Android - How to develop to bluegiga device? - android

I would like to send data to an android mobile device via a bluegiga module.
My question is, what SDK I need for that, and how can I get it?
What I found is Bluegiga SDK, but there's not a lot of information about it.

BlueGiga modules may come with SSP support. That is, Serial Port Profile. If so, you should be able to connect to the module using RS232 type physical interface and use SPP profile from the android device.
Module documentation should have information about security and pairing e.g. default pin number when Android connects to the module and if there is a pin/button to be initiate connection and pairing.

Firstly, you need to get the knowledge of how BLE works. Its different than classic Bluetooth that BLE (generally) is preferred to communicate by means of service/s (with characterstic/s bundled up into them), be them Standard or Custom. Depending upon your area of application you can select one of the standard services implementation.
For more info on services, check Bluetooth Developer Portal.
About development at BlueGiga device, you will have to device upon which way you would want to proceed: BGAPI or BGScript. BGAPI is incorporated into a readily portable (C-programming based) library: bglib that you can easily port in your main firmware project.
Then you will have to take one of the standard services to get started with and dump the .hex file into the BLE module (either directly or if you have the Eval kit). The .hex file is generated from a BGProject that contains few configuration files like gatt.xml, hardware.xml and few others which are present in the demo projects that you can receive from BlueGiga when you download the SDK and other tools. To dump the .hex into the module, you'll need to get a TI-made CC Debugger.
Understand the GATT implementation and GAP implementation.
Tool that you'll require for setting up the BLE device is: BLEUpdate. It runs on windows platform flawlessly (Window XP service pack 2 onwards). There are plenty of documents and user guides available on BlueGiga product Support Page to get hand on knowledge of how this should be used.
To put it in a simple way:
To start with, pick a standard service probably from a demo project. Dump the .hex file into the BLE module / Eval kit.
Share the UUIDs from gatt.xml with the android application code.
Do necessary implementation at android app in order to discover and connect with the BLE device.

Related

Bluetooth Low Energy application in Visual Studio C++ for image sharing. Which tools should I use?

I'm trying to develop a C++ application on Windows 10 (using Visual Studio 2017) capable of looking for nearby mobile devices and sending data (images) via Bluetooth. I'm new to Bluetooth applications, but from what I understand, the best solution is to use BLE and make the computer a GATT server.
For this purpose, I'm quite confused about which tool I should use in order to start creating my application, since most of the libraries I have found online are outdated or poorly documented (libblepp, gattlibpp, bluetoe).
I've also found this Windows API but I don't understand if this is what I should use and I don't know how to include it in my project neither.
Has anybody had some experience with this and could provide me some hints concerning the right tool to use, in order to get started with my project?
On the other side, I would like to develop a mobile app using Flutter capable of receiving the image and reading the data sent by the computer. flutter_blue looks like the best option to go with.
Edit: The idea for the application is the following: the computer runs an application that generates various frames. In the meanwhile, it constantly scans for nearby devices and, whenever a user makes a request, it sends the current output image to the device that makes the request.
The Windows API is what you should use if you write a C++ application for Windows. That will be the best supported option. If you happen to find some library that also does BLE it will probably just be a wrapper around the Windows API.
Unfortunately these APIs use the WinRT architecture which is not the easiest to set up but should work fine once you've managed to set up the environment.

The value send by a USB barcode scanner [duplicate]

I have one custom made device for measuring current. This device can be connected to PC and communication is done over USB. It is based on FTDI chip. I have application written in Java and that application is using rxtxSerial.dll library and gnu.io.rxtx_2.1.7.4.jar. Now I want to port this application on my android device and I'm litte bit confused what to do that? All I have is android tablet (os version 4.1.1), OTG cable and this measuring device.
Should my device be rooted? Is there any kind of library that I can simply add to my Java Android application and read data over USB? Where to start?
I have tried to port existing application for PC using same library, but rxtxSerial.dll is missing and I can't transfer it to my android device.
I can really recommend the USB-Serial-For-Android library, it supports multiple popular usb-to-serial chips (also FTDI) and there is no rooting required. Check out the GitHub project here.
There is a project dedicated to serial communication on Android. android-serialport-api. I think, it is a good resource to start with.
FTDI also provides Android related resources.
I think there's currently only one properly maintained library for serial USB communication and it's felHR85/UsbSerial. It supports several USB chips including FTDI (see Devices Supported).
Unfortunately mik3y/usb-serial-for-android seems to be dead.
And no, you don't need to root your device for connecting to and communicating with a USB device.
EDIT: We have a maintained fork of mik3y's library. See kai-morich/usb-serial-for-android
EDIT2: It seems that all of these libraries are maintained again, mik3y joined forces with kai-morich and they are working together.

Communicating with serial USB device over Android

I have one custom made device for measuring current. This device can be connected to PC and communication is done over USB. It is based on FTDI chip. I have application written in Java and that application is using rxtxSerial.dll library and gnu.io.rxtx_2.1.7.4.jar. Now I want to port this application on my android device and I'm litte bit confused what to do that? All I have is android tablet (os version 4.1.1), OTG cable and this measuring device.
Should my device be rooted? Is there any kind of library that I can simply add to my Java Android application and read data over USB? Where to start?
I have tried to port existing application for PC using same library, but rxtxSerial.dll is missing and I can't transfer it to my android device.
I can really recommend the USB-Serial-For-Android library, it supports multiple popular usb-to-serial chips (also FTDI) and there is no rooting required. Check out the GitHub project here.
There is a project dedicated to serial communication on Android. android-serialport-api. I think, it is a good resource to start with.
FTDI also provides Android related resources.
I think there's currently only one properly maintained library for serial USB communication and it's felHR85/UsbSerial. It supports several USB chips including FTDI (see Devices Supported).
Unfortunately mik3y/usb-serial-for-android seems to be dead.
And no, you don't need to root your device for connecting to and communicating with a USB device.
EDIT: We have a maintained fork of mik3y's library. See kai-morich/usb-serial-for-android
EDIT2: It seems that all of these libraries are maintained again, mik3y joined forces with kai-morich and they are working together.

Communicating with an xbee module using Android 3+ phone

I want to connect my Xbee module to my android phone and communicate with it by sending AT commands.
I do know of the USB host facility provided by Android phones, but I do not know how to send data to it.
I have the java-Xbee API and I am able to talk to the Xbee using my computer but since my project involves using the Android OS, any help on this topic will be appreciated.
According to this Google Code Page, the java-Xbee API requires Java >= 5 and RXTX. Considering those two requirements:-
RXTX on android is not an out of the box lib and may require some hacking which may or may not work.
I'm not a Java VM expert, but i know desktop OS JVMs work differently from Dalvik.How well would Dalvik run code developed for JVM? Here is a nice StackOverflow topic discussing the two.
Faced with the above challanges, are you brave enough to boldly go where no man has gone before?
Could you also consider the following well documented and supported approaches:-
Ytai Ben-Tsvi & Sparkfun's IOIO-OTG
Saves you the headache writing android 3.1+ USB host code and thus allows you to use cheaper phones that run droids 1.5 to 2.3 (without hacking the latter).
Digi's WiFi to Xbee
Allows you to link your android phone (or any other programmable wifi enabled computer) to your device over the internet.

controlling Embedded system from MOBILE. ANDROID or iOS? suggestions and explanations please

As a part of feasibly study. I need to choose between Android or iOS for integrating it with an embedded system.
Basically, that embedded system will have an AVR or a PIC Microcontroller. I want to establish a communication between a mobile and that particular system.
Need some wireless technology for communication (bluetooth,wifi,internet etc..)
Micro Controllers have communication ports like UART, USART etc..
It really depends on the kind of communication you need.
I particular, if you have a normal WIFI connection and your controller can work with receiving & sending your data via wifi, you may go iOS or Android.
If however you need some kind of free format serial communication, you need to go Android, serial cable via USB.
recarding other factors, I guess it really is just a personal taste issue.
Could you give more info on how & what needs to be communicated and what kind of communication device you have between your phone and the device itself.
Not sure if this is similar to what you have in minde, but you might look at this: http://www.arduino.cc/ being probably the best known example in this context.
Using some serial to bluetooth module would be the most easier to implement.
I would go with Android unless your target audience are photographers. Seriously. Also, with iOS you need to be careful. For instance you want to use BlueTooth, but not all iOS devices will connect to, say, the Bluetooth protocol for a keyboard. (Ah! You didn't know there were more then one Bluetooth protocol did you?) And I don't think any iOS device will let you connect using the Bluetooth serial port protocol.
With Android you can jump in and start flying immediately by using the (or a copy of) the PIC 24F based IOIO board. And if you are an Android / Eclipse developer (I think) you can down load and use the IOIO JAVA / Android libraries. I have been told this makes programming the IOIO board just about as easy as programming an Arduino. Especially if you are well versed in JAVA, Android and the Eclipse editor. Add to this the IOIO board can be a host to the Android (i.e. connected by wired USB) or host to some Bluetooth modules (i.e. connect to the Andoid's bluetooth radio).
If you don't want to go it along you can buy the Microchip Android Development Kit (ADK) board which is also a PIC 24F based "USB wired" using AOA protocol to connect to an Android. I say "not going it alone" as I would expect you can then get limited support from Microchip w.r.t. their hardware (the ADK board), software (Android) and firmware (PIC ADk board). This solution, however, does not have built in Bluetooth support. I am guessing you can add it, it's just not part of the ADK software/firmware that Microchip put together.

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