Android service stopping unexpectedly - android

I have a service that also contains an activity the problem is sometimes it gets shut down by the operating system.
How can I prevent that from happening?

Not sure what you mean by "service that contains an activity".
The OS can and will shut down services based on demand for memory. How often this happens depends on what you have running on your device, and the amount of memory that your device has.
To try to minimize this, you can call Service.startForeground(). Please read the javadocs for the proper usage, and please look at stopForeground() as well.
Note that this is still no guarantee. You must author your app to gracefully handle when your service is destroyed. Please read up on the Service lifecycle to understand how to handle this.
Even if you could keep your service running at all times, it would be a bad idea. This is not a personal computer plugged in to AC power. A service that is perpetually running will greatly effect the battery life of the device.

It doesn't make any sense that you would have a service that contains an activity. You can have a service to which an Activity is connected, but not one that holds an Activity. Services, along with the rest of your app, can be killed off by the Android OS at any time, and will be restored when the user navigates back to them. Instead you need to design your app in such a way that it is tolerant to these lifecycle events, and doesn't need to be kept around forever.

AFAIK, a service or an activity can not be guaranteed to run all the time. You have to handled the lifecycle events of the service like shutdown and start.

Related

What are typical use cases for multithreading vs services?

Since threads persist past the lifetime of the activity that spawn them, I can just put whatever background work I need to do on HandlerThreads for example, no need for a service. Also they will keep running when the app in in the background bypassing the new Oreo restrictions.
Am I missing something here?
Also, ever since the introduction of Doze mode and the addition of even more restrictions on background work starting Oreo, when exactly should I use a service to do background work? Apart from
scheduling tasks for future conditions, such as WIFI connection, or charging I would then use a JobScheduler. But even that can be handled through a BroadcastReceiver...
Also they will keep running when the app in in the background bypassing the new Oreo restrictions.
That isn't quite right. It's true that background threads will continue to execute for as long as your app is alive. The problem is, your app might not be alive for very long! A Service is used to indicate to the operating system, "I don't want to get torn down; I still have useful work I have to do".
From the docs:
...[A Service represents] either an application's desire to perform a longer-running operation while not interacting with the user or to supply functionality for other applications to use.
and
It is not a means itself to do work off of the main thread
Ultimately, when Android is deciding whether or not to keep your App around, it doesn't care about the number of threads you have running, the number of CountDownTimers that haven't finished yet, how many Runnables you have waiting in the queue, etc. It cares about whether or not you have any active application components. Is an Activity visible? Great, stick around. Is a Service started? Also great. None of the above? Maybe it's time to terminate the app.
So this also answers the question, "when exactly should I use a service to do background work?" As mentioned, a Service won't do the work for you, it'll just help you stay alive. You can try to kick off a thread in a BroadcastReceiver (note that most implicit broadcasts no longer work post-Oreo), but as soon as you return from onReceive(), your app is likely to be killed -- unless you have a Service going, too.
ADDITIONAL POST-OREO CAVEATS
Note that a Service is likely only going to help your app stay alive for "several minutes" after the app leaves the foreground (docs). The only way I am aware of to get around this is to get back into the foreground by making your Service a "foreground service."
Additionally, if you need to ensure the device remains awake until your work is completed, you'll need a component in the foreground. That is, you can still do that work in the "background" (in the sense of being "off-screen"), but you'd need a "foreground Service" (icon in the action bar). Otherwise, Doze will apply, and that tends to inhibit any WakeLocks your app is using.

File operations in Android service

Android services might get killed by the operating system at any possible time. There are no guaranteed lifecycle calls like onDestroy() you can rely on. I have to implement a service doing a lot of long running tasks and a bunch of file operations in the background. So my questions are:
Is it generally a good idea to do that in any kind of service? What happens with an open file handle when the process gets killed?
Is there a preferred way to achieve this like using a foreground service?
I think I won't be the first person having this type of problem/question, but I could not find anything on Google or SO. Thanks in advance.
Android services might get killed by the operating system at any possible time.
More accurately, Android app processes might get killed by the operating system at any point.
There are no guaranteed lifecycle calls like onDestroy() you can rely on.
Correct. onDestroy() is very likely to be called, but it is not guaranteed.
I have to implement a service doing a lot of long running tasks and a bunch of file operations in the background.
Pretty much any piece of software bigger than "hello, world" fits that description.
Is it generally a good idea to do that in any kind of service?
You do not have much of an option. A service is what is helping to keep your process around when it no longer is in the foreground from a UI standpoint. If you do not use a service, your process lifetime will likely be on the order of minutes, maybe less. With a service, your process lifetime can be hours, though it depends a lot on the device (e.g., amount of system RAM) and user (e.g., how busy the user is and how many other apps want to do background work).
What happens with an open file handle when the process gets killed?
If you have tried writing stuff to the file at about the point of process termination, any bytes not yet handed over to the OS (e.g., buffered in Java) will not be in the file.
Is there a preferred way to achieve this
I have no idea what "this" is.
like using a foreground service?
There are three main patterns for using a foreground service:
Brief transactions. K9 Mail, for example, appears to use a foreground service while it is checking for new messages, but only during that short window.
User-controlled operations. This is the conventional use case for foreground services. Music players, for example, will usually implement a foreground service for the music playback.
"I am going to try to live forever" types of services. That's not especially practical, as foreground services do not live forever. Users also get irritated with foreground services where they do not understand what they are getting as trade-off for the system RAM/CPU consumption and the always-visible notification icon.
Whether any of these patterns fits your project is something you would need to determine for yourself.

Activity destroyed after 1 hour

I'm new to Android development. I'v developed an android application which needs to store the connection/data even after 1 hour. Currently I have all the data and the connections(chromecast mediaplayer) in a singleton class. But, when the user puts the app into the background for about an hour, the activity is destroyed so the connections,data etc are lost causing my app to crash when re-launched.
I've read up on the android services, Can I use these services to hold the singletons so even when the activities are destroyed I can have data binded back to the views when re-launched?
Or is there a way to make sure that the activities are not destroyed when android decides to do a cleanup?
Please advise
Thanks.
I think you might misunderstand what an Android application is.
Your application is a bunch of components that run in a single Linux process. Components come and go, within that process. You have absolutely no control over the lifecycle of the process itself.
The answer to part of your question is that "yes" a Service will stick around after an invisible activity is destroyed.
When an Activity becomes invisible, it gets destroyed. If your process is not doing anything else, then the process is likely to be killed too.
If your process is also running a Service, it is less likely that it will be killed. It is just less likely, though. The process will eventually get killed. When it does, your singletons will be gone. There is nothing you can do to prevent that. So the answer to the second part of your question is "no". You cannot depend on singletons in your service to be around when the process is relaunched
You might look into using the Application object. Its lifecycle is roughly the same as that of your process. It will not live forever but it will be around whenever any other component of your application is around (except ContentProviders).
It sounds like you want to keep connectivity to a chromecast device around when your application is in the background. Obviously services can be helpful but I have a few comments that may come handy:
Services can be killed by system but based on how you have set them up (e.g. the return value of onStartCommand()), they can be restarted by the system. When that happens, you cannot expect that your dynamic data is still there (for example your singleton). You need to include logic to recreate what you need again (for example, rebuild your singleton)
Phone can go to sleep when left for a little while (or user can lock his/her phone), so when phone goes to sleep, wifi may drop after a little while, based on the phone settings and the build on your phone; some do this more aggressively and some not (even if you hold a lock, it can still happen). The point is that you have to assume that it may happen. Even if you have a service, your Cast connection will go down due to wifi loss, so the proper way to handle things is not to try to keep the connection up all the time (since you can't) but is to have logic to re-establish connection when circumstances is right. In order to do that, you need to preserve enough information to be able to bring things to the state that they were. Your logic should also be intelligent enough not to reconnect if it shouldn't.
Android O.S can destroy any activity , when it is low at resources it destroys any activities to make more space for other apps.
But you can use background service to hold your singleton
You can use this link to create your background service

how do I make an android service that runs when the application doesn't?

my knowledge of services in any operating system, is that they usually run in the background and perform whatever work they have to do.
but the first time I got familiarized with android services, I got confused.
it appears they only run when the application is working, and that for me, makes them no more then sophisticated threads.
do I have this all wrong? how do I make a service that runs when the application doesn't? (so that I can check for updates and create notifications for the user that will then lead him to the application if he chooses to open them).
does push notifications have anything to do with it?
Edit:
thank you guys for your answers so far.
my problem seems to be the fact that the service is only started officialy when the device is booted up. I do call startService when the app starts, but that doesn't seem to help. the service still dies when the app is turned off (unless it was booted)
also I never call stopService
If you are trying to implement a long running task that is performed in a (background) service, you have to start one or more threads within your service. So the service just gives you the opportunity to have an application context without having to have a user interface ;) you can consider it as a kind of container.
This page give you a nice overview about different thread approaches in Android. As you can see a service has not its own thread.
Anyway, in your case it seems that an AlarmManager is probably the better option. Running services for polling information all the time can be quite CPU and battery consuming (see this post for instance). So try to avoid having threads that run all the time.
If you can push information about updates from a server it's just fine. Check out Googles Cloud Messaging in this case.
Michael who commented on my question first was right in his comment about startService()
so it goes like this:
my receiver is only activated on boot, and uses an AlarmManager to
time the service to certain intervals.
what I did was to bind the activities to the service. if the service
was off and I binded it and unbinded it, then by the time the app was
terminated, there was nothing keeping it alive.
by simply making sure that the service was started properly with
startService if it is not already on, I managed to keep the service
alive at all times
also thanks to Trinimon who gave a very nice explanation on what
services are, and the importance of not overloading the CPU with
excessive polling. (which is kind of a trade off situation)
good luck to all :)

Why dont Android applications provide an "Exit" option?

Is there something in the Android developer guidelines that disuades developers from providing the option to "exit" (stop running) an application from within the application itself?
I love multitasking and all but it's not clear to me why:
the vast majority of apps don't have their own Exit functions and hence just keep running forever
don't give you a choice about running when you turn on the phone - they just do by default
Both of these things lead to memory usage constantly increasing and your device running with this performance burden all of the time despite the fact that you may only want certain apps to run some of the time.
Am I missing something?
Is there something in the Android
developer guidelines that disuadea
developers from providing the option
to "exit" (stop running) an
application from within the
application itself?
Yes. It is generally not needed, just as it is generally not needed to restart a Web server because some user with a browser decided (s)he is done with a Web app.
the vast majority of apps don't have
their own Exit functions and hence
just keep running forever
They don't keep running forever. Android will close things up as needed.
don't give you a choice about running
when you turn on the phone - they just
do by default
Those developers aren't paying attention to me.
Both of these things lead to memory
usage constantly increasing
Generally, it doesn't. If you find specific apps that do this, uninstall them.
and your device running with this
performance burden all of the time
Generally, it doesn't. If you find specific apps that do this, uninstall them.
Also, this question is a duplicate of this one.
"Both of these things lead to memory usage constantly increasing"
Which doesn't matter since Android apps are limited to a fixed amount of RAM. Freeing RAM won't give more RAM to other apps.
Essentially, there's no need for a quit button as long as the developer does a good job of designing their app. Android activities are stopped when they aren't visible and resources are needed elsewhere, so the are no longer consuming resources. You can read about the lifecycle here:
Here's a related question:
From Google's Android Application Fundamentals page:
Shutting down components
A content provider is active only while it's responding to a request from a ContentResolver. And a broadcast receiver is active only while it's responding to a broadcast message. So there's no need to explicitly shut down these components.
Activities, on the other hand, provide the user interface. They're in a long-running conversation with the user and may remain active, even when idle, as long as the conversation continues. Similarly, services may also remain running for a long time. So Android has methods to shut down activities and services in an orderly way:
An activity can be shut down by calling its finish() method. One activity can shut down another activity (one it started with startActivityForResult()) by calling finishActivity().
A service can be stopped by calling its stopSelf() method, or by calling Context.stopService().
Components might also be shut down by the system when they are no longer being used or when Android must reclaim memory for more active components. A later section, Component Lifecycles, discusses this possibility and its ramifications in more detail.
So it seems like Content Providers and Broadcast receivers should never be explicitly shut down, as they are inert while not handling their specific events.
As for Activities, I would argue in favor of having an end to it, but in certain cases. If your app has a finite state in which the user is done using it, why keep it alive until GC gets it? The activity manager still needs to keep track of that Activity while the user has finished their task. My best example for this is the Calculator. You open it, you have it solve a problem for you, and then you close it. If the onCreate function is so expensive that it's more effective to do onCreate once and then onRestart whenever the user moseys back to your application then you're probably doing something wrong. Maybe I'm misinterpreting how Android handles Activities, and if so I'm always interested in learning more :)
It all comes back to the answer that users want total control of their running and auto-start list and what they do and don't want installed, example: google maps, etc etc. there are no two ways about this.

Categories

Resources