Monodroid ViewPager - android

Is ViewPager available for monodroid developers? I've seen a lot of tutorials like this one for Android: http://android-developers.blogspot.com/2011/08/horizontal-view-swiping-with-viewpager.html
I can do this and declare a ViewPager as code, for example:
using Android.Support.V4.Widget;
namespace ViewPagerTest
{
[Activity(Label = "ViewPager", MainLauncher = true, Icon = "#drawable/icon")]
public class Activity1 : Activity
{
int count = 1;
protected override void OnCreate(Bundle bundle)
{
base.OnCreate(bundle);
ViewPager pager = new ViewPager( this );
SetContentView(Resource.Layout.Main);
}
}
}
But in the tutorial he uses xml code such as this:
<android.support.v4.view.ViewPager
android:layout_width="match_parent"
android:layout_height="match_parent"
/>
Which Monodroid doesnt seem to like..
Any input of what I'm missing?

Not a direct answer to your question...
But someone's ported a separate ViewPager to MonoDroid: https://github.com/Cheesebaron/MonoDroid.HorizontalPager
And I've then added a simple page indicator based on http://buildmobile.com/how-to-build-an-android-pager-component/#fbid=TnZmgHdBfhF
// original credit to:
// https://github.com/brucejcooper/Android-Examples/blob/master/PagingScrollerExample/src/com/eightbitcloud/pagingscroller/PageIndicator.java
public class HorizontalPagerIndicator : View
{
private HorizontalPager _pager;
private Paint _textPaint;
private Paint _inactiveDotPaint;
private Paint _dotPaint;
private Paint _dotBackgroundPaint;
private int _textHeight;
private int _ascent;
private int _cellSize;
private float _displayDensity;
public HorizontalPagerIndicator(Context context, IAttributeSet attrs)
: base(context, attrs)
{
InitPaints(context);
}
public HorizontalPagerIndicator(Context context)
: base(context)
{
InitPaints(context);
}
private void InitPaints(Context context)
{
_displayDensity = context.Resources.DisplayMetrics.Density;
_textPaint = new Paint {AntiAlias = true, TextSize = DeviceIndependentToPixels(14), Color = Color.Black};
_inactiveDotPaint = new Paint { AntiAlias = true, Color = Color.Gray };
_dotPaint = new Paint {AntiAlias = true, Color = Color.White};
_dotBackgroundPaint = new Paint { AntiAlias = true, Color = Color.Cyan };
_ascent = -(int)_textPaint.Ascent();
_textHeight = (int)(_ascent + _textPaint.Descent());
_cellSize = DeviceIndependentToPixels(_textHeight + 6);
}
public HorizontalPager Pager
{
get { return _pager; }
set {
if (_pager != null)
{
_pager.ScreenChanged -= PagerOnScreenChanged;
}
_pager = value;
if (_pager != null)
{
_pager.ScreenChanged += PagerOnScreenChanged;
}
UpdatePageCount();
}
}
private void PagerOnScreenChanged(object sender, EventArgs eventArgs)
{
Invalidate();
}
public void UpdatePageCount()
{
RequestLayout();
Invalidate();
}
private int NumPages
{
get
{
return _pager == null ? 1 : _pager.ChildCount;
}
}
private int ActivePage
{
get
{
return _pager == null ? 0 : _pager.CurrentScreen;
}
}
protected override void OnMeasure(int widthMeasureSpec, int heightMeasureSpec)
{
SetMeasuredDimension(MeasureWidth(widthMeasureSpec), MeasureHeight(heightMeasureSpec));
}
private int MeasureWidth(int measureSpec)
{
var result = 0;
var specMode = MeasureSpec.GetMode(measureSpec);
var specSize = MeasureSpec.GetSize(measureSpec);
if (specMode == MeasureSpecMode.Exactly)
{
// We were told how big to be
result = specSize;
}
else
{
result = NumPages * _cellSize;
if (specMode == MeasureSpecMode.AtMost)
{
// Respect AT_MOST value if that was what is called for by
// measureSpec
result = Math.Min(result, specSize);
}
}
return result;
}
private int MeasureHeight(int measureSpec)
{
var result = 0;
var specMode = MeasureSpec.GetMode(measureSpec);
var specSize = MeasureSpec.GetSize(measureSpec);
if (specMode == MeasureSpecMode.Exactly)
{
// We were told how big to be
result = specSize;
}
else
{
result = _cellSize;
if (specMode == MeasureSpecMode.AtMost)
{
// Respect AT_MOST value if that was what is called for by
// measureSpec
result = Math.Min(result, specSize);
}
}
return result;
}
protected override void OnDraw(Canvas canvas)
{
base.OnDraw(canvas);
var numPages = NumPages;
var activePageIndex = ActivePage;
var x = (canvas.Width - numPages * _cellSize)/2;
//var smallBorder = _cellSize/4;
//var slightlySmallerBorder = smallBorder - 1;
var emptyDotSize = _cellSize/4;
var dotOffset = (_cellSize - emptyDotSize) / 2;
for (var i = 0; i < numPages; i++, x += _cellSize)
{
if (i == activePageIndex)
{
//var txt = (i + 1).ToString(System.Globalization.CultureInfo.CurrentUICulture);
//var bounds = new Rect();
//_textPaint.GetTextBounds(txt, 0, txt.Length, bounds);
//var oval = new RectF(x + smallBorder, smallBorder, x + _cellSize - smallBorder, _cellSize - smallBorder);
var oval = new RectF(x + dotOffset, dotOffset, x + dotOffset + emptyDotSize, dotOffset + emptyDotSize);
var oval1 = new RectF(x + dotOffset - 1, dotOffset - 1, x + dotOffset + emptyDotSize + 1, dotOffset + emptyDotSize + 1);
canvas.DrawOval(oval1, _dotBackgroundPaint);
canvas.DrawOval(oval, _dotPaint);
//canvas.DrawText(txt, x + (_cellSize - bounds.Width()) / 2, (_cellSize - _textHeight) / 2 + _ascent, _textPaint);
}
else
{
var oval = new RectF(x + dotOffset, dotOffset, x + dotOffset + emptyDotSize, dotOffset + emptyDotSize);
canvas.DrawOval(oval, _inactiveDotPaint);
}
}
}
private int DeviceIndependentToPixels(int dpi)
{
return (int)Math.Round((float)dpi * _displayDensity);
}
}
I will get a sample project in GitHub one day!

Even this is answered already:
Its possible with the Support-packages.
I just implemented it following this Java example.
You can just transfer anything that is written there to C# code, there are only a few things to take care of:
also the stuff commented out must be used
dont call the Class PagerAdapter
when the author wrote super.anything()use base.Anything()
when instantiating the fragments, make sure that u write the packagename in all lowercase.
Hope this helps anyone.

Related

maze example not generating maze

I am following Maze game tutorial from youtube Android Programming - Maze Game Pt4
The tutor's code in the video generates random mazes. I have followed the code to the 'T' throughout but my emulator only gives the following output -
My emulator's output
Here is my code. Can anyone tell me what i missed from the tutorial I was following or if the tutorial itself has some coding errors? -
public class MazaGame extends View {
private Cell[][] cells;
private static final int COLS = 7, ROWS = 10;
private static final float WALL_THICKNESS = 4;
private float cellSize,hMargin,vMargin;
private Paint wallPaint;
private Random random;
public MazaGame(Context context, #Nullable AttributeSet attrs) {
super(context, attrs);
wallPaint = new Paint();
wallPaint.setColor(Color.BLACK);
wallPaint.setStrokeWidth(WALL_THICKNESS);
random = new Random();
createMaze();
}
private Cell getNeighbor(Cell cell){
ArrayList<Cell> neighbors = new ArrayList<>();
//left neighbor
if(cell.col >0)
if(!cells[cell.col-1][cell.row].visited)
neighbors.add(cells[cell.col-1][cell.row]);
//right neighbor
if(cell.col < COLS-1)
if(!cells[cell.col+1][cell.row].visited)
neighbors.add(cells[cell.col+1][cell.row]);
//top neighbor
if(cell.row >0)
if(!cells[cell.col][cell.row-1].visited)
neighbors.add(cells[cell.col][cell.row-1]);
//bottom neighbor
if(cell.row < ROWS-1)
if(!cells[cell.col][cell.row+1].visited)
neighbors.add(cells[cell.col][cell.row+1]);
if(neighbors.size()>0) {
int index = random.nextInt(neighbors.size());
return neighbors.get(index);
}
return null;
}
private void removeWall(Cell current, Cell next){
if(current.col == next.col && current.row == next.row+1){
current.topWall = false;
next.bottomWall = false;
}
if(current.col == next.col && current.row == next.row-1){
current.bottomWall = false;
next.topWall = false;
}
if(current.col == next.col+1 && current.row == next.row){
current.leftWall = false;
next.rightWall = false;
}
if(current.col == next.col-1 && current.row == next.row){
current.rightWall = false;
next.leftWall = false;
}
}
private void createMaze() {
Stack<Cell> stack = new Stack<>();
Cell current, next;
cells = new Cell[COLS][ROWS];
for (int x = 0; x < COLS; x++) {
for (int y = 0; y < ROWS; y++) {
cells[x][y] = new Cell(x, y);
}
}
do {
current = cells[0][0];
current.visited = true;
next = getNeighbor(current);
if (next != null) {
removeWall(current, next);
stack.push(current);
current = next;
current.visited = true;
} else
current = stack.pop();
}while (!stack.empty());
}
#Override
protected void onDraw(Canvas canvas) {
canvas.drawColor(Color.RED);
int width = getWidth();
int height = getHeight();
if(width/height < COLS/ROWS)
cellSize = width/(COLS+1);
else
cellSize = height/(ROWS+1);
hMargin = (width-COLS*cellSize)/2;
vMargin = (height-ROWS*cellSize)/2;
canvas.translate(hMargin,vMargin);
for(int x=0;x<COLS;x++){
for(int y=0;y<ROWS;y++){
if(cells[x][y].topWall)
canvas.drawLine(
x*cellSize,
y*cellSize,
(x+1)*cellSize,
y*cellSize,
wallPaint);
if(cells[x][y].leftWall)
canvas.drawLine(
x*cellSize,
y*cellSize,
x*cellSize,
(y+1)*cellSize,
wallPaint);
if(cells[x][y].bottomWall)
canvas.drawLine(
x*cellSize,
(y+1)*cellSize,
(x+1)*cellSize,
(y+1)*cellSize,
wallPaint);
if(cells[x][y].rightWall)
canvas.drawLine(
(x+1)*cellSize,
y*cellSize,
(x+1)*cellSize,
(y+1)*cellSize,
wallPaint);
}
}
}
private class Cell{
boolean
topWall = true,
rightWall = true,
bottomWall = true,
leftWall = true,
visited = false;
int col,row;
public Cell(int col, int row) {
this.col = col;
this.row = row;
}
}
}
I'm not going to take the time to fully internalize 100% of the code you posted, but this section looks suspicious:
do {
current = cells[0][0];
current.visited = true;
next = getNeighbor(current);
if (next != null) {
removeWall(current, next);
stack.push(current);
current = next;
current.visited = true;
} else
current = stack.pop();
}while (!stack.empty());
I suspect you want this to look like this instead:
current = cells[0][0];
current.visited = true;
do {
next = getNeighbor(current);
if (next != null) {
removeWall(current, next);
stack.push(current);
current = next;
current.visited = true;
} else
current = stack.pop();
}while (!stack.empty());
What you have right now will continuously reset current to be the cell at (0,0), because every time through the loop, you're executing
current = cells[0][0];
current.visited = true;
I suspect that this is just supposed to be the initial setup for the first cell, and you don't want this happening every time through the loop.

MPAndroidChart: Multiple markers at the same highlight

I want to show on click, three tooltips/markers, with only one dataset.
Like in the below image:
How can I do it?
I have created a LineChart and gave data to it.
and for multiple markers i have created a class implementing IMarker and created 2 Object
of a class i made for the information of each marker.
the way which the second marker is shown , depends on the position of first marker.
and i know it is not a good implementation maybe , but worked...
here is the code that worked for me:
public class ImageMakerTwoINOne implements IMarker {
private Context mContext;
public static final String TAG = "marker class";
ObjectImage o1 = new ObjectImage();
ObjectImage o2 = new ObjectImage();
//constructor for initialization
public ImageMakerTwoINOne(Context context, int drawableResourceId,int drawableResourceId2) {
mContext = context;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
o1.drawable = mContext.getResources().getDrawable(drawableResourceId, null);
o2.drawable = mContext.getResources().getDrawable(drawableResourceId2,null);
} else {
o1.drawable = mContext.getResources().getDrawable(drawableResourceId);
o2.drawable = mContext.getResources().getDrawable(drawableResourceId2);
}
}
//////////////////////////////offset////////////////////////////
//setting the offsets by the users
public void setOffset(MPPointF offset,MPPointF offset2) {
o1.offset = offset;
o2.offset = offset2;
//in case they were null :
if (offset == null) o1.offset = new MPPointF();
else if (offset2 == null) o2.offset = new MPPointF();
}
//setting the offsets by the user
public void setOffset(float offsetX, float offsetY , float offsetX2 , float offsetY2) {
o1.offset.x = offsetX;
o1.offset.y = offsetY;
o2.offset.x = offsetX2;
o2.offset.y = offsetY2;
}
#Override
public MPPointF getOffset() { return o2.offset; }
public MPPointF getOffset2(){ return o2.offset; }
////////////////////////size//////////////////////////////
//setting the size by the user
public void setSize(FSize size , FSize size2) {
o1.size = size;
o2.size = size2;
}
//getting the size of the objects
public FSize getSize1() { return o1.size; }
public FSize getSize2() { return o2.size; }
//////////////////chart///////////////////////////////////
//setting the charts
public void setChartView(Chart chart,Chart chart2) {
o1.weakChart = new WeakReference<>(chart);
o2.weakChart = new WeakReference<>(chart2);
}
//getting chart
public Chart getChartView1() {return o1.weakChart == null ? null : o1.weakChart.get(); }
public Chart getChartView2() { return o2.weakChart == null ? null : o2.weakChart.get(); }
//getting offset
#Override
public MPPointF getOffsetForDrawingAtPoint(float posX, float posY) {
MPPointF offset = getOffset();
Chart chart = getChartView1();
float width1 = o1.size.width;
float height1 = o1.size.height;
if (width1==0.f){ width1 = o1.drawable.getIntrinsicWidth(); }
if (height1==0.f){ height1 = o1.drawable.getIntrinsicHeight(); }
MPPointF alaki = getOffsetForDrawingAtPoint2(posX,posY);
return o1.offset;
}
public MPPointF getOffsetForDrawingAtPoint2(float posx , float posY){
MPPointF offset = getOffset();
Chart chart = getChartView1();
float width1 = o2.size.width;
float height1 = o2.size.height;
if (width1==0.f){ width1 = o2.drawable.getIntrinsicWidth(); }
if (height1==0.f){ height1 = o2.drawable.getIntrinsicHeight(); }
return o2.offset;
}
#Override
public void refreshContent(Entry e, Highlight highlight) {
}
#Override
public void draw(Canvas canvas, float posX, float posY) {
Canvas canvas2 = canvas;
if (o1.drawable == null) return;
MPPointF offset = getOffsetForDrawingAtPoint(posX,posY); //main position
MPPointF offset2 = o2.offset; //main position obj 2
float width = o1.size.width;
float height = o1.size.height;
if (width == 0.f) { width = o1.drawable.getIntrinsicWidth(); }
if (height == 0.f) { height = o1.drawable.getIntrinsicHeight();}
float width2 = 128;//o2.size.width;
float height2 = 129;//o2.size.height;
if (width == 0.f) { width = o2.drawable.getIntrinsicWidth(); }
if (height == 0.f) { height = o2.drawable.getIntrinsicHeight();}
o1.drawable.copyBounds(o1.drawableBoundsCache);
o1.drawable.setBounds(
o1.drawableBoundsCache.left,
o1.drawableBoundsCache.top,
(int) (o1.drawableBoundsCache.left+width),
(int) (o1.drawableBoundsCache.top+height)
);
o2.drawable.copyBounds(o2.drawableBoundsCache);
o2.drawable.setBounds(
o2.drawableBoundsCache.left,
o2.drawableBoundsCache.top,
(int) (o2.drawableBoundsCache.left+width2),
(int) (o2.drawableBoundsCache.top+height2)
);
int saveId = canvas.save();
int saveId2 = canvas2.save();
canvas.translate(posX + offset.x , posY + offset.y);
o1.drawable.draw(canvas);
canvas2.translate( 75 , -45 );
o2.drawable.draw(canvas2);
canvas2.restoreToCount(saveId2);
canvas.restoreToCount(saveId);
o1.drawable.setBounds(o1.drawableBoundsCache);
o2.drawable.setBounds(o2.drawableBoundsCache);
}
}
public class ObjectImage {
public Drawable drawable;
public MPPointF offset = new MPPointF();
public WeakReference<Chart> weakChart;
public FSize size = new FSize();
public Rect drawableBoundsCache = new Rect();
}

RecyclerView with Alphabet Index

I am attempting to build a RecyclerView list, with an alphabetical indexer down the right hand side. I have the list displaying perfectly and am able to scroll.
I am wondering if someone could give me some guidance in building the alphabetical indexer. I believe I need to iterate through my list and determine the letters used (I can do this). Then build the list of letters (for the indexer) and then use scrollToPosition(int position) to move to the right item in the list when a letter is selected.
The main issue that I can not work out is not building another list, it is rather the communication between the two lists. Any help would be greatly appreciated.
I believe this is the information you have been looking for as I have
You can check these libraries here:
danoz73/RecyclerViewFastScroller
as far as I remember he is the one who actually made the first alphabet indexer in recyclerview. I never made it work in my app because there was lots of problem customizing it.
AndroidDeveloperLB/LollipopContactsRecyclerViewFastScroller
the readme said hes got lots of optimizations made, So i think this is the best one i could use, but i havent made it work in my app for now.
code-computerlove/FastScrollRecyclerView
I think this is the design you want right? So either of these libs you used it should suffice your needs.
hope it helps
If anyone would like to use the FastScrollRecyclerView mentioned above in Xamarin, I just ported the main classes (you'll still need to create the xml resource and prep your index etc etc - see the original repo for a guide, it's pretty simple).
I included the tweaks suggested in the issues page to improve the ScrollToPosition and index height (which also makes it work in landscape) and also switched out the Java Handler class for an async Task.Delay. It may still have issues, it's a straight port otherwise. Seems to be ok though. Hopefully I have saved someone some time :)
public interface IFastScrollRecyclerViewAdapter
{
Dictionary<string, int> GetMapIndex();
}
//
public class FastScrollRecyclerView : RecyclerView
{
public const int INDWIDTH = 25;
public const int INDHEIGHT = 18;
public float ScaledWidth { get; set; }
public float ScaledHeight { get; set; }
public string[] Sections { get; set; }
public float Sx { get; set; }
public float Sy { get; set; }
public string Section { get; set; }
public bool ShowLetter { get; set; }
private ListHandler _listHandler;
private bool _setupThings = false;
private Context _context;
public FastScrollRecyclerView(Context context) : base(context)
{
_context = context;
}
public FastScrollRecyclerView(Context context, IAttributeSet attrs) : base(context, attrs)
{
_context = context;
}
public FastScrollRecyclerView(Context context, IAttributeSet attrs, int defStyle) : base(context, attrs, defStyle)
{
_context = context;
}
public override void OnDraw(Canvas c)
{
if (!_setupThings && GetAdapter() != null)
SetupThings();
base.OnDraw(c);
}
private void SetupThings()
{
//create az text data
var sectionSet = ((IFastScrollRecyclerViewAdapter)GetAdapter()).GetMapIndex().Keys;
var listSection = new List<string>(sectionSet);
listSection.Sort();
Sections = new string[listSection.Count];
int i = 0;
foreach (var s in listSection)
{
Sections[i++] = s;
}
ScaledWidth = INDWIDTH * _context.Resources.DisplayMetrics.Density;
var divisor = sectionSet.Count == 0 ? 1 : sectionSet.Count;
ScaledHeight = Height / divisor ;// INDHEIGHT * _context.Resources.DisplayMetrics.Density;
Sx = Width - PaddingRight - (float)(1.2 * ScaledWidth);
Sy = (float)((Height - (ScaledHeight * Sections.Length)) / 2.0);
_setupThings = true;
}
public override bool OnTouchEvent(MotionEvent motionEvent)
{
if (_setupThings)
{
var adapter = GetAdapter() as IFastScrollRecyclerViewAdapter;
var x = motionEvent.GetX();
var y = motionEvent.GetY();
switch (motionEvent.Action)
{
case MotionEventActions.Down:
{
if (x < Sx - ScaledWidth || y < Sy || y > (Sy + ScaledHeight * Sections.Length))
{
return base.OnTouchEvent(motionEvent);
}
else
{
//// We touched the index bar
float yy = y - PaddingTop - PaddingBottom - Sy;
int currentPosition = (int)Math.Floor(yy / ScaledHeight);
if (currentPosition < 0) currentPosition = 0;
if (currentPosition >= Sections.Length) currentPosition = Sections.Length - 1;
Section = Sections[currentPosition];
ShowLetter = true;
int positionInData = 0;
if (adapter.GetMapIndex().ContainsKey(Section.ToUpper()))
{
positionInData = adapter.GetMapIndex()[Section.ToUpper()];
}
(GetLayoutManager() as LinearLayoutManager).ScrollToPositionWithOffset(positionInData, 20);
Invalidate();
}
break;
}
case MotionEventActions.Move:
{
if (!ShowLetter && (x < Sx - ScaledWidth || y < Sy || y > (Sy + ScaledHeight * Sections.Length)))
{
return base.OnTouchEvent(motionEvent);
}
else
{
float yy = y - Sy;
int currentPosition = (int)Math.Floor(yy / ScaledHeight);
if (currentPosition < 0) currentPosition = 0;
if (currentPosition >= Sections.Length) currentPosition = Sections.Length - 1;
Section = Sections[currentPosition];
ShowLetter = true;
int positionInData = 0;
if (adapter.GetMapIndex().ContainsKey(Section.ToUpper()))
positionInData = adapter.GetMapIndex()[Section.ToUpper()];
(GetLayoutManager() as LinearLayoutManager).ScrollToPositionWithOffset(positionInData, 20);
Invalidate();
}
break;
}
case MotionEventActions.Up:
{
_listHandler = new ListHandler(this);
_listHandler.DelayClear();
if (x < Sx - ScaledWidth || y < Sy || y > (Sy + ScaledHeight * Sections.Length))
{
return base.OnTouchEvent(motionEvent);
}
else
{
return true;
}
}
}
}
return true;
}
private class ListHandler
{
FastScrollRecyclerView _parent;
public ListHandler (FastScrollRecyclerView parent)
{
_parent = parent;
}
public async void DelayClear()
{
await Task.Delay(100);
_parent.ShowLetter = false;
_parent.Invalidate();
}
}
}
//
public class FastScrollRecyclerViewItemDecoration : ItemDecoration
{
private Context _context;
public FastScrollRecyclerViewItemDecoration(Context context)
{
_context = context;
}
public override void OnDrawOver(Canvas canvas, RecyclerView parent, State state)
{
base.OnDrawOver(canvas, parent, state);
float scaledWidth = ((FastScrollRecyclerView)parent).ScaledWidth;
float sx = ((FastScrollRecyclerView)parent).Sx;
float scaledHeight = ((FastScrollRecyclerView)parent).ScaledHeight;
float sy = ((FastScrollRecyclerView)parent).Sy;
string[] sections = ((FastScrollRecyclerView)parent).Sections;
string section = ((FastScrollRecyclerView)parent).Section;
bool showLetter = ((FastScrollRecyclerView)parent).ShowLetter;
// We draw the letter in the middle
if (showLetter & section != null && !section.Equals(""))
{
//overlay everything when displaying selected index Letter in the middle
Paint overlayDark = new Paint();
overlayDark.Color = Color.Black;
overlayDark.Alpha = 100;
canvas.DrawRect(0, 0, parent.Width, parent.Height, overlayDark);
float middleTextSize = _context.Resources.GetDimension(Resource.Dimension.fast_scroll_overlay_text_size );
Paint middleLetter = new Paint();
middleLetter.Color = new Color(ContextCompat.GetColor(_context, Resource.Color.primary));
middleLetter.TextSize = middleTextSize;
middleLetter.AntiAlias = true;
middleLetter.FakeBoldText = true;
middleLetter.SetStyle(Paint.Style.Fill);
int xPos = (canvas.Width - (int)middleTextSize) / 2;
int yPos = (int)((canvas.Height / 2) - ((middleLetter.Descent() + middleLetter.Ascent()) / 2));
canvas.DrawText(section.ToUpper(), xPos, yPos, middleLetter);
}
// // draw indez A-Z
Paint textPaint = new Paint();
textPaint.AntiAlias = true;
textPaint.SetStyle(Paint.Style.Fill);
for (int i = 0; i < sections.Length; i++)
{
if (showLetter & section != null && !section.Equals("") && section != null
&& sections[i].ToUpper().Equals(section.ToUpper()))
{
textPaint.Color = Color.White;
textPaint.Alpha = 255;
textPaint.FakeBoldText = true;
textPaint.TextSize = scaledWidth / 2;
canvas.DrawText(sections[i].ToUpper(),
sx + textPaint.TextSize / 2, sy + parent.PaddingTop
+ scaledHeight * (i + 1), textPaint);
textPaint.TextSize = scaledWidth;
canvas.DrawText("•",
sx - textPaint.TextSize / 3, sy + parent.PaddingTop
+ scaledHeight * (i + 1) + scaledHeight / 3, textPaint);
}
else
{
textPaint.Color = new Color(ContextCompat.GetColor(_context, Resource.Color.primary));
textPaint.Alpha = 200;
textPaint.FakeBoldText = false;
textPaint.TextSize = scaledWidth / 2;
canvas.DrawText(sections[i].ToUpper(),
sx + textPaint.TextSize / 2, sy + parent.PaddingTop
+ scaledHeight * (i + 1), textPaint);
}
}
}
}

Canvas Touch not working in S4 Android device

The wheel View (CircleView) is working fine in major of devices but this error coming from S4 and Note 3 devices.
The touch is getting deducted but the that not fall under the weidgetregion.
false - 1 has to be true - 1
Region Log is:
My Circle View code is
public class CircleView extends View implements OnTouchListener{
boolean firstTime = false;
private List<CircleViewBean> mMenuEntries = new ArrayList<CircleViewBean>();
private OnCellTouchListener mOnCellTouchListener = null;
public interface OnCellTouchListener {
public void onTouch(Wedge cell);
}
private Shader mShader;
private Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG);
private float screen_density = getContext().getResources().getDisplayMetrics().density;
//Radius of inner ring size
private int mMinSize = scalePX(60);
//Radius of outer ring size
private int mMaxSize = scalePX(170);
private int mWedgeQty = 6;
//Center X location of Radial Menu
private int xPosition = scalePX(120);
//Center Y location of Radial Menu
private int yPosition = scalePX(120);
int touchIndex = -1;
private Wedge[] mWedges;
private RectF mViewRect = new RectF();
private int scalePX( int dp_size )
{
return (int) (dp_size * screen_density + 0.5f);
}
public CircleView(Context context) {
this(context, null);
}
public CircleView(Context context, AttributeSet attrs) {
super(context, attrs);
HashMap<String, String> device = Constants.getDeviceDetails(getResources().getDisplayMetrics().heightPixels, getResources().getDisplayMetrics().widthPixels);
mMinSize = Integer.parseInt(device.get("in_arc"));
mMaxSize = Integer.parseInt(device.get("out_arc"));
setBackgroundResource(R.drawable.centre_wheel);
}
private void determineWedges() {
int entriesQty = mMenuEntries.size();
if ( entriesQty > 0) {
mWedgeQty = entriesQty;
float degSlice = 360 / mWedgeQty;
float start_degSlice = 270 - (degSlice/2);
//calculates where to put the images
this.mWedges = new Wedge[mWedgeQty];
double mid = 0, min = 0, max = 0;
for(int i = 0; i < this.mWedges.length; i++) {
this.mWedges[i] = new Wedge(xPosition, yPosition, mMinSize, mMaxSize, (i
* degSlice)+start_degSlice, degSlice, mMenuEntries.get(i).getIndex());
mid = this.mWedges[i].midValue = normalizeAngle( ((i * degSlice) + start_degSlice + degSlice) / 2 );
min = normalizeAngle( (i * degSlice) + start_degSlice );
max = normalizeAngle( (i * degSlice) + start_degSlice + degSlice);
this.mWedges[i].minValue = min;
this.mWedges[i].midValue = mid;
this.mWedges[i].maxValue = max;
mViewRect.union( new RectF( mWedges[i].getWedgeRegion().getBounds() ) );
}
mShader = new RadialGradient(xPosition, yPosition, mMaxSize, new int[] { 0xff595756, 0xffCCC5C3, 0xf878280}, null, Shader.TileMode.MIRROR);
invalidate();
}
}
#Override
public void onDraw(Canvas canvas) {
if(!firstTime){
firstTime = true;
this.xPosition = (int) (getWidth()/2f);
this.yPosition = (int) (getHeight()/2f);
determineWedges();
}
canvas.scale(getWidth() / mViewRect.width(), getHeight() / mViewRect.width(), xPosition, yPosition);
//Saving the canvas and later restoring it so only this image will be rotated.
canvas.save(Canvas.MATRIX_SAVE_FLAG);
canvas.restore();
canvas.save();
canvas.restore();
mPaint.setShader( mShader );
}
private double normalizeAngle(double angle) {
if(angle >= 0) {
while( angle > 360 ) {
angle -= 360;
}
}
else {
while( angle < -360) {
angle += 360;
}
}
return angle;
}
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
// TODO Auto-generated method stub
int wmode = MeasureSpec.getMode(widthMeasureSpec);
int hmode = MeasureSpec.getMode(heightMeasureSpec);
int wsize = MeasureSpec.getSize(widthMeasureSpec);
int hsize = MeasureSpec.getSize(heightMeasureSpec);
int width = (int)mViewRect.width();
int height = (int) mViewRect.height();
if (wmode == MeasureSpec.EXACTLY) {
width = wsize;
}
if (hmode == MeasureSpec.EXACTLY) {
height = hsize;
}
this.setMeasuredDimension(width, height);
invalidate();
}
public class Wedge extends Path {
private int x, y;
private int InnerSize, OuterSize;
private float StartArc;
private float ArcWidth;
private Region mWedgeRegion;
private int index=0;
public double minValue;
public double midValue;
public double maxValue;
private Wedge(int x, int y, int InnerSize, int OuterSize, float StartArc, float ArcWidth, int category) {
super();
this.index = category;
if (StartArc >= 360) {
StartArc = StartArc-360;
}
minValue = midValue = maxValue = 0;
mWedgeRegion = new Region();
this.x = x; this.y = y;
this.InnerSize = InnerSize;
this.OuterSize = OuterSize;
this.StartArc = StartArc;
this.ArcWidth = ArcWidth;
this.buildPath();
}
public int getCategoryIndex(){
return this.index;
}
public String toString() {
return minValue + " " + midValue + " " + maxValue;
}
/**
*
* #return the bottom rect that will be used for intersection
*/
public Region getWedgeRegion() {
return mWedgeRegion;
}
private void buildPath() {
final RectF rect = new RectF();
final RectF rect2 = new RectF();
//Rectangles values
rect.set(this.x-this.InnerSize, this.y-this.InnerSize, this.x+this.InnerSize, this.y+this.InnerSize);
rect2.set(this.x-this.OuterSize, this.y-this.OuterSize, this.x+this.OuterSize, this.y+this.OuterSize);
this.reset();
//this.moveTo(100, 100);
this.arcTo(rect2, StartArc, ArcWidth);
this.arcTo(rect, StartArc+ArcWidth, -ArcWidth);
this.close();
mWedgeRegion.setPath( this, new Region(0,0,480,800) );
}
}
public boolean addMenuEntry(CircleViewBean menuEntry) {
mMenuEntries.add(menuEntry);
return true;
}
#Override
public boolean onTouchEvent(MotionEvent event) {
if(event.getAction() == MotionEvent.ACTION_UP){
if(mOnCellTouchListener!=null && touchIndex >-1){
int i=0;
for(Wedge day : mWedges) {
if(day.getWedgeRegion().getBounds().contains((int)event.getX(), (int)event.getY()) && touchIndex==i) {
mOnCellTouchListener.onTouch(mWedges[touchIndex]);
break;
}
i++;
}
}
}else if(event.getAction() == MotionEvent.ACTION_DOWN || event.getAction() == MotionEvent.ACTION_MOVE){
int i=0;
for(Wedge day : mWedges) {
if(day.getWedgeRegion().getBounds().contains((int)event.getX(), (int)event.getY())) {
touchIndex = i;
setBackgroundResource(mMenuEntries.get(touchIndex).getIcon());
}
i++;
}
}
return true;
}
public void setOnCellTouchListener(OnCellTouchListener p) {
mOnCellTouchListener = p;
}
public boolean onTouch(View v, MotionEvent event) {
return false;
}
}
First of all, look at line 307. Learn how to read crash logs because it says exactly on what line the crash is, and then it shouldn't be too hard too determine what is wrong.
Not knowing what line it is I guess that mWedges might be null. in the onTouch you do for(Wedge day : mWedges) but it is not guaranteed that is isn't null there. You should check before you do that if it is null.
You put it to a non null value in determineWedges but only when there is at least 1 mMenuEntries. So when there are no entries when you do an onTouch it will crash.
At last i found my mistake in this code that it is working in mdpi and htpi and not in xxhdpi the reason is
mWedgeRegion.setPath( this, new Region(0,0,480,800) );
The bound exceeds the circle size, i mean the xxhdpi draws an circle with 1000x1000 values, so i made this too like this (max values)
mWedgeRegion.setPath( this, new Region(0,0,720,1200) )

getting android. view.inflateException when I use zoomView for pageCurlView

please tell me how can i remove the exception. or give me idea to implement zoom view with curlview.....
my xml file is like this,
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:id="#+id/relat">
<com.example.image.ZoomView
>
<com.example.image.PageCurlView
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:id="#+id/dcgpagecurlPageCurlView1"
>
</com.example.image.PageCurlView>
my java file is
package com.example.image;
public class StandaloneExample extends Activity {
Button bt;LinearLayout lr;
/** Decoded bitmap image */
private Bitmap mBitmap;
private ZoomView zoomview;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
this.setContentView(R.layout.standalone_example);
View v1 = ((LayoutInflater)getSystemService(Context.LAYOUT_INFLATER_SERVICE)).inflate(R.layout.standalone_example, null, false);
v1.setLayoutParams(new LinearLayout.LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT));
zoomview.addView(v1);
lr = (LinearLayout) findViewById(R.id.relat);
lr.addView(zoomview);
}
#Override
public void onDestroy(){
super.onDestroy();
System.gc();
finish();
}
public void lockOrientationLandscape() {
lockOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
}
public void lockOrientationPortrait() {
lockOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
}
public void lockOrientation( int orientation ) {
setRequestedOrientation(orientation);
}
}
i have implemented zoomView.java as described in a link
pagecurlview.java class is
public class PageCurlView extends View {
private final static String TAG = "PageCurlView";
private Paint mTextPaint;
private TextPaint mTextPaintShadow;
private int mCurlSpeed;
private int mUpdateRate;
private int mInitialEdgeOffset;
private int mCurlMode;
public static final int CURLMODE_SIMPLE = 0;
public static final int CURLMODE_DYNAMIC = 1;
private boolean bEnableDebugMode = false;
private WeakReference<Context> mContext;
private FlipAnimationHandler mAnimationHandler;
private float mFlipRadius;
private Vector2D mMovement;
private Vector2D mFinger;
private Vector2D mOldMovement;
private Paint mCurlEdgePaint;
private Vector2D mA, mB, mC, mD, mE, mF, mOldF, mOrigin;
private int mCurrentLeft, mCurrentTop;
private boolean bViewDrawn;
private boolean bFlipRight;
private boolean bFlipping;
private boolean bUserMoves;
private boolean bBlockTouchInput = false;
private boolean bEnableInputAfterDraw = false;
private Bitmap mForeground;
private Bitmap mBackground;
private ArrayList<Bitmap> mPages;
private int mIndex = 0;
private class Vector2D
{
public float x,y;
public Vector2D(float x, float y)
{
this.x = x;
this.y = y;
}
#Override
public String toString() {
// TODO Auto-generated method stub
return "("+this.x+","+this.y+")";
}
public float length() {
return (float) Math.sqrt(x * x + y * y);
}
public float lengthSquared() {
return (x * x) + (y * y);
}
public boolean equals(Object o) {
if (o instanceof Vector2D) {
Vector2D p = (Vector2D) o;
return p.x == x && p.y == y;
}
return false;
}
public Vector2D reverse() {
return new Vector2D(-x,-y);
}
public Vector2D sum(Vector2D b) {
return new Vector2D(x+b.x,y+b.y);
}
public Vector2D sub(Vector2D b) {
return new Vector2D(x-b.x,y-b.y);
}
public float dot(Vector2D vec) {
return (x * vec.x) + (y * vec.y);
}
public float cross(Vector2D a, Vector2D b) {
return a.cross(b);
}
public float cross(Vector2D vec) {
return x * vec.y - y * vec.x;
}
public float distanceSquared(Vector2D other) {
float dx = other.x - x;
float dy = other.y - y;
return (dx * dx) + (dy * dy);
}
public float distance(Vector2D other) {
return (float) Math.sqrt(distanceSquared(other));
}
public float dotProduct(Vector2D other) {
return other.x * x + other.y * y;
}
public Vector2D normalize() {
float magnitude = (float) Math.sqrt(dotProduct(this));
return new Vector2D(x / magnitude, y / magnitude);
}
public Vector2D mult(float scalar) {
return new Vector2D(x*scalar,y*scalar);
}
}
class FlipAnimationHandler extends Handler {
#Override
public void handleMessage(Message msg) {
PageCurlView.this.FlipAnimationStep();
}
public void sleep(long millis) {
this.removeMessages(0);
sendMessageDelayed(obtainMessage(0), millis);
}
}
public PageCurlView(Context context) {
super(context);
init(context);
ResetClipEdge();
}
public PageCurlView(Context context, AttributeSet attrs) {
super(context, attrs);
init(context);
// Get the data from the XML AttributeSet
{
TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.PageCurlView);
// Get data
bEnableDebugMode = a.getBoolean(R.styleable.PageCurlView_enableDebugMode, bEnableDebugMode);
mCurlSpeed = a.getInt(R.styleable.PageCurlView_curlSpeed, mCurlSpeed);
mUpdateRate = a.getInt(R.styleable.PageCurlView_updateRate, mUpdateRate);
mInitialEdgeOffset = a.getInt(R.styleable.PageCurlView_initialEdgeOffset, mInitialEdgeOffset);
mCurlMode = a.getInt(R.styleable.PageCurlView_curlMode, mCurlMode);
Log.i(TAG, "mCurlSpeed: " + mCurlSpeed);
Log.i(TAG, "mUpdateRate: " + mUpdateRate);
Log.i(TAG, "mInitialEdgeOffset: " + mInitialEdgeOffset);
Log.i(TAG, "mCurlMode: " + mCurlMode);
// recycle object (so it can be used by others)
a.recycle();
}
ResetClipEdge();
}
private final void init(Context context) {
// Foreground text paint
mTextPaint = new Paint();
mTextPaint.setAntiAlias(true);
mTextPaint.setTextSize(16);
mTextPaint.setColor(0xFF000000);
// The shadow
mTextPaintShadow = new TextPaint();
mTextPaintShadow.setAntiAlias(true);
mTextPaintShadow.setTextSize(16);
mTextPaintShadow.setColor(0x00000000);
// Cache the context
mContext = new WeakReference<Context>(context);
// Base padding
setPadding(3, 3, 3, 3);
// The focus flags are needed
setFocusable(true);
setFocusableInTouchMode(true);
mMovement = new Vector2D(0,0);
mFinger = new Vector2D(0,0);
mOldMovement = new Vector2D(0,0);
// Create our curl animation handler
mAnimationHandler = new FlipAnimationHandler();
// Create our edge paint
mCurlEdgePaint = new Paint();
mCurlEdgePaint.setColor(Color.WHITE);
mCurlEdgePaint.setAntiAlias(true);
mCurlEdgePaint.setStyle(Paint.Style.FILL);
mCurlEdgePaint.setShadowLayer(10, -5, 5, 0x99000000);
// Set the default props, those come from an XML :D
mCurlSpeed = 30;
mUpdateRate = 33;
mInitialEdgeOffset = 20;
mCurlMode = 1;
// LEGACY PAGE HANDLING!
// Create pages
mPages = new ArrayList<Bitmap>();
mPages.add(BitmapFactory.decodeResource(getResources(), R.drawable.princess));
mPages.add(BitmapFactory.decodeResource(getResources(), R.drawable.temp));
// Create some sample images
mForeground = mPages.get(0);
mBackground = mPages.get(1);
}
public void ResetClipEdge()
{
// Set our base movement
mMovement.x = mInitialEdgeOffset;
mMovement.y = mInitialEdgeOffset;
mOldMovement.x = 0;
mOldMovement.y = 0;
// Now set the points
// TODO: OK, those points MUST come from our measures and
// the actual bounds of the view!
mA = new Vector2D(mInitialEdgeOffset, 0);
mB = new Vector2D(this.getWidth(), this.getHeight());
mC = new Vector2D(this.getWidth(), 0);
mD = new Vector2D(0, 0);
mE = new Vector2D(0, 0);
mF = new Vector2D(0, 0);
mOldF = new Vector2D(0, 0);
// The movement origin point
mOrigin = new Vector2D(this.getWidth(), 0);
}
private Context GetContext() {
return mContext.get();
}
public boolean IsCurlModeDynamic()
{
return mCurlMode == CURLMODE_DYNAMIC;
}
public void SetCurlSpeed(int curlSpeed)
{
if ( curlSpeed < 1 )
throw new IllegalArgumentException("curlSpeed must be greated than 0");
mCurlSpeed = curlSpeed;
}
public int GetCurlSpeed()
{
return mCurlSpeed;
}
public void SetUpdateRate(int updateRate)
{
if ( updateRate < 1 )
throw new IllegalArgumentException("updateRate must be greated than 0");
mUpdateRate = updateRate;
}
public int GetUpdateRate()
{
return mUpdateRate;
}
public void SetInitialEdgeOffset(int initialEdgeOffset)
{
if ( initialEdgeOffset < 0 )
throw new IllegalArgumentException("initialEdgeOffset can not negative");
mInitialEdgeOffset = initialEdgeOffset;
}
public int GetInitialEdgeOffset()
{
return mInitialEdgeOffset;
}
public void SetCurlMode(int curlMode)
{
if ( curlMode != CURLMODE_SIMPLE &&
curlMode != CURLMODE_DYNAMIC )
throw new IllegalArgumentException("Invalid curlMode");
mCurlMode = curlMode;
}
public int GetCurlMode()
{
return mCurlMode;
}
public void SetEnableDebugMode(boolean bFlag)
{
bEnableDebugMode = bFlag;
}
public boolean IsDebugModeEnabled()
{
return bEnableDebugMode;
}
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
int finalWidth, finalHeight;
finalWidth = measureWidth(widthMeasureSpec);
finalHeight = measureHeight(heightMeasureSpec);
setMeasuredDimension(finalWidth, finalHeight);
}
private int measureWidth(int measureSpec) {
int result = 0;
int specMode = MeasureSpec.getMode(measureSpec);
int specSize = MeasureSpec.getSize(measureSpec);
if (specMode == MeasureSpec.EXACTLY) {
// We were told how big to be
result = specSize;
} else {
// Measure the text
result = specSize;
}
return result;
}
private int measureHeight(int measureSpec) {
int result = 0;
int specMode = MeasureSpec.getMode(measureSpec);
int specSize = MeasureSpec.getSize(measureSpec);
if (specMode == MeasureSpec.EXACTLY) {
// We were told how big to be
result = specSize;
} else {
// Measure the text (beware: ascent is a negative number)
result = specSize;
}
return result;
}
#Override
public boolean onTouchEvent(MotionEvent event) {
if (!bBlockTouchInput) {
// Get our finger position
mFinger.x = event.getX();
mFinger.y = event.getY();
int width = getWidth();
// Depending on the action do what we need to
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
mOldMovement.x = mFinger.x;
mOldMovement.y = mFinger.y;
// If we moved over the half of the display flip to next
if (mOldMovement.x > (width >> 1)) {
mMovement.x = mInitialEdgeOffset;
mMovement.y = mInitialEdgeOffset;
// Set the right movement flag
bFlipRight = true;
} else {
// Set the left movement flag
bFlipRight = false;
// go to next previous page
previousView();
// Set new movement
mMovement.x = IsCurlModeDynamic()?width<<1:width;
mMovement.y = mInitialEdgeOffset;
}
break;
case MotionEvent.ACTION_UP:
bUserMoves=false;
bFlipping=true;
FlipAnimationStep();
break;
case MotionEvent.ACTION_MOVE:
bUserMoves=true;
// Get movement
mMovement.x -= mFinger.x - mOldMovement.x;
mMovement.y -= mFinger.y - mOldMovement.y;
mMovement = CapMovement(mMovement, true);
// Make sure the y value get's locked at a nice level
if ( mMovement.y <= 1 )
mMovement.y = 1;
// Get movement direction
if (mFinger.x < mOldMovement.x ) {
bFlipRight = true;
} else {
bFlipRight = false;
}
// Save old movement values
mOldMovement.x = mFinger.x;
mOldMovement.y = mFinger.y;
// Force a new draw call
DoPageCurl();
this.invalidate();
break;
}
}
// TODO: Only consume event if we need to.
return true;
}
private Vector2D CapMovement(Vector2D point, boolean bMaintainMoveDir)
{
// Make sure we never ever move too much
if (point.distance(mOrigin) > mFlipRadius)
{
if ( bMaintainMoveDir )
{
// Maintain the direction
point = mOrigin.sum(point.sub(mOrigin).normalize().mult(mFlipRadius));
}
else
{
// Change direction
if ( point.x > (mOrigin.x+mFlipRadius))
point.x = (mOrigin.x+mFlipRadius);
else if ( point.x < (mOrigin.x-mFlipRadius) )
point.x = (mOrigin.x-mFlipRadius);
point.y = (float) (Math.sin(Math.acos(Math.abs(point.x-mOrigin.x)/mFlipRadius))*mFlipRadius);
}
}
return point;
}
public void FlipAnimationStep() {
if ( !bFlipping )
return;
int width = getWidth();
// No input when flipping
bBlockTouchInput = true;
// Handle speed
float curlSpeed = mCurlSpeed;
if ( !bFlipRight )
curlSpeed *= -1;
// Move us
mMovement.x += curlSpeed;
mMovement = CapMovement(mMovement, false);
// Create values
DoPageCurl();
// Check for endings :D
if (mA.x < 1 || mA.x > width - 1) {
bFlipping = false;
if (bFlipRight) {
//SwapViews();
nextView();
}
ResetClipEdge();
// Create values
DoPageCurl();
// Enable touch input after the next draw event
bEnableInputAfterDraw = true;
}
else
{
mAnimationHandler.sleep(mUpdateRate);
}
// Force a new draw call
this.invalidate();
}
private void DoPageCurl()
{
if(bFlipping){
if ( IsCurlModeDynamic() )
doDynamicCurl();
else
doSimpleCurl();
} else {
if ( IsCurlModeDynamic() )
doDynamicCurl();
else
doSimpleCurl();
}
}
private void doSimpleCurl() {
int width = getWidth();
int height = getHeight();
// Calculate point A
mA.x = width - mMovement.x;
mA.y = height;
// Calculate point D
mD.x = 0;
mD.y = 0;
if (mA.x > width / 2) {
mD.x = width;
mD.y = height - (width - mA.x) * height / mA.x;
} else {
mD.x = 2 * mA.x;
mD.y = 0;
}
double angle = Math.atan((height - mD.y) / (mD.x + mMovement.x - width));
double _cos = Math.cos(2 * angle);
double _sin = Math.sin(2 * angle);
mF.x = (float) (width - mMovement.x + _cos * mMovement.x);
mF.y = (float) (height - _sin * mMovement.x);
// If the x position of A is above half of the page we are still not
// folding the upper-right edge and so E and D are equal.
if (mA.x > width / 2) {
mE.x = mD.x;
mE.y = mD.y;
}
else
{
// So get E
mE.x = (float) (mD.x + _cos * (width - mD.x));
mE.y = (float) -(_sin * (width - mD.x));
}
}
private void doDynamicCurl() {
int width = getWidth();
int height = getHeight();
mF.x = width - mMovement.x+0.1f;
mF.y = height - mMovement.y+0.1f;
if(mA.x==0) {
mF.x= Math.min(mF.x, mOldF.x);
mF.y= Math.max(mF.y, mOldF.y);
}
// Get diffs
float deltaX = width-mF.x;
float deltaY = height-mF.y;
float BH = (float) (Math.sqrt(deltaX * deltaX + deltaY * deltaY) / 2);
double tangAlpha = deltaY / deltaX;
double alpha = Math.atan(deltaY / deltaX);
double _cos = Math.cos(alpha);
double _sin = Math.sin(alpha);
mA.x = (float) (width - (BH / _cos));
mA.y = height;
mD.y = (float) (height - (BH / _sin));
mD.x = width;
mA.x = Math.max(0,mA.x);
if(mA.x==0) {
mOldF.x = mF.x;
mOldF.y = mF.y;
}
// Get W
mE.x = mD.x;
mE.y = mD.y;
// Correct
if (mD.y < 0) {
mD.x = width + (float) (tangAlpha * mD.y);
mE.y = 0;
mE.x = width + (float) (Math.tan(2 * alpha) * mD.y);
}
}
#Deprecated
private void SwapViews() {
Bitmap temp = mForeground;
mForeground = mBackground;
mBackground = temp;
}
private void nextView() {
int foreIndex = mIndex + 1;
if(foreIndex >= mPages.size()) {
foreIndex = 0;
}
int backIndex = foreIndex + 1;
if(backIndex >= mPages.size()) {
backIndex = 0;
}
mIndex = foreIndex;
setViews(foreIndex, backIndex);
}
private void previousView() {
int backIndex = mIndex;
int foreIndex = backIndex - 1;
if(foreIndex < 0) {
foreIndex = mPages.size()-1;
}
mIndex = foreIndex;
setViews(foreIndex, backIndex);
}
private void setViews(int foreground, int background) {
mForeground = mPages.get(foreground);
mBackground = mPages.get(background);
}
#Override
protected void onDraw(Canvas canvas) {
mCurrentLeft = getLeft();
mCurrentTop = getTop();
if ( !bViewDrawn ) {
bViewDrawn = true;
onFirstDrawEvent(canvas);
}
canvas.drawColor(Color.WHITE);
Rect rect = new Rect();
rect.left = 0;
rect.top = 0;
rect.bottom = getHeight();
rect.right = getWidth();
// First Page render
Paint paint = new Paint();
// Draw our elements
drawForeground(canvas, rect, paint);
drawBackground(canvas, rect, paint);
drawCurlEdge(canvas);
// Draw any debug info once we are done
if ( bEnableDebugMode )
drawDebug(canvas);
// Check if we can re-enable input
if ( bEnableInputAfterDraw )
{
bBlockTouchInput = false;
bEnableInputAfterDraw = false;
}
// Restore canvas
//canvas.restore();
}
protected void onFirstDrawEvent(Canvas canvas) {
mFlipRadius = getWidth();
ResetClipEdge();
DoPageCurl();
}
private void drawForeground( Canvas canvas, Rect rect, Paint paint ) {
canvas.drawBitmap(mForeground, null, rect, paint);
// Draw the page number (first page is 1 in real life :D
// there is no page number 0 hehe)
drawPageNum(canvas, mIndex);
}
private Path createBackgroundPath() {
Path path = new Path();
path.moveTo(mA.x, mA.y);
path.lineTo(mB.x, mB.y);
path.lineTo(mC.x, mC.y);
path.lineTo(mD.x, mD.y);
path.lineTo(mA.x, mA.y);
return path;
}
private void drawBackground( Canvas canvas, Rect rect, Paint paint ) {
Path mask = createBackgroundPath();
// Save current canvas so we do not mess it up
canvas.save();
canvas.clipPath(mask);
canvas.drawBitmap(mBackground, null, rect, paint);
// Draw the page number (first page is 1 in real life :D
// there is no page number 0 hehe)
drawPageNum(canvas, mIndex);
canvas.restore();
}
private Path createCurlEdgePath() {
Path path = new Path();
path.moveTo(mA.x, mA.y);
path.lineTo(mD.x, mD.y);
path.lineTo(mE.x, mE.y);
path.lineTo(mF.x, mF.y);
path.lineTo(mA.x, mA.y);
return path;
}
private void drawCurlEdge( Canvas canvas )
{
Path path = createCurlEdgePath();
canvas.drawPath(path, mCurlEdgePaint);
}
private void drawPageNum(Canvas canvas, int pageNum)
{
mTextPaint.setColor(Color.WHITE);
String pageNumText = "- "+pageNum+" -";
drawCentered(canvas, pageNumText,canvas.getHeight()-mTextPaint.getTextSize()-5,mTextPaint,mTextPaintShadow);
}
public static void drawTextShadowed(Canvas canvas, String text, float x, float y, Paint textPain, Paint shadowPaint) {
canvas.drawText(text, x-1, y, shadowPaint);
canvas.drawText(text, x, y+1, shadowPaint);
canvas.drawText(text, x+1, y, shadowPaint);
canvas.drawText(text, x, y-1, shadowPaint);
canvas.drawText(text, x, y, textPain);
}
public static void drawCentered(Canvas canvas, String text, float y, Paint textPain, Paint shadowPaint)
{
float posx = (canvas.getWidth() - textPain.measureText(text))/2;
drawTextShadowed(canvas, text, posx, y, textPain, shadowPaint);
}
private void drawDebug(Canvas canvas)
{
float posX = 10;
float posY = 20;
Paint paint = new Paint();
paint.setStrokeWidth(5);
paint.setStyle(Style.STROKE);
paint.setColor(Color.BLACK);
canvas.drawCircle(mOrigin.x, mOrigin.y, getWidth(), paint);
paint.setStrokeWidth(3);
paint.setColor(Color.RED);
canvas.drawCircle(mOrigin.x, mOrigin.y, getWidth(), paint);
paint.setStrokeWidth(5);
paint.setColor(Color.BLACK);
canvas.drawLine(mOrigin.x, mOrigin.y, mMovement.x, mMovement.y, paint);
paint.setStrokeWidth(3);
paint.setColor(Color.RED);
canvas.drawLine(mOrigin.x, mOrigin.y, mMovement.x, mMovement.y, paint);
posY = debugDrawPoint(canvas,"A",mA,Color.RED,posX,posY);
posY = debugDrawPoint(canvas,"B",mB,Color.GREEN,posX,posY);
posY = debugDrawPoint(canvas,"C",mC,Color.BLUE,posX,posY);
posY = debugDrawPoint(canvas,"D",mD,Color.CYAN,posX,posY);
posY = debugDrawPoint(canvas,"E",mE,Color.YELLOW,posX,posY);
posY = debugDrawPoint(canvas,"F",mF,Color.LTGRAY,posX,posY);
posY = debugDrawPoint(canvas,"Mov",mMovement,Color.DKGRAY,posX,posY);
posY = debugDrawPoint(canvas,"Origin",mOrigin,Color.MAGENTA,posX,posY);
posY = debugDrawPoint(canvas,"Finger",mFinger,Color.GREEN,posX,posY);
}
private float debugDrawPoint(Canvas canvas, String name, Vector2D point, int color, float posX, float posY) {
return debugDrawPoint(canvas,name+" "+point.toString(),point.x, point.y, color, posX, posY);
}
private float debugDrawPoint(Canvas canvas, String name, float X, float Y, int color, float posX, float posY) {
mTextPaint.setColor(color);
drawTextShadowed(canvas,name,posX , posY, mTextPaint,mTextPaintShadow);
Paint paint = new Paint();
paint.setStrokeWidth(5);
paint.setColor(color);
canvas.drawPoint(X, Y, paint);
return posY+15;
}
}

Categories

Resources