I am looking for SOCKS servers recommendation which can be run on Android handset. I already did google search and stackoverflow search but could not find a SOCKS version 4 or 5 server implementation that can be run on Android.
FYI: I already tried "Tetherbot" but its as the site says it not production quality. Hence looking for more option.
I ended up using JSOCKS (http://jsocks.sourceforge.net/)
It worked great for us. This way be useful for someone else.
Related
I am unable to use the right terminology to search else if this is already answered i would not have posted.
Pls comment if silly question , I will take it off. do not vote down pls. :( a rookie
I am trying to setup a server where I can host an android environment and let users test their apps. Something like a cloud ?. I wanna see if I can host various flavors of Android so that I can test from another machine. Is it possible? what to use.
May be run a few Independent simulators on a server ?
Yes, lots of companies do things like this to run their own build server. There are also many services that allow you to do such things on their servers (i.e. circleci). Google around and you will find a lot of stuff.
Recently I tried to figure out where the application Meet Mobile's data was being pulled from. This is mostly out of curiosity as I noticed they have this free app for Android/iOS but nothing available from a computer which struck me as odd.
I set up fiddler on my computer with my phone using my computer as a proxy to access the internet, but when I do this Meet Mobile is not able to fetch data, even though I can use the browser to navigate the web without issue. I followed this guide to set up my proxy:
http://www.cantoni.org/2013/11/06/capture-android-web-traffic-fiddler
I have discovered that the main site the data is being pulled from is https://awmobile.active.com/, and I believe it is being pulled via port 443. However, I cannot figure out the correct syntax to query from this site (which I believe the application uses JSON).
Please let me know if there is a better way to go about capturing the web requests my application is sending off to its home base. This is mostly an exercise of curiosity, and I'm excited to see what potential answers there are.
Cheers!
I figured it out - I needed to install the Fiddler certificate on my Android phone for it to allow the connections. I followed the steps listed here:
http://www.cantoni.org/2013/11/06/capture-android-web-traffic-fiddler
Thank you for your help and time!
NOTE: If you have no idea what TOR or Orbot is, check out this links below:
https://www.torproject.org/
So, I was wondering if possible to add TOR support to my app. This would save the user alot of stress looking for a working proxy and besides, TOR is one of the most safest proxies out there.
Im aware that the The TOR team made an app called "Orbot" which allows Android devices to proxy apps using orbot. The problem is, the only way for Orbot to proxy apps is if they have ROOT and some users do not like taking techy approaches, especially when it has "THIS COULD BRICK YOUR DEVICE!" so I thought if its possible to rip out the Orbot source and add it to my app so my app gets proxied.
This can save lots of people from downloading multiple apps and cut time on setting this up (since my app has to have proxy support to be proxied through TOR which I havent seen much of so i really have no idea on how to have something like this) but im not sure where in the source code is the actual routing to the TOR network and thought i could get a little boost in this.
Im not trying to make my own Orbot, i will give credit
So, does anyone know where to start? I decompiled the regular Orbot app and skimmed through the source but not much rings a bell.
Thanks!
Use ORlib, which "is an Android Library for use by any application that wishes to route its network traffic through Orbot/Tor".
If you want to avoid forcing user to install Orbot, you can include Tor in your application using this project which includes Orbot's tor binary and allows full control over it.
So I am a relatively new iOS developer but thanks to Stackoverflow, i managed to get peer to peer data communication for my app working without the need of a server using gamekit/GKSessions.
Basically, one iOS device acts as a server and others just connect to it to receive app specific data.
Now, the app is currently being ported on Android and I was wondering if there is a way that I can make an Android device connect to the iOS app and behave the same way as ios app does.
Android developers suggested alljoyn to be an optimum solution for android but that doesn't seem to be available yet for iOS.
Please suggest if you have any ideas on this front.
If there is a solution that involves rework on iOS side as well then I am open to it!
In case, you or others tackling the same question in Jan 2013 needs an answer,
AllJoyn is now ready for iOS too, amongst other platforms.
https://www.alljoyn.org/docs-and-downloads
Venkat i suggest you to read and get some detailed information regarding P2P. This is a Good source, because you might get stuck if both devices are behind multiple Nat. but if your willing to go forward there is always a way. My suggestion would be an Relay, but you need to have a server, but the relay behaves like P2P. Look at the source above to get ideas.
I didn't have time to wait for alljoyn to be launched for iOS and sensing no other feasible solution that would fit on my timeline, I implemented a relay server in between to achieve this.
For others though, iOS binding is now available for alljoyn (www.alljoyn.org).
I haven't tried it yet but the android version of my app works with alljoyn and it works perfectly so I assume it will do the same for iOS as well.
One limitation to be considered using alljoyn is that it cannot communicate between devices that are behind different subnets.
I think there is a limit of max peer to multiple peer connectivity (max 8 peers) derived by IOS and Android, there is no connectivity tested using alljoyn between IOS and Android devices
I have to make a peer to peer file sharing app on android platform
Can someone tell me about the WiFi API that i can use for it and how can i get these API's
Thanks in advance.
This question is too broad for SO. This platform is meant for specific programming questions (i.e. you've already done the research, and tried something but are having trouble. Post your troubles and we'll try to help)
search around on the developer site some. Here is a page that might be of interest to you to get started: http://developer.android.com/guide/topics/wireless/wifip2p.html