AsyncTask does not terminates - android

I started an AsyncTask. Every seems to be OK and I checked that I get to the end of the task in doInBackground. onPostExecute is called too.
The problem is that I keep seeing in the list of the thread in Eclipse my AsyncTask and if I started again I see a second copy.
Shouldn't the thread be termintated at the end of onPostExecute()?
I have also found this thread about the same problem.
It does not give a definitive answer though.
Thanks

Given that you haven't actually done something wrong, the presence of the Thread doesn't signal that anything is necessarily wrong. The AsyncTask uses an internal thread pool and the threads can be kept around for further future use without the overhead of Thread creation and invocations. So it's entirely possible that everything is just fine.

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Android AsyncTask vs Thread + Handler vs rxjava

I know this is the question which was asked many many times. However there is something I never found an answer for. So hopefully someone can shed me some light.
We all know that AsyncTask and Thread are options for executing background tasks to avoid ANR issue. It is recommended that asynctask should only be used for short-running tasks while thread can be used for long-running tasks. The reasons why asynctask shouldn't be used for long tasks are well-known which is about the possible leak caused by asynctask since it may continue running after an activity's destroyed. That is convincing. However, it also leads to some other questions:
Isn't thread also independent from activity lifecycle? Thus, the risk with asynctask can also be applied to thread. So why thread is suitable for long-running tasks?
Looks like the risk of asynctask is only applicable when using it with activity. If we use it in service (not IntentService since IntentService stops after its work's completed), and as long as we can guarantee to cancel the asyntask when the service's stopped, can we use it for long-running tasks? and doesn't it means it's risk free to use asynctask in services?
I've played with rxjava for a while and really like it. It eliminates the need of worrying about threading (except you have to decide in which thread to subscribe and observe the emitted data). From what I can see, rxjava (in conjunction with some other libs like retrofits) seems to be a perfect replacement of asynctask and thread. I'm wondering if we could completely forget about them or there is any specific case that rxjava can't achieve what asynctask and thread can do that I should be aware of?
Thanks
Since no one's replying. I'm answering my own questions then.
The reason why AsyncTask is recommended for only short tasks (around 5 seconds) is there is no method to cancel a running AsyncTask. There exists a method called AsyncTask.cancel(true) which invokes onCancelled(Result result). However, according to the docs, this method "runs on the UI thread after cancel(boolean) is invoked and doInBackground(Object[]) has finished." (https://developer.android.com/reference/android/os/AsyncTask.html). On the other hand, Thread can be stopped with Thread.interrupt().
There shouldn't be any problem running an AsyncTask within a Service provided that you are aware of the cancellation limitation of AsyncTask and the possibility of memory leak can be created by AsyncTask. Note that, there is obviously no need to use an AsyncTask in an IntentService which is already running in a worker thread.
This is a very experience-based question. I guess there would be no complete answer. What we can do is to understand Rx and being aware of the its limitations to determine where suitable to use it. In my development work, I use RxJava all the time without having any issue. Note that the same memory leaking issue is also applied to RxJava. You can perhaps find one of the specific questions here. There are also a whole bunch of discussions about handling leaking/screen rotation with RxJava that can be easily found by Googling.
AsyncTask and Thread+Handler are not carefully designed and implemented. RxJava, Akka and other frameworks for asynchronous execution seem more carefully developed.
Each technology has its limitations. AsyncTask is for a single parallel task with ability to show progress on UI. However, if activity is regenerated (e.g. because of screen rotating), connection to UI is lost (one possible solution for this problem is at https://github.com/rfqu/AsyncConnector).
Thread+Handler keeps memory for thread stack even when there is no messages to process. This limits the possible number of threads. You can have much more Akka actors or RxJava Subscribers than handler threads, with similar functionality.

AsyncTask oddity

I'm working on the live frames that I get from the android camera. I don't treat all the frames but when I do, I create a Thread so as to keep the ui thread responsive. The thing is, that within this new thread at some point I want to update a server so I start an Asynctask.
According to the documentation, Asynctasks should be started by the UI thread. So I use runOnUiThread to start them. In accord with the documentation, what happens is that if I change the activity or change configuration, the activity is restarted, my task dies and I never get the server's response(which is saved in a database table). I'm curious, so I tried starting the Asynctasks from the worker thread, and lo! I get the server response even if the activity has changed. What is interesting is that if my UI thread is number 1 and my worker thread is number 2, the server's response treatment happens on 1 and not 2. I can more or less understand this because thread 2 has finished so the asynctask probably falls back onto thread 1, but I really don't get why this thread is still running if I'm in an other activity? does anyone know what's happening?
I'm aware that even if this effect may seem very useful, it isn't a good idea to use it. But I'm just curious about why it works this way.
When configuration change (generally speaking), the activity is recreated. At that moment, you have 2 instances of Activity. The old one pending collection and the new one. Say that the old one had a worker thread W. W is pending collection. However, it is very possible that it is able to continue its work before it is collected. (If you create a thread with an infinite while loop, you can notice that it will stop but eventually.)
When you start the AsyncTask from the UI thread, results will be posted to the UI Thread (delivered in onPostExecute). When the activity is pending garbage collection, the onPostExecute will not be post to the ui thread that is DONE.
However, when you started the AsyncTask from the worker thread, results will be posted as long as the calling thread (your W thread) is there. "Is there" was described in the first paragraph of the answer.

How to time relinquish an Android thread?

I'm in front of a very pretty annoying problem.
I have a code to execute that can take tens of seconds. In final I need to obtain the result of that computation.
If I execute the code merely on the main thread, Android will pop up telling that the thread is blocked and asking if we want to force block.
Well the principle is normal, every OS kernel needs to know our code is still alive and not blocked.
So my question is how to inform Android we are not dead?
For instance the equivalent of a Sleep(0) or ProcessMessage() or anything... but that informs Android that we are not dead, because we are just waiting or performing something pretty long...
Please don't answer me: "let make your computation in a separate thread" since the problem would be exactly the same. The main thread would still need to sit down to know when the thread completes and its result.
You should not run any process that access a database, the internet, or takes longer then .2 seconds on the UI thread.
Asynctask is a very powerful method that allows you to thread computations, while still being able to update the UI at predetermined points. Learn to love it.
As far as letting the user know, make a please wait spinner dialog appear on the pre-execute block, and make it go away on the post execute block.
Edit: To dig into this a bit: The asynctask has three blocks that run on the UI thread onPreExecute, onPostExecute, and onProgressUpdate). In these blocks you can update the UI. Within the doInBackground block, it is its own thread, and so will not block the UI as it processes.
In practice you can set things up to notify that a process is happening in onPreExecute, notify the user of progress during a onProgressUpdate, and then present the final information/clear any please wait dialogs during the onPostExecute block. It was specifically designed to tackle the exact problem you are discussing.
Any process that locks up the system for more then 4 seconds by running on the UI thread will cause a not-responding error to be presented to the user.
http://developer.android.com/reference/android/os/AsyncTask.html
You should compute in another thread and then call back to the UI thread using http://developer.android.com/reference/android/app/Activity.html#runOnUiThread(java.lang.Runnable)
see http://developer.android.com/guide/components/processes-and-threads.html for more details.
I'll probably catch flack for this but, really, only use AsyncTask where appropriate! (read: quit it!)
Virgil Dobjanschi's answer here:
http://www.youtube.com/watch?v=xHXn3Kg2IQE
.. is really, really good. It is a little more complicated, but it is frequently no more complicated than the actual problem.
While there aren't a lot of details in the original question, it is likely that the best way to solve the problem is (as all answers agree) to use a separate thread. The best way to get to that other thread, though, is likely to be an intent fired at an IntentService. ... and then runOnUiThread, or a Handler, to get the response back.

AsyncTask's doInBackground starts its execution too late after AsyncTask::execute is called

I wrote an AsyncTask and most of the time there is no delay between its constructor been called and its doInBackground been called (0 ms delay).
But whenever contacts syncing is happening at the background, I often experience 1-3 seconds delay between my AsyncTasks's constructor and doInBackground. This delay is unacceptable in my circumstances.
I understand that AsyncTask is a background thread and this problem can be solved by using Thread and setting its priority higher. But what I want to found out is, how do I know what's causing my AsyncTask's doInBackground from being called?
I used adb shell top -m 10 and the process usage seems quite normal when this issue happened.
Any help is appreciated.
thanks
I also face this issue for long period, but now it is solved. Use the code below
new AsyncTaskName().executeOnExecutor(AsyncTask.THREAD_POOL_EXECUTOR);
instead the code
new AsyncTaskName().execute();
it would solve the problem of running doInbackground late.
We generally don't bother about task scheduling by the jvm. And infact we need not to bother also.
If something needs to be done as quick as possible in your application do it in the constructor itself or use onPre of Asynctask (Remember it execute on UI thread).
But i agree there is something fishy in the doInBackgroud calling in Android AsyncTask
i itself had witnessed the doInbackground didn't get called after onPre. You can google this also. many people had faced it.
I moved to use Traditional Thread.
I wrote my own Asynctask using Traditional thread at core and to mimic onPre and onPost i used Handler. You can go for that option also.
It's important to distinguish between creating and executing the task. (An ASyncTask has a separate execute() method, as well as a constructor, as you have noticed.)
Creating a thread is potentially quite expensive, so you might find that creating the task in advance, and then only executing it at the correct time, gives better results.
If the background operation is likely to be repeated often, you may also find that an IntentService, which handles requests one-at-a-time in a background thread, is more suitable.

Handler vs Thread

I would like to know, once for all. I've read in many places. When I want do some 'long time operations' I should use a Handler.
But I don't get why? All my 'long-time-operations' I surround with a regular threads, and it works fine.
Why would I use Handler for this?
The only time I had to use Handler was, when I had to schedule some task(postDelayed)
Is there any main idea I miss about handlers(When I should really use it)? Or maybe there isn't really difference?
A Handler lets you communicate back with the UI thread from your background thread. This is because UI operations are forbidden from within background threads. Note that starting at version 1.5, the AsyncTask class makes it much easier to do so.
It can't just be about getting you back to the UI thread since runOnUiThread(Runnable) does that very nicely. I suspect this is more about making it easier for Android to manage threads and other resources that shouldn't live outside of an Activity's context, and that the "Activity has leaked..." exceptions tell you when that's happened.

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