I custom listview with adapter extend BaseAdapter.
In method getView I have a button Add, and I set listener to it
item.btnAddBasket.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
showChooseSize(products.get(pos), pos);
DialogFragmentCustom.setPosition(pos);
}
});
And I have two method, which are call when I press button Add.
public void showChooseSize(ProductInfo productInfo, int pos) {
ArrayList<Stock> stocks = new ArrayList<Stock>();
stocks.addAll(productInfo.getStock());
ArrayList<String> colors = new ArrayList<String>();
ArrayList<String> sizes = new ArrayList<String>();
if (stocks != null && stocks.size() > 0) {
for (int i = 0; i < stocks.size() - 1; i++) {
colors.add(stocks.get(i).getColorName());
sizes.add(stocks.get(i).getSize());
}
}
if (sizes != null && sizes.size() > 0) {
HashSet<String> hs_size = new HashSet<String>(); // remove elements
// duplicate
hs_size.addAll(sizes);
sizes.clear();
sizes.addAll(hs_size);
if (sizes.size() == 1) {
size = sizes.get(0);
} else {
for (int j = 0; j < sizes.size() - 1; j++) {
size = size + sizes.get(j) + ", ";
}
size = size + sizes.get(sizes.size() - 1);
}
a_sizes = null;
if (size.split(",") != null) {
a_sizes = size.split(",");
}
if (a_sizes == null) {
a_sizes[0] = "This product do not have size";
}
if (a_sizes != null && a_sizes.length > 0) {
Config.isWishList = true;
((Activity) context).setTheme(R.style.ActionSheetStyleIOS7);
ActionSheetChooseSize.setProductInfo(productInfo);
ActionSheetChooseSize.createBuilder(context, ((FragmentActivity) context).getSupportFragmentManager()).setOtherButtonTitles(a_sizes)
.setCancelableOnTouchOutside(true).setListener(this).show();
isShowChooseSize = true;
} else {
addToBag(productInfo, pos);
}
}
Method add product into Bag when press button Add, it inside my adapter
public void addToBag(ProductInfo productInfo, int pos) {
// Config.productSaleInfos.add(products.get(pos));
Config.productSaleInfos.add(productInfo);
Config.numProductSale = Config.productSaleInfos.size();
Config.numProductWishlist = Config.numProductWishlist - 1 < 0 ? Config.numProductWishlist - 1 : 0;
//SlideMenuFragment.setNumWish(Config.numProductWishlist + "");
new DeletionItemWishlist(context).execute(products.get(pos));
products.remove(pos);
notifyDataSetChanged();
float sumaryPrice = 0;
for (int i = 0; i < products.size(); i++) {
String price = products.get(i).getSalePrice();
int index = price.indexOf(",");
if (index > -1) {
price = price.replace(",", "");
}
float p = Functions.getFloatFromString(price);
sumaryPrice = sumaryPrice + p;
}
basket.setText(Config.numProductSale + "");
subtotal.setText(Html.fromHtml("<b>Subtotal: </b>" + "<font color=\"#FF7F00\">" + sumaryPrice + " ฿</font>"));
Functions.showLog(context, "add bag success!");
}
But notifyDataSetChanged(); is not working in my code. Can you help me please?
In my application i want to check whether the user have entered valid card number for that i have used LUHN algorithm.I have created it as method and called in the mainactivity. But even if i give valid card number it shows invalid.While entering card number i have given spaces in between i didn't know because of that its not validating properly. Please help me in finding the mistake.
CreditcardValidation.java
public class CreditcardValidation {
String creditcard_validation,msg;
//String mobilepattern;
public static boolean isValid(long number) {
int total = sumOfDoubleEvenPlace(number) + sumOfOddPlace(number);
if ((total % 10 == 0) && (prefixMatched(number, 1) == true) && (getSize(number)>=16 ) && (getSize(number)<=19 )) {
return true;
} else {
return false;
}
}
public static int getDigit(int number) {
if (number <= 9) {
return number;
} else {
int firstDigit = number % 10;
int secondDigit = (int) (number / 10);
return firstDigit + secondDigit;
}
}
public static int sumOfOddPlace(long number) {
int result = 0;
while (number > 0) {
result += (int) (number % 10);
number = number / 100;
}
return result;
}
public static int sumOfDoubleEvenPlace(long number) {
int result = 0;
long temp = 0;
while (number > 0) {
temp = number % 100;
result += getDigit((int) (temp / 10) * 2);
number = number / 100;
}
return result;
}
public static boolean prefixMatched(long number, int d) {
if ((getPrefix(number, d) == 5)
|| (getPrefix(number, d) == 4)
|| (getPrefix(number, d) == 3)) {
if (getPrefix(number, d) == 4) {
System.out.println("\nVisa Card ");
} else if (getPrefix(number, d) == 5) {
System.out.println("\nMaster Card ");
} else if (getPrefix(number, d) == 3) {
System.out.println("\nAmerican Express Card ");
}
return true;
} else {
return false;
}
}
public static int getSize(long d) {
int count = 0;
while (d > 0) {
d = d / 10;
count++;
}
return count;
}
public static long getPrefix(long number, int k) {
if (getSize(number) < k) {
return number;
} else {
int size = (int) getSize(number);
for (int i = 0; i < (size - k); i++) {
number = number / 10;
}
return number;
}
}
public String creditcardvalidation(String creditcard)
{
Scanner sc = new Scanner(System.in);
this.creditcard_validation= creditcard;
long input = 0;
input = sc.nextLong();
//long input = sc.nextLong();
if (isValid(input) == true) {
Log.d("Please fill all the column","valid");
msg="Valid card number";
}
else{
Log.d("Please fill all the column","invalid");
msg="Please enter the valid card number";
}
return msg;
}
}
MainActivity.java
addcard.setOnClickListener(new OnClickListener()
{
#Override
public void onClick(View v) {
if(v.getId()==R.id.btn_add)
{
creditcard= card_number.getText().toString();
cv = new CreditcardValidation();
String mob = cv.creditcardvalidation(creditcard);
Toast.makeText(getActivity(), mob, 1000).show();``
refer code below
EditText cardNumber=(EditText)findViewById(R.id.cardNumber);
String CreditCardType = "Unknown";
/// Remove all spaces and dashes from the passed string
String CardNo ="9292304336";///////cardNumber.getText().toString();
CardNo = CardNo.replace(" ", "");//removing empty space
CardNo = CardNo.replace("-", "");//removing '-'
twoDigit=Integer.parseInt(CardNo.substring(0, 2));
System.out.println("----------twoDigit--"+twoDigit);
fourDigit=Integer.parseInt(CardNo.substring(0, 4));
System.out.println("----------fourDigit--"+fourDigit);
oneDigit=Integer.parseInt(Character.toString(CardNo.charAt(0)));
System.out.println("----------oneDigit--"+oneDigit);
boolean cardValidation=false;
// 'Check that the minimum length of the string isn't <14 characters and -is- numeric
if(CardNo.length()>=14)
{
cardValidation=cardValidationMethod(CardNo);
}
boolean cardValidationMethod(String CardNo)
{
//'Check the first two digits first,for AmericanExpress
if(CardNo.length()==15 && (twoDigit==34 || twoDigit==37))
return true;
else
//'Check the first two digits first,for MasterCard
if(CardNo.length()==16 && twoDigit>=51 && twoDigit<=55)
return true;
else
//'None of the above - so check the 'first four digits collectively
if(CardNo.length()==16 && fourDigit==6011)//for DiscoverCard
return true;
else
if(CardNo.length()==16 || CardNo.length()==13 && oneDigit==4)//for VISA
return true;
else
return false;
}
also u can refer this demo project
Scanner.nextLong() will stop reading as spaces (or other non-digit characters) are encountered.
For instance, if the input is 1234 567 .. then nextLong() will only read 1234.
However, while spaces in the credit-card will [likely] cause it to fail LUHN validation with the above code, I make no guarantee that removing the spaces would make it pass - I'd use a more robust (and well-tested) implementation from the start. There is no need to rewrite such code.
I have many buttons(81) from the left and right part of my layout. All in all, I have 162 buttons. I put those buttons to Button[] and I handle it properly.
private int[] right_lung = { R.id.btn_right_106, R.id.btn_right_113,
R.id.btn_right_114, R.id.btn_right_115, R.id.btn_right_116, R.id.btn_right_121,
R.id.btn_right_122, R.id.btn_right_123, R.id.btn_right_124, R.id.btn_right_125,
R.id.btn_right_129, R.id.btn_right_130, R.id.btn_right_131, R.id.btn_right_132,
R.id.btn_right_133, R.id.btn_right_134, R.id.btn_right_137, R.id.btn_right_138,
R.id.btn_right_139, R.id.btn_right_140, R.id.btn_right_141, R.id.btn_right_142,
R.id.btn_right_143, R.id.btn_right_145, R.id.btn_right_146, R.id.btn_right_147,
R.id.btn_right_148, R.id.btn_right_149, R.id.btn_right_150, R.id.btn_right_151,
R.id.btn_right_152, R.id.btn_right_153, R.id.btn_right_154, R.id.btn_right_155,
R.id.btn_right_156, R.id.btn_right_157, R.id.btn_right_158, R.id.btn_right_159,
R.id.btn_right_160, R.id.btn_right_161, R.id.btn_right_162, R.id.btn_right_163,
R.id.btn_right_164, R.id.btn_right_165, R.id.btn_right_166, R.id.btn_right_167,
R.id.btn_right_168, R.id.btn_right_169, R.id.btn_right_170, R.id.btn_right_171,
R.id.btn_right_172, R.id.btn_right_173, R.id.btn_right_174, R.id.btn_right_175,
R.id.btn_right_176, R.id.btn_right_177, R.id.btn_right_178, R.id.btn_right_179,
R.id.btn_right_180, R.id.btn_right_181, R.id.btn_right_182, R.id.btn_right_183,
R.id.btn_right_184, R.id.btn_right_185, R.id.btn_right_186, R.id.btn_right_187,
R.id.btn_right_188, R.id.btn_right_189, R.id.btn_right_190, R.id.btn_right_191,
R.id.btn_right_192, R.id.btn_right_194, R.id.btn_right_195, R.id.btn_right_196,
R.id.btn_right_197, R.id.btn_right_198, R.id.btn_right_199, R.id.btn_right_200,
R.id.btn_right_205, R.id.btn_right_206, R.id.btn_right_207 };
private Button[] btn_right = new Button[right_lung.length];
private int[] left_lung = { R.id.btn_left_7, R.id.btn_left_13, R.id.btn_left_14,
R.id.btn_left_15, R.id.btn_left_16, R.id.btn_left_20, R.id.btn_left_21,
R.id.btn_left_22, R.id.btn_left_23, R.id.btn_left_24, R.id.btn_left_27,
R.id.btn_left_28, R.id.btn_left_29, R.id.btn_left_30, R.id.btn_left_31,
R.id.btn_left_32, R.id.btn_left_34, R.id.btn_left_35, R.id.btn_left_36,
R.id.btn_left_37, R.id.btn_left_38, R.id.btn_left_39, R.id.btn_left_40,
R.id.btn_left_41, R.id.btn_left_42, R.id.btn_left_43, R.id.btn_left_44,
R.id.btn_left_45, R.id.btn_left_46, R.id.btn_left_47, R.id.btn_left_48,
R.id.btn_left_49, R.id.btn_left_50, R.id.btn_left_51, R.id.btn_left_52,
R.id.btn_left_53, R.id.btn_left_54, R.id.btn_left_55, R.id.btn_left_56,
R.id.btn_left_57, R.id.btn_left_58, R.id.btn_left_59, R.id.btn_left_60,
R.id.btn_left_61, R.id.btn_left_62, R.id.btn_left_63, R.id.btn_left_64,
R.id.btn_left_65, R.id.btn_left_66, R.id.btn_left_67, R.id.btn_left_68,
R.id.btn_left_69, R.id.btn_left_70, R.id.btn_left_71, R.id.btn_left_72,
R.id.btn_left_73, R.id.btn_left_74, R.id.btn_left_75, R.id.btn_left_76,
R.id.btn_left_77, R.id.btn_left_78, R.id.btn_left_79, R.id.btn_left_80,
R.id.btn_left_81, R.id.btn_left_82, R.id.btn_left_83, R.id.btn_left_84,
R.id.btn_left_85, R.id.btn_left_86, R.id.btn_left_87, R.id.btn_left_88,
R.id.btn_left_89, R.id.btn_left_90, R.id.btn_left_91, R.id.btn_left_92,
R.id.btn_left_93, R.id.btn_left_94, R.id.btn_left_95, R.id.btn_left_98,
R.id.btn_left_99, R.id.btn_left_100, };
private Button[] btn_left = new Button[left_lung.length];
Whenever I click on the button, just like in mine sweeper game, many buttons are randomly opened. And when it is opened, I am changing its background into R.drawable.affected. The goal of the game is to open all the buttons in left and right. My question is this, how can I check if all of the buttons are set in R.drawable.affected? Because after that, I will execute a method that will congratulate the user. Thanks in advance.
EDIT:
for (int i = 0; i < btn_right.length; i++) {
final int a = i;
int counter_total_affected = 0;
btn_right[i].setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
if (counter == 1) {
right_lung.add(a);
btn_right[a].setBackgroundResource(R.drawable.affected);
counter_total_affected++;
} else if (counter == 2) {
for (int i = 0; i < 2; i++) {
int n = i;
right_lung.add(a + n);
}
try {
for (int i = 0; i < 2; i++) {
int n = i;
btn_right[a + n].setBackgroundResource(R.drawable.affected);
counter_total_affected++;
}
} catch (Exception e) {
e.printStackTrace();
}
} else if (counter == 3) {
right_lung.add(a);
btn_right[a].setBackgroundResource(R.drawable.affected);
counter_total_affected++;
} else if (counter == 4) {
for (int i = 0; i < 25; i++) {
int n = i;
right_lung.add(a + n);
}
try {
for (int i = 0; i < 25; i++) {
int n = i;
btn_right[a + n].setBackgroundResource(R.drawable.affected);
counter_total_affected++;
}
} catch (Exception e) {
e.printStackTrace();
}
} else if (counter == ...) {
//statements...
} else if (counter_total_affected == (btn_left.length + btn_right.length)) {
//CONGRATULATORY METHOD
}
counter++;
}
}
Increment the counter each time you change background of button and compare its value with length of button array. if both are same that means, all button backgrounds are set.
Try this :
for (int i = 0; i < btn_right.length; i++) {
final int b = i;
btn_right[i].setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
if btn_right[i].getDrawable().getConstantState().equals
(getResources().getDrawable(R.drawable.affected).getConstantState()))
{
if(counter == btn_right.length){
//Congratulate user...
}
}else{
btn_right[b].setBackgroundResource(R.drawable.affected);
counter++;
}
}
}
U can set Tag:
for (int i = 0; i < btn_right.length; i++) {
final int b = i;
btn_right[i].setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
if (counter == 1) {
right_affected.add(b);
btn_right[b].setBackgroundResource(R.drawable.affected);
btn_right[b].setTag('1');
} else {
//some stuff here...
}
}
}
after congratulate the user set its Tag to 0.
EDIT:
ArrayList<Integer> arrayofId =new ArrayList<Integer>();
#Override
public void onClick(View v) {
if (counter == 1) {
right_affected.add(b);
btn_right[b].setBackgroundResource(R.drawable.affected);
arrayofId.add(b);//need to convert int to Integer.
} else {
//some stuff here...
}
}
To congratulate:
for(int i=0;i<arrayofId.size();i++)
{
// you can get here id of effected buttons
}
I have this game and it truly requires a load of item generation so I have it all being handled in an AsyncTask however this class is taking an extremely long time to execute sometimes while other times it take miliseconds... What is causing this to sometimes be fast and sometimes slow?
public class handleStuff extends AsyncTask<String, Integer, String>
{
#Override
protected String doInBackground(String... arg0) {
Random r = new Random();
if(r.nextInt(200) == 0 && clouds.size() <= 6)
{
Cloud c = new Cloud(SCREEN_WIDTH, SCREEN_HEIGHT, cloudBM1.getWidth(), cloudBM2.getHeight());
clouds.add(c);
}
for(int i = clouds.size() - 1; i > -1; i--)
{
Cloud tempC = clouds.get(i);
if(tempC.x <= 0 - cloudBM1.getWidth() && tempC.dir == 0)
clouds.remove(i);
if(tempC.x >= SCREEN_WIDTH && tempC.dir == 1)
clouds.remove(i);
}
if(System.currentTimeMillis() - lastESpawn >= 750)
{
Enemy x = new Enemy(SCREEN_WIDTH, SCREEN_HEIGHT, enemy.getWidth(), enemy.getHeight());
enemies.add(x);
lastESpawn = System.currentTimeMillis();
}
for(int i = enemies.size() - 1; i > -1; i--)
{
Enemy tempE = enemies.get(i);
if(tempE.x <= 0 - enemy.getWidth())
enemies.remove(tempE);
}
for(int i = 0; i < enemies.size(); i++)
{
Enemy tempE = enemies.get(i);
if(System.currentTimeMillis() - tempE.lastBulletSpawn >= 800 && tempE.x <= SCREEN_WIDTH)
{
EnemyBullet eb = new EnemyBullet(tempE.x, tempE.y, enemyBullet.getWidth(), enemyBullet.getHeight(), enemy.getWidth(), enemy.getHeight());
enemyBullets.add(eb);
tempE.lastBulletSpawn = System.currentTimeMillis();
}
}
for(int i = bullets.size() - 1; i > -1; i--)
{
Bullet tempB = bullets.get(i);
if(tempB.x >= SCREEN_WIDTH)
bullets.remove(i);
}
for(int i = enemyBullets.size() - 1; i > -1; i--)
{
EnemyBullet tempEB = enemyBullets.get(i);
if(tempEB.x <= 0 - enemyBullet.getWidth())
enemyBullets.remove(i);
}
if(System.currentTimeMillis() - lastPBSpawn >= 400)
{
Bullet b = new Bullet(x, y, player.getWidth(), player.getHeight());
bullets.add(b);
lastPBSpawn = System.currentTimeMillis();
}
for(int i = explosions.size() - 1; i > -1; i--)
{
Explosion tempEx = explosions.get(i);
tempEx.update();
if(tempEx.duration <= 0)
explosions.remove(i);
}
initial_load = true;
return null;
}
}
Well, nobody likes debugging and I bet no one will make the tests themselves. That is up to you. So what you do is you log how long an operation takes. That is very easy. Some example code.
public class HandleStuffJob extends AsyncTask<String, Integer, String> {
private long mTime;
#Override
protected String doInBackground(String... params) {
startLogging();
try {
doSomeFancyStuff();
}
catch (InterruptedException e) {
e.printStackTrace();
}
stopLogging();
return null;
}
private void startLogging() {
mTime = System.currentTimeMillis();
}
private void doSomeFancyStuff() throws InterruptedException {
/*
* For this demonstration I will just sleep the thread and pretend it to
* do some work.
*/
Thread.sleep(1234);
}
private void stopLogging() {
long now = System.currentTimeMillis();
Log.d("Test", "The operation took " + (now - mTime) + " milliseconds or " + ((now - mTime) / 1000) + " seconds.");
}
}
And please only use Upper Case characters for class names.