i have connected several machines with server using VPN and i have a URL which is used to connect those machine internally.Now i would like to connect with android and make operations regarding it, so how can i connect and access its related data?
Android has some built in VPN functionalities. You can connect to PPTP and L2TP VPN networks (you have the option in the Wireless Settings screen). However if you want to connect to a OpenVPN network you have to install a third party application called OpenVPN Installer, which installs the openvpn binary, and control it by means of OpenVPN settings. The only problem is that you need a rooted phone and install the tun kernel driver by yourself (which can be complicated to find). The other way round is using Cyanogenmod, that already has builtin OpenVPN support (with all the needed stuff).
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Is it possible to connect your phone to debug applications through the FTP server? there is no cable at hand and there is no way to buy.
There are several Android Studio plugins that purport to allow debugging via WiFi. Just search for 'WiFi' under File/Settings/Plugins. Unfortunately, I think the initial setup of the more popular ones requires a USB connection. So if you could borrow a cable for a few minutes...
I am trying to use OpenVPN connect in a Genymotion desktop (3.0.4) emulated Galaxy S10. When I try to connect the VPN the emulated device hangs and no longer responds in the console. I have to restart the virtual device. The VPN profile I am using works on a physical Android device without issue.
I have tried altering network adapter configurations, this does not change behavior.
Any suggestions?
Almost every vpn provide options to modify apps which bypass the vpn connection (in fancy word split tunneling) so just select one apps that you need to use through vpn or just allow all system apps bypass vpn connection.
Just go to your vpn profile and adjust the settings as suggested.
I added GameObject. To this object I added two components. (Network Manager and Network Manager Hud). Created cube and added Network Identity(Local Pl.Au). In Player Prefab added cube and deleted from scene. Finally I build&Run on windows. And it works well on windows. when I connect my real Android phone it installed successfully but when I tried press Lan Host or Lan Client it is not responding.The phone is connected to the laptop using a USB cable. What am I missing?
LAN Host or LAN Client will work on your PC, because your PC knows what a LAN is.
Your android device, on the other hand, does not.
To match your android device with another device or your PC, you will have to use a match making service.
To develop and try your app, you can use Unity's match making Service, which can be used in a limited fashion with a Unity Personal license.
When using the NetworkManagerHUD tool, the "Enable Match Maker" button will take you there.
You will need to do a bit of setup to turn on Matchmaking Service on your unity account and server before you can try.
Go to Window > Services.
Perform the necessary steps to create or use your current organization and project, and enable Multiplayer.
You can use LAN on Andriod, you just have to enter the IP address of the Host device into the box where it says "localhost". To be clear, replace "localhost" with IP address of host device( can be andriod or PC)
I have googled a lot about setting up fiddlers for capturing android traffic. I have tried each of the suggested options. None of them work when there is an active VPN connection.
Setup: Charles or Wireshark is available on PC. Both PC and android device are on same network and on seperate VPN connections.
Tried approaches:
Configuring Wireshark/Charles – Created a new adhoc wireless network and making the android use the same. Another way was making the laptop as a virtual router or hotspot. None of these methods work when it comes to VPN.
Using TCP/IP monitor available in eclipse – This is a great tool built in eclipse, but needs hostname and port. For the internal website I do not know the port. Since it is standard http setup, I am assuming it should be either 80 or 8080.
Using different fiddlers available on Play store – All good fiddlers like tcpdump need the phone to be rooted and that’s not an option for me.
Tethering of PC network onto mobile - This again fails when it comes to VPN (damn you, VPN)
Anyone with any insight, most welcome !
Thanks!
Have you seen this approach? Have you configured proxy on you device connection?
I'm developing client/server software for Android.
While connected to the phone via USB debugging, I'd like to access the webserver I'm running on my developement PC - using the USB connection.
Is that possible and if so, how ?
I stumbled upon the answer after a night sleep.
Enabling USB tethering on my phone (N1, 2.2.1) gives it and the host computer an IP address. The phone can communicate with my web server running on my developement machine!
(Chris, the rumors are right)
Just make sure your web server is listening on that IP address. For apache, use the line
Listen 80
or
Listen x.x.x.x:80
(x.x.x.x being address of your android tunnel)
The easiest way to do it is via wireless. If you don't have wireless, I'd say bite the bullet and get it, it's going to be a necessity for testing anyway :)
Typically the USB only supports connections from the development machine to the phone (via adb port forwards) and not the other way around. Of course once a connection is created data can move bidirectionally. One could use this to build a tunneling proxy web proxy (one connection in from the development machine to a daemon running on the phone, outbound connections from the phone then tunnel through this)
I have heard rumors though that what you want to do - often called reverse tethering - may be supported in some more recent devices.
Kevin's wifi suggestion may be the simplest with a real device.
On the other hand, unlike typical phones, the android emulator can directly access the development machine's loopback interface at an alias address given in the documentation.