Access array in native code (NDK) from Java (SDK) via JNI - android

I want to access an array that is created and updated in the native C code efficiently. If need be, i could send a pointer or reference from Java code to the native side and have the C-code populate it so that i can read it from SDK side when it's ready to be consumed.
Currently, this is how i am doing it. But i think there can be better ways to do it, since i am doing one copy in C-side and then there an object that is created every time i issue a read on the Java-side.
My Java code:
double[] valuesFromNative = getValues();
public static native double[] getValues();
static { System.loadLibrary("test-jni"); }
My native (C and not C++) code:
#define LEN 18
double testDoubleArr[LEN];
jdoubleArray Java_com_test_testActivity_getValues(JNIEnv *env, jclass clazz) {
jboolean isCopy;
int i;
jdoubleArray result = (*env)->NewDoubleArray(env, LEN);
jdouble* destArrayElems = (*env)->GetDoubleArrayElements(env, result, &isCopy);
for (i = 0; i < LEN; i++) {
destArrayElems[i] = testDoubleArr[i];
}
if(isCopy == JNI_TRUE) {
// isCopy should NEVER be JNI_TRUE in this case, right?
// so, i could as well replace this condition with
// assert(isCopy == JNI_FALSE)?
}
return result;
}
This code snippet works - so, i am looking at more efficient or rather correct way to achieve the same thing.
Thanks for sharing your thoughts.

I think SetDoubleArrayRegion() would be faster. Less code and less JNI calls, that's for sure.
jdoubleArray result = (*env)->NewDoubleArray(env, LEN);
(*env)->SetDoubleArrayRegion(env, result, 0, LEN, testDoubleArr);
You don't even have to create the array on the C++ side. Declare the method like this:
public static native void getValues(double[] a);
Implement like this:
void Java_com_test_testActivity_getValues(JNIEnv *env, jclass clazz, jdoubleArray a)
{//...
Create the array on the Java side, cache it in an instance variable or something, and pass it to JNI to be filled whenever needed. Make sure the assumptions about array size are the same on the Java side and on the C side.

Related

JNI how to manage the life cycle of a c++ buffer

I have an image buffer allocated on the heap in my c++ code that I would like to share with some other c++ objects as well as Java objects through JNI. On the native side im using shared_ptr and I was wondering what is the best way to do so ? my thought is to allocate the buffer on the heap once and share a reference everywhere. I'm taking advantage of smart pointers so that the buffer will be deallocated as soon as all the references go out of scope, but I'm facing an issue when sharing a reference to the java side.
how can I ensure that my java object has a valid reference to the buffer all the time ? how can c++ determine that the reference counter reaches 0 when java object is done using its reference. My concern is to avoid memory leak and also ensure that buffer doesn't get destroyed too soon before getting processed by the java class.
thanks for the help
The general answer is "make the Java object's lifetime influence the lifetime of the C++ object".
Start with the following Java class:
class Refholder implements AutoCloseable {
private long ptr; // the actual pointer
private long shared_ptr; // a pointer to a shared_ptr keeping `ptr` alive
public Refholder(long ptr, long shared_ptr) {
this.ptr = ptr;
this.shared_ptr = shared_ptr;
}
public native void close();
public void finalize() { close(); }
// Other methods to access the contents of `ptr` go here.
};
This will contain both the actual pointer and a pointer to a shared_ptr.
When you want to hand a reference to Java, use the following:
jobject passToJava(JNIEnv *env, std::shared_ptr<Foo> instance) {
jclass cls_Refholder = env->FindClass("Refholder");
jmethodID ctr_Refholder = env->GetMethodID(cls_Refholder, "<init>", "(JJ)V");
// This line increases the reference count and remembers where we put the copy
std::shared_ptr<Foo> *copy = new std::shared_ptr<Foo>(std::move(instance));
jobject ret = env->NewObject(cls_Refholder, ctr_Refholder, copy->get(), copy);
return ret;
}
Finally, the close method is responsible for extracting the shared_ptr and deallocating it:
JNIEXPORT void Java_Refholder_close(JNIEnv *env, jobject obj) {
jclass cls_Refholder = env->GetObjectClass(obj);
jfieldID fld_Refholder_ptr = env->GetFieldID(cls_Refholder, "ptr", "J");
jfieldID fld_Refholder_shared_ptr = env->GetFieldID(cls_Refholder, "shared_ptr", "J");
std::shared_ptr<Foo> *copy = (std::shared_ptr<Foo>*)env->GetLongField(obj, fld_Refholder_shared_ptr);
if (!copy)
return;
env->SetLongField(obj, fld_Refholder_ptr, 0);
env->SetLongField(obj, fld_Refholder_shared_ptr, 0);
delete copy;
}
I have decided to implement both AutoCloseable and finalize because I do not know how your Java code plans to use the reference. If you need deterministic destruction of the C++ object you need to use try-with-resources or explicit calls to the close method. If you do not, at last the finalize will close it.

Send Array of Strings to Native Code in Android

I call a function in C++ from java. In java I have an array of Strings that I want to use in my C++-function.
I have in C++:
std::string names[6]; // Global variable
extern "C"
JNIEXPORT void JNICALL
Java_com_erikbylow_mycamera3_JNIUtils_updateStandingBoard(JNIEnv *env, jobject type, std::string *names, jint nbrElements){
memcpy(standingText, names, 6* sizeof(std::string));
nbrStandText = nbrElements;
}
In `Java`:
public static void updateStanding( String resultArray[]){
updateStandingBoard(resultArray, resultArray.length);
}
What is the simplest way of achieving what I want? When I try this and different variants it either crashes or yields nonsense data.
JNI is a primarily a C API, it doesn't know anything about std::string as you can validate by calling javah on the Java source file contained the native methods declaration.
Also Java isn't C, there is no need to pass the array size as additional parameter.
So your native void updateStandingBoard(String[] result, int size) should actually be native void updateStandingBoard(String[] result)
With this in mind, the JNI code should be
std::vector<std::string> names; // much safer or use std::array as alternative
extern "C"
JNIEXPORT void JNICALL
Java_com_erikbylow_mycamera3_JNIUtils_updateStandingBoard(JNIEnv *env, jobject type, jobjectArray names) {
jint nbrElements = env->GetArrayLength(names);
// now copy the strings into C++ world
for (int i = 0; i < nbrElements ; i++) {
// access the current string element
jobject elem = env->GetObjectArrayElement(names, i);
jsize length = env->GetStringLength(elem);
// pin it to avoid GC moving it around during the copy
const jchar *str = env->GetStringChars(elem, nullptr);
names.push_back(std::string(str, length));
// make it available again to the VM
env->ReleaseStringChars(elem, str);
}
}
This was just for the basic strings, if you are interested in UTF strings, then you should make use of std::wstring and the UTF variants of the above JNI functions.

appending values each time when calling JNI method

i am using a JNI to fetch signature of apk and i am getting it very well. when i calling this method from java first time i am getting the exact value. calling it again i am getting appended values with exact value (eg 1234456123456). PFB the code which i am using
char* getSignatureMd5(JNIEnv* env, jobject obj)
{
char* sign = loadSignature(env, obj);
MD5_CTX context = { 0 };
MD5Init(&context);
MD5Update(&context, (unsigned char*)sign, strlen(sign));
unsigned char dest[16] = { 0 };
MD5Final(dest, &context);
int i;
static char destination[32]={0};
for (i = 0; i < 16; i++) {
sprintf(destination, "%s%02x", destination, dest[i]);
}
return destination;
}
getToken JNI method
JNIEXPORT jstring JNICALL Java_com_sign_signaturecapturesbi_MyAdapter_getToken(JNIEnv *env, jobject obj)
{
char* signValue = getSignatureMd5(env, obj);
__android_log_print(ANDROID_LOG_VERBOSE, "MyApp", "signValue %s", signValue);
return (*env)->NewStringUTF(env, signValue);
}
These lines cause undefined behavior:
for (i = 0; i < 16; i++) {
sprintf(destination, "%s%02x", destination, dest[i]);
}
man 3 printf:
C99 and POSIX.1-2001 specify that the results are undefined if a call
to sprintf(), snprintf(), vsprintf(), or vsnprintf() would cause
copying to take place between objects that overlap (e.g., if the
target string array and one of the supplied input arguments refer to
the same buffer).
Moreover destination is static and because of this it keeps its content between calls. Together these points give you such a weird behavior.
Since dest size is well known, you can simply unroll loop, also don't forget to add one extra cell to destination for terminating \0. And, if possible, you should use snprintf() instead:
static char destination[33];
snprintf(destination, sizeof destination,
"%02x%02x%02x%02x%02x%02x%02x%02x"
"%02x%02x%02x%02x%02x%02x%02x%02x",
dest[0], dest[1], dest[2], dest[3],
dest[4], dest[5], dest[6], dest[7],
dest[8], dest[9], dest[10], dest[11],
dest[12], dest[13], dest[14], dest[15]);
In this case you can leave destination as static one, since your code doesn't relay on its content anymore. But note that getSignatureMd5() returns pointer to the same buffer each time you call it, as result subsequent calls erase result obtained by previous calls.

Android JNI - Reliable way to convert jstring to wchar_t

In my Android JNI code, I need to convert jstring to wchar_t. The closest reference I found was How do I convert jstring to wchar_t *.
One can obtain jchar* and the length using the following code:
const jchar *raw = env->GetStringChars(string, 0);
jsize len = env->GetStringLength(string);
wchar_t* wStr = new wchar_t[len+1];
It seems I cannot use wcncpy to copy "raw" into "wStr." Although jchar is 2-bytes long, wchar_t is 4 bytes long on all modern versions of Android OS.
One option is to copy one character at a time in a for loop:
for(int i=0;i<len;i++) {
wStr[i] = raw[i];
}
wStr[len] = 0;
The other option would be to call env->GetStringUTFChars() and use iconv_* routines to convert to wchar_t type.
Can someone please confirm if option 1 is valid? Hope I don't have to resort to option 2. Is there a better option? Regards.
wchar_t specifies an element size but not a character set or encoding. Since you are asking about a 32-bit element, can we assume you want to use Unicode/UTF-32? Regardless, once you decide which encoding you want, standard Java libraries are up to the task.
Use a String.getBytes() overload to get an array of bytes. (It is easier to do this in Java rather than JNI, if you have a choice.) Once you have a jbyteArray, you can copy it to a C buffer and cast to wchar_t *.
On Android, you might want Unicode/UTF-8. But that has an 8-bit code-unit so you probably wouldn't be asking about wchar_t. (BTW-a character in UTF-8 can need 1 or more bytes.)
One way would be to use String.getBytes("UTF-32LE"). Note this is making the ASSUMPTION that wchar_t is 4 bytes and little-endian, but this should be a fairly safe assumption to make.
Here's an example that passes a String from Java to C++, where it is converted to std::wstring, reversed, and passed back to Java:
class MyClass {
private native byte[] reverseString(byte[] arr);
String reverseString(String s) {
try {
return new String(reverseString(s.getBytes("UTF-32")), "UTF-32");
} catch (UnsupportedEncodingException e) {
// TODO Auto-generated catch block
e.printStackTrace();
return "";
}
}
}
On the C++ side you have:
std::wstring toWStr(JNIEnv *env, jbyteArray s)
{
const wchar_t *buf = (wchar_t*) env->GetByteArrayElements(s, NULL);
int n = env->GetArrayLength(s) / sizeof(wchar_t);
// First byte is BOM (0xfeff), so we skip it, hence the "buf + 1".
// There IS NO null-terminator.
std::wstring ret(buf + 1, buf + n);
env->ReleaseByteArrayElements(s, (jbyte*) buf, 0);
return ret;
}
jbyteArray fromWStr(JNIEnv *env, const std::wstring &s)
{
jbyteArray ret = env->NewByteArray((s.size()+1)*sizeof(wchar_t));
// Add the BOM in front.
wchar_t bom = 0xfeff;
env->SetByteArrayRegion(ret, 0, sizeof(wchar_t), (const jbyte*) &bom);
env->SetByteArrayRegion(ret, sizeof(wchar_t), s.size()*sizeof(wchar_t), (const jbyte*) s.c_str());
return ret;
}
extern "C" JNIEXPORT jbyteArray JNICALL Java_MyClass_reverseString(JNIEnv *env, jobject thiz, jbyteArray arr)
{
std::wstring s= toWStr(env, arr);
std::reverse(s.begin(), s.end());
return fromWStr(env, s);
}
I tested it both on my phone, which has Android 4.1.2 and ARM CPU, and on the Android Emulator - Android 4.4.2 and x86 CPU, and this code:
MyClass obj = new MyClass();
Log.d("test", obj.reverseString("hello, здравствуйте, 您好, こんにちは"));
Gave this output:
06-04 17:18:20.605: D/test(8285): はちにんこ ,好您 ,етйувтсвардз ,olleh
As long as all your data is UCS2, you can use option 1. Please see wchar_t for UTF-16 on Linux? for a similar discussion. Note that C++11 provides std::codecvt_utf16 to deal with the situation.
No need to convert. Cast const jchar to (wchar_t *). jni.h define jchar as typedef uint16_t jchar; /* unsigned 16 bits */ which is eventually wchar_t.
You can try this, it worked for me in old project.

Android: Passing data from a jni thread to java program

I am working on a jni-client-software, which should communicate with a server. I can establish the connection, can read out the information I need and give it back to my java programm. Now I want to to the connection infinite, that means the connection is established and the information should be read out in a infinite loop (I don't want to disconnect and reconnect with every jni-function call). Is it possible to pass a byte array from the working jni tread to a my java programm?
Thank you very much.
Kind regards
Thomas
"Is it possible to pass a byte array from the working jni tread to a my java programm?"
you can create static method in one of your java classes, and then call this method with parameters from within jni code. Here is some code:
java side:
package com.mysuper.game;
public class MyApp {
public static void callMeFromJNI(byte[] data) {
// ...
}
}
and c++ code run on worker thread :
JavaVM *vm;
// use vm->AttachCurrentThread(&env, 0); in thread function to get valid JNI interface pointer, on thread end use DetachCurrentThread().
JNIEnv *env;
void myFunc() {
// some test data to send
const int len = 32;
char data[len] = {0,1,2,3,4};
jclass app = env->FindClass("com/mysuper/game/MyApp");
jmethodID sendDataToJava = env->GetStaticMethodID(app, "callMeFromJNI", "([B)V");
jbyteArray bArray = env->NewByteArray(len);
char *bytes = (char *)env->GetByteArrayElements(bArray, 0);
memcpy( bytes, data, len);
env->ReleaseByteArrayElements(bArray, bytes, JNI_ABORT);
env->CallStaticVoidMethod(app, sendDataToJava, bArray);
}
for more on how this works look into:
Java Native Interface 6.0 Specification

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