Setting onDragListener for my Map? - android

so I am using osmdroid map and am trying to set a listener when a user drags the map around like this.
mapView.setOnDragListener(new View.OnDragListener() {
public boolean onDrag(View v, DragEvent event) {
Log.i(PREFS_NAME, "X:" + String.valueOf(event.getX()));
Log.i(PREFS_NAME, "Y:" + String.valueOf(event.getY()));
return false;
}
});
Now, everything works fine, but when I put this code in program exits with an error.
Is this the right thing to use anyway as the reason for this is that I want to get notified whenever a user moves around the map. I want to be able to check where user moves the map, hence the getX and getY I am watching. The reason for this is that I can stop the map movement if it goes out of bounds I set.
Is this the right way to do this?

MapViews don't respond to touch events like onClick() and onLongPress(). What I would do is before onCreate() add this:
#Override
public boolean dispatchTouchEvent(MotionEvent ev) {
float x = ev.getX();
float y = ev.getY();
return super.dispatchTouchEvent(ev);
}
x and y will now contain the screen coordinates that the user pressed. Hope this helps!

Related

Draggable circle google map android studio

So I am currently working on an android studio project which suppose to create a geofence each time the user presses a long click on the screen the circle appears there I also would like to allow the user drag the circle on the screen and update it's current placement each time. I added a view to the top of the map layout how can I implement such thing? Should I convert the latlng of the circle's center into floats and calculates it when the user presses down and if so I will be glad if someone could show me how to convert latlang into float and vice versa in case my idea of implementation is not accurate.
This is the cuurent state of my code as far as the onTouchListener:
my_view.setOnTouchListener(new View.OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent event) {
float xDown,yDown;
switch(event.getActionMasked()){
case MotionEvent.ACTION_DOWN:
xDown=event.getX();
yDown=event.getY();
break;
case MotionEvent.ACTION_MOVE:
float moveX,moveY;
moveX=event.getX();
moveY=event.getY();
// float distanceX=moveX-xDown;
//float distanceY=moveY-yDown;
break;
}
return false;
}
});

MotionEvent.ACTION_DOWN in Android is too sensitive. This event is received even if the screen is simply touched for a moment

I have a layout(A table layout). Whenever the user performs a "down" gesture, a specific function needs to be called. However,the ontouchlistener captures the event immediately instead of waiting until the user performs a proper "pull down" gesture.
My code is :
homePageTableLayout.setOnTouchListener(new View.OnTouchListener() {
public boolean onTouch(View view, MotionEvent event) {
if ((event.getAction() == MotionEvent.ACTION_DOWN)) {
startSyncData();
}
return true;
}
});
Currently, what's happening is that the startSyncData() function gets called immediately.
The end result should be somewhat similar to the commonly used "pulltorefresh" library for android but in this usecase, I don't have to update the view. I just have to post some data to the server.
I can't use the "pulltorefresh" library because it does not support "pulling" a tablelayout. I tried putting the tablelayout inside a scrollview but that only spoiled the UI.
You can try doing it in ACTION_MOVE or ACTION_UP - if you need it to be done exclusively on swipe down gesture, this should help, introduce four global floats: x, y, x1, y1, then in ACTION_DOWN:
x = event.getX();
y = event.getY();
ACTION_MOVE or ACTION_UP:
x1 = event.getX();
y1 = event.getY();
and then in ACTION_UP:
if (y1 > y) { //pointer moved down (y = 0 is at the top of the screen)
startSyncData();
}
Its not that easy. It works properly since you are catching MotionEvent.ACTION_DOWN. It doesn't mean a gesture like swipe down it means that user touched the screen (finger down, the touch or gesture just started). Now you need to catch MotionEvent.ACTION_UP (finger up, gesture or touch ends here) and decide if there was a gesture you need. http://developer.android.com/training/gestures/detector.html
http://developer.android.com/training/gestures/index.html
MotionEvent.ACTION_MOVE repeatedly gets called. So if you want startSyncData() to run after moving a certain distance, calculate how much you want the user to move before running the method.
The key is that ACTION_DOWN is not a downwards movement on the screen, but it means the user pressed down onto the screen.
homePageTableLayout.setOnTouchListener(new View.OnTouchListener() {
public boolean onTouch(View view, MotionEvent event) {
if ((event.getAction() == MotionEvent.ACTION_DOWN)) {
startFlg = 1;
} else if ((event.getAction() == MotionEvent.ACTION_MOVE)) {
if (startFlg==1){
// Calculate distance moved by using event.getRawX() and event.getRawX() and THEN run your method
startSyncData();
}
}
return true;
}
});

How to stop receiving the x, y coordinates of motion events when finger leaves the current view in Android?

I have set the onTouchListener on the blue part of the screen. It will only obtain the x,y coordinates when finger is touched on it. The white part does not do anything at all. The problem is that if at the beginning the finger is touched on the blue part and when it "moves out" to the white part, it is still continuing to obtain the x, y coordinates. Ideally I want the device to stop detecting the motion event as the finger leaves the screen. Hope you can help.
The easiest solution is to check if your finger is touching the View by simply comparing its x,y coordinates with the Views bounding rect. You can stop receiving events by returning false from dispatchTouchEvent then.
edit:
#Override
public boolean dispatchTouchEvent(MotionEvent event) {
Rect outRect = new Rect();
getDrawingRect(outRect);
if (outRect.contains((int) event.getX(), (int) event.getY())) {
return true; // I want more events
} else {
return false; // stop events until next ACTION_DOWN on me
}
}

Android visual effect on touch on a activity

I'm working on an Android app and I want to add some eyecandy to the UI. I have an activity (let's call it MainActivity) which has some text fields, buttons and a gallery on it.
What I would like to achieve is: When the user touches somewhere on this activity, there should be some visual effect at the point where he touched (e.g. something like sparkles etc.).
So the essential parts of my question are:
a) How can I determine where the user touched
b) how can I draw my effects on to the screen (as an 'overlay' to the activity).
Thanks in advance for every helpful answer.
(I've checked out this answer but it doesn't seem to be applicable to my situation. )
First, you have to add onTouchListener to your root Layout, then you can get coordinates, where the user has touched the screen.
example :
float x,y;
rl = (RelativeLayout) findViewById(R.id.root_layout);
rl.setOnTouchListener(new OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent event) {
float x = event.getX();
float y = event.getY();
return super.onTouchEvent();
}
});
You should override the onTouchEvent method of your activity. You can then obtain the coordinates of the touch event:
#Override
public boolean onTouchEvent(MotionEvent event) {
float touchX = event.getX();
float touchY = event.getY();
switch(event.getAction()) {
case MotionEvent.ACTION_DOWN:
// touch down
break;
case MotionEvent.ACTION_MOVE:
// movement
break;
case MotionEvent.ACTION_UP:
// touch up
break;
default:
// default
}
return super.onTouchEvent(event);
}
To answer further on your question, to have a overlay, look at the APIDemos -> Graphics -> OpenGL ES -> Translucent GLSurfaceView. This will help you to create overlay on your activity. There may be some other example in API demos which will get you some help. Android's API Demos are good set of examples to address some known issues.
If you are working on ICS then I recommend you to look at the Developer Options in Settings application. If you are not working with ICS, I believe you can look at the APIDEMOS for touchevents. They draw lines on touches. The code in that, can get you started.

Get the co-ordinates of the screen in android application

I am developing an Android application and I need to handle various touch events.
Consider the following requirements:
If the user touches on the right side of the screen I want to display next screen.
If user touches on the left side of the screen I want to display previous screen.
On the whole I have about 25 screens.
How can I get the logical coordinates of the screen and trigger the required event?
You can use this method for getting screen X and Y coordinated:
#Override
public boolean onTouchEvent(MotionEvent event) {
// TODO Auto-generated method stub
float xcoordinated =event.getX();
float ycoordinated =event.getY();
return super.onTouchEvent(event);
}
Override
public boolean onTouchEvent(MotionEvent event) {
float x =event.getRawX();
float y =event.getRawY();
return super.onTouchEvent(event);
}
Note : getX() and getY(), returns the position(x,y) of touch in relation with the View, getRawX() and getRawY() returns the position ( x,y ) in relation of the screen of your Android phone.

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