I want to translate this circle image percentage wise within the same view group. The New location could be anything 30% or 50% or 100% according to data I will get.
How can I achieve this?
Try this code:
mContainerView.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
#Override
public void onGlobalLayout() {
mContainerView.getViewTreeObserver().removeOnGlobalLayoutListener(this);
// Start animation here so getHeight won't return 0
int maxTranslateDistance = mContainerView.getHeight() - mCircleView.getHeight();
float percent = 1; // Within 0 - 1
mCircleView.animate().translationY((int)(maxTranslateDistance * percent)).setDuration(0).start();
}
});
mContainerView is your container LinearLayout and mCircleView is the circle view. You calculate the maximum distance can be translated by both the height, multiply by the percentage (0 - 1) to get the final distance.
You can remove getViewTreeObserver().addOnGlobalLayoutListener part if you start the animation after the layout is fully drawn on the screen.
the LL should contain a space on top of the circle with height="0dp". when data received, you should set weight attribute of the space to
100-(received_percentage). remember to set weight_sum of LL to 100.
I have the a LinearLayout with width set in xml as fill_parent , now i need its width at runtime programatically. So i did this:
LinearLayout layoutGet=(LinearLayout) findViewById(R.id.GameField1);
LayoutParams layParamsGet= layoutGet.getLayoutParams();
int width=layParamsGet.width;
But width value on debugging was found to be -1, anybody with idea why can't i get the exact width at runtime for LinearLayout with fill_parent set in layout xml.
I got a simple approach working.
myLayout = (RelativeLayout) findViewById(R.id.my_layout);
myLayout.post(new Runnable()
{
#Override
public void run()
{
Log.i("TEST", "Layout width : "+ myLayout.getWidth());
}
});
Jens Vossnack's approach mentioned below works fine. However, I found that the onGlobalLayout() method of GlobalLayoutListener is called repeatedly, which may not be appropriate in certain cases.
You can try to listen to the globalLayout event, and get the width in there. You probably get the -1 because you are trying to get the width before the views are layed-out.
vto.addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
#Override
public void onGlobalLayout() {
//Do it here
LinearLayout layoutGet=(LinearLayout) findViewById(R.id.GameField1);
LayoutParams layParamsGet= layoutGet.getLayoutParams();
int width=layParamsGet.width;
removeOnGlobalLayoutListener(layoutGet, this); // Assuming layoutGet is the View which you got the ViewTreeObserver from
}
});
#SuppressLint("NewApi")
public static void removeOnGlobalLayoutListener(View v, ViewTreeObserver.OnGlobalLayoutListener listener){
if (Build.VERSION.SDK_INT < 16) v.getViewTreeObserver().removeGlobalOnLayoutListener(listener);
else v.getViewTreeObserver().removeOnGlobalLayoutListener(listener);
}
(vto is the view you want to get the width of)
If you look at the value for FILL_PARENT (you should be using MATCH_PARENT since FILL_PARENT is now deprecated) you will notice the value for it is -1. LayoutParams are simply attributes for how your view should look. Once the view is inflated and looks the way the params specify, the view does not go back and change those Params to reflect the actual values of the view (width/height/etc).
If you wanted to get the actual width of your view you would have to call getWidth() on your view once the layout has been inflated and displayed. Calling getWidth() before your layout has been displayed will result in 0.
LinearLayout layoutGet=(LinearLayout) findViewById(R.id.GameField1);
int width = layoutGet.getWidth();
First of all, you should use match_parent instead of fill_parent (deprecated).
When you do int width=layParamsGet.width;, you take the right result which is -1 corresponding at fill_parent.
If you wan't to get the real width, you need to wait onMesure() call and use
LinearLayout layoutGet=(LinearLayout) findViewById(R.id.GameField1);
int width = layoutGet. getMeasuredHeight();
layoutGet.getWidth() should work out
I have a LinearLayout which can have many child views. Child views are added programatically.
i need this distance
<---------------------->
--------------------------------wrapper ln----------------------------------
- ... cv4 cv3 cv2 cv1 -
----------------------------------------------------------------------------
Wrapper ln gravity is setted to right, so every added child view putting right.
For example when I click to "cv4" i need to get the distance from the right side of wrapper linear layout.
Child views are of LinearLayout type.
You can call getWidth() on the parent LinearLayout and getLeft() on the dynamically added view to get the position from the right:
parent.getWidth() - c4.getLeft();
You can also hook onto a OnGlobalLayoutListener so you can get the co-ordinates every time it changes its dimensions:
parent.getViewTreeObserver().addOnGlobalLayoutListener(
new ViewTreeObserver.OnGlobalLayoutListener() {
public void onGlobalLayout() {
int right = parent.getWidth() - c4.getLeft();
}
}
I am trying to animate a pointer around the screen in an android application.
I am using an imageview as the pointer inside a relative layout as follows:
final RelativeLayout container = (RelativeLayout) findViewById(R.id.container);
pointer = (ImageView) findViewById(R.id.pointer);
pointer.animate().setDuration(2000);
I then want to move the pointer up 10 pixels every time I click a button:
// ONCLICK LISTENER FOR LEFT BUTTON
btnUp.setOnClickListener(new View.OnClickListener() {
public void onClick(View arg0) {
//get positon of pointer
leftPoint = pointer.getLeft();
topPoint = pointer.getTop();
int xValue = container.getWidth() - pointer.getWidth();
int yValue = container.getHeight() - pointer.getHeight();
pointer.animate().x(leftPoint).y(topPoint-10);
}
});
This works the first time I click the button but will not move it any subsequent times. I have tried making the int points static but this did not help.
Any help greatly appreciated.
This might sound counter-intuitive, but animating a view doesn't change its location. Your code is demonstrating it. When you do this line:
topPoint = pointer.getTop();
You get the same value every time.
You need to change pointer's position at the end of the animation.
This answer shows how someone else has done it.
Other Considerations
You could use object animator, if you are only targeting SDK 11 and above. Here is a little intro to it.
If you want to interrupt your animation, you can check its status, and find out its current y offset. You can add that to the position of the view before starting the animation. Here is an example.
I have a view made up of TableLayout, TableRow and TextView. I want it to look like a grid. I need to get the height and width of this grid. The methods getHeight() and getWidth() always return 0. This happens when I format the grid dynamically and also when I use an XML version.
How to retrieve the dimensions for a view?
Here is my test program I used in Debug to check the results:
import android.app.Activity;
import android.os.Bundle;
import android.widget.TableLayout;
import android.widget.TextView;
public class appwig extends Activity {
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.maindemo); //<- includes the grid called "board"
int vh = 0;
int vw = 0;
//Test-1 used the xml layout (which is displayed on the screen):
TableLayout tl = (TableLayout) findViewById(R.id.board);
tl = (TableLayout) findViewById(R.id.board);
vh = tl.getHeight(); //<- getHeight returned 0, Why?
vw = tl.getWidth(); //<- getWidth returned 0, Why?
//Test-2 used a simple dynamically generated view:
TextView tv = new TextView(this);
tv.setHeight(20);
tv.setWidth(20);
vh = tv.getHeight(); //<- getHeight returned 0, Why?
vw = tv.getWidth(); //<- getWidth returned 0, Why?
} //eof method
} //eof class
I believe the OP is long gone, but in case this answer is able to help future searchers, I thought I'd post a solution that I have found. I have added this code into my onCreate() method:
EDITED: 07/05/11 to include code from comments:
final TextView tv = (TextView)findViewById(R.id.image_test);
ViewTreeObserver vto = tv.getViewTreeObserver();
vto.addOnGlobalLayoutListener(new OnGlobalLayoutListener() {
#Override
public void onGlobalLayout() {
LayerDrawable ld = (LayerDrawable)tv.getBackground();
ld.setLayerInset(1, 0, tv.getHeight() / 2, 0, 0);
ViewTreeObserver obs = tv.getViewTreeObserver();
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN) {
obs.removeOnGlobalLayoutListener(this);
} else {
obs.removeGlobalOnLayoutListener(this);
}
}
});
First I get a final reference to my TextView (to access in the onGlobalLayout() method). Next, I get the ViewTreeObserver from my TextView, and add an OnGlobalLayoutListener, overriding onGLobalLayout (there does not seem to be a superclass method to invoke here...) and adding my code which requires knowing the measurements of the view into this listener. All works as expected for me, so I hope that this is able to help.
I'll just add an alternative solution, override your activity's onWindowFocusChanged method and you will be able to get the values of getHeight(), getWidth() from there.
#Override
public void onWindowFocusChanged (boolean hasFocus) {
// the height will be set at this point
int height = myEverySoTallView.getMeasuredHeight();
}
You are trying to get width and height of an elements, that weren't drawn yet.
If you use debug and stop at some point, you'll see, that your device screen is still empty, that's because your elements weren't drawn yet, so you can't get width and height of something, that doesn't yet exist.
And, I might be wrong, but setWidth() is not always respected, Layout lays out it's children and decides how to measure them (calling child.measure()), so If you set setWidth(), you are not guaranteed to get this width after element will be drawn.
What you need, is to use getMeasuredWidth() (the most recent measure of your View) somewhere after the view was actually drawn.
Look into Activity lifecycle for finding the best moment.
http://developer.android.com/reference/android/app/Activity.html#ActivityLifecycle
I believe a good practice is to use OnGlobalLayoutListener like this:
yourView.getViewTreeObserver().addOnGlobalLayoutListener(new OnGlobalLayoutListener() {
#Override
public void onGlobalLayout() {
if (!mMeasured) {
// Here your view is already layed out and measured for the first time
mMeasured = true; // Some optional flag to mark, that we already got the sizes
}
}
});
You can place this code directly in onCreate(), and it will be invoked when views will be laid out.
Use the View's post method like this
post(new Runnable() {
#Override
public void run() {
Log.d(TAG, "width " + MyView.this.getMeasuredWidth());
}
});
I tried to use onGlobalLayout() to do some custom formatting of a TextView, but as #George Bailey noticed, onGlobalLayout() is indeed called twice: once on the initial layout path, and second time after modifying the text.
View.onSizeChanged() works better for me because if I modify the text there, the method is called only once (during the layout pass). This required sub-classing of TextView, but on API Level 11+ View. addOnLayoutChangeListener() can be used to avoid sub-classing.
One more thing, in order to get correct width of the view in View.onSizeChanged(), the layout_width should be set to match_parent, not wrap_content.
Are you trying to get sizes in a constructor, or any other method that is run BEFORE you get the actual picture?
You won't be getting any dimensions before all components are actually measured (since your xml doesn't know about your display size, parents positions and whatever)
Try getting values after onSizeChanged() (though it can be called with zero), or just simply waiting when you'll get an actual image.
As F.X. mentioned, you can use an OnLayoutChangeListener to the view that you want to track itself
view.addOnLayoutChangeListener(new View.OnLayoutChangeListener() {
#Override
public void onLayoutChange(View v, int left, int top, int right, int bottom, int oldLeft, int oldTop, int oldRight, int oldBottom) {
// Make changes
}
});
You can remove the listener in the callback if you only want the initial layout.
I guess this is what you need to look at: use onSizeChanged() of your view. Here is an EXTENDED code snippet on how to use onSizeChanged() to get your layout's or view's height and width dynamically http://syedrakibalhasan.blogspot.com/2011/02/how-to-get-width-and-height-dimensions.html
ViewTreeObserver and onWindowFocusChanged() are not so necessary at all.
If you inflate the TextView as layout and/or put some content in it and set LayoutParams then you can use getMeasuredHeight() and getMeasuredWidth().
BUT you have to be careful with LinearLayouts (maybe also other ViewGroups). The issue there is, that you can get the width and height after onWindowFocusChanged() but if you try to add some views in it, then you can't get that information until everything have been drawn. I was trying to add multiple TextViews to LinearLayouts to mimic a FlowLayout (wrapping style) and so couldn't use Listeners. Once the process is started, it should continue synchronously. So in such case, you might want to keep the width in a variable to use it later, as during adding views to layout, you might need it.
Even though the proposed solution works, it might not be the best solution for every case because based on the documentation for ViewTreeObserver.OnGlobalLayoutListener
Interface definition for a callback to be invoked when the global layout state or the visibility of views within the view tree changes.
which means it gets called many times and not always the view is measured (it has its height and width determined)
An alternative is to use ViewTreeObserver.OnPreDrawListener which gets called only when the view is ready to be drawn and has all of its measurements.
final TextView tv = (TextView)findViewById(R.id.image_test);
ViewTreeObserver vto = tv.getViewTreeObserver();
vto.addOnPreDrawListener(new OnPreDrawListener() {
#Override
public void onPreDraw() {
tv.getViewTreeObserver().removeOnPreDrawListener(this);
// Your view will have valid height and width at this point
tv.getHeight();
tv.getWidth();
}
});
Height and width are zero because view has not been created by the time you are requesting it's height and width . One simplest solution is
view.post(new Runnable() {
#Override
public void run() {
view.getHeight(); //height is ready
view.getWidth(); //width is ready
}
});
This method is good as compared to other methods as it is short and crisp.
You should rather look at View lifecycle: http://developer.android.com/reference/android/view/View.html Generally you should not know width and height for sure until your activity comes to onResume state.
You can use a broadcast that is called in OnResume ()
For example:
int vh = 0;
int vw = 0;
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.maindemo); //<- includes the grid called "board"
registerReceiver(new BroadcastReceiver() {
#Override
public void onReceive(Context context, Intent intent) {
TableLayout tl = (TableLayout) findViewById(R.id.board);
tl = (TableLayout) findViewById(R.id.board);
vh = tl.getHeight();
vw = tl.getWidth();
}
}, new IntentFilter("Test"));
}
protected void onResume() {
super.onResume();
Intent it = new Intent("Test");
sendBroadcast(it);
}
You can not get the height of a view in OnCreate (), onStart (), or even in onResume () for the reason that kcoppock responded
Simple Response: This worked for me with no Problem.
It seems the key is to ensure that the View has focus before you getHeight etc. Do this by using the hasFocus() method, then using getHeight() method in that order. Just 3 lines of code required.
ImageButton myImageButton1 =(ImageButton)findViewById(R.id.imageButton1);
myImageButton1.hasFocus();
int myButtonHeight = myImageButton1.getHeight();
Log.d("Button Height: ", ""+myButtonHeight );//Not required
Hope it helps.
Use getMeasuredWidth() and getMeasuredHeight() for your view.
Developer guide: View
CORRECTION:
I found out that the above solution is terrible. Especially when your phone is slow.
And here, I found another solution:
calculate out the px value of the element, including the margins and paddings:
dp to px:
https://stackoverflow.com/a/6327095/1982712
or dimens.xml to px:
https://stackoverflow.com/a/16276351/1982712
sp to px:
https://stackoverflow.com/a/9219417/1982712 (reverse the solution)
or dimens to px:
https://stackoverflow.com/a/16276351/1982712
and that's it.