I'm interested in developing Apps with Unity 3d and I have a project coming in that could use it but I need a crash course.
When I started to develop for iOS I was able to find an awesome 4-day course and I can't seem to find anything similar for Unity 3d.
Can anyone recommend a similar course?
There are training videos here:
http://www.design3.com/ with developer/designer community
http://www.3dbuzz.com/
http://www.digitaltutors.com/
Well, about interactive courses, I know about this one in US:
http://www.internaldrive.com/idga/courses/teen-game-development-iphone-android
If you are a student or teacher/faculty I'd suggest to go to http://www.studica.com/software/tutorials/Unity-Training.html
You get all kinds of student discounts if you qualify.
Related
I want to develop an android augmented reality application, in which app should have a function to reconstruct a destructed objects(ex : buildings/statues) as shown in the following video link
https://www.youtube.com/watch?v=WOVjISxlhpU
I have gone through metaio, wikitude and vuforia sites each has some difficulties it self. and at Last i found vuforia has a feature call Smart Terrain where it is used for 3D animation and game development , the issue is only limited tutorials available to develop a customized application.
With that above link i found armedia.it and hyperspaces.inglobetechnologies.com those too have limited tutorials with the code.
Please let me know if any other SDK available their to fulfill my app feature share if there any useful tutorial to do such for the above sdk's
Thanks in advance
I do not think that there are any publicly available tools that can help you do this, except perhaps that armedia app. Reading through it, it seems like their approach is kind of laborious and fragile (align photos of user viewpoints with accurate 3D model). If you can't work through the tutorials these tools have, then posting here isn't going to get you what you want: SO is for asking specific technical questions (e.g., help fixing problems in code you have tried to build), not for general guidance and help.
FWIW, Vuforia's visual tracking will not work for something like this, I don't think, as is aimed at MUCH smaller scale things (for which you can build a target or object); typically things smaller than a person. Metaio is no longer available (Apple bought them).
Non-visual tracking (GPS + orientation) is not sufficient to attain this kind of tight registration.
Hi I've been making iOS apps for about 3 1/2 years, I'm self taught and basically learnt how to program iOS apps by trial and error & youtube. I want to have my apps available on android because I've started making a lot of sales and want to expand my market, where is the best place to start?
Understand very clearly how the android activity lifecycle works, and look a lot into the style guide. Android is a whole different look/feel/style from iOS.
I would do whatever worked for you before, that's always a formula for success. Trial and error & youtube. I would recommend long articles and books but it sounds like you learn best the way you mentioned.
http://www.youtube.com/user/androiddevelopers
I want to develop games for Android.
What are the best ways to do 2D games?
Are there some good resources on developing simple games for someone new to Android?
NOTICE : I suggest to check out other answers with good examples. I have requested to unaccept this answer and accept https://stackoverflow.com/a/8322784/753603 answer
Well it all depends where you stand in matter of Android platform and knowledge of how it works?
Beginner
Than I would suggest start writing simple apps to add some GUI background images, and get familiar with lots of different data structures and how to deal with them. Read about background task execution such as AsyncTask.
Intermediate
Explore different Graphics engines for Android, I would suggest
http://www.andengine.org/
ANdEngine is game engine for android platform, It has lots of built in functionality which you can use for making games. Find tutorials on google there are lot lot lot and lot...and while I am writing this, some generous people are writing one for us :)
Expert in making game on other platform
Than also I would suggest google tutorials like this one,
http://www.codeproject.com/KB/android/androidBallGame.aspx
Again there are heaps of them. :)
Cheers enjoy!
You can start by reading the Android documentation about Graphics. After that, you can try numerous tutorials and sample codes in the Resources section. There are sub-sections available for you to learn from the sample codes:
JetBoy
http://developer.android.com/resources/samples/JetBoy/index.html
Lunar Lander http://developer.android.com/resources/samples/LunarLander/index.html
TicTacToe http://developer.android.com/resources/samples/TicTacToeMain/index.html
and so on.
Working link for donut-release2 / samples
Pretty Good documentation on How do I get started making Android games ,
I'm planning to develop a simple tic-tac-toe 3D game for android as a starting point (practical task to learn and do something useful), but devguid seems to be more of a reference than something with what I can get my hands on particular task. Can someone advice what should be investigated? (or maybe I'm searching for it incorrectly)
EDIT: I'm also considering other options on learning android development. (Though, the "practice while learning" approach is preferred).
EDIT:
My purpose: learn how to develop apps for android && create an app, which is fun and can be placed on android market
My initial "data": strong java + java ee, basic C/C++, willing to learn
Means to achieve purpose: devguide is more of a reference, and I need a solid start with lots of explanations. Need an advice here.
You see, to my mind there is no sense to read books and so on. First reading starting manuals from Google should definately help. When you are done with them you should jump into development. Of course, you will have a lot of questions, however there are lots of great manuals and tutorials all over the internet, so you will rarely have difficulties. If you even though have them, come here and we'll help =) Check out my devBlog
I did a simple tic tac toe for my first Android application and I was able to create a working game quite quickly using a table of image views. You just need to add clickHandler events onto the image views so they change image on click, and write a function checking whether the game is won after the click.
Try out several tutorials here, especially testing ones. Get your hands on Pro Android Games with reading devguide when some part of android development is unknown.
This will result in a rapid development (with a zero level starting point) and small learning curve of basic + in deep android development.
i have just gone through making some basic apps on android and was wondering
how to get graphics on the screen....and how to go about
developing something like the tom cat application first and then go onto games...
could you'll plz point me in the right direction as to how to approach this...
and wat all it requires?
I highly recommend you read through this series of tutorials to get you started with drawing 2D graphics on Android for games.
The Android API "Lunar Lander" got me started on 2D gaming. Of course, it's now apparent that there are flaws in it the demo, but still.. It gives you an idea of how to draw objects on the screen.
It sound like you are new to development, if yes: you should read more basic
Everything is on android development official site.
Ho through basic and learn math then you will be able to do complex apps like Tom cat