Changing text color of Android Gallery - android

Ive got my mail gallery class:
public class sub_gallery extends Gallery {
public sub_gallery(Context ctx, AttributeSet attrSet) {
super(ctx, attrSet);
// TODO Auto-generated constructor stub
}
private boolean isScrollingLeft(MotionEvent e1, MotionEvent e2){
return e2.getX() > e1.getX();
}
#Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY){
int kEvent;
if(isScrollingLeft(e1, e2)){ //Check if scrolling left
kEvent = KeyEvent.KEYCODE_DPAD_LEFT;
}
else{ //Otherwise scrolling right
kEvent = KeyEvent.KEYCODE_DPAD_RIGHT;
}
onKeyDown(kEvent, null);
return true;
}
}
And Im calling it like so:
ArrayAdapter<String> adapter = new ArrayAdapter<String>(this,android.R.layout.simple_gallery_item, new ArrayList<String>());
adapter.add("text1");
adapter.add("text2");
adapter.add("text3");
adapter.add("text4");
sub_gallery g = (sub_gallery) findViewById(R.id.sub_gal);
g.setAdapter(adapter);
And my layout is a follows:
<com.interfacetesting.android.email.sub_gallery
android:id="#+id/sub_gal"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="#d0d0d0"
android:layout_marginTop="10dp"
android:gravity="center_horizontal"
android:spacing="100px"
/>
Everything is working as needed but I cannot figure out how to change the text color inside the gallery (in the array) for the life of me..
Any help would be appreciated :D
Thanks

Have you tried using the android:textColor="#000000" property?

I was trying to do this, and what I found worked was to replace android.R.layout.simple_gallery_item with a custom item layout, e.g. R.layout.gallery_item, as follows:
<?xml version="1.0" encoding="utf-8"?>
<TextView xmlns:android="http://schemas.android.com/apk/res/android" android:id="#android:id/text1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textSize="30dp"
android:maxLines="1"
android:textColor="#color/gallery_item_color"
/>
Then create a res/color/gallery_item_color.xml:
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:state_selected="true"
android:color="#ffadff2f"/>
<item android:state_selected="false"
android:color="#ffbebebe"/>
</selector>

Related

Click ImageView on Specific Location

I have an imageView and when I need to let the user click only on a specific location (the white space) as shown in the image below, any suggestion?
here is my xml
<RelativeLayout
android:id="#+id/lockRelativeLayout"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:orientation="vertical"
android:layout_marginStart="5dp"
>
<ImageView
android:id="#+id/imageView"
android:layout_width="100dp"
android:layout_height="100dp"
android:background="#drawable/image" />
</RelativeLayout>
and here is the code
private View.OnTouchListener imageViewOnClickListener = new View.OnTouchListener() {
#Override
public boolean onTouch(View view, MotionEvent event) {
int x = (int)event.getX();
int y = (int)event.getY();
if (event.getAction() == MotionEvent.ACTION_DOWN){
//here i want if he clicked on specific location to go to another activity
Intent intent = new Intent(context, ViewerActivity.class);
context.startActivity(intent);
}
return true;
}
};
I don't know if i should use onClick or onTouchClick!!
You could implement the OnTouchListener.
anImageView.setOnTouchListener(new View.OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent event) {
if(event.getAction() == MotionEvent.ACTION_DOWN){
//Check between +- 10px jsu tto have some are to hit
int centerX = (v.getWidth() /2);
if(event.getX() > centerX - 10)
&& event.getX() < centerX + 10)){
//Do your magic
}
}
return true;
}
});
The event contains the coordinates for the event.
Then you can compare that either to the the boundaries you set up or get the correct pixel from the image an check if it is white.
I would advise to put another transparent control in your relative layout on top of ImageView with paddings you need, and subscribe to its onClick event. This way you can be sure only proper area was clicked.
What i did is I used two images One for Show your Image and Secound is show only Some Part of that where you want to click
Please Note My Secound Image is my transparent image. So use one1 as a transparent image. And use its Click Event.
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:gravity="center"
android:orientation="vertical" >
<LinearLayout
android:layout_width="match_parent"
android:layout_height="match_parent" >
<ImageView
android:id="#+id/imageView"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:src="#drawable/ic_launcher" />
</LinearLayout>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#xml/shape"
android:gravity="center" >
<ImageView
android:id="#+id/imageView1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="#drawable/one1" />
</LinearLayout>
now create xml and create shape.xml file which is give to Linearlayout
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle" >
<corners android:radius="20dip" />
<stroke
android:width="100dip"
android:color="#A0ffffff" />
i found a solution by myself: thanks all for replying:
private View.OnTouchListener imageViewOnClickListener = new View.OnTouchListener() {
#Override
public boolean onTouch(View view, MotionEvent event) {
int x = (int) event.getX();
if (173 <= x && x <= 671) {
Intent intent = new Intent(context, NextActivity.class);
context.startActivity(intent);
}
return true;
}
};

Access variable inside same class

I have a custom view class with a button and I let the user touch the screen so I can retrieve the coordinates. What I want to do is, whenever he clicks the button, to set its text to the coordinates of his touch. How do I do this?
public class TargetView extends RelativeLayout{
.
.
.
public float x=0;
public float y=0;
public TargetView(final Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
((Activity)getContext())
.getLayoutInflater()
.inflate(R.layout.target_view, this, true);
Target=findViewById(R.id.target);
Undo=(Button)findViewById(R.id.undo_bt);
Undo.setOnClickListener(new OnClickListener(){
public void onClick(View v) {
Log.d("x,y",(String.valueOf(x)+","+String.valueOf(y)));
Undo.setText(String.valueOf(x)+","+String.valueOf(y));
}
});
#Override
public boolean onTouchEvent(MotionEvent event){
switch (event.getAction()){
case (MotionEvent.ACTION_DOWN): {
x = event.getX();
y = event.getY();
}
return false;
}
.
.
.
}
EDIT
I have added a Log.d inside the button listener and it seems that the button gets clicked only before the user touches the rest of the screen and changes x,y (text changes to "0.0").
My .xml files:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical" >
<android.archer.test.TargetView
android:id="#+id/myTargetView"
android:layout_width="300dip"
android:layout_height="300dip"
android:layout_gravity="center_horizontal"
android:background="#drawable/target" >
</android.archer.test.TargetView>
</LinearLayout>
<merge xmlns:android="http://schemas.android.com/apk/res/android">
<View
android:id="#+id/target"
android:layout_width="300dp"
android:layout_height="350dip" />
<RelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical" >
<Button
android:id="#+id/undo_bt"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:layout_alignParentLeft="true"
android:text="-" />
</RelativeLayout>
- Return super.onTouchEvent(event) at the end of onTouchEvent method.
Eg:
#Override
public boolean onTouchEvent(MotionEvent event){
switch (event.getAction()){
case (MotionEvent.ACTION_DOWN): {
x = event.getX();
y = event.getY();
}
return super.onTouchEvent(event);
}
- Moreover, there is an hierarchy of views that Android maintains and the events are handled accordingly. Every View in the hierarchy gets the event, but only if the parent event has not consume it. Meaning - if you have a parent view that handles onTouchEvent() and returns true every time, then the child never receives the event.
Change return in your snippet:
#Override
public boolean onTouchEvent(MotionEvent event){
switch (event.getAction()){
case (MotionEvent.ACTION_DOWN): {
x = event.getX();
y = event.getY();
}
return false;
}
to return true;
And if possible, you can put log into your onTouchEvent to see if it can return the coordinates.

Android onTouchListener for entire dialog

I have a dialog to choose files from. This dialog contains a listview to show directories and files and has an onItemClickListener for navigation purposes.
How can I react to fling events to go up in the directory structure? I tried setting an OnTouchListener on the root RelativeLayout to dispatches touch events to my GestureListener:
final GestureDetector detector = new GestureDetector(new MyGestureDetector(tvCurrentPath));
dialog.findViewById(R.id.rlFilelist).setOnTouchListener(new OnTouchListener() {
public boolean onTouch(View view, MotionEvent e) {
detector.onTouchEvent(e);
return false;
}
});
The events get registered in onTouch(), but the onFling() method is never called in the MyGestureDetector. If, however, I attach the OnTouchListener to the listview, it works as expected. The problem with this approach is that the listview is not always filled extensively with data and when it is empty or when clicking below items, no onTouch() events are triggered.
Dialog layout:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="#+id/rlFilelist"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical"
android:focusable="true" >
<RelativeLayout
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:layout_above="#+id/llButtons" >
<TextView
android:id="#+id/tvCurrentPath"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginLeft="10dip"
android:layout_marginRight="10dip" >
</TextView>
<ListView
android:id="#+id/lvFileListing"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_above="#id/llButtons"
android:layout_below="#id/tvCurrentPath" >
</ListView>
</RelativeLayout>
<RelativeLayout
android:id="#+id/llButtons"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:layout_marginBottom="5dip"
android:layout_marginTop="5dip" >
<Button
android:id="#+id/btAddDirectory"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentLeft="true"
android:layout_marginRight="10px"
android:text="#string/host_tv_dg_add_directory" />
<Button
android:id="#+id/btUp"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginRight="10px"
android:layout_toRightOf="#id/btAddDirectory"
android:text="#string/host_tv_dg_navigate_up" />
<Button
android:id="#+id/btClose"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_toRightOf="#id/btUp"
android:text="#string/_tv_close" />
</RelativeLayout>
</RelativeLayout>
Screenshot for dialog with not completely filled lisview:
http://imageshack.us/photo/my-images/802/dialog.png/
How can I make the onFling() events trigger on the whole dialog or on the "whole" listview even when it's not completely filled with items?
Thank you!
You should create a class which extends the dialog class and then you can create a gesture detector and attach to the ontouchevent of the class.
Here is a code example:
public class GestureDialog extends Dialog {
public GestureDialog (Context context, int theme) {
super(context, theme);
gestDetec = new MyGestureDetector(); //inital setup
gestureDetector = new GestureDetector(gestDetec);
gestureListener = new View.OnTouchListener() {
public boolean onTouch(View v, MotionEvent event) {
if (gestureDetector.onTouchEvent(event)) {
return true;
}
return false;
}
};
}
#Override
public boolean onTouchEvent(MotionEvent event) {
if (gestureDetector.onTouchEvent(event))
return true;
else
return false;
}
class MyGestureDetector extends SimpleOnGestureListener {
#Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
System.out.println( "Help im being touched!" );
return false;
}
}
}
You can Take one activity and set it's theme in manifest to dialog.
Then implements onTouchListener to that activty
and write one onTouch() event in that Activity.
Now you got Touch event for entire dialog :)

Navigate only one View by gesture on Gallery

I have a Gallery that each current item matchs the display dimensions. I want when the user try to "throw" the views to any side, instead of the automatic scrolling, I want to go just to the next View.
How can I do that?
Check this snippet. It uses no scrolling constants, instead it relies on scolling key event to handle for different resolutions.
private boolean isScrollingLeft(MotionEvent e1, MotionEvent e2){
return e2.getX() > e1.getX();
}
#Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY){
int kEvent;
if(isScrollingLeft(e1, e2)){ //Check if scrolling left
kEvent = KeyEvent.KEYCODE_DPAD_LEFT;
}
else{ //Otherwise scrolling right
kEvent = KeyEvent.KEYCODE_DPAD_RIGHT;
}
onKeyDown(kEvent, null);
return true;
}
This piece of code belongs to a galleryView model which extends Gallery and its layout looks like this
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="180dp">
<com.example.android.GalleryView
android:id="#+id/gallery"
android:layout_width="fill_parent"
android:layout_height="180dp"
android:gravity="bottom"
android:fadingEdge="none"/>
</LinearLayout>

SimpleOnGestureListener code not working in Android 2.2

I have some code that I wrote to implement a vertical swipe on a
Gallery widget. It works great in Android 1.5 and 1.6 but does not
work in Android 2.2 (I have yet to try it with 2.1).
public class SwipeUpDetector extends SimpleOnGestureListener
implements OnTouchListener
{
private GestureDetector m_detector;
public SwipeUpDetector()
{
m_detector = new GestureDetector(m_context, this);
}
#Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY)
{
if (Math.abs(e1.getX() - e2.getX()) < s_swipeMaxOffPath &&
e1.getY() - e2.getY() >= s_swipeMinDistance &&
Math.abs(velocityY) >= s_swipeMinVelocity)
{
int pos = m_gallery.pointToPosition((int)e1.getX(), (int)e2.getY());
startAnimation(pos);
return true;
}
return false;
}
#Override
public boolean onTouch(View v, MotionEvent event)
{
return m_detector == null ? false : m_detector.onTouchEvent(event);
}
}
And to be able to get my gallery to detect the onFling I have the
following:
m_gallery.setOnTouchListener(new SwipeUpDetector());
In Android 1.5 and 1.6 this works great. In Android 2.2 onFling() is
never called. In looking around on Google and StackOverflow I found
one possible solution was to implement onDown() and return true.
However, I am also listening to single clicks and have a context menu
listener set up on this gallery. When I implement onDown() and return
true I do indeed get the swipe to work. But when I do this the
context menu doesn't display on a long click and the single clicks
don't work either... Clicking on items in the gallery cause the
gallery to jump around and I don't get any feedback when I click on an
item in the gallery. It just immediately makes that item the selected
item and moves it to the center.
I looked at the API differences report between 1.6, 2.1, and 2.2 and
didn't see anthing of significance that could have caused this to
break...
What am I doing wrong?
EDIT:
It might also be helpful to know that the gallery is nested inside a couple layouts as follows (this isn't a complete layout... it is just intended to show the hierarchy of where this Gallery lives):
<ScrollView>
<LinearLayout>
<RelativeLayout> <!-- This relative layout is a custom one that I subclassed -->
<Gallery />
</RelativeLayout>
</LinearLayout>
</ScrollView>
EDIT #2:
Here are the requested layouts... There are two of them, for reusability purposes. Here is the first one, which is the main activity's layout:
<?xml version="1.0" encoding="utf-8"?>
<ScrollView
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:myns="http://com.magouyaware/appswipe"
android:id="#+id/main_layout_id"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:layout_gravity="center_horizontal"
android:scrollbarAlwaysDrawVerticalTrack="false"
>
<LinearLayout
android:id="#+id/appdocks_layout_id"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:layout_marginTop="10dp"
android:layout_gravity="center"
android:orientation="vertical"
android:gravity="center"
android:background="#null"
>
<com.magouyaware.appswipe.TitledGallery
android:id="#+id/running_gallery_layout_id"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_weight="1"
android:visibility="gone"
myns:gallery_title="#string/running_title"
/>
<com.magouyaware.appswipe.TitledGallery
android:id="#+id/recent_gallery_layout_id"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_weight="1"
android:visibility="gone"
myns:gallery_title="#string/recent_title"
/>
<com.magouyaware.appswipe.TitledGallery
android:id="#+id/favs_gallery_layout_id"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_weight="1"
android:visibility="gone"
myns:gallery_title="#string/favs_title"
/>
<com.magouyaware.appswipe.TitledGallery
android:id="#+id/service_gallery_layout_id"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_weight="1"
android:visibility="gone"
myns:gallery_title="#string/service_title"
/>
<com.magouyaware.appswipe.TitledGallery
android:id="#+id/process_gallery_layout_id"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_weight="1"
android:visibility="gone"
myns:gallery_title="#string/process_title"
/>
<include
android:id="#+id/indeterminate_progress_layout_id"
layout="#layout/indeterminate_progress_layout"
/>
</LinearLayout>
</ScrollView>
And here is the layout file for com.magouyaware.appswipe.TitledGallery... This is nothing more than a RelativeLayout subclass for the purpose of controlling several views as a single item in the code and for reusability:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:id="#+id/titled_gallery_main_layout_id"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:gravity="center_vertical"
android:layout_gravity="center_vertical"
android:background="#null"
>
<LinearLayout
android:id="#+id/titled_gallery_expansion_layout_id"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:orientation="horizontal"
android:focusable="true"
android:clickable="true"
android:gravity="center_vertical"
>
<ImageView
android:id="#+id/titled_gallery_expansion_image_id"
android:layout_width="20dp"
android:layout_height="20dp"
android:duplicateParentState="true"
android:clickable="false"
/>
<TextView
style="#style/TitleText"
android:id="#+id/titled_gallery_title_id"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:gravity="left"
android:paddingLeft="1sp"
android:paddingRight="10sp"
android:textColor="#drawable/titled_gallery_text_color_selector"
android:duplicateParentState="true"
android:clickable="false"
/>
</LinearLayout>
<Gallery
android:id="#+id/titled_gallery_id"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_below="#id/titled_gallery_expansion_layout_id"
android:layout_alignWithParentIfMissing="true"
android:spacing="5sp"
android:clipChildren="false"
android:clipToPadding="false"
android:unselectedAlpha=".5"
android:focusable="false"
/>
<TextView
style="#style/SubTitleText"
android:id="#+id/titled_gallery_current_text_id"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_below="#id/titled_gallery_id"
android:layout_alignWithParentIfMissing="true"
android:gravity="center_horizontal"
/>
</RelativeLayout>
I was able to receive single/double clicks and long click as well by implementing onSingleTapConfirmed, onDoubleTap and onLongPress in my implementation of SimpleOnGestureListener (while returning true from onDown).
Concerning why we should override onDown method. I think it is related to the issue #8233. It was reported one year ago against 2.1 version. Since only 10 people starred it so far I guess it would not be fixed in the near future.
UPDATE
It turned out that the issue was caused by the combination of ScrollView and Gallery and usage of OnTouchListener. Gallery itself implements OnGestureListener and encapsulates GestureDetector which is disabled when we set our OnTouchListener, resulting in a strange gallery behavior sometimes. On the other hand if we just subclass Gallery component and perform long-click/swipe detection in its onLongPress/onFling methods the parent ScrollView will intercept vertical move events preventing onFling call for such events. The solution is to override Gallery.dispatchTouchEvent and call requestDisallowInterceptTouchEvent(true) for gallery parent.
To summarize: if you want to detect swipes (long-, double-clicks etc.) for the Gallery (and possibly place it inside the ScrollView) use the custom component provided below instead of GestureDetector/OnTouchListener.
public class FlingGallery extends android.widget.Gallery implements OnDoubleTapListener {
private static final int SWIPE_MIN_VELOCITY = 30; // 30dp, set to the desired value
private static final int SWIPE_MIN_DISTANCE = 50; // 50dp, set to the desired value
private static final int SWIPE_MAX_OFF_PATH = 40; // 40dp, set to the desired value
private final float mSwipeMinDistance;
private final float mSwipeMaxOffPath;
private final float mSwipeMinVelocity;
public FlingGallery(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
float density = context.getResources().getDisplayMetrics().density;
this.mSwipeMinDistance = density * SWIPE_MIN_DISTANCE;
this.mSwipeMaxOffPath = density * SWIPE_MAX_OFF_PATH;
this.mSwipeMinVelocity = density * SWIPE_MIN_VELOCITY;
}
public FlingGallery(Context context, AttributeSet attrs) {
this(context, attrs, android.R.attr.galleryStyle);
}
public FlingGallery(Context context) {
this(context, null);
}
#Override
public boolean dispatchTouchEvent(MotionEvent ev) {
final ViewParent parent;
if (ev.getAction() == MotionEvent.ACTION_MOVE && (parent = getParent()) != null) {
parent.requestDisallowInterceptTouchEvent(true); // this will be passed up to the root view, i.e. ScrollView in our case
}
return super.dispatchTouchEvent(ev);
}
#Override
public boolean onDoubleTap(MotionEvent e) {
// Your double-tap handler...
return true;
}
#Override
public boolean onDoubleTapEvent(MotionEvent e) {
return false;
}
#Override
public boolean onSingleTapConfirmed(MotionEvent e) {
// Your single-tap handler...
return true;
}
#Override
public void onLongPress(MotionEvent event) {
// Your long-press handler...
super.onLongPress(event);
}
#Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
if (e1 == null) {
return super.onFling(e1, e2, velocityX, velocityY);
}
float dx = e2.getX() - e1.getX();
float dy = e2.getY() - e1.getY();
if (abs(dx) < mSwipeMaxOffPath && abs(velocityY) > mSwipeMinVelocity && abs(dy) > mSwipeMinDistance) {
if (dy > 0) {
// Your from-top-to-bottom handler...
} else {
// Your from-bottom-to-top handler...
}
} else if (abs(dy) < mSwipeMaxOffPath && abs(velocityX) > mSwipeMinVelocity && abs(dx) > mSwipeMinDistance) {
if (dx > 0) {
// Your from-left-to-right handler...
} else {
// Your from-right-to-left handler...
}
}
return super.onFling(e1, e2, velocityX, velocityY);
}
}
If you do not handle the down you will not get any event (scroll, fling, up) linked to this down event. So you must return true.
I tried to understand why but I failed yet. Maybe since SimpleOnGestureListener returns false by default, and some new 2.2 optimizations in the outer Layout feels you do not want the event. You are not a valid target anymore for the chain of events.
To get your longPress working, can't you implement the onLongPress event in your detector and call the code that makes your menu appear?

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