I have an older 2.x Android app that I am finally getting around to testing out on 3.x, and noticed that I can't seem to create a Live Folder for the application on a 3.1 tablet. Is it possible to create live folders for apps on 3.x+ devices, or are they no longer supported?
They are no longer supported. Instead you can create a widget with a ListView inside.
this app brings back livefolders to honeycomb and above
http://play.google.com/store/apps/details?id=arnodenhond.livefoldershortcut
http://code.google.com/p/livefolder-shortcut/
i used this source code for my project. i think it will also used full for you. http://androidostutor.net/android-live-folder-example/
Related
I found this question on different forums but they didn't helped me to find solution of my issue. I had port unity(5.4) game on my android device (OS 4.4). When i opened the game it crashed after displaying unity's default splash screen. I wonder, it was working fine on unity's editor but didn't worked well on device.
Here is the logcat file link. Please let me know if i can provide any additional information that may help to track the issue. Many thanks.
Regards,
Ali
90% it's native plugins. Try to remove all your native android plugins. You can find them under Plugins/Android folder. You also need to remove all links or scripts that uses those plugins. Don't forget to make a back up. If your app won't crash, replace them with some others or connect with plugin development support.
I found the solution. I followed following steps.
Solution
Go to 'Player Settings' -> 'Other Settings'. Uncheck Auto
Graphic Api. Remove 'OpenGLES2' from list.
Test your game on better android device. In my case i tested on Samsung Glaxy S5.
If solution doesn't work
Remove all objects from scene. Port the project and test, if that
works, it means you need to remove unnecessary objects from scene
that need a lot of render power to load on mobile device.
Make sure your Android SDK is uptodated a long with JDK.
Just make sure Virtual Reality support is unchecked
Need to create an application in a below mentioned link format targeting all the android platform i.e. from 1.5 to 4.1
http://natieklopper.blogspot.in/2011/08/iphone-styled-bottom-aligned-tab-bar.html
Can I use tab activity class for the same? Know it is deprecated but still need to confirm if we use then will my application work on all android devices.
Not getting appropriate demo or example to start my application with fragments,action bar sherlock's tab.
Please suggest me a simple way to initiate my application. Really appreciate if some examples are available.
Your application will work in all android devices if they have a newer version than 1.5
Deprecated means obsolete, but you can continue using ;)
Okay here's the deal:
I want to download the full source of the MMS/SMS application that ships with Android phones. I want to be able to modify it, and add a little custom functionality to it.
I am developing using Eclipse, and I'm on Windows 7. I have noticed that there is now a Git for Windows, but I am pretty lost in it and not sure how to integrate everything with Eclipse.
Basically, I want to just get it to the point where I have all the source code visible in Eclipse and be able to see the app run JUST like the built-in texting/MMS app that is already on my phone. Then I'll know that I can modify it and proceed.
Any ideas?
Thanks!
There's a mirror of the SMS/MMS app on GitHub here. Just import that to Eclipse and customise away.
Unless you want to customize and use it only on your own phone (without publishing), this is not a good idea. This is because it uses classes that are hidden from the sdk. By default you won't even be able to build the apk via eclipse, but there is a way. The reason why this is a bad idea is that the hidden apis are not guaranteed to remain the same through different api-levels and your app can stop working with the next android update, and might also not work on previous api-levels. In-fact your app might not even work on selected phones running the same api-level.
I want to reuse android 4.0.4 call screen. but I cant access some widget classes which they are using. Can any one suggest me. Thanks in advance.
The source to Android is available; nothing prevents you from downloading it, getting the source to the widget you're interested in, and including that source (and any resources it needs) in your project. People have been doing this since Android was introduced.
Well, lately i've been coding an app using 2.3 emulator, I was mainly testing the app in 2.3.7 phone, but yesterday I updated my phone to android 4.0.3 and the UI looks like shit, in fact, keeps the "bad" looking 2.3 UI.
Now i'm trying to get a nice looking app in both versions of android, the problem is that i don't want to have 2 separate projects an edit both of them, so i want to use one single project and 2 virtual machines for the different versions.
The problem is that if i create a project destinated to 2.3 i can't call to HOLO Theme resources, and if I create a 4.0.3 project it will not even work in android 2.3 right?
so... what do i need to do?
thanks.
You need to set the targetSDKVersion as 15, minSDKVersion as 10.
You need to create various resource folders for these two versions. Example, create a folder 'values-v14' inside 'res' folder and define your widget styles for ICS. Have another folder 'values-v10' and keep your styles for 2.3.3
If required, use the version qualifiers to define separate layout for different versions.
The below links will give you more clear idea.
http://developer.android.com/training/basics/supporting-devices/platforms.html
http://developer.android.com/training/backward-compatible-ui/index.html