aging :(.
At best if we're lucky, a sysfs interface might help do that, but it requires root and will differ from device to device.
Just to add to this. Samsung phones do not stop charging after 100%. As far as I'm aware they "trickle" charge past this point however they recommend you do not charge your phone past 100% for over 1 hour. Battery manufacturers like Anker also state the same so the idea of stopping the charge at 100% would be really useful. The risks of leaving the phone on charge are battery bloat and eventually cell rupture. I wasn't aware of this to start off with an killed my samsung battery within 3 months of owning the phone.
To expand on the original question. I've noticed some kernels allow fast charging. If they are able to alter the charge rate up could we alter the charge rate down (trickle) to meet a desired finish time (when your morning alarm goes off)??
I have installed a timer on the AC receptacle where I plug my Moto E's charger into. After guestimating how much time the battery needs to charge to about 85%, I set the timer. This is not my idea of a solution, but at least it keeps my phone from being charged to 100%, as I usually err on the short side when setting the timer.
I dont think there would be such an api. If it does exist it needs to be supported by the device manufacture as its not a pure OS lever feature. The same reason would make it a bad idea to use it as not all devices will support it.
That being said it would be a bad idea to use/implement it , mobile devices are not built to directly run from the power supply and a user will not plug in the cable if he/she did not want to actually charge the device.

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