How to call/set a custom input method? - android

I followed these tutorial of developer.android, "Creating an Input Method" and "SoftKeyboard - Soft Keyboard sample".
Think its everything correct, but the custom keyboard dont pop up, what im doing wrong?
Only the default keyboard shows up.

The user has to choose that input method editor, either from the Settings app (for a permanent change) or via the little keyboard icon you typically see in the lower-left corner of every input method editor.

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How to make in app custom keyboard behave like a system keyboard?

I have an in app keyboard that tries to behave like a system keyboard. So far it pops up from the bottom using Bottom Sheet, which is great.
However, unlike a system keyboard, it does not push the entire layout up when you select an EditText that might otherwise get hidden. So far all the solutions I saw on StackOverFlow seem to be about Soft/System Keyboard not an in-app implementation like mine.
Here is my activity with 3 Edit Texts
This is what happens if I click on the last Edit Text. It gets covered by the keyboard in blue
This is how I want it to be. Everything getting pushed up.
How can I achieve this?

Android custom keyboard popup

I have a custom android keyboard. On long press popup keyboard is shown how it should. The problem is, when it pops up, the keyboard behind is darkenes.
How can i disable this, except overriding the default KeyboardView onDraw?
One more thing: how can I make the poped up keyboard buttons selected without pressing on them? In Google keyboard, when you press on a "." key, you just keep moving your finger and it selects the key on the popup. But on the default implementation of KeyboardView, you have to press on the key.
This has been bugging me for a month, hope you can help!
Solution: don't use KeyboardView. Its meant for quick prototyping, when you need a basic keyboard and are working on other things like autocorrect algorithms. No serious keyboard actually uses it, and it isn't required (you can return any view from onCreateInputView). As you ramp up UI complexity, it just quickly becomes unable to deal

Custom Keyboard | How to know which application is using my input method

I'm developing an input method, but i need to know which application is using my input method.
For example (as image):
if someone other open my keyboard for Telegram, the keyboard will turn color to lightblue.
if someone open my keyboard to write on WhatsApp, the keyboard will turn color to green.
There is a way to get the package?

How to disable default keyboard on android device using action script 3

I have a problem in my android air project. I have a text box when i click on it the default keyboard of device will pop up from the bottom of the screen. But the text box which i clicked also will be on the bottom, hence when the keyboard pops up the text box is under the keyboard so my entered text will not be seen and also i don't want to shift the text box to the top of the screen. Please suggest any code for disabling the default keyboard so that i can use my own one where ever i want on the screen.
Thanks.
To stop a text input from requesting the Software Keyboard you should set your textinput.needsSoftKeyboard to false
See: http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/display/InteractiveObject.html#needsSoftKeyboard

Showing Keyboard with Android Dialog

I want to show the Android version of a Model Dialog with text input however I think the keyboard will be behind the actual activity since dialogs weren't made to have inputs. Is there any way I can get the keyboard to show in an actual dialog.
I did see this SO question -- however I'd rather not use an Theme.Dialog'ed activity because I feel like an activity would be too heavy for my purposes. How can I show this Model Dialog with the keyboard input in the foreground?
This is what I am talking about:
Who said dialogs aren't made to have inputs?! A dialog can contain anything - text, buttons, progress bars, input fields. Did you try it out? A keyboard resizes your canvas, so there's no "behind"/"front" going on. (Besides, you can always summon the IME on a phone without a QWERTY
keyboard by holding the menu button - even there's a modAl dialog.)
EDIT: If you need proof, just look at the API Demos (App -> Dialog). There's an example for a dialog with text entry. Source code here: http://developer.android.com/resources/samples/ApiDemos/src/com/example/android/apis/app/AlertDialogSamples.html (DIALOG_TEXT_ENTRY)

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