android 4.0 video streaming - android

Is there any easy way in Android 4.0 ICS to stream video from the camera to an other phone? Especially with API functions.
If not, can you show me an example how to capture the camera stream into the memory and send it via UDP. (ex. FileDescriptor?)
Thanks for the anwsers.

You can have MediaRecorder write the stream to a socket instead of a file but none of the selectable container formats works for streaming.
They all have headers that are written after the recording is done.
MPEG2-TS is not officially supported and doesn't work on nearly all devices.
No idea how the ustream -app does it.

Related

Is it possible to create(deploy) HTTP Live Streaming (HLS) on Android(4.x)?

Is it possible to invoke(deploy) HTTP Live Streaming (HLS) on Android(4.x)?
https://developer.apple.com/streaming/
Obviously iOS devices can both capture/play, and I know android can at least play, but how about capturing? I wonder interoperability.
Thanks.
The best answer I found so far is
Creating a HLS video stream with FFmpeg
12 May 2013
http://walterebert.com/blog/creating-on-hls-video-stream-with-ffmpeg/
For video conversion I use FFmpeg. Creation of HLS is possible with FFmpeg, but not really well documented. So I had to figure out how to create the video streams. After a lot of research and experimentation I created my FFmpeg HLS reference implementation that is available on Bitbucket.
On iOS the created video plays without problems on new devices. Older iOS devices with a maximum resolution of 480×320 pixels seem to select the best quality stream available, even if they cannot play it. For Android you have to create a MP4 video and before converting it into a MPEG stream. Doing this in a single command creates a choppy stream on Android. Flash playback has still some issues if you change the bitrate. So I still have some work to do.
These are the writings of Walter Ebert on web development, web design and free, open source software
Yes. HLS is widely used on Android 4.x.

Android: Any way to reduce media delay/latency on VideoView/MediaPlayer?

I'm trying to build an Android application that takes in an RTSP stream and displays the audio/video. I've been using VideoView and still getting a delay between 3 and 10 seconds from real time. I need this delay to be under 3 seconds.
On a PC, I can see the same RTSP stream using VLC with only a 1-2 second delay. How can I replicate this on Android? Even when I use other apps like MoboPlayer/RockPlayer, the delay is still 3 to 10 seconds. (If it matters, I'm connecting to the RTSP stream wirelessly on both PC and Android)
I've started looking into using FFmpeg for Android as well as the Gstreamer SDK for Android as alternatives to MediaPlayer, but they're both hard to work with for a novice like myself and I'm running into multiple problems.
Any and all information would be greatly appreciated!
First I think delay is because of initial buffer size which is uncontrollable on Android hardware MediaPlayer. This can be fixed by using custom SW media player as FFMpeg (AVconv now) or GStreamer. But it will cost you performance (depend on video stream compression,resolution, fps) and device battery life.
And of course native development using FFMpeg or similar C/C++ framework is complex and require a lot of time and experience.
Another option: you can try new Android 4.1 Java API to access video and audio decoder. And build your own RTSP player using this API and some code to load video stream from RTSP server (probably some Java library already exist).
Android 4.1 Multimedia

Get frame from live video stream

I am streaming live video from my camera on my android phone to my computer using the MediaRecorder class.
recorder.setCamera(mCamera);
recorder.setVideoSource(MediaRecorder.VideoSource.CAMERA);
recorder.setOutputFormat(MediaRecorder.OutputFormat.THREE_GPP);
recorder.setOutputFile(uav_UDP_Client.pfd.getFileDescriptor());
recorder.setVideoEncoder(MediaRecorder.VideoEncoder.H264);
That's the basic idea. So I would like to show this stream in real time. My plan is to use FFMpeg to turn the latest frame into a .bmp and show the .bmp on my C# program every time there is a new frame.
The problem is there is no header until I stop the recording. So I can not use FFMpeg unless there is a header. I've looked at spydroid and using RTP but I do not want to use this method for various reasons.
Any ideas on how I can do this easily?
You can consider streaming a MPEG2 TS and playing it back on your screen or you can also stream H.264 data over RTP and use a client to decode and display the same.
In Android, there is a sample executable which performs RTP packetization of H.264 stream and streams it over the network. You can find more details about the MyTransmitter from this file, which could serve as a good reference to your solution.
Additional Information
In Android 4.2.0 release onwards, there is a similar feature supported by the framework called Miracast or Wi-Fi Display which is standardized by Wi-Fi forum, which is a slightly complex use-case.

Mandatory to use Darwin or wowza or VLC to stream live video in android?

I want to know is it mandatory to use any of the streaming servers like Darwin,Wowza or VLC to stream an RTSP live stream video? I am receiving an RTSP link from my client and it tends to change everytime. I can successfully play it in the VLC player but on phone I cant see anything. I tried playing a sample link having .3gp extension and it worked fine. But my links dont have an extension. They look like this rtsp://122.166.229.151:1950/1346a0cf0ef7c2. Please help me.If its compulsory to use an extension or a server, I will continue working in that direction.
A streaming server (as you describe) isn't strictly necessary - as long as you can pull RTSP from whatever your source is, you should be able to see it. Most IP cameras have onboard RTSP servers (although I wouldn't put too many connections on it). If you can see it in VLC, the phone should be able to consume it as well, given that the codec used to encode is one supported by the android device (in most cases, if you're doing H.264 Baseline 3.0 with AAC, you should be good to go).
A streaming server like Wowza can make that stream available to a wider audience than pulling directly from the source device, but if you're not intending to broadcast to a wide audience, it's not required for streaming to Android devices.
Newer versions of Android (Gingerbread and later) are also able to consume Apple HTTP Live Streaming.

Streaming video from Android camera to server [closed]

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I've seen plenty of info about how to stream video from the server to an android device, but not much about the other way, ala Qik. Could someone point me in the right direction here, or give me some advice on how to approach this?
I have hosted an open-source project to enable Android phone to IP camera:
http://code.google.com/p/ipcamera-for-android
Raw video data is fetched from LocalSocket, and the MDAT MOOV of MP4 was checked first before streaming. The live video is packed in FLV format, and can be played via Flash video player with a build in web server :)
Took me some time, but I finally manage do make an app that does just that. Check out the google code page if you're interested: http://code.google.com/p/spydroid-ipcamera/
I added loads of comments in my code (mainly, look at CameraStreamer.java), so it should be pretty self-explanatory.
The hard part was actually to understand the RFC 3984 and implement a proper algorithm for the packetization process. (This algorithm actually turns the mpeg4/h.264 stream produced by the MediaRecorder into a nice rtp stream, according to the rfc)
Bye
I'm looking into this as well, and while I don't have a good solution for you I did manage to dig up SIPDroid's video code:
http://code.google.com/p/sipdroid/source/browse/trunk/src/org/sipdroid/sipua/ui/VideoCamera.java
I've built an open-source SDK called Kickflip to make streaming video from Android a painless experience.
The SDK demonstrates use of Android 4.3's MediaCodec API to direct the device hardware encoder's packets directly to FFmpeg for RTMP (with librtmp) or HLS streaming of H.264 / AAC. It also demonstrates realtime OpenGL Effects (titling, chroma key, fades) and background recording.
Thanks SO, and especially, fadden.
Here is complete article about streaming android camera video to a webpage.
Android Streaming Live Camera Video to Web Page
Used libstreaming on android app
On server side Wowza Media Engine is used to decode the video stream
Finally jWplayer is used to play the video on a webpage.
I am able to send the live camera video from mobile to my server.using this link
see the link
Refer the above link.there is a sample application in that link. Just you need to set your service url in RecordActivity.class.
Example as:
ffmpeg_link="rtmp://yourserveripaddress:1935/live/venkat";
we can able to send H263 and H264 type videos using that link.
Check Yasea library
Yasea is an Android streaming client. It encodes YUV and PCM data from
camera and microphone to H.264/AAC, encapsulates in FLV and transmits
over RTMP.
Feature:
Android mini API 16.
H.264/AAC hard encoding.
H.264 soft encoding.
RTMP streaming with state callback handler.
Portrait and landscape dynamic orientation.
Front and back cameras hot switch.
Recording to MP4 while streaming.
Mux (my company) has an open source android app that streams RTMP to a server, including setting up the camera and user interactions. It's built to stream to Mux's live streaming API but can easily stream to any RTMP entrypoint.
Depending by your budget, you can use a Raspberry Pi Camera that can send images to a server. I add here two tutorials where you can find many more details:
This tutorial show you how to use a Raspberry Pi Camera and display images on Android device
This is the second tutorial where you can find a series of tutorial about real-time video streaming between camera and android device

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