I am trying to create a simple 9-patch image that keeps the image in the centre.
The logo I am using is similar to this:
The stretchable regions would of course be the sides and the top. The static region would the be the logo itself.
The tool I am using is the following:
https://romannurik.github.io/AndroidAssetStudio/nine-patches.html#&sourceDensity=320&name=example
Unfortunately, no matter how much I try I just can't seem to get this right.
I can easily make the logo stay on the top right, but not in the centre.
How do I get it so the logo stays in the centre?
Can someone show me how to achieve my desired behaviour. A screenshot will be ideal!
It turns out it was not possible using that tool as you can only place 2 stretchable regions.
Instead I used the tool provided by the android sdk located at:
path-to-android-sdk/tools/lib/draw9patch.jar
The above tool allows you to state multiple stretchable regions.
You need 4 to achieve the centre behabiour.
One on either side of the top edge and one on either side of the left edge.
I recently heard about 9-patch images. I know its 9 tiled and is stretchable. I'd like to know more about it.
How can I create a 9-patch image?
Is there any tool? Can I create it from AndroidSDK or code?
Main Advantages of 9-patch over regular png?
(is it stretchable dynamically/ automatically according to screen?)
The SDK and Android Studio both ship with the "Draw 9-patch" tool ("draw9patch" in the SDK tools folder) which is a simple editor. Here is a nicer one which is also open source. It has a simple but clever default image.
The official documentation has improved over the years. In summary, nine patch images' most important advantage is that they can specify (non-contiguous) areas to scale:
A NinePatch graphic is a standard PNG image that includes an extra
1-pixel border. It must be saved with the 9.png extension in the
res/drawable/ directory of your project.
Use the border to define the stretchable and static areas of the
image. You indicate a stretchable section by drawing one (or more)
1-pixel wide black line(s) in the left and top part of the border (the
other border pixels should be fully transparent or white). You can
have as many stretchable sections as you want. The relative size of
the stretchable sections stays the same, so the largest section always
remains the largest.
You can also define an optional drawable section of the image
(effectively, the padding lines) by drawing a line on the right and a
line on the bottom. If a View object sets the NinePatch graphic as its
background and then specifies the view's text, it stretches itself so
that all the text occupies only the area designated by the right and
bottom lines (if included). If the padding lines aren't included,
Android uses the left and top lines to define this drawable area.
But the docs lack good examples. This tutorial has some great examples at the end that answer the second part of your question, explaining how the scaling works - not just for buttons - but also frames, and it has a complete example project that you can download and play with.
Most of the examples talk about creating a 9-patch image, but implementation details are usually left at a high level.
Nick's post above - with the good 9-patch tutorial that provides a working project download file , saved the day.
Here are the main implementation details that worked for me (once you have a 9-patch image ready to go):
Reference the drawable with the name but don't include .9.png (auto-complete in eclipse will take care of this)
Make sure you only have 1 image under the main /drawable folder (not a version for each dpi folder)
The image must be specified using :background, not :src (this got me stuck for a while)
android:background="#drawable/splash_logo"
Make sure the image and layout that contains it are using:
android:layout_width="fill_parent"
android:layout_height="fill_parent"
How can I create a 9-patch image? Is there any tool? Can I create it from AndroidSDK or code?
When you search a major search engine for android 9-patch tool, the very first hit is for the Android developer documentation page on the draw9patch tool.
Main Advantages of 9-patch over regular png? (is it stretchable dynamically/ automatically according to screen?)
The Android developer documentation contains other pages that describe nine-patch PNG files. This documentation includes passages like:
A NinePatchDrawable graphic is a stretchable bitmap image, which Android will automatically resize to accommodate the contents of the View in which you have placed it as the background. An example use of a NinePatch is the backgrounds used by standard Android buttons — buttons must stretch to accommodate strings of various lengths.
With 9-patch image you can choose which part of your image may be stretched.
It must be png image and name must end with .9.png (something.9.png)
http://developer.android.com/tools/help/draw9patch.html
Simple tool for all densities:
http://android-ui-utils.googlecode.com/hg/asset-studio/dist/nine-patches.html
1.What are NinePatch images?
NinePatch images are PNG images that mark the parts of an image that can be stretched. They have an extension like image_name.9.png.
2.Where they are stored in android project ?
res/drawable/image_name.9.png
3.How to create NinePatch image for your anndroid app ?
Android SDK includes a WYSIWIG draw9patch.jar tool inside your Android SDK /tools folder.
Main Advantages of 9-patch over regular png
Actually 9 Patch images are stretchable, repeatable images reduced to their smallest size.the image won't stretch and loose proportions in different screen sizes. One more and biggest advantage is memory.
Same small size memory can be reused for different screen size devices. Well-designed 9-patch images are less error-prone and have high re-usability .
https://developer.android.com/studio/write/draw9patch.html
This is good tool:
Click here.
9 Patch images are stretchable, repeatable images reduced to their smallest size. The simplest example would be if you were to take a rounded div and slice it up into 9 squares like you would a tic-tac-toe board. The four corners wouldn't change sizes at all but would be static while the other 5 pieces would be stretched or repeated to allow the whole image to scale appropriately.
With that explanation and the advent of CSS3 you might think that there is no reason to use 9 patch images but the name '9 patch' is a misnomer. The images can be sliced up into even smaller pieces.
9 Patch images contain an index of which piece is what by adding a 1px border to the image. The colors in the border determine if a piece is static (doesn't scale), it stretches, or it repeats.
Google Slideshow: https://docs.google.com/present/view?id=dc7ghz8w_34f8338rcg
See also the Android developer info about 9-patch images: http://developer.android.com/guide/topics/graphics/2d-graphics.html#nine-patch
Step 1, Since you are not familiar yet, prepare a xxxhdpi png big image to play around first.
Step 2, That image desired expandable field must shorter (by removing redundant/repeated color part) as possible since 9-patch no such thing "reduce", but "expand" the image.
I personally use the ImageMagick command line tool to convert it, e.g.:
convert -trim 'my_image.png' png32:my_image_trim.png #trim extra transparent surrounded image
rm lala*; convert my_image_trim.png -crop 310 +repage +adjoin png32:lala%02d.png #cut redundant/repeat center part
convert +append lala02.png lala05.png png32:out_right.png #append left/right images side by side
convert -resize 144x144\! out_right.png png32:my_image.png #resize to the desired dpi
There is one pitfall when convert: I must prefix with png32, or else will get black 9-patch image, see this thread.
Step 3, Copy image to Android Studio drawable, then right-click and choose menu item "Create 9-Patch file...". A .9.png new image will be generated with the same image name. Now can just delete the original image. Careful when playing around with refactor to rename for backup since it will rename the XML image id too, and make you wonder why the 9-patch image not working since XML still referring non-9-patch image.
Step 4, Left and top 2 black lines form an expandable rectangular area, while right and bottom 2 black lines form a text rectangular area.
Your image size will grow on your declared expandable area as text growing. While the text area means text only allow in that area.
You don't have to draw the black dot/lines from scratch for simple usage, 4 black lines already existed behind the top, left, bottom, right on that image if your 9-Patch image generated by Android Studio. "Zoom in" to bigger if you can't see to drag that lines.
The original position of 2 black lines, vertical and horizontal, both declare an expandable area:
The original position of left vertical line is between upper left to bottom left
The original position of top horizontal line is between upper left to top right.
The original position of 2 black lines, vertical and horizontal, both declare a text area:
The original position of right vertical line is between upper right
to bottom right.
The original position of bottom horizontal line is
between bottom left to bottom right.
Above is the original position of black lines before you start to drag to narrow down the length, to adjust the start position and end position of that lines.
Both expandable and text areas can be different depends on your needs. But normally expandable area should equal OR less than text area, a classic example will be chat bubble image:
The image above has equal top and bottom black lines width but right black line is higher than left line, which also means that text consistently stay up to half of bottom curve in either minimum size or expanded size. And it only expand in body of text area.
Now you will know the two benefits of 9-Patch: the bottom and right line together form a text area which perfectly ensures text never overflow to outside of image curve ! And also defined which portion of text area responsible to expand the image as text growing, while keep the curve without scaling.
Hover the line will able to see the x,y positions in pixels, it help to measures both lines are equal or less in position.
You should remember the position of line when dragging, since left line can drag to right side, and the right line can drag to left side, and you may get lost of which line is expandable line and which line is text line.
There are 2 important checkboxes you should tick, i.e. "Show patches" and "Show bad patches" checkboxes.
In "Show bad patches" checkbox, if you drawing the expandable area but covering the curved line of your image instead of a straight line, then it will mark that area as red to warn you. You can narrow your line to dismiss that red warning, or just ignore it. Keep in mind that, the red warning may misleading which may actually be caused by the opposite line, in that case, you need to narrow the opposite line to dismiss that red warning.
Step 5, In xml, you can refer to that image as TextView background like below, use wrap_content to make it expandable:
<LinearLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:background="#drawable/your_9_patch_image_name_excluded_.9"
android:orientation="vertical">
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
/>
<2nd TextView />
</LinearLayout>
When first time playing around with it, ensures no padding on textview or fancy parent layout, or else you may wonder why not working as expected.
Button background example:
<Button
android:id="#+id/btn2"
android:layout_width="wrap_content"
android:layout_height="40dp"
android:background="#drawable/your_9_patch_image_name_excluded_.9"
android:layout_gravity="center"
/>
I'm trying to create a 9-patch image that only stretches horizontally, and as you can see in the attached image, I drew only in the center top.
The second image in the preview (the middle one) shows what I think it's wrong. I just want to stretch the middle, so it makes no sense to me why it isn't displaying the right part of the image - the frill. The left part is OK, thought.
Any help is appreciated!
Edit: Added another image to show it with "show patches" and "show content" enabled:
The layout defines how much and in what direction an image gets stretched. A 9-patch can only define what parts of an image should be stretched and which parts not. You can basically exclude parts of the image from stretching. In your example the left and the right parts won't be horizontally stretched. They will, however, still be stretched vertically. Since you have selected nothing on the vertical side, the image gets stretched equally.
How does it look in-app? It may just be that the draw9patch tool is not previewing it correctly. Try stretching the window as wide as possible. Also checking the "show content" and "show patches" checkboxes might help to show you what the tool thinks is going on.
Also, be sure that the tray containing the stretch pixels is completely transparent, is exactly 1 pixel wide, and goes around the entire bitmap.
I'm trying to create an EditText that has the following background images (aligned right) when a user inputs valid/invalid text:
How can I achieve this in Android? I've tried setting the background image using:
editText.setBackgroundResource(R.id.icon_tick), but when I do this, the whole image gets stretched to fit the EditText.
editText.setCompoundDrawables(left, top, right, bottom) where left, top, right and bottom are either drawables or null.
Why does it have to be a background image? Just make it a standard image and position it accordingly in your layout. Otherwise, you'll need to make a large image that actually takes up the entire background of your view (with your icons positioned where you want them). You'll also need to size this image accordingly for the various screen resolutions.
An alternative approach can also be found here:
Background Image Placement
Possible duplicate post.
You can make the drawable as nine patch image. Have some transparent area to the left of the tick mark and define it as stretchable area. That should do the trick.
In a 9patch png, there are black edges in its four sides, but there is usually difference between the left to right, and the up to down side. Why? How does this difference impact?
One of simplest ans is
draw the black line according to your requirement using nine patch tools.
The left and top are for scaling, and the right and bottom are for content. So the black lines on left and top will scale to fit, and the content for a button will be "inside" the black lines on the right and bottom.
Here http://developer.android.com/guide/topics/graphics/2d-graphics.html#nine-patch you can find a very good explanation, with images to show you that the left and top part of the black border indicate a stretchable section, while the right and bottom lines define the drawable area, where you can put your content.