How do you loop a thread? - android

I have a thread containing a runnable.
I need this to loop infinitely unless cancelled by the user.
I have no idea how to go about this. All help is greatly appreciated.
Cheers.

I need this to loop infinitely unless cancelled by the user.
Obviously you can easily add a loop inside of your run() method:
new Thread(new Runnable() {
public void run() {
while (true) {
// do something in the loop
}
}
}).start();
It's always a good idea to check for thread interruption:
new Thread(new Runnable() {
public void run() {
// loop until the thread is interrupted
while (!Thread.currentThread().isInterrupted()) {
// do something in the loop
}
}
}).start();
If you are asking about how you can cancel a thread operation from another thread (such as a UI thread) then you can do something like this:
private final volatile running = true;
...
new Thread(new Runnable() {
public void run() {
while (running) {
// do something in the loop
}
}
}).start();
...
// later, in another thread, you can shut it down by setting running to false
running = false;
We need to use a volatile boolean so that changes to the field in one thread are seen in the other thread.

Related

Quit the Looper of a Thread

This is a more general question about how to handle the Threads and Loopers in Android, thus the code is a bit generalized.
Consider the following class DoSomethingClass, which has to start some kind of action that needs listening for events (like cellular rssi changes, location changes etc).
public class DoSomethingClass {
private Thread listenForSomethingThread;
private void startDoingSomething() {
listenForSomethingThread = new Thread(new Runnable() {
#Override
public void run() {
Looper.prepare();
SomethingListener listener = new SomethingListener() {
#Override
public void onSomethingHappened(Something something) {
// Quit looper if interrupted
if (Thread.currentThread().isInterrupted()) {
Looper.myLooper().quit();
} else {
// Do stuff with the Something if not
}
}
}
SomethingManager somMan = // Retrieve it
somMan.requestSomethingUpdates(listener);
Looper.loop(); // Blocks until Looper is quitted
somMan.removeSomethingUpdates(listener);
}
});
listenForSomethingThread.start();
}
private void stopDoingSomething() {
listenForSomethingThread.interrupt();
}
}
Pretty simple: When I call startDoingSomething(), a new Thread gets spawned that creates a listener listening for events and handling them (eg. logging, automated yelling at callers etc). For this, it prepares and starts a looper.
When I am finished, I call stopDoingSomething(), which interrupts the Thread: At the next event, nothing will be done, but the Thread will clean up and terminate.
And here's the problem: What if that event never occurs? Then the check for interruption will never be called, the looper will never be quit and will loop forever!?
Is there any way to get a Thread's Looper from another thread, in order to quit it? Or is there a possibility to let it listen for timing intervals in addition to its normal listenees?
I slightly changed your code sample. You can quit the looper like this:
public class DoSomethingClass {
private Thread listenForSomethingThread;
private Looper looper; // create this field
private void startDoingSomething() {
listenForSomethingThread = new Thread(new Runnable() {
#Override
public void run() {
Looper.prepare();
looper = Looper.myLooper(); // store the looper here
SomethingListener listener = new SomethingListener() {
#Override
public void onSomethingHappened(Something something) {
// Quit looper if interrupted
if (Thread.currentThread().isInterrupted()) {
Looper.myLooper().quit();
} else {
// Do stuff with the Something if not
}
}
}
SomethingManager somMan = // Retrieve it
somMan.requestSomethingUpdates(listener);
Looper.loop(); // Blocks until Looper is quitted
somMan.removeSomethingUpdates(listener);
}
});
listenForSomethingThread.start();
}
private void stopDoingSomething() {
looper.quit(); // quit the looper
listenForSomethingThread.interrupt();
}
}
But I guess this looper isn't doing anything because its message queue is not receiving any messages. The listener may be running in the UI thread, which is not what you want, I presume.

While loop is running in a thread, yet it blocks the main gui

Why does this code block the main UI in the while loop?
new Thread(new Runnable() {
public void run() {
someButton.post(new Runnable() {
public void run() {
while (HintergrundDienst.laeuft)
{
//some delay code, like Thread.sleep
}
new Handler(Looper.getMainLooper()).post(new Runnable() {
#Override
public void run() {
//do on ui after HintergrundDienst.laeuft = false
}
});
}
});
}
}).start();
Running this blocks the main ui.
Why does this code block the main UI in the while loop?
Because it is running on the main application thread. Your loop is in a Runnable that you are providing to post(). The documentation for post() indicates that "The runnable will be run on the user interface thread". Here, "the user interface thread" refers to the the main application thread.

Running a Method for a Certain Number of Time

So I have this method called PredictionEngine(int) that I want to run a certain number of time with a certain time-delay between each run. The method goes like this:
private void PredictionEngine(int delay) throws Exception {
final Handler handler = new Handler();
handler.postDelayed(new Runnable() {
#Override
public void run() {
enableStrictMode();
String val = null;
try {
if (tHighPass == 0 && tLowPass == 0 && tKalman == 1) {
//Magic
} else {
//Magic
}
} catch (Exception e) {
e.printStackTrace();
}
enableStrictMode();
new DropboxTask(side_output, "Result", val).execute();
}
}, delay);
}
As obvious, I am running a network operation in the main thread as this is a research app and no client is ever going to use it.
I want this whole function to run for say a 100 times with a certain delay, say 2 seconds. The initial thought was to do this:
for(loop 100 times){
PredictionEngine(int)
Thread.sleep(2000); //sorry for StackOverflow programming.
}
However I don't want to block the main thread as I am reading some sensor data there. Any ideas for the same would be very helpful!
Thanks.
The best way to solve this is by using rxJava library, because it allow to create, modify and consume streams of events. You can implement everything in a few lines of code and modify it so operatioin will be performed in background as well.
Observable.interval(1, TimeUnit.SECONDS)
.take(100)
// switch execution into main thread
.subscribeOn(AndroidSchedulers.mainThread())
.subscribe(t -> {
doSomethingOnMainThread();
});
On the other hand, there is another solution- you can use Handler, which is usually bein used for thread communication. It has method .postDelayed() allowing you to postpone execution of task. Handler can be conveniently used along with HandlerThread. But, rxJava is more convenient and simple way to solve your problem.
While creating your Handler, you can provide a looper as one of the constructors parameters that is based on different thread then the main thread:
HandlerThread thread = new HandlerThread("Thread name", android.os.Process.THREAD_PRIORITY_BACKGROUND);
thread.start();
Looper looper = thread.getLooper();
Handler handler = new MyHandler(looper);
Messages received by MyHandler will be processed on a separated thread, leaving the UI thread clear from interferences.
To loop on the task periodically, use something like:
for (int i=0; i<100; i++){
handler.postDelayed(new Runnable(){
...
...
...
}, i*delay);
}
This way, in case you decide that the periodic tasks need to be canceled, you will always be able to invoke:
handler.removeCallbacksAndMessages(null);
I tried to solve the issue as follows without blocking the main Thread
I created the worker thread for looping and still running the predictionEngine() on main thread
MyThread t = new MyThread(2000, 3000); // delay and sleep
t.startExecution();
Worker thread class looks as follows
class MyThread extends Thread{
private int delay;
long sleep;
MyThread(int delay, long sleep){
this.delay = delay;
this.sleep = sleep;
}
#Override
public void run() {
for(int i = 0; i < 100; i++){
try {
MainActivity.this.runOnUiThread(new Runnable() {
#Override
public void run() {
predictEngine(delay);
}
});
Log.i("Mtali","About to pause loop before next predict");
sleep(sleep);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
void startExecution(){
start();
}
}
Hop this helps!

Correct way to run a continuously called method in own thread?

I'm calling methode doSomething() continuously with a thread.sleep(100). This happens in on the UIThread, so the UIthread gets unresponsive. What is the correct way in Android to run the method doSomething() or the entire someobject in a seperate thread?
public void loop(){
while(true){
someObject.doSomething();
try {
Thread.sleep(100);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
Right now i'm using
new Thread(new Runnable() {
#Override
public void run() {
someObject.doSomething();
}
}).start();
This obviously creates a different thread for each iteration. I don't think this is the correct way. What is the correct way in Android?
new Thread(new Runnable() {
#Override
public void run() {
while(true){
try {
Thread.sleep(100);
} catch (InterruptedException e) {
e.printStackTrace();
}
someObject.doSomething();
}
}
}).start();
Since run never returns, the thread will never end and will loop forever. It will call doSomething roughly every 100 ms (as close as sleep will get, which isn't exact).
You can make your own Thread class, with Looper and Handler, posting your doSomething every 100ms:
public class MyThread extends Thread{
private Handler myHandler;
#Override
public void run(){
Looper.prepare();
myHandler = new Handler();
myHandler.post(doSomethingRunnable);
}
Runnable doSomethingRunnable = new Runnnable{
doSomething(); //or myHandler.postDelayed() first for greater accuracy, but only if doSomething doesnt take too long
myHandler.postDelayed(doSomethingRunnable, 100);
};
doSomething(){
thisStuff(thatStuff());
}
}
You can use AsyncTask. doInBackground() is called on a background thread and will not block UI. This is the preferred way for doing stuff on background threads.
For a long running task. You can use an IntentService and put your background code in onHandleIntent
You can use a basic thread but it may be hard to manage. You can read more about threads in android here

to cancel a ongoing operation

i have two threads one for downloading and other for displaying data there is a cancel button in layout i want when i click cancel button the downloading thread stops how can i do this
final Thread parseThread=new Thread(new Runnable() {
public void run()
{
count=1;
searchResult.clear();
Log.v("url","++"+"http://wap.vinmonopolet.no/vareutvalg/sok?query="+v.getText());
Log.v("searchText","searchText "+ v.getText());
downloader("http://wap.vinmonopolet.no/vareutvalg/sok?query="+v.getText());
//if(msearchCancel)
}
});
parseThread.start();
Thread displayThread = new Thread(new Runnable() {
public void run() {
try {
if(msearchCancel)
parseThread.interrupt();
else
parseThread.join();
}
catch (InterruptedException e)
{
e.printStackTrace();
}
mHandler.post(new Runnable() {
public void run()
{
list_ed=new EfficientAdapter(getApplicationContext());
searchList.setAdapter(list_ed);
progress_waiting1.setVisibility(ProgressBar.GONE);
}
});
}
});
displayThread.start();
First, use AsyncTask for tasks in own threads, it's much easier and handles some low level stuff for you.
Then, in your thread (or background task in AsyncTask), you need periodically to check that main thread requests cancel. In AsyncTask it is isCancelled method.
If you detect cancel request, you exit thread's function ASAP, so that thread may be closed. Otherwise, in case of AsyncTask.cancel, canceling is blocked until background task (thread) gracefully ends.

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