Why do some images not appear on android but on iphone? - android

I hope anyone can help me! I created an app for iPhone with Appcelerator Titanium, now I want to translate it for Android, but in the emulator some of my images do not appear and only with android 2.3.3 it works.

This is a known and logged issue. It is scheduled to be fixed in the 1.6
You can check out the log from their bug tracking system:
Medium Density Images Bug Logged - Appcelerator
So, no immediate relief for you but it's coming. This happens to be on occasion, I'm currently waiting for the UIscreen for iOS so I can support external displays / VGA dongle.

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UI Element (Font, button, images) size issue on Mobile first platform Hybrid app on android devices

I am supporting a hybrid app built using IBM mobile first platform v7.1 and jQueryMobile framework in which we are facing UI element size issues on android platform. The font, button and all the other elements appearing too large on android app since last 2 weeks. However, the app was working fine few days back.This app is on google playstore and this issue persist over there as well
I don't know what has broken the app since nothing has been changed from the code perspective and its happening only on android OS version 6.0 and above. This might be an android OS version issue
Any Guidance or suggestions will be appreciated to identify the root cause or fixing the issue

Delphi XE5 Android app running slow on Google Nexus 10

We are evaluating Delphi XE5 specifically to see how easy it is to develop mobile apps. We have developed a simple Android app that scrolls through a TClientDataset using a DBNavigator. The application comprises a few input fields, labels and slider controls (TSwitch).
Everything works ok and sliders (animations) are responsive, except on a Google Nexus 10 (Android 4.3) where everything happens in slow motion. It is like the app is still running in emulator mode. (A sliding button takes over 2 seconds to move from left to right!)
We have successfully tested the app on a Samsung Galaxy S3 (Android 4.1.2) and a HTC One (4.2.2) and the UI is as responsive as one would expect.
Update.
We asked the question at Code Rage 8 and they are referring it to the R&D Department. Will update when or if we get an answer.
I see mention of the screen resolution in comments. Has it actually been determined that it is the screen resolution that is the issue here?
Can you go into the developer options on the Nexus and try anything there that forces GPU usage or whatever might potentially help things along graphics-wise?
And is there anything clue-like in logcat? Run monitor.bat in the Android SDK tools directory or, if the path to it has spaces in, then that won't work so run ddms.bat instead from the same location (DDMS doesn't abort due to spaces in the path).
It would be good to get more evidence on the problem, rather than (educated) guesswork.
If it turns out to be screen size, well that will be interesting for Embo.

Camera preview shows unwanted tiles only on Android 4.2.2 (S4, full HD screen)

My app runs with many devices but 2 users have send me simular images as below.
As far as I know the behaviour is only seen on Android 4.2.2 (Samsung S4).
On the full HD screen there seem to be 3 compressed tiles of 160x600 pixels.
I have tried an AVD with full HD screen but that fails to start.
On 4.03 devices I don't see this. I don't use tiles.
Does anybody have a hint what or where this goes wrong ?
This looks like a possible bug in the Android platform on Samsung's S4 devices with that particular Android version. My experience tells me that it's a very real possibility. It could also be that you do something wrong in your app that only causes actual problems on that version (and maybe even only on that device), but there is no indication of that from what you tell. Android 4.2.2 should be backwards compatible with 4.0.3, so in general it should work on the later version too, of course.
I would advice you (or anyone in the same situation) to try it out on other devices with the same Android version if possible. Also, double check that you're not violating anything in the Android API documentation.
Please add more info about what you're doing and how if you need more detailed answers. I guess you've probably found a solution or workaround by now, but still adding my answer here.

Porting Android application to BlackBerry 10 - image sizes documentation?

I can successfully port my android application to bb10 via eclipse plugin that BlackBerry provides and launch my app in BlackBarry 10 simulator.
Here is my problem. Images in my application are not seems ok. They are scaled and distorted.
I searched but couldn't find a documentation about proper image sizes (except app icon)
Is there a documentation for that? Or how do you use your images?
Thanks
Did you provide xHDPI images in your application? If not, it's an expected behaviour

Window shrinked to quarter of screen size when running app from Android Phone on Appaccelerator Titanium

I have build an iPhone app and using same code to compile Android app. When I run the app in the phone (HTC Desire) instead in emulator, the main window shrinked to the quarter of the screen size, everything else is working fine except this. Can someone please let me know if there is any configuration to look for in Titanium ?
Ubuntu
Appaccelerator Tatanium Studio
HTC Desire
This could possibly help you?
Looking at screenshots on Appaccelerator website I see that Android phone is presented by HTC Hero, which is kind of old for 2011. This makes me think that Appaccelerator is not aware of newest high-density devices like Desire. If Appaccelerator uses physical coordinates for pixels then on high-density phones you'll get exactly the behavior you describe.
Anyways, phrase patent-pending development technology stated on the Appaccelerator website is already an alarming sign against using it.

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