Compiling android apps on an actual phone - android

Hi I'd like to know how to compile an app source code on an android platform?
I know it's possible because I saw some apps that are doing it...
Thanx ahead!

I think what you are asking for is a way to compile android apps on an android device.
the way an app like this new IDE does.
If so what you would need to do is to take an open source java compiler such as the ejc (the Java compiler used within Eclipse) and use it to compile your java source. You would then need to port the dalvik compiler to be able to run, in order to generate dex from the class files generated by the java compiler.
An interview with he developers of AIDE has a little bit more info on how they did it.
UPDATE:
Actually I just came across an open source project which provides similar functionality but based on using vim and the existing SDK cli tools ported to run on a an android device. The project is hosted here.
UPDATE 2:
I found yet another open source project that also does on device compile/build which I think should provide you with examples of what you are trying to do...
More specifically, if you look in IDE.java, you can see how the individual tools (ejc, dx, aapt) are called/used.

Possible in a number of ways...
There have been apps - proprietary & open source - built for the purpose. I am not sure if these apps will be at least near the production quality. But they work:
It mainly depends on language you are writing - since cross platform app development is also possible on Android.
• Java: Java N-IDE, AIDE
• JavaScript: NativeScript CLI, Appcelerator Titanium CLI, Apache Cordova via CLI. [All these can be installed via node.js package manager (npm) which in turn can be installed via Dory NodeJS, GNURoot Debian or Termux apps..
• Linux CLI utilities can be installed on Android simply with a terminal shell or GNURoot / Termux. You can also Emulate complete PC OS using Limbo PC Emulator / Bochs [Although they should be lightweight]. In theory, by this way you should be able to use almost all Android development utilities. But Storage, memory & performance constraints come to play..
• There are other apps & web services for hobbyists: eg: Sketchware, DroidScript, Appy Pie, Monaca, PhoneGap Build and many others.... But don't expect professional quality apps using them..

Related

I developed an android application with cordova and I want to convert it to iOS as well

I developed an android application with cordova and I want to convert it to iOS as well. Before starting my project I heard that we are able to convert same project with multiple platforms using cordova. But now I don't know how to convert my project to IOS. Can any one suggest good tutorial OR examples to do it.
And also mention what are all prerequisites to convert my android application to IOS using phone gap.
Suggest me some tutorials with examples.
First, you'll need an actual Mac computer. I suggest a MacBook Air, as they are cheaper than an iPhone. Then purchase an Apple developer license (USD 100/year) if you plan to submit this app to the App Store. Finally, you can migrate your Cordova source code to Xcode to compile the iOS version as explained in this guide:
Build Cordova iOS app from Visual Studio for Windows
The artice explains how to create a new app in Xcode and then export your source code from the Windows PC to the Mac. You can safely ignore all references to Visual Studio if you aren't using it, because it's not needed: Just follow the steps from the For your iOS app section.

How to actually use Python in Android Studio with Chaquopy? [duplicate]

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We are working on an S60 version and this platform has a nice Python API..
However, there is nothing official about Python on Android, but since Jython exists, is there a way to let the snake and the robot work together??
One way is to use Kivy:
Open source Python library for rapid development of applications
that make use of innovative user interfaces, such as multi-touch apps.
Kivy runs on Linux, Windows, OS X, Android and iOS. You can run the same [python] code on all supported platforms.
Kivy Showcase app
There is also the new Android Scripting Environment (ASE/SL4A) project. It looks awesome, and it has some integration with native Android components.
Note: no longer under "active development", but some forks may be.
Yes! : Android Scripting Environment
An example via Matt Cutts via SL4A -- "here’s a barcode scanner written in six lines of Python code:
import android
droid = android.Android()
code = droid.scanBarcode()
isbn = int(code['result']['SCAN_RESULT'])
url = "http://books.google.com?q=%d" % isbn
droid.startActivity('android.intent.action.VIEW', url)
Pygame Subset for Android
Pygame is a 2D game engine for Python (on desktop) that is popular with new programmers. The Pygame Subset for Android describes itself as...
...a port of a subset of Pygame functionality to the Android platform. The goal of the project is to allow the creation of Android-specific games, and to ease the porting of games from PC-like platforms to Android.
The examples include a complete game packaged as an APK, which is pretty interesting.
As a Python lover and Android programmer, I'm sad to say this is not a good way to go. There are two problems:
One problem is that there is a lot more than just a programming language to the Android development tools. A lot of the Android graphics involve XML files to configure the display, similar to HTML. The built-in java objects are integrated with this XML layout, and it's a lot easier than writing your code to go from logic to bitmap.
The other problem is that the G1 (and probably other Android devices for the near future) are not that fast. 200 MHz processors and RAM is very limited. Even in Java, you have to do a decent amount of rewriting-to-avoid-more-object-creation if you want to make your app perfectly smooth. Python is going to be too slow for a while still on mobile devices.
Scripting Layer for Android
SL4A does what you want. You can easily install it directly onto your device from their site, and do not need root.
It supports a range of languages. Python is the most mature. By default, it uses Python 2.6, but there is a 3.2 port you can use instead. I have used that port for all kinds of things on a Galaxy S2 and it worked fine.
API
SL4A provides a port of their android library for each supported language. The library provides an interface to the underlying Android API through a single Android object.
from android import Android
droid = Android()
droid.ttsSpeak('hello world') # example using the text to speech facade
Each language has pretty much the same API. You can even use the JavaScript API inside webviews.
let droid = new Android();
droid.ttsSpeak("hello from js");
User Interfaces
For user interfaces, you have three options:
You can easily use the generic, native dialogues and menus through the
API. This is good for confirmation dialogues and other basic user inputs.
You can also open a webview from inside a Python script, then use HTML5
for the user interface. When you use webviews from Python, you can pass
messages back and forth, between the webview and the Python process that
spawned it. The UI will not be native, but it is still a good option to
have.
There is some support for native Android user interfaces, but I am not
sure how well it works; I just haven't ever used it.
You can mix options, so you can have a webview for the main interface, and still use native dialogues.
QPython
There is a third party project named QPython. It builds on SL4A, and throws in some other useful stuff.
QPython gives you a nicer UI to manage your installation, and includes a little, touchscreen code editor, a Python shell, and a PIP shell for package management. They also have a Python 3 port. Both versions are available from the Play Store, free of charge. QPython also bundles libraries from a bunch of Python on Android projects, including Kivy, so it is not just SL4A.
Note that QPython still develop their fork of SL4A (though, not much to be honest). The main SL4A project itself is pretty much dead.
Useful Links
SL4A Project (now on GitHub): https://github.com/damonkohler/sl4a
SL4A Python 3 Port: https://code.google.com/p/python-for-android/wiki/Python3
QPython Project: http://qpython.com
Learn SL4A (Tutorialspoint): https://www.tutorialspoint.com/sl4a/index.htm
Cross-Compilation & Ignifuga
My blog has instructions and a patch for cross compiling Python 2.7.2 for Android.
I've also open sourced Ignifuga, my 2D Game Engine. It's Python/SDL based, and it cross compiles for Android. Even if you don't use it for games, you might get useful ideas from the code or builder utility (named Schafer, after Tim... you know who).
Termux
You can use the Termux app, which provides a POSIX environment for Android, to install Python.
Note that apt install python will install Python3 on Termux. For Python2, you need to use apt install python2.
Some demos: https://www.youtube.com/watch?v=fqqsl72mASE
The GitHub project: https://github.com/termux
Kivy
I wanted to add to what #JohnMudd has written about Kivy. It has been years since the situation he described, and Kivy has evolved substantially.
The biggest selling point of Kivy, in my opinion, is its cross-platform compatibility. You can code and test everything using any desktop environment (Windows/*nix etc.), then package your app for a range of different platforms, including Android, iOS, MacOS and Windows (though apps often lack the native look and feel).
With Kivy's own KV language, you can code and build the GUI interface easily (it's just like Java XML, but rather than TextView etc., KV has its own ui.widgets for a similar translation), which is in my opinion quite easy to adopt.
Currently Buildozer and python-for-android are the most recommended tools to build and package your apps. I have tried them both and can firmly say that they make building Android apps with Python a breeze. Their guides are well documented too.
iOS is another big selling point of Kivy. You can use the same code base with few changes required via kivy-ios Homebrew tools, although Xcode is required for the build, before running on their devices (AFAIK the iOS Simulator in Xcode currently doesn't work for the x86-architecture build). There are also some dependency issues which must be manually compiled and fiddled around with in Xcode to have a successful build, but they wouldn't be too difficult to resolve and people in Kivy Google Group are really helpful too.
With all that being said, users with good Python knowledge should have no problem picking up the basics quickly.
If you are using Kivy for more serious projects, you may find existing modules unsatisfactory. There are some workable solutions though. With the (work in progress) pyjnius for Android, and pyobjus, users can now access Java/Objective-C classes to control some of the native APIs.
Using SL4A (which has already been mentioned by itself in other answers) you can run a full-blown web2py instance (other python web frameworks are likely candidates as well). SL4A doesn't allow you to do native UI components (buttons, scroll bars, and the like), but it does support WebViews. A WebView is basically nothing more than a striped down web browser pointed at a fixed address. I believe the native Gmail app uses a WebView instead of going the regular widget route.
This route would have some interesting features:
In the case of most python web frameworks, you could actually develop and test without using an android device or android emulator.
Whatever Python code you end up writing for the phone could also be put on a public webserver with very little (if any) modification.
You could take advantage of all of the crazy web stuff out there: query, HTML5, CSS3, etc.
Not at the moment and you would be lucky to get Jython to work soon. If you're planning to start your development now you would be better off with just sticking to Java for now on.
QPython
I use the QPython app. It's free and includes a code editor, an interactive interpreter and a package manager, allowing you to create and execute Python programs directly on your device.
Here are some tools listed in official python website
There is an app called QPython3 in playstore which can be used for both editing and running python script.
Playstore link
Another app called Termux in which you can install python using command
pkg install python
Playstore Link
If you want develop apps , there is Python Android Scripting Layer (SL4A) .
The Scripting Layer for Android, SL4A, is an open source application that allows programs written in a range of interpreted languages to run on Android. It also provides a high level API that allows these programs to interact with the Android device, making it easy to do stuff like accessing sensor data, sending an SMS, rendering user interfaces and so on.
You can also check PySide for Android, which is actually Python bindings for the Qt 4.
There's a platform called PyMob where apps can be written purely in Python and the compiler tool-flow (PyMob) converts them in native source codes for various platforms.
Also check python-for-android
python-for-android is an open source build tool to let you package Python code into standalone android APKs. These can be passed around, installed, or uploaded to marketplaces such as the Play Store just like any other Android app. This tool was originally developed for the Kivy cross-platform graphical framework, but now supports multiple bootstraps and can be easily extended to package other types of Python apps for Android.
Try Chaquopy
A Python SDK for Android
Anddd... BeeWare
BeeWare allows you to write your app in Python and release it on multiple platforms. No need to rewrite the app in multiple programming languages. It means no issues with build tools, environments, compatibility, etc.
From the Python for android site:
Python for android is a project to create your own Python distribution including the modules you want, and create an apk including python, libs, and your application.
Chaquopy
Chaquopy is a plugin for Android Studio's Gradle-based build system. It focuses on close integration with the standard Android development tools.
It provides complete APIs to call Java from Python or Python from Java, allowing the developer to use whichever language is best for each component of their app.
It can automatically download PyPI packages and build them into an app, including selected native packages such as NumPy.
It enables full access to all Android APIs from Python, including the native user interface toolkit (example pure-Python activity).
This used to be a commercial product, but it's now free and open-source.
(I am the creator of this product.)
Yet another attempt: https://code.google.com/p/android-python27/
This one embed directly the Python interpretter in your app apk.
You can run your Python code using sl4a. sl4a supports Python, Perl, JRuby, Lua, BeanShell, JavaScript, Tcl, and shell script.
You can learn sl4a Python Examples.
You can use QPython:
It has a Python Console, Editor, as well as Package Management / Installers
http://qpython.com/
It's an open source project with both Python 2 and Python 3 implementations. You can download the source and the Android .apk files directly from github.
QPython 2: https://github.com/qpython-android/qpython/releases
QPython 3: https://github.com/qpython-android/qpython3/releases
Another option if you are looking for 3.4.2 or newer (3.9.6 as of this writing) is this archive on GitHub.
Python3-Android 3.4.2 or Python3-Android 3.9.6
I believe the original archive supports Python 3.4.2, the latest GRRedwings branch support 3.9.6 and the 22b version of the NDK. Older branches support other versions, but are not as easy to compile with docker.
The older version you simply clone the archive, run make and you get the .so or the .a
The newer versions follow the ReadMe, but it uses docker for consistent builds.
I currently use this to run raw Python on android devices. With a couple modifications to the build files you can also make x86 and armeabi 64 bit
Take a look at BeeWare. It has grown significantly. It is awarded with PSF (Python Software Foundation) Education Grant.
Beeware's aim is to be able to create native apps with Python for all supported operating systems, including Android.
Official Website: Beeware
Github Repo: https://github.com/beeware
Didn't see this posted here, but you can do it with Pyside and Qt now that Qt works on Android thanks to Necessitas.
It seems like quite a kludge at the moment but could be a viable route eventually...
http://qt-project.org/wiki/PySide_for_Android_guide
One more option seems to be pyqtdeploy which citing the docs is:
a tool that, in conjunction with other tools provided with Qt, enables
the deployment of PyQt4 and PyQt5 applications written with Python
v2.7 or Python v3.3 or later. It supports deployment to desktop
platforms (Linux, Windows and OS X) and to mobile platforms (iOS and
Android).
According to Deploying PyQt5 application to Android via pyqtdeploy and Qt5 it is actively developed, although it is difficult to find examples of working Android apps or tutorial on how to cross-compile all the required libraries to Android. It is an interesting project to keep in mind though!
Check out enaml-native which takes the react-native concept and applies it to python.
It lets users build apps with native Android widgets and provides APIs to use android and java libraries from python.
It also integrates with android-studio and shares a few of react's nice dev features like code reloading and remote debugging.

Developing Ruby on an Android tablet

I want to do Ruby development on an Android tablet, just like on any laptop. So, using vim, git, and rspec to run tests. So, I've found the following apps:
Vimtouch
Ruboto
Git (yes, it's an app)
Terminal Emulator (provides bash)
Each app works just fine. By itself. But, I don't know how to put it all together. I'm a bit of a newbie when it comes to how Android works. So, if anyone could help provide a writeup so that I can:
clone a github repository
edit files from that repository
run my tests
NOTE: I don't want to write an Android app. I want to use my tablet to do Ruby development.
The Android Scripting Environment said to plan on Ruby. Might be worth a check how far they got; at least they're tagged "JRuby" at Google Code. According to their project page:
Scripts can be run interactively in a terminal, in the background, or via Locale. Python, Perl, JRuby, Lua, BeanShell, JavaScript, Tcl, and shell are currently supported, and we're planning to add more.
this can be done
Compile Ruby and Nodejs for android
Install on device and configure with c/c++ ide (You can use
C4droid,CCTools,Terminal IDE.... for installing the expansion
modules on с/с++)

Using mixed Java/Ruby code in an Android app?

Is it possible to write part of the Android app in Ruby and then, using JRuby and Android Tools, compile the code to run on Dalvik VM? I don't need any run-time support for interpreting Ruby code, just to run one Ruby module. It would be nice if the compiled code is minimal, to not drag along the entire Ruby standard library.
How to configure some IDE (like Eclipse) and Android Tools to support that?
See these/three/answers (on stackoverflow) regarding #CharlesOliverNutter 's Ruby-like Mirah language that runs on the Dalvik VM.
Have a look at Ruboto.
Some time ago I was working on a debug lib for android that was using it but I got out of time. I looked at the ruboto-irb source code a lot.
The major downside I came up is that it needed to have ruboto installed on the device.

Port .NET dll to different platforms

I have a dll based on .NET 2.0 with full source code access.
So I can build it in VS2010.
I need to port this to Android/iOS/MacOS.
As a result I expect some equivalent of dll for each platform.
So another programmer can link (doesn't matter how) this equivalent to his own project at one of that targeted platform.
For example I ran MonoDevelop on Mac and don't see how I can build my .NET project and to receive such equivalent of dll.
So I need help to find solution and understand what to do to receive requierd result.
There are CLI implementations, primarily Mono, that work on both iOS and droid. The simplest tools here are MonoTouch and Mono for Android, both available from Xamarin. With these tools, you can build and test your dll targetting the relevant frameworks. Another programmer, again using the MonoTouch or Mono for Android tools, can reference those dlls, and build their application, with all the tools necessary to package and deploy (side-loading or via, say, the device's store) an application using that library. This deployment will typically also include all the runtime/framework pieces needed by the application.
MonoTouch makes use of the MonoDevelop IDE, so will be familiar to you as a MonoDevelop user. Mono for Android can do that (i.e. be hosted inside MonoDevelop), but can also be used inside Visual Studio.
Running .NET code requires a .NET runtime to be installed. Neither Android nor iOS devices come with such a runtime preinstalled.
In theory, you could install the Mono Runtime (a open-source .NET alternative) on an Android device or a jailbroken iPhone/iPad. However, as I understand it, you're looking for a way to create a library to give developers, so this isn't a good solution.
However, what could work is creating a library with MonoTouch. MonoTouch compiles your .NET code to a binary that iOS devices can use - regardless if they're jailbroken or not, without needing a runtime installed.
If you follow best practices, you might port your library successfully, such as
http://sharpsnmplib.codeplex.com/discussions/390251
However, it purely depends on the characteristics of your library, which you does not mention yet.

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