Hi everyone I'm using osmdroid in my application. I have a list of Latitude and Longitude sets and want to show them on the map and each one should be clickable means when I click on one of them it opens new specific activity. so how i suppose to do that ?
I want to do something just like this :
Sadly i couldn't find much information about working with osmdroid so any help would be appreciated.
This is how i used osmdroid map
mapView.setTileSource(TileSourceFactory.MAPNIK);
IMapController mapController = mapView.getController();
mapController.setZoom(9.5);
GeoPoint startPoint = new GeoPoint(34.796830, 48.514820);
mapController.setCenter(startPoint);
mapView.setBuiltInZoomControls(true);
mapView.setMultiTouchControls(true);
And this is overlays with geopoints :
List<OverlayItem> mItem = new ArrayList<OverlayItem>();
Drawable mMarker = this.getResources().getDrawable(R.drawable.marker_default);
GeoPoint point;
if (nearestDiscountsList.size()>0) {
for (int i = 0; i < nearestDiscountsList.size(); i++) {
point = new
GeoPoint(Double.parseDouble(nearestDiscountsList.get(i).getLatitude()),
Double.parseDouble(nearestDiscountsList.get(i).getLongitude()));
OverlayItem overlayItem = new OverlayItem("Here",
"sampleDescription", point);
overlayItem.setMarker(mMarker);
mItem.add(overlayItem);
}
}
But I do not know where to add these ):
Even any sample code about this will do the job.
Good afternoon,
When i'm starting my application, the mapview is showed like you can see in the follow picture :
but i would like to start the mapview with some zoom in some point, something similar to this :
Which method i need to use?
Thanks in advance.
You add a zoom level to the map controller:
mapView.getController().setZoom(17); // an int that suits you
Read more about zoom levels here: https://developers.google.com/maps/documentation/staticmaps/#Zoomlevels
To set center you can use:
mapView.getController().setCenter(new GeoPoint(latitude,longitude));
set -
mapView.setStreetView(true);
mapView.getController().setZoom(17); // an int that suits you
mapView.getController().setCenter(new GeoPoint(latitude,longitude));
This is the solution.
for displaying egypt use it-
String coordinates[] = {"18.352566007", "73.78921587"};//here you can set geopoints of egypt
double lat = Double.parseDouble(coordinates[0]);
double lng = Double.parseDouble(coordinates[1]);
p = new GeoPoint(
(int) (lat * 1E6),
(int) (lng * 1E6));//p is GeoPoint
mc.animateTo(p);
mc.setZoom(17);
mapView.invalidate();
I can take my location with myLocationOverlay easily, and I want to set as a center of my location, I tried map controller:
MapController mc = myMap.getController();
mc.animateTo();
mc.setCenter(myLocOverlay.getMyLocation());
these code didnt work so I changed
p = new GeoPoint((int) (myLocOverlay.getMyLocation().getLatitudeE6()), (int) (myLocOverlay.getMyLocation().getLongitudeE6()));
mc.setCenter(p);
But there is no good news. I took null pointer exception then I assigned new location before myLocationOverlay() but its not working.. Thanks for advance..
The animateTo can be used for this,
GeoPoint point = this.currentLocationOverlay.getMyLocation();
if(point==null)
return;
//center map on that geopoint
mc.animateTo(point);
I want to do the following and am kind of stuck on these for a few days:
I was trying to draw polylines (I have encoded polylines, but have managed to decode those) that move when I move the map.
The only solution that I found was for Geopoints to be transformed into screen coordinates... which won't move if I move the map.
I used HelloItemizedOverlay to add about 150 markers and it gets very very slow.
Any idea what to do? I was thinking about threads (handler).
I was looking for some sort of a timer function that executes a given function periodically, say, every 1 minute or so.
I was also looking for ways to clear the Google map from all the markers/lines, etc.
Answers given below :
1) Here's a solution that I used :
/** Called when the activity is first created. */
private List<Overlay> mapOverlays;
private Projection projection;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
linearLayout = (LinearLayout) findViewById(R.id.zoomview);
mapView = (MapView) findViewById(R.id.mapview);
mapView.setBuiltInZoomControls(true);
mapOverlays = mapView.getOverlays();
projection = mapView.getProjection();
mapOverlays.add(new MyOverlay());
}
#Override
protected boolean isRouteDisplayed() {
return false;
}
class MyOverlay extends Overlay{
public MyOverlay(){
}
public void draw(Canvas canvas, MapView mapv, boolean shadow){
super.draw(canvas, mapv, shadow);
Paint mPaint = new Paint();
mPaint.setDither(true);
mPaint.setColor(Color.RED);
mPaint.setStyle(Paint.Style.FILL_AND_STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(2);
GeoPoint gP1 = new GeoPoint(19240000,-99120000);
GeoPoint gP2 = new GeoPoint(37423157, -122085008);
Point p1 = new Point();
Point p2 = new Point();
Path path = new Path();
Projection projection.toPixels(gP1, p1);
projection.toPixels(gP2, p2);
path.moveTo(p2.x, p2.y);
path.lineTo(p1.x,p1.y);
canvas.drawPath(path, mPaint);
}
courtesy: Drawing a line/path on Google Maps
2) Here's what worked for me :
createMarkers()
{
for(elem:bigList)
{
GeoPoint geoPoint = new GeoPoint((int)(elem.getLat()*1000000), (int) (elem.getLon()*1000000));
OverlayItem overlayItem = new OverlayItem(geoPoint, elem.getName(), elem.getData());
itemizedOverlay.addOverlay(overlayItem);
}
itemizedOverlay.populateNow();
mapOverlays.add(itemizedOverlay); //outside of for loop
}
and in MyOverlay:
public void addOverlay(OverlayItem overlay)
{
m_overlays.add(overlay);
}
public void populateNow()
{
populate();
}
courtesy: stackoverflow.com unknown link
3) The best way is to use a timer class. A very detailed description of the timer class and how to use it is given at this link :
http://life.csu.edu.au/java-tut/essential/threads/timer.html
4) I used this code :
if(!mapOverlays.isEmpty())
{
mapOverlays.clear();
mapView.invalidate();
}
Hope these answers help atleast one other person. Thanks.
I have the same problem. We are developing an iphone app and an android app at the same time. I have 2500 + map overlays. No problem on iphone; a huge performance hit on android when calling populate() after adding all overlays. (Of course, my first try was to call populate() every time after adding an overlay; a typical mistake due to google's tutorial. Now I am calling populate() just once, after all 2500+ overlays have been added to the ItemizedOverlay.)
So the single populate() call takes over 40 seconds to complete on an htc hero device. I had to put in a busy indicator; no progress bar is possible because we cannot get any information about the progress of populate().
I tried another solution: not use ItemizedOverlay but add overlays by hand, subclassing Overlay. Result: indeed it is much faster to add all those overlays to the map; however, the map becomes unusable due to constant calling of the draw() method on each overlay. In my draw method, I tried to optimize as much as possible; I do not create a bitmap every time. My draw() method looks like this:
public void draw(android.graphics.Canvas canvas, MapView mapView, boolean shadow) {
// our marker bitmap already includes shadow.
// centerPoint is the geopoint where we need to put the marker.
if (!shadow) {
Point point = new Point();
mapView.getProjection().toPixels(centerPoint, point);
canvas.drawBitmap(markerBitmap, point.x, point.y, null);
}
}
Here markerBitmap is precomputed. I don't know what else I could optimize. Is there some kind of populate() call required if we are not using ItemizedOverlay??? I could not find any good answers for that.
Right now I resort to caching the ItemizedOverlay once it has been created in a background thread. This way at least the user does not have to wait every time.
For #2, I don't think you solved anything there. Your hard-to-read code is showing how to put markers on overlay and then, how to add that overlay to the map. That's exactly how I do it. I have map with around 300 hotels and it takes around 5 seconds for Android on my Nexus One to create markers. The whole thing is running inside thread and I guess I will have to do some sort of progress bar to let user know what's going on.
I am working on app that already exists on iPhone and it seems iPhone doesn't have any issues to almost instantaneously draw these 300+ markers. I'll have hard time to explain existence of progress bar to my bosses.
If anybody have idea how to optimize this process... I will be grateful.
Here is my code:
...
for (int m = 0; m < ArrList.size(); m++) {
tName = ArrList.get(m).get("name").toString();
tId = ArrList.get(m).get("id").toString();
tLat = ArrList.get(m).get("lat").toString();;
tLng = ArrList.get(m).get("lng").toString();;
try {
lat = Double.parseDouble(tLat);
lng = Double.parseDouble(tLng);
p1 = new GeoPoint(
(int) (lat * 1E6),
(int) (lng * 1E6));
OverlayItem overlayitem = new OverlayItem(p1, tName, tId);
itemizedoverlay.addOverlay(overlayitem);
} catch (NumberFormatException e) {
Log.d(TAG, "NumberFormatException" + e);
}
}
I know I could save some time by avoiding this String > Double conversion, but I don't feel that would give me significant saving.. or it would?
For your 4th question.... simply use the mapOverlays.clear(); method and all the previous markers will be vanished.
code:
if(!mapOverlays.isEmpty()) {
mapOverlays.clear();
mapView.invalidate();
}
Multiple number of drawable objects can be added to a single Overlay which can then be added to the map. Hence, drawing x number of overlay's for x number of objects wouldnt be necessary unless the objects are of different types. Code snippet..
..
Here, CustomPinPoint is my class which extends ItemizedOverlay<OverlayItem>
CustomPinPoint customPinPoint = new CustomPinPoint(drawable, Main.this);
OverlayItem tempOverLayItem = new OverlayItem(
touchedPoint, "PinPoint", "PintPoint 2"); //Point One
customPinPoint.insertPinPoint(tempOverLayItem);
tempOverLayItem = new OverlayItem(new GeoPoint(
(int)(-27.34498 * 1E6), (int)(153.00724 * 1E6)), "PinPoint",
"PintPoint 2"); //Point Two
customPinPoint.insertPinPoint(tempOverLayItem);
overlayList.add(customPinPoint); //Overlay added only once
Is it possible to make 2 MapView on one Activity ?
If so, How to make it ?
I've tried but no luck.
Thanks in advance.
The short answer is no.
Currently Android supports only one MapView per MapActivity.
yes possible, I used this code for two different kinds of maps------ 1. for getting gps location------2. for getting some location when it is searched by its area/city/country name. The code is,
public void mapDisplay(double lat, double lng, int arg){
if(arg == 1){
mapView = (MapView)findViewById(R.id.map_view);
}
else if (arg ==2 ){
mapView = (MapView)findViewById(R.id.map_view2);
}
mapView.setBuiltInZoomControls(true);
//mapView.setStreetView(true);
//mapView.setTraffic(true);
//mapView.setSatellite(true);
// to display the pin point
List<Overlay> mapOverlays = mapView.getOverlays();
Drawable drawable = this.getResources().getDrawable(R.drawable.icon);
CustomItemizedOverlay itemizedOverlay = new CustomItemizedOverlay(drawable, this);
GeoPoint point = new GeoPoint((int) (lat * 1E6), (int)(lng * 1E6));
OverlayItem overlayitem = new OverlayItem(point, "", "");
itemizedOverlay.addOverlay(overlayitem);
mapOverlays.add(itemizedOverlay);
mapView.getController().setZoom(18);
mapView.getController().setCenter(point);
mapView.getController().animateTo(point);
mapView.invalidate();
}
Note: Make sure that you have set the ContentViews before calling this method and
int arg
is used here to indicate that which mapView is going to be called.....I used