In my app there is a LinearLayout which has 0 Layout height. When I click the button this layout height should be LayoutParams.WRAP_CONTENT. This is the code I use in onclicklistner.
LayoutParams lp = new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.WRAP_CONTENT);
slider.setLayoutParams(lp);
I want to animate this. How can I set animation to slider.
I think you just want to animate a view from 0 height to its final height, you can do this with a custom Animation:
public class ShowAnim extends Animation {
int targetHeight;
View view;
public ShowAnim(View view, int targetHeight) {
this.view = view;
this.targetHeight = targetHeight;
}
#Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
view.getLayoutParams().height = (int) (targetHeight * interpolatedTime);
view.requestLayout();
}
#Override
public void initialize(int width, int height, int parentWidth,
int parentHeight) {
super.initialize(width, height, parentWidth, parentHeight);
}
#Override
public boolean willChangeBounds() {
return true;
}
}
And do this in your code to start the animation:
Animation ani = new ShowAnim(headerView, 100/* target layout height */);
ani.setDuration(2000/* animation time */);
headerView.startAnimation(ani);
use animateLayoutChanges xml and enableTransitionType in java or kotlin
1. add animateLayoutChanges to root layout xml
<LinearLayout
android:id="#+id/mainLinearLayout"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:animateLayoutChanges="true"
android:orientation="vertical">
<android.support.v7.widget.AppCompatEditText
android:id="#+id/editText"
android:layout_width="match_parent"
android:layout_height="0dp" />
</LinearLayout>
2. in java
LayoutTransition layoutTransition = mainLinearLayout.layoutTransition;
layoutTransition.setDuration(5000); // Change duration
layoutTransition.enableTransitionType(LayoutTransition.CHANGING);
editText.layoutParams.height = ViewGroup.LayoutParams.WRAP_CONTENT; // you can set number, example: 300
editText.requestLayout();
3.in kotlin
val layoutTransition = mainLinearLayout.layoutTransition
layoutTransition.setDuration(5000) // Change duration
layoutTransition.enableTransitionType(LayoutTransition.CHANGING)
editText.layoutParams.height = ViewGroup.LayoutParams.WRAP_CONTENT // you can set number, example: 300
editText.requestLayout()
Since we have the layout transitions in android since JELLYBEAN we can use that instead of using the animation object.
The article below explains it in detail.
https://proandroiddev.com/the-little-secret-of-android-animatelayoutchanges-e4caab2fddec
In short we would only need this code -
tView.getLayoutTransition().enableTransitionType(LayoutTransition.CHANGING);
tView.setLayoutParams(lp);
Here lp would be the layout params
RelativeLayout.LayoutParams lp = new RelativeLayout.LayoutParams
(RelativeLayout.LayoutParams.MATCH_PARENT, newHeight);
One more thing to add would be to add this line in the layout file, to the layout that would be doing the transition.
android:animateLayoutChanges="true"
To animate change in Layout params of a Linear layout and its child you can use LayoutTransition.
Its important that you define and attach transition to Linear layout parent for eg: llRoot.setLayoutTransition(layoutTransition) in below code snippet before c hanging LayoutParams of child.
Support for LayoutTransition is above Android JellyBean
private var AnimationDuration = 1100f
#RequiresApi(Build.VERSION_CODES.JELLY_BEAN)
private fun fadeOutControls() {
var layoutTransition = LayoutTransition()
layoutTransition.setDuration(AnimationDuration.toLong()) // Change duration
layoutTransition.enableTransitionType(LayoutTransition.CHANGING)
layoutTransition.addTransitionListener(object : LayoutTransition.TransitionListener {
override fun startTransition(transition: LayoutTransition, container: ViewGroup, view: View, transitionType: Int) {
}
#TargetApi(Build.VERSION_CODES.JELLY_BEAN)
override fun endTransition(transition: LayoutTransition, container: ViewGroup, view: View, transitionType: Int) {
//Change this line of code to below one
transition.disableTransitionType(LayoutTransition.CHANGING)
}
})
// set transition to Linear layout
llRoot.setLayoutTransition(layoutTransition)
// change Layout params of child now to animate Transition
val lp = LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT, LinearLayout.LayoutParams.MATCH_PARENT)
lp.weight = 10f
mediaRoot.setLayoutParams(lp)
leftControl.visibility = View.GONE
rightControl.visibility = View.GONE
}
If you want to implement the slider animation for your layout then see this demo.
UPDATED
Also see http://www.inter-fuser.com/2009/07/android-transistions-slide-in-and-slide.html
Hope it will help you.
If not then let me know.
Thanks.
Enjoy. :)
Related
I am making a productivity app with events that are represented as buttons holding basic information about the event.
The button is contained in a RelativeLayout alongside TextViews, an options menu and a switch. The parent layout's height is set to WRAP_CONTENT. It looks like this:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="wrap_content"
>
<Button
android:id="#+id/event_button"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_alignBottom="#+id/relativeLayout"
android:layout_alignParentTop="true"
android:layout_centerHorizontal="true"
android:layout_marginBottom="2dp"
android:layout_marginEnd="10dp"
android:layout_marginStart="10dp"
android:minHeight="130dp"
android:elevation="0dp"
android:textSize="#dimen/event_item_title_fontSize"
android:visibility="visible"
/>
<include
android:id="#+id/relativeLayout"
layout="#layout/_event_layout_content"
android:layout_width="match_parent"
android:layout_height="wrap_content">
</include> </RelativeLayout>
You can click the button to expand it and show additional information. The expand animation is achieved using a custom animation which updates the button's getLayoutParams().height and calls getParent().requestLayout() every time applyTransformation(...) is called. This works well on an API level 19 (KitKat) device.
Animation code:
//The current state of the button which gets updated on animation finish
boolean expanded = false;
#Override
public void onClick(final View v) {
//Getting references to views
final RelativeLayout layout = (RelativeLayout) button.getParent();
final View separator = layout.findViewById(R.id.separator), list =
layout.findViewById(R.id.notes_list);
final Button button = (Button) v;
final RelativeLayout content = (RelativeLayout) layout.findViewById(R.id.relativeLayout);
final RelativeLayout.LayoutParams lpl = (RelativeLayout.LayoutParams) list.getLayoutParams(),
lpsw = (RelativeLayout.LayoutParams) layout.findViewById(R.id.event_switch).getLayoutParams(),
lp = (RelativeLayout.LayoutParams) button.getLayoutParams();
//Finished getting references to views
final int startHeight = lp.height = button.getHeight();
//Prevents button from automatically resizing to fit its parent when requestLayout is called
lp.removeRule(RelativeLayout.ALIGN_BOTTOM);
layout.addOnLayoutChangeListener(new View.OnLayoutChangeListener() {
#Override
public void onLayoutChange(View view, int i, int i1, int i2, int i3, int i4, int i5, int i6, int i7) {
layout.removeOnLayoutChangeListener(this);
final int goalHeight = GetExpectedHeight(expanded);
Animation animation = new Animation() {
float alpha1 = (expanded ? startHeight : goalHeight) - separator.getTop(),
alpha2 = (expanded ? startHeight : goalHeight) - list.getTop();
#Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
if (interpolatedTime < 1) {
//Updates the button's height
lp.height = (int) (startHeight + (goalHeight - startHeight) * interpolatedTime);
separator.setAlpha((lp.height - separator.getTop()) / alpha1);
list.setAlpha((lp.height - list.getTop()) / alpha2);
list.setScaleX(list.getAlpha());
list.setScaleY(list.getAlpha());
layout.requestLayout();
return;
}
//Animation finish
if (expanded) {
separator.setVisibility(View.GONE);
list.setVisibility(View.GONE);
}
lp.height = lp.MATCH_PARENT;
lp.addRule(RelativeLayout.ALIGN_BOTTOM, R.id.relativeLayout);
//A custom method that basically requests layout for whole activity
instance.get().Invalidate();
expanded = !expanded;
this.cancel();
}
};
animation.setInterpolator(new DecelerateInterpolator());
animation.setDuration(400);
layout.startAnimation(animation);
}
});
float alpha = expanded ? 1 : 0;
separator.setAlpha(alpha);
list.setAlpha(alpha);
//Kicks off the onLayoutChange method above
if (!expanded) {
separator.setVisibility(View.VISIBLE);
list.setVisibility(View.VISIBLE);
}
else
layout.requestLayout();
}
However, on an Android 7.0 Nougat (API 24), there is an accompanying ripple effect which overlays the button with a rectangle that doesn't update its height to match the button's height during the animation. I don't know what it looks like on other Android versions because those are the only two devices I can test on. Is there a way to update the ripple effect's rectangle to scale with the button? I would prefer to keep the ripple effect if at all possible. So far I have tried calling performClick() on the button each frame of the animation but to no avail.
Here is a screenshot of the button during expand animation:
And a video of the animation:
https://streamable.com/vehf3
I need to do two things with a view:
Move top dimension to the very top of the window
Move bottom dimension to the very bottom of the window.
In short, I need the view to cover 100% of the parent view.
Translation animation didn't work because it moves the view but it doesn't increase the size.
Scale animation works but it stretches the content of the view and I don't want that. I want to increase the visible area, not stretch the content to fit the new dimensions.
What's the correct way to do this?
That can be easily achieved with Transitions API.
With Transitions API you do not take care of writing animations, you just tell what you want the end values be and Transitions API would take care of constructing animations.
Having this xml as content view (a view in the center of the screen):
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="#+id/root"
android:layout_width="match_parent"
android:layout_height="match_parent">
<View
android:id="#+id/view"
android:layout_width="120dp"
android:layout_height="80dp"
android:layout_gravity="center"
android:background="#color/colorAccent" />
</FrameLayout>
In activity:
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.item)
val root = findViewById(R.id.root) as ViewGroup
val view = findViewById(R.id.view)
view.setOnClickListener {
// After this line Transitions API would start counting the delta
// and will take care of creating animations for each view in `root`
TransitionManager.beginDelayedTransition(root)
// By default AutoTransition would be applied,
// but you can provide your transition with the second parameter
// val transition = AutoTransition()
// transition.duration = 2000
// TransitionManager.beginDelayedTransition(root, transition)
// We are changing size of the view to match parent
val params = view.layoutParams
params.height = ViewGroup.LayoutParams.MATCH_PARENT
params.width = ViewGroup.LayoutParams.MATCH_PARENT
view.requestLayout()
}
}
Here's the output:
Platform's Transitions API (android.transition.TransitionManager) is available from API 19, but support libraries backport the functionality upto API 14 (android.support.transition.TransitionManager).
I like to keep everything as simple as it can be.
so my suggestion would be using a android Animating Layout Changes
Here is a sample:
activity_main.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:animateLayoutChanges="true"
android:animationCache="true">
<TextView
android:id="#+id/textView"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="#string/app_name"
android:background="#color/colorPrimary"
android:layout_gravity="center" />
</LinearLayout>
MainActivity.java
public class MainActivity extends AppCompatActivity {
TextView textView;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
textView = (TextView) findViewById(R.id.textView);
}
#Override
protected void onResume() {
super.onResume();
new Handler().postDelayed(new Runnable() {
#Override
public void run() {
View view = getWindow().getDecorView();
int height = getWindow().getDecorView().getHeight();
int width = getWindow().getDecorView().getWidth();
textView.setLayoutParams(new LinearLayout.LayoutParams(width, height));
LayoutTransition layoutTransition = ((ViewGroup) textView.getParent()).getLayoutTransition();
layoutTransition.enableTransitionType(LayoutTransition.CHANGING);
}
}, 2000);
}
}
You can try using ValueAnimator as shown in this answer:
https://stackoverflow.com/a/32835417/3965050
Note: I wanted to write this as a comment, but I don't have the reputation. This should not be considered as a full answer.
animateLayoutChanges="true" in the parent xml
+
.setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
does the trick most of the times and it won't stretch the existing child views
Using ConstraintLayout with ConstrainSet should match your need in the most efficient way.
public class MainActivity extends AppCompatActivity {
ConstraintSet mConstraintSet1 = new ConstraintSet(); // create a Constraint Set
ConstraintSet mConstraintSet2 = new ConstraintSet(); // create a Constraint Set
ConstraintLayout mConstraintLayout; // cache the ConstraintLayout
boolean mOld = true;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Context context = this;
mConstraintSet2.clone(context, R.layout.state2); // get constraints from layout
setContentView(R.layout.state1);
mConstraintLayout = (ConstraintLayout) findViewById(R.id.activity_main);
mConstraintSet1.clone(mConstraintLayout); // get constraints from ConstraintSet
}
public void foo(View view) {
TransitionManager.beginDelayedTransition(mConstraintLayout);
if (mOld = !mOld) {
mConstraintSet1.applyTo(mConstraintLayout); // set new constraints
} else {
mConstraintSet2.applyTo(mConstraintLayout); // set new constraints
}
}
}
Source https://developer.android.com/reference/android/support/constraint/ConstraintSet.html
All you need is to define a second layout.xml with your expanded constraints and apply the second ConstraintSet to your view or activity when necessary.
ValueAnimator anim = ValueAnimator.ofInt(viewToIncreaseHeight.getMeasuredHeight(), -100);
anim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
#Override
public void onAnimationUpdate(ValueAnimator valueAnimator) {
int val = (Integer) valueAnimator.getAnimatedValue();
ViewGroup.LayoutParams layoutParams = viewGroup.getLayoutParams();
layoutParams.height = val;
viewGroup.setLayoutParams(layoutParams);
}
});
anim.setDuration(DURATION);
anim.start();
After measuring a View with a constant dimensions with view.measure(), the getMeasuredHeight() and getMeasureWidth() is returning 0.
layout_view.xml, layout which is inflated to create the view
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="100dp"
android:layout_height="100dp">
</FrameLayout>
function which measures the dimensions
public void measureView(Context context){
LayoutInflater inflater = (LayoutInflater) context.getSystemService(Context.LAYOUT_INFLATER_SERVICE);
View view = inflater.inflate(R.layout.layout_view,null,false);
view.measure( View.MeasureSpec.UNSPECIFIED, View.MeasureSpec.UNSPECIFIED);
Log.d(TAG,"Error width : " + view.getMeasuredWidth());
Log.d(TAG,"Error height : " + view.getMeasuredHeight());
}
When you call view.getMeasuredWidth() in onCreate() or onCreateView(), the view has not been drawn yet. So you need to add a listener and will get a callback when the view is being drawn. Just like this in my code:
final ViewTreeObserver vto = view.getViewTreeObserver();
if (vto.isAlive()) {
vto.addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
#Override
public void onGlobalLayout() {
int viewWidth = view.getMeasuredWidth();
// handle viewWidth here...
if (Build.VERSION.SDK_INT < 16) {
vto.removeGlobalOnLayoutListener(this);
} else {
vto.removeOnGlobalLayoutListener(this);
}
}
});
}
NOTE: Remove the listener for better performance!
Don't call vto.removeOnGlobalLayoutListener(this) to remove the listener. Call it like this:
vto.getViewTreeObserver()
Are you measuring the view in onCreate(). The view isn't drawn yet. You have to wait until a time after the view is drawn before you can measure it.
Simple solution for this is to post a runnable to the layout. The runnable will be executed after the layout has happened.
For more info See this post
Edit
try to change
view.measure( View.MeasureSpec.UNSPECIFIED, View.MeasureSpec.UNSPECIFIED);
to
view.measure( View.MeasureSpec.EXACTLY, View.MeasureSpec.EXACTLY);
Try this way,hope this will help you to solve your problem.
view.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
#Override
public void onGlobalLayout() {
int width = view.getMeasuredWidth();
int height = view.getMeasuredHeight();
}
});
if your measured view has visibility set to gone, measuring will return 0. You can set it to visible, measure, and then set back to gone, all from code.
You can not use View.MeasureSpec.* directly in measure call. Instead first makeMeasureSpec() and then use it to invoke measure():
final int widthMeasureSpec = View.MeasureSpec.makeMeasureSpec(ViewGroup.LayoutParams.WRAP_CONTENT/*can be match_parent or some exact value*/, View.MeasureSpec.UNSPECIFIED);
final int heightMeasureSpec = View.MeasureSpec.makeMeasureSpec(ViewGroup.LayoutParams.WRAP_CONTENT/*can be match_parent or some exact value*/, View.MeasureSpec.UNSPECIFIED);
view.measure(widthMeasureSpec, heightMeasureSpec);
Just in case someone was experiencing this problem with ImageView:
I noticed that if your ImageView doesn't have "android:src" set (i.e. you change it dynamically) it will always return zero from getMeasuredWidth/Height.
A simple workaround would be to set a placeholder for view.
You can use getViewTreeObserver in onCreate/onCreateView and other events.
fun setGlobalLayoutListener(view: View, method: () -> Unit) {
val vto1 = view.viewTreeObserver
if (vto1.isAlive) {
vto1.addOnGlobalLayoutListener(object : ViewTreeObserver.OnGlobalLayoutListener {
override fun onGlobalLayout() {
val vto2 = view.viewTreeObserver
if (vto2.isAlive) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN) {
vto2.removeOnGlobalLayoutListener(this)
} else {
#Suppress("DEPRECATION")
vto2.removeGlobalOnLayoutListener(this)
}
// Your actions are here:
method()
}
}
})
}
}
And call it: setGlobalLayoutListener(view) {updateUI(view)}.
I also tried
view.measure(View.MeasureSpec.UNSPECIFIED, View.MeasureSpec.UNSPECIFIED)
and then called view.control.measuredWidth in onCreateView()/onViewCreated(). But in some emulators (API 19) it returned wrong results.
In my main layout file, I have a RelativeLayout, with a weight of 1 (basically to display a map) above a LinearLayout with a weight of 2, declared this way :
<LinearLayout
android:id="#+id/GlobalLayout"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical" >
<RelativeLayout
android:id="#+id/UpLayout"
android:layout_width="match_parent"
android:layout_height="0px"
android:layout_weight="1" >
</RelativeLayout>
<LinearLayout
android:id="#+id/DownLayout"
android:layout_width="match_parent"
android:layout_height="0px"
android:layout_weight="2"
android:orientation="vertical" >
</LinearLayout>
</LinearLayout>
DownLayout contains a list of items, when I click on an item, I would like to change the weight of DownLayout for 4, so the upper layout (the map) takes only 1/5 of the screen instead of 1/3.
I have managed to do it by changing the LayoutParams :
LinearLayout linearLayout = (LinearLayout) mActivity.findViewById(R.id.DownLayout);
LinearLayout.LayoutParams params = new LinearLayout.LayoutParams(
LayoutParams.WRAP_CONTENT, LayoutParams.MATCH_PARENT);
params.weight = 4.0f;
linearLayout.setLayoutParams(params);
It works but I'm not satisfied, the change is too immediate, there is no transition while I would like it to be smooth. Is there a way to use animation for that ?
I found some examples with ObjectAnimator to change the weightSum, but it does not do want I want (if I change only this property, I have some free space below my down layout) :
float ws = mLinearLayout.getWeightSum();
ObjectAnimator anim = ObjectAnimator.ofFloat(mLinearLayout, "weightSum", ws, 5.0f);
anim.setDuration(3000);
anim.addUpdateListener(this);
anim.start();
Is there a way to use ObjectAnimator (or something else) to do that ?
Thanks !
I recently came across a similar problem and solved it using a standard Animation (I have to target API 10 so couldn't use ObjectAnimator). I used a combination of the answer here with slight alterations to take into account weight instead of height.
My custom animation class looks as follows...
private class ExpandAnimation extends Animation {
private final float mStartWeight;
private final float mDeltaWeight;
public ExpandAnimation(float startWeight, float endWeight) {
mStartWeight = startWeight;
mDeltaWeight = endWeight - startWeight;
}
#Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
LinearLayout.LayoutParams lp = (LinearLayout.LayoutParams) mContent.getLayoutParams();
lp.weight = (mStartWeight + (mDeltaWeight * interpolatedTime));
mContent.setLayoutParams(lp);
}
#Override
public boolean willChangeBounds() {
return true;
}
}
And its called by this method...
public void toggle() {
Animation a;
if (mExpanded) {
a = new ExpandAnimation(mExpandedWeight, mCollapsedWeight);
mListener.onCollapse(mContent);
} else {
a = new ExpandAnimation(mCollapsedWeight, mExpandedWeight);
mListener.onExpand(mContent);
}
a.setDuration(mAnimationDuration);
mContent.startAnimation(a);
mExpanded = !mExpanded;
}
Hopefully this will help you out, if you need more details or have questions about something let me know.
I have two views in a linear layout, I programmatically change their layout_weight property. Is there a way I could animate this change in weight so when the weight is changed views slides towards a new size?
You can simply use ObjectAnimator.
ObjectAnimator anim = ObjectAnimator.ofFloat(
viewToAnimate,
"weight",
startValue,
endValue);
anim.setDuration(2500);
anim.start();
The one problem is that View class has no setWeight() method (which is required by ObjectAnimator). To address this I wrote simple wrapper which helps archive view weight animation.
public class ViewWeightAnimationWrapper {
private View view;
public ViewWeightAnimationWrapper(View view) {
if (view.getLayoutParams() instanceof LinearLayout.LayoutParams) {
this.view = view;
} else {
throw new IllegalArgumentException("The view should have LinearLayout as parent");
}
}
public void setWeight(float weight) {
LinearLayout.LayoutParams params = (LinearLayout.LayoutParams) view.getLayoutParams();
params.weight = weight;
view.getParent().requestLayout();
}
public float getWeight() {
return ((LinearLayout.LayoutParams) view.getLayoutParams()).weight;
}
}
Use it in this way:
ViewWeightAnimationWrapper animationWrapper = new ViewWeightAnimationWrapper(view);
ObjectAnimator anim = ObjectAnimator.ofFloat(animationWrapper,
"weight",
animationWrapper.getWeight(),
weight);
anim.setDuration(2500);
anim.start();
I have been looking at this as well. Eventually I solved it by animating the weightsum property of the parent, which works very nice if you have two views in a LinearLayout.
see:
Animating weightSum property using ObjectAnimator
In the example below, if you animate the weightSum from 1.0 to 2.0, Screen 2 will animate nicely into view.
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="#+id/dual_pane"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="horizontal"
android:weightSum="1.0">
<!-- Screen 1 -->
<LinearLayout
android:layout_width="0dp"
android:layout_height="match_parent"
android:background="#ff0000"
android:layout_weight="1">
</LinearLayout>
<!-- Screen 2 -->
<LinearLayout
android:layout_width="0dp"
android:layout_height="match_parent"
android:background="#ff6600"
android:layout_weight="1">
</LinearLayout>
</LinearLayout>
Note: I am not sure that this is the best way, but I tried it and it's working fine
Simply using ValueAnimator
ValueAnimator m1 = ValueAnimator.ofFloat(0.2f, 0.5f); //fromWeight, toWeight
m1.setDuration(400);
m1.setStartDelay(100); //Optional Delay
m1.setInterpolator(new LinearInterpolator());
m1.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
#Override
public void onAnimationUpdate(ValueAnimator animation) {
((LinearLayout.LayoutParams) viewToAnimate.getLayoutParams()).weight = (float) animation.getAnimatedValue();
viewToAnimate.requestLayout();
}
});
m1.start();
More About ValueAnimator
Another way is to use old Animation class, as described in https://stackoverflow.com/a/20334557/2914140. In this case you can simultaneously change weights of several Views.
private static class ExpandAnimation extends Animation {
private final View[] views;
private final float startWeight;
private final float deltaWeight;
ExpandAnimation(View[] views, float startWeight, float endWeight) {
this.views = views;
this.startWeight = startWeight;
this.deltaWeight = endWeight - startWeight;
}
#Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
float weight = startWeight + (deltaWeight * interpolatedTime);
for (View view : views) {
LinearLayout.LayoutParams lp = (LinearLayout.LayoutParams) view.getLayoutParams();
lp.weight = weight;
view.setLayoutParams(lp);
}
views[0].getParent().requestLayout();
}
#Override
public boolean willChangeBounds() {
return true;
}
}
All of the answers above weren't working for me (they would simply "snap" and not animate), but after I added weight_sum="1" to the parent layout, it started working. Just in case someone else comes up with the same issue.