Android: On clicking Button or TextView my application showing ANR - android

i am trying to do some heavy task on clicking a button and i want to change the state of the button changed instantly when i click that button but its not happening. Its changing only when the task get completed.I guess i should use multi threading as i am using interaction with webservices too.
any better solution please.

Yes, you shoud better do yoour heavy task in AsyncTask, which is designed for performing tasks in background and notifying UI thread when it's needed.
Look at this article about threading from Google and use examples from it to rewrite your app.

You could put the part of the code for changing the button before the heavy lifting code in the onClickListener, then it would do the UI part first.

Related

Exactly what operations can only be done on the user interface thread?

So I understand that any changes to the UI need to be on the main thread for an Android application. And also, you should use other threads to do work so that the UI doesn't freeze up. But some of the work I want to do is preparing UI elements which will be shown later on. I want to get those things ready on a separate thread and then enable a button once its done - that way the user won't be able to access it until it's ready BUT they'll be able to use the main page quickly.
Exactly what operations count as changing the UI? I want to do as much preparation in the background so that the first part of the app ready can be shown ASAP while other parts are still loading.
For example, it seems like findViewById is fine, but what about creating/modifying Views, setting listeners, setId, setEnabled and so on? If I newly create a Button which hasn't been added to a parent, can I setText on it in a background thread?

In android, why will my button animation only clear from onClick()?

I wanted to animate a button, so I used this answer:
https://stackoverflow.com/a/4852468/559525
and got it animating on the first attempt. But then when I tried to stop the animation from various places in my application, I found that it will ONLY stop the animation if I call view.clearAnimation() from inside the onClick() callback.
My first guess is this has to do with multi threading synchronize issues, but I know about the UI thread and I was pretty sure I was calling the clearAnimation() method from approved places in the main UI thread.
My other thought was that the UI needed to be invalidated or refreshed? But I tried putting this call right before doing an invalidate on my main layout and that didn't help. I know my invalidate is working properly because it works to update other button attributes like color.
Thanks for any advice!

Android: Making a simple animation set

I am making an interactive walkthrough for one of my apps, and in a couple of spots an alpha animation and some various other UI changes (such as checkbox pressed states) would be really great.
The walkthrough has a back and next button. The basic idea is that the next button would start the animation (maybe as a thread?), and if at any point in the animation the back button was pressed, that the animation would stop.
I have looked into the built in Android animation library, but have sort of seen a lot left to be desired. My next thought was a thread, but I know I can't change the UI from an outside thread. Also I want to leave the UI thread open for my back button listener.
Any thoughts on how these simple animations could be achieved?
You're right you can't update UI elements directly from another thread. But you can do this indirectly with Handlers. Handlers are basically a type of IPC that allows you to queue up messages to the UI for proceessing. So what you do is basically create a Handler in your Activity and pass this handler to your process thread. When there's something you want to update in the UI from the process thread just do mHandler.sendEmptyMessage(UPDATE_SOME_VIEW).
Take a look at handlers here.

Splash screen while loading resources in android app

I'd like to have a splash screen while loading resources (images and sounds). How do I know everything is loaded?
Are all resources loaded at app startup?
Thanks
For accordingly implementing a splash screen in Android you want to:
Show a foreground screen with some progress indication for the user.
Execute a background thread for doing tasks that take some indefinitive time.
Both threads communicating between them, as you need the foreground to show the progress on the background.
Correctly kill the background thread when it finishes doing it's task. If you are planning to use AsyncTask in Android you have an issue there. (Link)
I've found this tutorial and I strongly suggest it:http://www.41post.com/4588/programming/android-coding-a-loading-screen-part-1
Part 1 accomplish this basic task, part 2 shows you how to correctly kill the AsyncTask. And part 3 puts a customized view in the foreground instead of the ProgressActivity.
You could do all your loading in an asyncTask then your onPostExecute remove the splash screen. This would help ensure that you don't block the UI thread while doing any expensive tasks that could cause an ANR popup.
Here you go, wrote a tutorial on how to create a SplashScreen with a progress bar:
http://blog.blundellapps.com/tut-splashscreen-with-progress-bar/
Basically, instead of your thread it starts an ASyncTask, you pass a reference to your progressSpinner into the ASyncTask and this will update it as the thread is downloading resources (or whatever you want to do).
Here is a complete tutorial on how to get it done. I've used this one myself with great results.
http://www.barebonescoder.com/2010/04/a-simple-android-splash-screen/

Setting TextView visible from another thread or BeginInvoke in Android

I'm developing an Android 2.2 application.
I have an event listener on an activity, and I want to set visible a TextView when I receive an event. But there is an error:
I only can set it visible from UI thread.
In C# and Windows Mobile there is a BeginInvoke. Is there something similar in Android?
Thanks.
You can use Activity#runOnUiThread or an AsyncTask as the two easiest ways to duplicate the BeginInvoke functionality; with runOnUiThread being the one most similar.
For more complicated or performance orientated needs (i.e., you do not want to keep creating a large number of Runnable objects) you can use a Handler. However, I do not recommend it as your first choice.

Categories

Resources