Wifi Chat between android and PC - android

I was working on a application where i needed to establish a communication between android and PC to transfer some data over wi-fi. I am able to communicate between two PC's over wifi. So code from PC side is ready. I needed a reference to use Wifi from android side. Something similar to bluetooth chat is helpful. I am able to scan Wifi networks present in android but not able to proceed further.
Cheers

This one receives a file
private String ReceiveFile() {
try {
ServerSocket socket = new ServerSocket(port);
socket.setSoTimeout(5000);
Socket os = null;
try {
os = socket.accept();
} catch (SocketTimeoutException t) {
if (!socket.isClosed()) socket.close();
return "TIMEOUT";
}
InputStream bos = os.getInputStream();
FileOutputStream fos = new FileOutputStream(FILENAME);
DataOutputStream bw = new DataOutputStream(fos);
int Total = 0;
byte[] buffer = new byte[4096];
int read;
while (true) {
read = bos.read(buffer);
if (read <= 0) break;
bw.write(buffer, 0, read);
Total = Total + read;
}
if (!socket.isClosed()) socket.close();
return "SUCCESS";
} catch (Exception e) {
e.printStackTrace();
return "FAILURE";
}
}

Without knowing what you trying to achieve it is difficult to be more specific but this snippet receives a short data burst.
DatagramSocket serverSocket = new DatagramSocket(PORTNUMBER);
byte[] receiveData = new byte[50];
DatagramPacket receivePacket = new DatagramPacket(receiveData, receiveData.length);
serverSocket.setSoTimeout(5000);
serverSocket.receive(receivePacket);
serverSocket.close();

Related

Android ServerSocket not sending data to client (client c#, server java)

I'm playing around ServerSocket on Android as the server part. I don't understand how it behaves. Here are what I tested :
A1. Instantiates a ServerSocket on Android
A2. ServerSocket sends "hello" to client
A3. Client can read the "hello" and can answer back to ServerSocket
A4. ServerSocket on Android receives the answer from the client
=> That works perfectly
Now I want the client to be the first to send a message to ServerSocket :
B1. Instantiates a ServerSocket on Android
B2. Client sends data to ServerSocket
B3. ServerSocket receives the data from client
B4. IMPOSSIBLE TO REPLY to the client
May that be a possible normal behaviour ?
Thanks
here is the source code
public void startServer()
{
log("startServer");
UUID uuid = UUID.randomUUID();
final String sessionId = uuid.toString().replace("-", "");
log("Session ID = " + sessionId);
Thread t = new Thread(new Runnable() {
#Override
public void run() {
while (stopServer == false) {
ServerSocket serverSocket = null;
try {
serverSocket = new ServerSocket(7777);
final Socket socket = serverSocket.accept();
InputStream inputStream = socket.getInputStream();
String strFromClient = "";
int i = 0;
while (i != -1) {
try {
i = inputStream.read();
if (i != -1)
strFromClient += (char) i;
}catch (Exception e){
break;
}
}
inputStream.close();
OutputStream outputStream = socket.getOutputStream();
String strToClient = "test";
byte[] cArray = strToClient.getBytes();
outputStream.write(cArray);
outputStream.flush();
outputStream.close();
socket.close();
serverSocket.close();
log("end server");
} catch (Exception e) {
//log(e.toString());
}
}
}
});
t.start();
}
Ok I found the solution ! The error was because the C# client was not sending the "-1" value (this is only triggered after closing a stream or stuff like that).
The solution is on the Android side, and the reading of the data from the client is now done as follow :
InputStream inputStream = socket.getInputStream();
String strFromClient = "";
int available = inputStream.available();
Log.d("intelsms", "available from client:" + available);
for (int i=0;i<available;i++){
int c = inputStream.read();
strFromClient+=(char)c;
}
I use the "available()" method in order to know how many bytes are available for reading from the client.
OUF !

why android only receive 2896 bytes on c# tcp socket?

c# Use tcp socket Send message to Android:
string data = "my message....";
byte[] msg = Encoding.UTF8.GetBytes(data);
//for example msg Length is 5210 bytes
client.socket.SendBufferSize = 500000;
socket.Send(msg, msg.Length, SocketFlags.None);
Android receive message from c# server-side:
socket = new Socket(ServerIP, ServerPort);
socket.setReceiveBufferSize(500000);
isReceive = true;
receiveThread = new ReceiveThread(socket);
receiveThread.start();
private class ReceiveThread extends Thread{
private InputStream inStream = null;
ReceiveThread(Socket socket){
inStream = socket.getInputStream();
}
#Override
public void run(){
while(isReceive){
byte[] buffer = new byte[99999];
try {
//only receive 2896 bytes?
int size = inStream.read(buffer);
} catch (IOException e) {
unConnSocket();
}
}
}
}
why the size only receive 2896 bytes?
Your Android code has no way of knowing how many bytes the C# code is sending. inStream.read() is reading only the bytes that are currently available on the socket at that moment. You should have the C# code send the string length before sending the string data, so that the Android code knows how many bytes to expect, eg:
string data = "my message....";
byte[] dataBytes = Encoding.UTF8.GetBytes(data);
int dataLen = IPAddress.HostToNetworkOrder(dataBytes.Length);
byte[] dataLenBytes = BitConverter.GetBytes(dataLen);
socket.Send(dataLenBytes);
socket.Send(dataBytes);
private class ReceiveThread extends Thread
{
private DataInputStream inStream = null;
ReceiveThread(Socket socket)
{
inStream = new DataInputStream(socket.getInputStream());
}
#Override
public void run()
{
while (isReceive)
{
try
{
String s;
int size = inStream.readInt();
if (size > 0)
{
byte[] buffer = new byte[size];
inStream.readFully(buffer);
s = new String(buffer, "UTF-8");
}
else
s = "";
// use s as needed ...
}
catch (IOException e)
{
unConnSocket();
}
}
}
}
Because TCP is a byte stream protocol and isn't obliged to deliver you more than one byte at a time.
You have to loop.
I quote from Linux man recv(2):
The receive calls normally return any data available, up to the requested amount, rather than waiting for receipt of the full amount requested.

Android proxy using sockets

I'm trying to create a proxy in Android and I have to use sockets . I've read many tutorials and came up with following code. Unfortunately browser doesn't seem to get any data and after some time it displays standard web page saying that web page is not available. What might be the cause? Thanks for your help.
ServerSocket serverSocket = null;
try {
serverSocket = new ServerSocket(9902, 0, InetAddress.getByName("localhost"));
} catch (Exception e) {
e.printStackTrace();
}
if (serverSocket != null) {
while (!Thread.currentThread().isInterrupted()) {
try {
Socket socket = serverSocket.accept();
new Thread(new RunnableToReadSocketData(socket)).start();
} catch (Exception e) {
e.printStackTrace();
}
}
}
private class RunnableToReadSocketData implements Runnable {
private final Socket clientSocket;
public RunnableToReadSocketData(Socket socket) {
this.clientSocket = socket;
}
#Override
public void run() {
Socket serverSocket = null;
try {
InputStream streamFromClient = clientSocket.getInputStream();
PrintWriter streamToClient = new PrintWriter(clientSocket.getOutputStream());
StringWriter writer = new StringWriter();
IOUtils.copy(streamFromClient, writer);
String requestString = writer.toString();
int firstSpace = requestString.indexOf(" ");
int secondSpace = requestString.indexOf(" ", ++firstSpace);
String url = requestString.substring(firstSpace, secondSpace);
Uri uri = Uri.parse(url);
String urlWithoutProtocol = uri.getHost();
System.out.println("==============Reading Socket==============\n" + clientSocket.toString() + "\n" + requestString);
serverSocket = new Socket(urlWithoutProtocol, 80);
PrintWriter streamToServer = new PrintWriter(serverSocket.getOutputStream(), true);
streamToServer.write(requestString);
streamToServer.flush();
InputStream streamFromServer = serverSocket.getInputStream();
StringWriter writerResponse = new StringWriter();
IOUtils.copy(streamFromServer, writerResponse);
String responseString = writerResponse.toString();
System.out.println("==============RECEIVED==============\n" + serverSocket.toString() + "\n" + responseString);
streamToClient.write(responseString);
streamToClient.flush();
streamToClient.close();
} catch (Exception e) {
e.printStackTrace();
} finally {
try {
if (serverSocket != null) {
serverSocket.close();
}
if (clientSocket != null) {
clientSocket.close();
}
} catch (Exception e) {
e.printStackTrace();
}
}
}
}
You're doing this wrong. After you process the CONNECT command you need to start two threads to copy bytes over the connection, one in each direction. Don't attempt to read the entire request before you send anything; ditto the response. Just copy bytes as you receive them.
When you read EOS on one socket, shutdown the other socket for output and exit that thread. If you've already shutdown the socket you read the EOS from, close both and exit the thread. You need this in case either end does a shutdown, to propagate it properly.
I agree with previous.
The general principle is:
Client connects
Start reading thread
Receive request
Parse destination
Open socket to destination
Forward request
For every Read on the destination socket, do a write on the client socket
For every Read on client socket, do a write on destination socket
If either socket closes (errors), close the other
So, two InputStream's, two OutputStreams, and just ferry data across them.

A UDP receiver on android

I want to execute a udp receiver on eclipse. But its not working. The udp sender works properly and the packets are sent through the specific port. But emulator is not able to receive any packets through a udp sender. Help needed.
i don't know what your scenario is but according to my scenario i just setup a UDP server on my system(Windows 7) using php script and successfully sended and received UDP packets from android emulator with the following code.
String receivedString="";
byte[] sendData = new byte[1024];
byte[] receiveData = new byte[1024];
sendData = stringToBeSended.getBytes();
DatagramPacket sendPacket = new DatagramPacket(sendData,
sendData.length, IPAddress, port);
DatagramSocket clientSocket;
try {
clientSocket = new DatagramSocket();
clientSocket.send(sendPacket);
DatagramPacket receivePacket = new DatagramPacket(receiveData,
receiveData.length);
clientSocket.receive(receivePacket);
receivedString = new String(receivePacket.getData());
clientSocket.close();
} catch (SocketException e) {
Log.v("SocketExceptionOccured", e.toString())
e.printStackTrace();
} catch (IOException e) {
Log.v("IOExceptionOccured", e.toString())
e.printStackTrace();
}
Toast.makeText(getBaseContext(), receivedString, Toast.LENGTH_LONG).show();

Android Broadcast UDP Looping

I am currently sending out a DatagramPacket on a DatagramSocket and I receive just fine.. the problem is that I am receiving the packet I sent out. If I call the receive twice then it times out. Is there a way to ignore the first packet and receive the second.
Here is my code..
socket = new DatagramSocket(8001);
socket.setBroadcast(true);
socket.setReuseAddress(false);
DatagramPacket packet = new DatagramPacket(databytes, 7,
getBroadcastAddress(), 8001);
socket.send(packet);
String localAddress = socket.getLocalAddress().toString();
byte[] buf = new byte[1024];
DatagramPacket receivepacket = new DatagramPacket(buf, buf.length);
socket.setSoTimeout(5000);
String temp = "";
String delims = "[/]";
while(true)
{
try{
socket.receive(receivepacket);
temp = receivepacket.getAddress().toString();
temp = temp.split(delims)[0];
if(temp != localAddress)
{
}else
{
m_IPAddress = temp;
break;
}
}catch (SocketException e){
} catch (IOException e){
String temp1 = e.toString();
}
}
Check to see if the address is bound to one of your interfaces.

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